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#openttd IRC Logs for 2010-06-19

---Logopened Sat Jun 19 00:00:32 2010
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01:50<SmatZ>hello Mr. planetmaker :)
01:50<SmatZ>see you soon!
01:50<SmatZ>well, "soon"
01:51<@peter1138>planetmaker, provide clarity -> clarify
01:52<planetmaker>hm, yes
01:52<planetmaker>Have a good trip, SmatZ :-)
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01:59<andythenorth>"we start early round here" :P
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02:23<planetmaker>peter1138: where was that where I messed that up?
02:24<andythenorth>FIRS 993 :P
02:26<planetmaker>hehe. you really want to make r1k, eh? :-)
02:34<andythenorth>will make it easily today
02:34<andythenorth>what's a good time for 1k :P
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02:48<andythenorth>how many layouts is too many for an industry?
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02:52<andythenorth>Prof_Frink: thanks
02:52<andythenorth>I shall bear that in mind
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03:04*andythenorth hmmm neeed some greeble for a Dairy
03:08*andythenorth ponders removing Power Station from FIRS
03:44<andythenorth>FIRS r999
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04:49*andythenorth wonders what to commit for 1k
04:49<andythenorth>feature or empty commit?
04:51<SpComb>merge in cargodist and commit that for 1k
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05:00<Terkhen>good morning
05:01<andythenorth>hi Terkhen
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05:13<andythenorth>Terkhen: did you start a new FIRS game recently?
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05:14<Terkhen>no, more work appears as soon as I finish
05:14<Terkhen>hi Wolf01
05:15<andythenorth>Terkhen: hmm
05:16<andythenorth>I am close to releasing 0.2 I think
05:18<Terkhen>nice :)
05:21<Terkhen>what I am doing right now is due tomorrow, I might be able to start a game in monday
05:24*andythenorth wonders about late bugs he should maybe know about
05:25<andythenorth>play testing is just about impossible for an industry set until a release is in shape
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05:37<Terkhen>you could branch 0.2, or rest from FIRS for a while after 0.2 and do only bug fixes
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05:45<planetmaker>andythenorth: r1k: release 0.2.1 ;-)
05:46<planetmaker>btw: r20k cake is in the oven right now :-)
05:47*andythenorth wants an r1k cake :)
05:47<planetmaker>shall we eat it here?
05:47<Mazur>Space cake?
05:47<planetmaker>andythenorth: if you come over I'll prepare a special FIRS cake, too :-)
05:47<andythenorth>r1k is probably more of a cup cake :)
05:48<planetmaker>valid not only today
05:48<planetmaker>in any case andythenorth: congratulations for (nearly) r1k from Zuu, Ammler and myself :-)
05:48*andythenorth tries to think of a good r1k joke commit and fails
05:49<planetmaker>andythenorth: documentation :-)
05:49<planetmaker>with some kind of pun embedded there maybe :-)
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05:56<andythenorth>'tis done
06:06<Eddi|zuHause>funnily, it's revision 1001 for me :p
06:07<fjb>Let the harvesting trucks transport christmas trees in december. :-)
06:07<andythenorth>no lolbot :)
06:07*andythenorth ponders a changelog for FIRS
06:10<SpComb>very fake, it still isn't r20k yet
06:20<Eddi|zuHause>it's not 14:00 yet either
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06:21<Eddi|zuHause>in ten minutes, SmatZ will be late ;)
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06:43<Eddi|zuHause>i have a suggestion: everybody brings a fake openttd r20000, and we play multiplayer and see how fast it desyncs :p
06:49<Eddi|zuHause>planetmaker: can you confirm that SmatZ isn't answering his phone?
06:50<Eddi|zuHause>when i tried to call, an automated voice was trying to tell me something, but my czech is hardly good enough to recognize that it's reading the phone number... i'm assuming it's trying to tell me the phone is off
07:04<fjb>How many commits are missing?
07:10<Eddi|zuHause>@openttd commit
07:10<@DorpsGek>Eddi|zuHause: Commit by translators :: r19994 /trunk/src/lang (slovak.txt unfinished/irish.txt) (2010-06-18 17:45:10 UTC)
07:10<@DorpsGek>Eddi|zuHause: -Update from WebTranslator v3.0:
07:10<@DorpsGek>Eddi|zuHause: irish - 108 changes by tem
07:10<@DorpsGek>Eddi|zuHause: slovak - 17 changes by keso53
07:21<andythenorth>planetmaker: are you guys going to play the game today?
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07:29<Eddi|zuHause>i'm starting to worry now... it's an hour late and no contact
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07:34<fjb>Oh, not good. I will start now. Buying something to eat an will problably meet zachanima in about an hour at the station in Braunschweig.
07:34*andythenorth wants a google map overlay of you lot moving across Europe :P
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07:35<fjb>Look where the chaos is.
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07:38<andythenorth>FIRS 0.2 ready to release...
07:38*andythenorth forgot how to release again
07:39<fjb>Have fun. I'm going offline now.
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07:50<andythenorth>Ammler: is there magic for releases now?
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08:03<andythenorth>Ta da! FIRS 0.2 is done :)
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08:09<+michi_cc>andythenorth: Ammler says to just push the tag
08:09<andythenorth>I did :)
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08:25*SirSquidness high fives andythenorth
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08:32*andythenorth wonders about breaking save games
08:34<VVG>grats with new release and thanks
08:36<+glx>not done yet
08:39<VVG>grats with new FIRS release and thanks /fix
08:42*VVG wonders how to insert 0.2 instead of r963 with as little damage as possible
08:45<andythenorth>VVG: this will indicate the changes:
08:45<andythenorth>there aren't many serious changes since 963
08:45<andythenorth>you might find some layouts broken / strange
08:45<andythenorth>you *might* find the game just crashes. Sometimes does when layouts / sprites have changed
08:48<VVG>no crashes, but quite a few invalid industries
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08:49<VVG>also, i'd need new dbsetxl extension for firs ;(
08:57<andythenorth>VVG: does dbsetxl FIRS extension now fail?
08:59<VVG>disables itself, i think due to new grfid
09:02<VVG>does production drop if service rating is small, but supplies get delivered frequently?
09:06<andythenorth>VVG: at primary industries?
09:10<andythenorth>VVG: production won't drop, but the amount distributed to stations will
09:10<andythenorth>that's under the control of the game - not FIRS
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09:54*andythenorth no r20k yet?
10:02<__ln__>@seen CIA-1
10:02<@DorpsGek>__ln__: CIA-1 was last seen in #openttd 20 hours, 16 minutes, and 56 seconds ago: <CIA-1> OpenTTD: slovak - 17 changes by keso53
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10:38*andythenorth wishes docks could be built without slopes (for canals)
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11:07*Belugas installs a pool
11:07<@Belugas>well...actually,keeps on
11:07<@Belugas>joyfull timer
11:08<FauxFaux>Pool's closed.
11:08<@Belugas>"are you sure it should be like that"?
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11:08<@Belugas>yEAH IAM!
11:08<@Belugas>if pool's closed, the bar is open!
11:08*Belugas goes back
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11:38*andythenorth is worried by how quiet this r20k party is :P
11:38<andythenorth>are you having fun? :)
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11:57<SirSquidness>Having the 20k party when theyr'e only at 19994. Despicable :P
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12:01*andythenorth thinks they're quickly coding docks on canals
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12:05<andythenorth>fricking industry mass-exctinction
12:05<andythenorth>it's destroying my map :x
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12:21<__ln__>go for it Rubidium!
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12:50<andythenorth>r20k :)
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13:45<CIA-1>OpenTTD: translators * r20001 /trunk/src/lang/ (4 files):
13:45<CIA-1>OpenTTD: -Update from WebTranslator v3.0:
13:45<CIA-1>OpenTTD: greek - 1 changes by fumantsu
13:45<CIA-1>OpenTTD: indonesian - 7 changes by prof
13:45<CIA-1>OpenTTD: norwegian_bokmal - 11 changes by mantaray
13:45<CIA-1>OpenTTD: norwegian_nynorsk - 11 changes by mantaray
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13:59<Vitus>Congratulations to all involved for r20000 and OpenTTD 1.0.2 :)
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14:26<argon>so which is better, PBS junctions, bridges or tunnels?
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14:26<@peter1138>whatever's best for the situation
14:27<argon>say for a tightly squeezed map, my bottlenecks seem to be at depots
14:28<argon>and i'm currently using PBS junctions as bridges/tunnels seem to slow maglevs to a crawl
14:28<argon>i notice a lot of cool junction designs on the wiki, but they all seem to require massive space :/
14:29<argon>is there a resource detailing compact junctions?
14:37<andythenorth>every industry I build a route to is closing :(
14:39<argon>lol what year are you in?
14:43<argon>i find industries close when there's not enough activity ie not frequent enough services
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14:45<andythenorth>I find they close when 03 80 is returned to the production change cb :D
14:45<andythenorth>which is what you said, only different
14:47<argon>you're building an AI?
14:49<andythenorth>I'm coding an industry set :)
14:55<Terkhen>you just released 0.2, give it a break :P
14:56<andythenorth>I am having a break
14:56<andythenorth>but lots of things are wrong with my 0.2 test game ;)
14:59<Terkhen>I'll have one too as soon as I finish this stupid ray tracing thing
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15:07-!-DorpsGek changed the topic of #openttd to: 1.0.2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask
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15:51<argon>i notice some of my vehicles lose part of their orders for no reason, is this a bug? i've went above the default vehicle limits and the path is rather far (at maximum zoom out, they are on horizontally opposite edges of the screen)
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17:36<Terkhen>good night
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20:18<Nite_Owl>Hello all
20:21<Nite_Owl>So why does the Windows Installer for 1.0.2 still report it as 1.0.2-RC1 in all of the file descriptors and during the installation ??
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20:34<+glx>because a file has not been updated
20:36<Nite_Owl>I gathered that but I was not sure if the awareness of the problem was generalized as yet
20:36<+glx>I wasn't aware
20:37<+glx>I just checked the commits
20:38<Nite_Owl>There you go then
20:38*Nite_Owl is happy to spread the word
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21:05<Rubidium>argh... did I look over that for 5 times?!?
21:06<Rubidium>something for tomorrow to look at
21:08<Nite_Owl>as long as you know about it I am sure it will be solved in due time
21:14<+glx>too many things to update for each release
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21:34<Nite_Owl>later all
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---Logclosed Sun Jun 20 00:00:34 2010