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#openttd IRC Logs for 2011-03-05

---Logopened Sat Mar 05 00:00:08 2011
00:00<mynetdude>would there be any way or how about would it be easy to create a free for all play in OTTD? Like be able to setup your own towns, industries, etc and without money?
00:01<mynetdude>I also noticed I read somewhere that the stable release 1.0.5 allows you to build under tracks, I have not been able to get htis to work
00:08<nicfer>which grfs can I use for a passenger network game?
00:21<avdg>mynetdude: you may not know the differences it made
00:23<mynetdude>I'm sorry, what do you mean avdg?
00:23<avdg>without that change, you couldn't build nearly anything, if you know what I mean
00:25<mynetdude>no I don't know
00:25<mynetdude>but I had the impression you could build under tracks does that mean without a bridge?
00:27<avdg>you can still build bridgeramps
00:28<mynetdude>yes I know you can build bridge/ramps but I was actually hooping to be able to build under tracks actually
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00:29<avdg>well, the current model is already much better then the old one
00:29<mynetdude>avdg but every time I do, it tells me "track in the way" or "you must remove track"
00:30*mynetdude wants to start with a blank map like SimCity and I want to build all my indds, towns, etc
00:30<avdg>you mean buildings and stuff?
00:30<avdg>indeed thats not possible :p
00:30<mynetdude>ah :(
00:30<mynetdude>too bad
00:30<avdg>its 1 step closer to lazyness :p
00:31<mynetdude>what do you mean?
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00:31<avdg>not cleaning up stuff before building new stuff
00:32<mynetdude>avdg oh you mean OTTD development?
00:32<avdg>nah, ingame
00:34<mynetdude>oh, clean up what? I'm not sure what you're talking about there's nothing to clean up, yeah sure there's always tons of improvising as you continue to build
00:35<mynetdude>well personally I'd rather start with a blank map and play free for all without the game $$$
00:35<mynetdude>or at least be allowed to start with 2 towns, and 2 matching industries
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01:09<mynetdude>have you ever seen 2 trains either opposing directions or same direction use the same platform at the same time at the same station in real life?
01:11<avdg>yes, in the netherlands
01:12<avdg>but their you have crosses between "sections" of a platform
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01:51<sla_ro|master>im running a server and i want to know where can i get a irc bot for it ?
01:51<sla_ro|master>i like more remote control from irc
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01:57<@Rubidium>but that is known to not work with all versions of OpenTTD
01:57<sla_ro|master>i have latest stable for windows
01:58<@Rubidium>that definitely makes setting up ap+ a lot harder
01:58<sla_ro|master>whats ap+ ?
01:59<@Rubidium>something that bridges OpenTTD and IRC, which was what you were asking for, right?
01:59<sla_ro|master>i need something to access on rcon my server
01:59<sla_ro|master>from irc
02:02<sla_ro|master>btw.. i tried to make a connection to server on tcp with the port of server and tried to send "rcon pass "command"" but not worked..
02:06<@Rubidium>that won't work; that connection only allows those rcons after it's being fully logged in to the server
02:06<@Rubidium>and it's a somewhat binary format
02:07<@Rubidium>in the 1.1 release candidates/betas there's a port especially for bots that is simpler with respect to logging in and such
02:07<sla_ro|master>eh.. i had send text to server
02:07<@Rubidium>but that protocol is also binary
02:07<sla_ro|master>mIRC can convert text to binary, i was making the bot on mirc
02:14*avdg wants to end the spamwar with
02:21<avdg>it should block anonymous users creating these pages
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02:25<@Rubidium>and with these you mean "any", right?
02:26<avdg>I've tested it locally
02:26<avdg>actually, against this one
02:27<avdg>logged in users can still create such pages, if that was your question
02:28<@Rubidium>but does it block just the creation of any page for anonymous people?
02:29<sla_ro|master>where can i get expected packet for activetcl?
02:29<avdg>its regex controlled
02:30<@Rubidium>well, for some reason those pages don't trigger the spam word list or the spam ip list
02:31<avdg>yeah, and recaptcha doesn't work well
02:31<@Rubidium>it doesn't work for humans trying to enter them
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02:33<avdg>well, I hope that "botnet" doesn't change there way they form titles
02:33<avdg>if they do, then we have to fight back
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02:57<andythenorth>funding FIRS industries is very expensive :o
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03:48<CIA-11>OpenTTD: rubidium * r22192 /trunk/projects/openttd_vs80.sln: -Fix (r22188): MSVC 2005 64 bits didn't build settings(gen), and as such compilation failed
03:49<__ln__>hello citizen of berlusconia
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04:32<@Terkhen>good morning
04:38<@planetmaker>hm... where's the NewObjects GUI?
04:39<@Alberth>landscape afaik
04:39<@planetmaker>there's no landscape_gui.cpp
04:40<@planetmaker>he, but an object_gui.cpp :-)
04:41<@Alberth>I just reached that conclusion too :)
04:42<@planetmaker>as usual: asking helped to find it oneself :-) Thanks
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04:53<@planetmaker>moin andythenorth
04:54<andythenorth>what are we doing?
04:55<CIA-11>OpenTTD: planetmaker * r22193 /trunk/src/cheat_gui.cpp: -Fix: Invalidate the object build window when using the date cheat
04:55<@planetmaker>cheating ^
04:58<@Terkhen>hi andythenorth
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05:12<CIA-11>OpenTTD: rubidium * r22194 /trunk/src/table/ (7 files): -Codechange: use the defaults feature of settingsgen to remove the need to state the "default" value for all items
05:13<CIA-11>OpenTTD: rubidium * r22195 /trunk/ -Fix (r22188): make sure makedep picks up the newly generated settings.h so settings.cpp gets recompiled when needed
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05:21<CIA-11>OpenTTD: rubidium * r22196 /trunk/src/table/ (7 files): -Codechange: use default values for the from and to of savegame versions as well
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05:48<CIA-11>OpenTTD: rubidium * r22197 /trunk/src/table/ (8 files):
05:48<CIA-11>OpenTTD: -Cleanup: remove the distinction between conditional and non-conditional
05:48<CIA-11>OpenTTD: settings; with default from and to savegame versions all can be conditional.
05:48<CIA-11>OpenTTD: They previously were as well; the non-conditional ones were macros of the
05:48<CIA-11>OpenTTD: conditionals with to/from saveload versions hardcoded
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06:02<MinchinWeb>is this the IRC channel to ask for help to create your own town list?
06:07<@Rubidium>there are at least some that can help you with it (or give you clues)
06:07<@Rubidium>though I'm not aware whether there is a channel really dedicated to town lists
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06:10<@planetmaker>MinchinWeb: have a look at existing projects, like
06:11<@planetmaker>any of those, yes :-)
06:11<Ammler>swisstowns needs bash, that might be not start friendly
06:12<@planetmaker>Ammler: the others need bash + mingw :-P
06:12<Ammler>dutchtowns is nml only
06:12<@planetmaker>oh, right :-)
06:13<@Alberth>Ammler: could 'compiler' also remove issues when its deletes the url with the error?
06:13<@Alberth>or copy the text into the issue or so?
06:13<Ammler>yes, I would like that, at least a part of the error log like first 100 lines
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06:15<Ammler>current redmine isn't able to update issues with REST API, but newer will
06:15<MinchinWeb>I was looking at the central page you mentioned and it suggested coming over to IRC...
06:15<Ammler>but they are committing a log mercurial patches right now, so it is not that easy to update my mq right now ;-)
06:16<Ammler>s/a log/a lot/
06:16<MinchinWeb>I'll look at the Swiss names...
06:16<Ammler>MinchinWeb: which OS do you work with?
06:16<CIA-11>OpenTTD: rubidium * r22198 /trunk/src/ (5 files in 3 dirs): -Codechange: make some constants name more explicit
06:17<MinchinWeb>I'm running Windows 7
06:17<Ammler>if it is windows and you don't know bash, you should rather check projects without bash
06:18<Ammler>like dutchtowns
06:20<MinchinWeb>I can follow the Dutch project a lot better...
06:21<MinchinWeb>So if I create a .NML file (which appears to be a text file), how do I turn that into a .GRF to use with the game?
06:22<@planetmaker>by using nmlc to compile it into a grf
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06:22<Eddi|zuHause>MinchinWeb: download the nml compiler.
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06:24<MinchinWeb>do I need to install Python? or is the nml compiler self contained?
06:24<@planetmaker>woah... DutchTowns has the grf in the repo and no license :S
06:24<@planetmaker>MinchinWeb: you need to install everything which is explained in the getting started section
06:25<@planetmaker>though there's a windows installer... let me search
06:25<@planetmaker>that should work mostly out of the box, I think
06:26<MinchinWeb>ok, I'll play with it for a couple days and see how far I get
06:26<MinchinWeb>Is there a suggested minimum number of names to provide?
06:27<@planetmaker>there is... the number of possible towns is limited by the amount of names you can provide
06:28<@planetmaker>so for a low amount it may fail to generate many on a big map... how many? a few dozen at least, I think; I know not the exact numbers
06:28<MinchinWeb>so if you run out of names, does the map generator just stop adding towns?
06:29<avdg>it seems it does here
06:29<avdg>+ that it iterates slower here
06:29<@planetmaker>MinchinWeb: it does, yes
06:30<MinchinWeb>Ok, good to know
06:30<MinchinWeb>is there somewhere I can download an offline version of the NML documentation?
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06:31<@planetmaker>MinchinWeb: nml comes with documentation
06:31<@planetmaker>isn't there some in the zip?
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06:32<MinchinWeb>no, just an EXE and 6 PYD files, so unless it generates the documentation when you run it or something
06:34<@planetmaker>I really don't know what it generates. If not, then get the usual version from , unzip and you'll find the documentation in the docs dir
06:34<CIA-11>OpenTTD: rubidium * r22199 /trunk/src/table/ (9 files): -Cleanup-ish: replace the shortcut macros for (gui)flags with their more clearly named (longer) constant names
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06:36<MinchinWeb>OK, I'll play with it and see what I can get. Thanks so much
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06:38<@planetmaker>you're welcome
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07:04<@Terkhen>you can't kill nightmares, it will come back somehow
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07:14<@planetmaker>can someone verify that is not an installer for OpenTTD which comes with documentation / readme / license?
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07:15<DanMacK>Hey all
07:15<@Terkhen>planetmaker: let me check
07:15<@planetmaker>hi DanMacK
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07:16<@Alberth>DanMacK: all sends you his greetings
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07:17<MinchinWeb>Ok another question - how do you get a GRFID?
07:18<@planetmaker>choose one. Just don't use one which is being used by another
07:18<@planetmaker>There's unfortunately no comprehensive list
07:18<@Yexo>planetmaker: are you sure it's an installer at all?
07:18<@planetmaker>The usual guide is to use something like your initials and then a grf-specific number. Like 0 for your first grf
07:18<@Yexo>looks like a zip with a (renamed) openttd.exe inside
07:19<@planetmaker>Yexo: I don't know at all what it is. I suspect it's a plain binary without anything extra
07:19<@Terkhen>planetmaker: since it triggers a No available language packs error, I doubt it is even an installer
07:19<@planetmaker>ok. Then I'll tell him about the rules :-). Thanks
07:19<MinchinWeb>Planetmaker: is the GRFID alphanumeric or hex?
07:20<@Alberth>although you can make an alphanumeric grfid using hex as well :)
07:23<Eddi|zuHause>MinchinWeb: it's basically 4 letters, but can also be a 4-byte-number
07:23<@planetmaker>MinchinWeb: it's anything which goes as 4-bytes
07:24<Eddi|zuHause>MinchinWeb: the convention was to use your initials and then a number determining which of your grfs it is, and which version. but the version thing is obsolete meanwhile
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07:32<MinchinWeb>So can you have a string of as many hex 'characters' as you want or are you limited to three (and exactly three)?
07:32<@planetmaker>a grfID is exactly 4 bytes
07:33<@planetmaker>not more. not less
07:35<alluke>i accidentally gravedug
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07:35<@planetmaker>you can always delete your postings
07:35<@planetmaker>if no one answered (yet)
07:35<alluke>dunno is it necessary
07:35<@planetmaker>depends on the kind of day Hyronymus had
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07:43<DanMacK>Hey Andy
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07:45<@planetmaker>alluke: that's not a grave dig
07:45<@planetmaker>that's adding content
07:46<alluke>i thought so because the last post was old
07:46<@Yexo>it doesn't matter if the last post is old as long as you add something useful to the topic, which you clearly did
07:46<alluke>does.@user have any effect
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08:08<alluke>i think rivers and lighthouses should be able to build in-game
08:15<@planetmaker>alluke: thanks for the translation. I guess there are now enough to warrant a new release with translation updates
08:18<alluke>is it possible to add ore roadtypes like nutracks
08:19<@planetmaker>there are no road types yet
08:19<andythenorth_>maybe one day
08:19<andythenorth_>it's too hard for me
08:19<alluke>screw it
08:19<andythenorth_>no-one else wants to work on it :D
08:19<alluke>why dont you put up recruit topic
08:20<@Alberth>alluke: that is called 'suggestion forum' :p
08:21<@planetmaker>everyone is free to work on that feature s/he likes
08:21<@planetmaker>or come here and ask for suggestions of what <whoever> would like to see most urgently in the game and s/he could grind his/her teeth on
08:21<@Terkhen>features like this one would be made faster if we used conscription
08:22<@Alberth>first make a new feature before allowed to play :)
08:22<@planetmaker>like announce "we want features a) b) and c)"?
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08:23<@Terkhen>forced recruitment for working in features
08:23<@planetmaker>hm... :-P
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08:23<@planetmaker>s/military service/openttd coding service/? ;-)
08:23<@Alberth>I have some doubt it would be productive :p
08:24<@planetmaker>at your service, general Terkhen :-P
08:24<@Terkhen>probably as productive as forced military service was
08:24<@planetmaker>hehe, yeah
08:24*Alberth played with DB3 while in military service :)
08:26*planetmaker made the first experience with how to behave as BOFH there
08:27*planetmaker was having fun sending shut-down messages to all repair workshops in the evenings to rush their daily reports :-P
08:28<@Alberth>hmm, how to get the next value of an iterator in Python?
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08:42<alluke>did anyone message it
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08:46<@planetmaker>alluke: you can get an update with your translation now from bananas
08:47<andythenorth_>Alberth: did you get an answer to your python question?
08:48<@Alberth>no, but I created a solution with try/except:
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08:49<andythenorth_>Alberth: some people think the try, then say sorry route is wrong :)
08:50<andythenorth_>there is actually a valid argument that it is wrong
08:50<andythenorth_>and a valid argument that it isn't :P
08:51<@Alberth>I agree it is wrong, but I don't know how to test for the end otherwise :(
08:51<andythenorth_>so you can't do a 'for i in' here?
08:52<Eddi|zuHause>Alberth: what's wrong with .next()?
08:52<@Alberth>no, I want to get new lines at several points in the program
08:53<@Alberth>Eddi|zuHause: does that not throw exceptions?
08:53<@Alberth>otherwise nothing probably
08:53<Eddi|zuHause>it throws StopIteration if it's the last item
08:53<@Alberth>one further, but yeah :)
08:53<@Alberth>I don't want that
08:55<Eddi|zuHause>so what exactly are you trying to do=
08:56<@Alberth>parse a diff
08:57<@Alberth>ie look for +++ and ---, then for @@ then read some lines, and repeat either @@ or +++/---
08:57<Eddi|zuHause>and what speaks against making a real parser with ply?
08:58<@Alberth>non context freeness ?
08:58<Eddi|zuHause>what's not context free there?
08:58<@Alberth>that's the point, it isn't
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08:59<@Alberth>also, a real parser is overkill for the simple line-based format
08:59<CIA-11>OpenTTD: smatz * r22200 /trunk/src/order_cmd.cpp: -Fix (r21642): removing a station order could stop when removing first automatic order
08:59<Eddi|zuHause>i'm still not sure what you need "unget" for
09:00<Eddi|zuHause>neither am i sure why you need to return None instead of throwing an exception
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09:01<@Alberth>at the end, I don't know whether I will get a @@ or a new ++/--- until I have read the line. But then jumping back to point that deals with it breaks, as you cannot read that line any more
09:02<Eddi|zuHause>aha, so you need a lookahead line
09:02<@Alberth>hmm, perhaps @@ always comes immediately after the previous chunk ?
09:03<Eddi|zuHause>so you need separate top() and pop() functions
09:03<@Alberth>what are those?
09:03<@Alberth>oh, some alternative look-ahead probably :)
09:03<Eddi|zuHause>those are "stack" functions
09:04<Eddi|zuHause>top() looks at the topmost element of the stack, without removing it
09:04<@Alberth>a single line should be sufficient :)
09:04<Eddi|zuHause>and pop() looks at the element and removes it
09:05<@Alberth>yes, that would be a valid solution too
09:05<Eddi|zuHause>so you need a wrapper around the file-iterator that stores the last line, and in the code you use different functions depending on wether you know you'll never need the line again, or whether you want to keep it
09:06<Eddi|zuHause>you skip the dubious "unget" function
09:07<@Alberth>look ahead is also possible, but it costs 2 calls to remove unwanted lines
09:08<@Alberth>while 'unget' is only used once you have found the line you want to keep.
09:08<Eddi|zuHause>yes, the extra call is swapped
09:09<Eddi|zuHause>currently you call "unget" when you want to keep a line, in the other case you call "pop" when you want to not keep it
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09:39<alluke>whats the party square grf
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10:14<Zuu>alluke: Possible a statue/park replacement.
10:15<Zuu>It was probably for wwottgd(2)
10:17<dihedral>yep - right on
10:17<dihedral>i think it replaced the fountain though ;-)
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11:12<Eddi|zuHause>i have a sociological survey for you: (don't answer in here!, to not spoil the results, send a query) how many lives does a cat have?
11:25<Eddi|zuHause>(so far, one message received. will leave this question open 24 hours)
11:29<Wilberforce>Erm, seriously??
11:29<Eddi|zuHause>yes, it's an experiment.
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11:32<supermop>good morning
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11:35<@Terkhen>hi supermop
11:35<DanMacK>Morning yourself
11:35<supermop>how is everyone?
11:36<@Terkhen>fine, thanks :)
11:37<supermop>goog good
11:38<@planetmaker>hi supermop
11:43<supermop>hi planetmaker
11:43<supermop>my grf is more or less working now!
11:43<supermop>with just a couple exceptions, but I have a work around
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11:56<@Alberth>posting random urls from youtube?
11:57<@planetmaker>that's good news, supermop :-)
11:57<alluke>is it bad
11:57<frosch123>Alberth: maybe we should ban * :)
11:59<@Alberth>alluke: it is not so useful, I am not clicking that link without knowing what it is about.
12:00<alluke>im not forcing anyone to click them
12:00<@Alberth>pity, isn't it frosch123? :p
12:00<@planetmaker>alluke: but it's not well-received to post links here without reason or description
12:00<@planetmaker>this is also not the random funny youtube video channel
12:01<@Alberth>alluke: I also don't post patches without describing what it does
12:01<alluke>well thats different thing imo
12:02<@planetmaker>how so?
12:02<alluke>you need to install them
12:02<alluke>and they work different
12:02<@Alberth>my main point is that you should always make it easy for your audience
12:02<@planetmaker>We read them usually
12:03<@Alberth>alluke: ok, posting a pdf url then?
12:03<@Alberth>or an image url?
12:03<alluke>and usually you can read the conctent from the url
12:04<@Alberth>haha Z36KFNLLj2w is very clear of course :p
12:04<alluke>unless its 23166666645457.png
12:05<@planetmaker>which is the form of every youtube url
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12:06<alluke>yeye i got you
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12:08<supermop>so Nutracks, and other rail grfs seem to usually use RAIL as one of the types, and i cannot change that like the other types
12:08<supermop>so i need to just have people use an older grf i made along with this one
12:08<@planetmaker>supermop: you could - when RAIL is used - override additionally also the default depot via replace(xxxx, ...)
12:08<supermop>or, add some code to this one to also replace the default
12:09<@planetmaker>easy to do :-) ^
12:09<supermop>so need to figure that one out
12:09<@planetmaker>look for replace command
12:09<supermop>I want to make it changable by parameter
12:09<@planetmaker>yes, so?
12:10<supermop>currently, if you use both my old and new grfs, depot style gets more modern as speed increases
12:10<Lakie>planetmaker: am I right in thinking (o)ttd(p) adds roughly a year either way to vehicle introduction dates?
12:10<supermop>but the RAIL depot is also modern
12:10<supermop>so i need a way for people to control the appereance of the RAIL depot
12:11<supermop>so they do not get metal sheds in 1830, or brick in 2100 unless the want it
12:11<@planetmaker>Lakie: iirc it's two years
12:11<Lakie>Oh, ok
12:11<@planetmaker>unless it's 2 years after game start (openttd) or two years after 1920 (ttdp) - all iirc
12:12<Lakie>Ok, thanks. :)
12:15*Eddi|zuHause remembers the time when the start year thing wasn't implemented and you occasionally only had half the wagons
12:16<Lakie>Heh, sounds painful,
12:17<Eddi|zuHause>like you build an oil line, and then shockingly notice that you don't have any oil wagons
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12:21<@Alberth>sounds like me, playing with a non-standard industry set, and discovering I didn't load a different vehicle set :p
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12:38<supermop>in .se rails, do the depots change graphics at a certain year, or do they keep the style they were built with?
12:40<@planetmaker>depots once built keep their look
12:40<@planetmaker>but the look of depots differ between early and modern versions
12:41<supermop>i want to do that, then have a parameter to force all default depots to a certain style
12:42<@planetmaker>well... if you only replace the default depots, that doesn't work, they have no build date. Only railtype depots have
12:42<supermop>ah ok
12:42<supermop>so just the force parameter
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12:43<@planetmaker>well. SER has the introduction date for modern stuff. And by default it only uses railtype depots for RAIL and ELRL as it completely re-defines those railtypes
12:44<@planetmaker>And it replaces the default depots by either the old or the modern type - depending upon the starting year
12:45<supermop>ah, so it uses start year instead of build year
12:47<@planetmaker>for the replacement: yes.
12:48<supermop>i also notice i could not replace the track planning depot
12:49<@planetmaker>but usually the railtypes way should also work for the RAIL and ELRL types
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12:49<supermop>so i guess i should add default replacements for monorail and mag
12:49<@planetmaker>the latter is using the monorail or maglev. Dunno which
12:49<@planetmaker>hehe :-)
12:49<supermop>i think it is using monorail
12:50<supermop>i am also going to try adding back in conditional support for other sets now that i have sorted out most of the basics
12:51<@planetmaker>:-) Well, you basically add support for railtypes, not individual sets :-)
12:51<@planetmaker> <-- non-comprehensive list
12:53<supermop>yeah, at first i tried to address all of those, but it didn't work
12:53<@planetmaker>does it now? ;-)
12:53<supermop>yexo was saying that it wouldn't be able to support more than 16 types, even if less than 16 were active at anyone time
12:54<@planetmaker>and can you replace the depot for RAIL and ELRL when you load SER instead of NuTracks?
12:54<supermop>i havent tried with ser in a few days, i had some wierd problems last time
12:54<supermop>but it might work now
12:54<supermop>i will try after work today
12:55<@planetmaker>weired problems like what?
12:55<supermop>it was not working in the same way that nutracks was not working
12:55<supermop>but now that i have (maybe) fixed that part
12:55<supermop>it might work on ser
12:56<supermop>does ser define all 16 possible types?
12:56<@planetmaker>no. It only defines RAIL and ELRL
12:59<supermop>so you can use it with other sets
13:00<CIA-11>OpenTTD: rubidium * r22201 /trunk/projects/generate: -Fix (r22188): make sure generate.vbs generates the same as generate
13:00<CIA-11>OpenTTD: rubidium * r22202 /trunk/ (14 files in 3 dirs): -Codechange: make MusicFileSettings a proper citizen of the client settings
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13:27<CIA-11>OpenTTD: frosch * r22203 /trunk/src/newgrf.cpp: -Doc: Document 'override_features'.
13:28<CIA-11>OpenTTD: planetmaker * r22204 /trunk/src/ (newgrf_object.h table/pricebase.h): -Change: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs
13:28<supermop>back in a bit
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13:29<frosch123>bah, cookies can become quite lame, when they get moist
13:29<@planetmaker>but them into the oven
13:29<@planetmaker>especially the chocolate ones ;-)
13:29<frosch123>hmm, might be a try
13:29<@Alberth>eat them faster :)
13:30<@planetmaker>install a planetmaker. Cookies then never last long ;-)
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13:31<Prof_Frink>Or give them to me. I will dispose of them appropriately.
13:31<Sacro>Evening all
13:32<Sacro>anoter day out seeing Richard Stallman
13:32<frosch123>planetmaker: i have heard britains think the moon is made of cheese. but what planets are made of cookies?
13:32*Prof_Frink pokes GNU/Sacro
13:33<@planetmaker>oh, I'm sure there are many ;-)
13:33<@planetmaker>especially those planets which I make ;-)
13:33<@planetmaker>though they might also consist of cake
13:34<Prof_Frink>I mean, we already have planets made of nougat and caramel.
13:34<Sacro>Prof_Frink: indeed
13:34<Sacro>I accidently said Linux User Group
13:34<Sacro>rather than GNU/Linux
13:36<Prof_Frink>"That's what they're called, you silly beard."
13:42*DanMacK enjoys planets made of nougat and caramel
13:50<@planetmaker>and even a whole milkyway ;-)
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13:51<@Terkhen> <-- did we already had one of these claims this year?
13:54<__ln__>Terkhen: no, it was end of last year.
13:56<@Terkhen>hmm... either they are getting more frequent or I am better informed now
13:56*planetmaker guesses the latter
13:57<@Alberth>nasa needs money more urgently :)
13:58<frosch123>maybe they could sell doctors' degrees
13:58*planetmaker doubts they make too much money on such claims
13:58<avdg>nasa gets payed by the goverment, so I wonder why?
13:59<@Terkhen>because the government is not as generous as they would like
13:59<@planetmaker>well, also government agencies need to apply for money in the senate. So to speak
13:59<Eddi|zuHause>the highest chance to find "extraterrestrial" life is in garbage circling in earth orbit.
14:01<frosch123>[19:29] <planetmaker> but them into the oven <- they were quite fine after that btw :)
14:01<__ln__>that's the ISS
14:01*planetmaker would guess it's quickest found on either Europa, Mars or Titan
14:01<@planetmaker>maybe Enceladus
14:01<@Rubidium>pff... it all depends on your point of view ;)
14:01<frosch123>it is said there is life in europe
14:02<@planetmaker>mind the ending - only in German there's no difference between Europa and Europe ;-)
14:02<@Rubidium>if you're a, for us, alien then it's probably easier to find "extraterrestrial" life in your own planet's orbit ;)
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14:03<@Rubidium>you mean that rock is a motor cycle?
14:04<@Terkhen>in spanish both of them are called "Europa"
14:05<@planetmaker>yeah, in German, too ;-)
14:09<@Rubidium>I guess I should ask: which Europa? The continent, moon, island, planetoid, motor cycle, rocket, village (x6), movie (x2), magazine, or mythological figure
14:10<@planetmaker>the latter surely was or is extraterrestrial ;-)
14:11<Eddi|zuHause>it's a quite plausible idea that the greek/roman gods were actually aliens
14:11<@Rubidium>stargate! ;)
14:12<Eddi|zuHause>those were usually egyptian gods
14:12<@Rubidium>regardless, it's the same concept
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16:52<CIA-11>OpenTTD: rubidium * r22205 /trunk/src/ (5 files): -Codechange: replace magic number with constant
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17:14<@Terkhen>good night
17:14<supermop_>good night
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17:40<supermop_>uploaded a sort-of working version of my grf to the forums
17:42<alluke>what then
17:42<supermop_>It is a depot replacement set
17:42<alluke>ah that
17:49<alluke>np: e-rotic - gotta get it groovin
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20:34<supermop>how do i create parameters in nml?
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---Logclosed Sun Mar 06 00:00:10 2011