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#openttd IRC Logs for 2013-04-26

---Logopened Fri Apr 26 00:00:37 2013
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03:27<NGC3982>Eddi|zuHause: Oops.
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04:02<NGC3982>Bah, i can't find documentation on how to add grf's properly to my server config.
04:02<@planetmaker>create savegame. upload savegame
04:02<@planetmaker>or edit config. reload config. start new game
04:02<@planetmaker>thus not different to single player game
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04:12<NGC3982>Yes, that works. Although, i have a new problem.
04:12<NGC3982>I wish to play the game as a dedicated server, with other listening ports, server names and settings.
04:13<@planetmaker>then... configure it appropriately. The cfg is your friend
04:13<NGC3982>How do i configure that in my save game? :)
04:13<@planetmaker>setting names... are self-explanatory
04:13<@planetmaker>of course you don't configure your server by means of a savegame...
04:13<NGC3982>Server name*
04:14<NGC3982>So, how do i set a listening port in my savegame?
04:14<NGC3982>I made it in windows, saved it and moved the file to the server.
04:14<@planetmaker>of course you don't configure your server by means of a savegame...
04:14<NGC3982>Of course!?
04:15<NGC3982>For god sake.
04:15*NGC3982 removes and tries to write a new config.
04:15<tycoondemon>voor gods zaken
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04:15<@planetmaker>ssh to server. stop openttd. Edit cfg. restart server. load savegame
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04:17<NGC3982>I only moved the savegame file to the server. The original openttd.cfg does not change when i start or stop the savegame file.
04:17<NGC3982>What cfg are you refering to?
04:18<@planetmaker>openttd.cfg on the server
04:20<NGC3982>That worked. Though, what do i do when i wish to start simultanious servers with the same base config?
04:20<NGC3982>I guess i can change the config again, as long as the first game is still running?
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04:48<@planetmaker>it will become overwritten once you exit openttd
04:49<@planetmaker>and you can't run several servers with the same config file anyway... it will conflict with name and ports
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05:13<NGC3982>I see. I guess im better off creating individual config files instead.
05:13<__ln___>you mean: I'm
05:13<NGC3982>Yes, i did.
05:14<NGC3982>Hi, btw.
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05:30<V453000>#openttdcoop devzone - boldly coding what others only dare to dream .... I wonder if I should put in my signature #gettingConfusedAboutEverything I code
05:31<peter1139>So __ln___ has an extra _, and I have an addition. What is the world coming to?
05:34<Sacro>peter1139: peak entropy?
05:35*peter1139 peeks at Sacro's peaks
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06:17<NGC3982>So yeah, using individual configs > everything else.
06:19<peter1139>using the automatic config generator to start servers from a web interface > that
06:20<peter1139>problem: you might have to write it first
06:27<NGC3982>Well, writing a config is not that much work. I copy the last used one, and change some parameters. The only part of it that's actually work might be the NewGRF's.
06:29<V453000>you load newGRFs in the savegame
06:29<V453000>cfg is just for server-side settings like max companies, autoclean, etc
06:31<NGC3982>But, if i use a savegame, i also have to use the default cfg file on the server, as i discussed with PM above?
06:31<NGC3982>And that seems to be a problem when using multiple instances of openttd running dedicated.
06:32<NGC3982>I use a different listening port for each server game, for instance.
06:33<peter1139>you can specify the config and a savegame...
06:34<V453000>server config stays as is
06:34<NGC3982>You mean; I can use the -c and -g together?
06:34<V453000>game settings get overridden by savegame
06:34<NGC3982>That changes everything.
06:35<peter1139>it changes nothing but your misunderstanding :p
06:36<V453000>well put
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06:42<TinoDidriksen>Pretty sure you can configure that.
06:45<peter1139>only on or off
06:45<peter1139>off leaves the filename unusable
06:46<peter1139>on leaves it without an extension (in the case of .flac) so it's... unusable for stupid programs that only look at the extension, which is rather common in windows-land
07:07<peter1139>hmm, and some files aren't mangled but still can't be opened
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08:44<NewTT-Fan>Whenever I start a game, the industry includes their locations faster than I have earned enough money to service these sites! how can I prevent it?
08:47<@planetmaker>That depends. On whether you mean 'close' instead of 'include'. And what NewGRFs you use (if any)
08:48<@planetmaker>If you use no NewGRFs, then industries don't close, if you provide decent service. The exception are oil wells which will close eventually
08:49<@planetmaker>If you use FIRS, industries don't close either, if supplied properly
08:49<@planetmaker>With ECS it depends on the parameters. you can configure it prior to map generation such that industries won't close either afaik. Check out that NewGRF's parameters
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08:50<@planetmaker>if you mean unserviced industries: more difficult. Try to use the "manual industries" NewGRF for a new game
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09:25<NewTT-Fan>thanks planetmaker
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10:00<Ristovski>Hello everyone
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12:52<@planetmaker>hello Alberth
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13:45<@DorpsGek>Commit by translators :: r25207 /trunk/src/lang (5 files) (2013-04-26 17:45:28 UTC)
13:45<@DorpsGek>-Update from WebTranslator v3.0:
13:45<@DorpsGek>english_AU - 8 changes by mrtux
13:45<@DorpsGek>galician - 300 changes by Michi
13:45<@DorpsGek>korean - 9 changes by telk5093
13:45<@DorpsGek>gaelic - 49 changes by GunChleoc
13:45<@DorpsGek>welsh - 3 changes by kazzie
13:46<@DorpsGek>Commit by frosch :: r25208 /trunk/bin/baseset (8 files) (2013-04-26 17:46:09 UTC)
13:46<@DorpsGek>-Update: Baseset translations
13:46<andythenorth>translated ottd is not dying
13:47<Wolf01>gah, I tried to save this window due to the "*" in the title (on my IDE it is on the tab label to show which ones to save)
13:49*Wolf01 is going to eat
13:50<@Alberth>hmm, 6 desktops and still no room to open a new window :p
13:51<frosch123>you do not turn off your computer over night?
13:52<@Alberth>yep, it's switched on for an hour now
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13:58<frosch123>what? :p
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13:59<frosch123>andythenorth: the number of missing translation is lower than the revision since a few days ago
13:59<frosch123>that did not happen in years
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14:00<frosch123>andythenorth: the number of missing translation is lower than the revision since a few days ago
14:00<frosch123>that did not happen in years
14:00<@planetmaker>wow :-) That's good. Especially as we have more languages :-)
14:01<andythenorth>are bananas downloads more or less than usual?
14:01<andythenorth>seems quite high on my grfs
14:01<andythenorth>also judging by newbies in forum, seems to be lots of players
14:01<frosch123>planetmaker: i still did not look it up, but i think around r23000 we wondered who would reach 25000 first
14:01<andythenorth>so even if trunk dev and newgrf is kind of dead, there are happy players
14:01<@planetmaker>we wondered somewhen, yes :-)
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14:39<@DorpsGek>Commit by planetmaker :: r25209 /trunk (config.lib readme.txt) (2013-04-26 18:39:15 UTC)
14:39<@DorpsGek>-Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
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15:05<Colombo>Hi all, I have small question.
15:05<Supercheese>ask away
15:05<Colombo>As a lot of grfs have setting, it is possible to change these settings on server? And if so, how?
15:05<Colombo>from console
15:06<Supercheese>well, you can do it by editing a configuration file on the server
15:06<Colombo>All I can get is list of standard-game setting without the new variables added by grf
15:06<Supercheese>I'm not sure about console sommands
15:06<frosch123>nope, not via console commands
15:06<Supercheese>wiki is broken
15:06<frosch123>easiest method is to upload a prepared savegame with all newgrf applied
15:06<Colombo>As I am not running the server, just... friend have started it for me and gave me the password and rights to manage it.
15:06<frosch123>alternatively you can enter the parameters in openttd.cfg
15:07<Supercheese> returns blank
15:07<frosch123>Supercheese: half of the pages return blank currently
15:07<Colombo>I don't have direct acces to server, just as client in game with password.
15:07<Colombo>And I want to change terraforming...
15:07<Supercheese>Colombo: can you load savegames on the server?
15:08<Colombo>don't know
15:08<Supercheese>should be a console command for that eh
15:08<frosch123>well, you need to be able to transfer them to the server
15:08<Colombo>I want to make terraforming harder. Now one can inexpensively lower land and make canals... bleh
15:08<frosch123>rcon is not enough for transfering files
15:08<Supercheese>ah, well, uploaded ones anyway
15:09<Colombo>And in standard setting, is there anything that would make terraforming more expensive/harder/impossible?
15:10<frosch123>you can reduce terraform_per_64k_frames and terraform_frame_burst
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15:14<frosch123>if you set terraform_frame_burst to something like 10, people can only terraform 2 tiles or so at once
15:15<frosch123>if you set terraform_per_64k_frames to 19660 it will allow terraforming of one corner per second on average
15:16<frosch123>there are similiar settings wrt. clearing land and planting trees
15:16<Wolf01>I once used Cortona VRML Client to view a screenshot from homeworld 2, but I wonder if there is a software which could make 3D screenshots of any game (ok, maybe not OTTD :P)
15:17<frosch123>Wolf01: i think you missed a forum topic
15:18<Colombo>this seems only to slow it, but don't make it any harder
15:18<Colombo>Can I somehow edit files from openTTD console?
15:18<frosch123>nope :p
15:19<@planetmaker>openttd is a game. Not a file editor :-)
15:19<Colombo>This could solve a lot problems.
15:19<Colombo>I know, but if one can't edit the setting...
15:19<Wolf01>could I write my essay with the signs and then export it?
15:19<@planetmaker>newgrfs can't be changed after map creation
15:19<frosch123>also, usually you do not make things harder in ottd by making them more expensive
15:19<@planetmaker>neither single nor multi player
15:20<Supercheese>shouldn't be changed* ;)
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15:20<@planetmaker>Unless of course you claim that you're a developer. And thus know what you do ;-)
15:20<Supercheese>or you actually do develop newgrfs :P
15:21<@planetmaker>for that you actually do not even need it
15:21<Eddi|zuHause>developing newgrfs is overrated :p
15:21<Colombo>planetmaker: I don't care if it wouldn't work in current game, I could restart it.
15:21<V453000>. :)
15:21<Supercheese>true enough, you don't really need it
15:21<@planetmaker>just reload_newgrfs suffices
15:22<andythenorth>about the game
15:22<Supercheese>or typing
15:22<@planetmaker>though... might only be available as developer :-)
15:22<andythenorth>how weird
15:22<@planetmaker>o/ andythenorth
15:22<Colombo>planetmaker: How this could help?
15:22<frosch123>andythenorth: we are turning ottd into a text edtior :)
15:22<V453000>andythenorth: dying
15:22<Supercheese>text editor with no copy/paste, ouch
15:22<@planetmaker>Colombo, reload_newgrfs doesn't help you, I'm afraid
15:22<frosch123>to give people shell access via rcon when they do not have ssh access
15:22<Eddi|zuHause>you don't need an editor for developing newgrf either, just "copy con: file" suffices
15:22<Eddi|zuHause>but it might come in handy at times :p
15:22<@planetmaker>you'll either need ssh - to edit openttd.cfg. Or you need means to upload a savegame.
15:23<@planetmaker>which you then can load via rcon
15:23<Colombo>I don'T have both:(
15:23<Colombo>eh, niether
15:23<@planetmaker>you have rcon :-)
15:23<Colombo>yeah, but no mean uploading savegame
15:24<@planetmaker>that's a problem indeed. Allowing mods to upload savegames is sth admins should make feasible
15:24*andythenorth would be happier with wider rivers
15:24<andythenorth>can I have a text-based, in-game tile editor?
15:24<andythenorth>1,0: river
15:24<andythenorth>1,1: river
15:25<andythenorth>1,2: railtype 1 NS
15:25<Eddi|zuHause>well, all this needs is a way to reverse the savegame transfer, so people with the rcon password can load local savegames into the server
15:25<andythenorth>1,3 industry tile 0A
15:25<andythenorth>1,0: height 4
15:25<andythenorth>that would be awesome
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15:25<andythenorth>3, 7: kittens
15:25<Eddi|zuHause>andythenorth: just make a "landscape generator" script :p
15:26<@planetmaker>rcon upload ?
15:26<frosch123>forcing a savegame on a server is stronger than editing the cfg
15:27<@planetmaker>Eddi|zuHause, I like the idea, though
15:27<frosch123>wrt. security and such
15:27<@planetmaker>frosch123, giving rcon and allowing savegame upload is not that much different
15:27<Colombo>I am happy to hear that my problem will stimulate game changes:D
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15:27<frosch123>planetmaker: yeah, ok, you can ruin the game anyway
15:28<@planetmaker>you should trust whom you give rcon at least that much :-)
15:28<Wolf01>frosch123, that rendering made me thinking about the games on '80 '90 years, where they put fantastic graphics on the boxes, astonishing intros... and then a flat, 2D, 4 colours game
15:28<frosch123>well, but currently you cannot force the server to download 50GiB from your client, until its quota is exceeded :p
15:28<@planetmaker>:-) true
15:29<@planetmaker>rcon upload /dev/null.sav
15:30<frosch123>at least using the client will be more save than transfering a url to the server and making it wget it :)
15:30<@planetmaker>also easier for most people. Not everyone has access to easy web space
15:31<Eddi|zuHause>maybe there could be a limit to savegame transfer size or something
15:31<Eddi|zuHause>possibly both ways
15:31<frosch123>well, a configurable limit is not that useful, when you can already edit the config :p
15:32<frosch123>but yeah, we can limit it at 100MiB :)
15:32<@planetmaker>you can't edit everything, or? Port, name,... don't work. Though I honestly never tried
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15:32<frosch123>planetmaker: yeah, only settings
15:33<frosch123>not other ini stuff, like newgrf, ai, ...
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15:35<@planetmaker>the file size limit would belong in the same section as server port
15:36<frosch123>@seen dihedral
15:36<@DorpsGek>frosch123: dihedral was last seen in #openttd 3 days, 12 hours, 13 minutes, and 12 seconds ago: <dihedral> greetings
15:36<frosch123>oh, only 3 days ago
15:37<frosch123>planetmaker: do you know whether autopilot or coop ever used the reload_cfg setting
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15:38<@planetmaker>uhm... I *think* they don't
15:38<@planetmaker>though autopilot afaik has a special command to faciliate that
15:38<frosch123>dihedral added it in 2008 :)
15:38<frosch123>but it also causes to reload the worldgen seed from config
15:39<frosch123>so "newgame" does the same as "restart" unless you edit the seed in the cfg :)
15:39<@planetmaker>actually: yes, coop used it as long as we had a web config
15:39<@planetmaker>thus pre-new-settings file
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15:40<@planetmaker>prior to that nearly every game was web-configured, including newgrfs. And then config was reloaded and new game generated from the new config
15:41<@planetmaker>but... that's at least 3(?) years ago now :D
15:41<frosch123>yeah, i just wonder whether the seed was saved differently back then
15:41<frosch123>it really makes no sense to load the same seed from the config before starting a game
15:42<Eddi|zuHause>just keep the seed empty by default?
15:42<@planetmaker>and when not? And how long keep it then?
15:43<frosch123>well, i could also preserve the seed when loading the config due to reload_cfg
15:43<frosch123>i just wondered about the intention of reload_cfg
15:43<frosch123>and now pm said it was for webconfig :)
15:43<frosch123>and i suspect the webconfig did not offer the seed :p
15:44<frosch123>(or someone was really bored)
15:44<@planetmaker>I don't recall. It actually might have offered it
15:45<@planetmaker>I only recall the sense that it allowed basically configuration of everything
15:45<@planetmaker>but... that was a time when I didn't know as much about openttd config :D
15:45<frosch123>are there still ad screenshots somewhere? :p
15:45<@planetmaker>and I don't even know whether the broken web config exists even anymore...
15:45<@planetmaker>not that I know. But doesn't mean 'no'
15:45<Eddi|zuHause>frosch123: but then you can't set a new random seed through the config when relying on reload_cfg
15:46<frosch123>Eddi|zuHause: and who would actually want to do that?
15:46<frosch123>alternatively one could also remove the seed from the cfg :p
15:46<frosch123>why should it be saved in the first place?
15:46<Eddi|zuHause>frosch123: who would care about whether the seed is kept throughout restarting the game?
15:47<@Alberth>some MP players? :)
15:47<Eddi|zuHause>frosch123: giving a specific seed may be useful in some cases
15:48<Eddi|zuHause>which brings me back to my original suggestion: the seed should be empty for everybody who doesn't care, and one can put a seed in there if one wants to manually override it
15:49<@planetmaker>hm, YAPP is also 5 years old already :-)
15:50<@Alberth>but the non-caring people don't care whether the value of the seed is empty
15:50<frosch123>planetmaker: the r20k party is almost 3 years old :p
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15:51<frosch123>Eddi|zuHause: i believe you can also pass a seed to "newgame"
15:51<@planetmaker>true :-)
15:52<@planetmaker>he... rivers since 2008 as well. Just not generated
15:52<frosch123>planetmaker: everything was in 2007/2008
15:52<@planetmaker>yeah. seems like :D
15:53<frosch123>i joined on the high point, after me everything degraded :p
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15:53<@planetmaker>:-P So... your fault or mine? :D
15:53<andythenorth>I blame TrueBrain and peter1139
15:53<andythenorth>and also all the idiots who ask for features :P
15:54<andythenorth>specially newgrf devs, they are the worst
15:54<@planetmaker> @ frosch123
15:54<Eddi|zuHause>openttd is dying!!
15:54<andythenorth>I think development actually is
15:54<andythenorth>but users look happy
15:54<andythenorth>dying / done /s
15:55<frosch123>planetmaker: map size in "patch settings"? :p
15:55*andythenorth isn't trolling, maybe ottd is actually finished?
15:55<frosch123>the grouping looks completely arbitrary :p
15:55<@planetmaker>yeah... that changed quite a bit
15:56<@planetmaker>oh, that was still on brianetta's server!
15:56<@planetmaker>that's where I played my first online game on :-)
15:57<frosch123>hehe, i never played online. then i took the opportunity to join rb's 0.3.5 troll server
15:57<frosch123>now i can claim i played my first online game with 0.3.5 :)
15:58<@planetmaker> is the actual entry with the screenshot. Look at the NewGRF updates :-)
15:58<@planetmaker>he :-)
15:58<andythenorth>hmm what's not done
15:58<andythenorth>web translator for newgrfs? o_O
15:59<@Alberth>only that?
15:59<frosch123>oh, pr*gman was a coop member
15:59<andythenorth>bananas needs a rebuild
16:00<@Alberth>andythenorth: I would expect the union of all suggestion post \ what has been implemented
16:01<@planetmaker>web config for servers is missing. logging for them. infra sharing. cargod*st. daylength of sorts. consist replacement
16:02<@planetmaker>web translator for all stuff, of course. Proper bananas management UI
16:04<Eddi|zuHause>timetable stuff
16:04<Eddi|zuHause>consist replacement
16:04<@Alberth>state machines
16:04<frosch123>tile based airports :)
16:04<@planetmaker> no-grids. new game UI rework. new airports + new bridges + road types
16:05<@planetmaker>newgrf utopia
16:05<frosch123>undo knob
16:05<andythenorth>whack whack oops
16:07<@planetmaker>r9884 | truelight | 2007-05-20 00:48:04 +0200 (Sun, 20 May 2007) | 6 lines
16:07<@planetmaker>-Feature: 2 new zoom-out levels: 8 times and 16 times :D
16:07<frosch123>ow... round-robin group stage, two round of tie-breakers... and now a coin flip :p
16:07<frosch123>awesome e-sports :p
16:08<frosch123>planetmaker: ah, yeah, we also need the zoom-out-into-minimap thingie
16:08<@planetmaker>openttd as web game :D
16:09*andythenorth would settle for rivers that get a bit wider near sea
16:10<@planetmaker>Blog article from 5 April 2007: Passenger Destinations – we need them!!
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16:15<Eddi|zuHause>about that long i haven't played a game without them anymore :p
16:19<Eddi|zuHause>july 2008 - Klein Elsmünster Transport, 24. Mär 1925.sav
16:23<frosch123>about that long i haven't played a singleplayer game on a map bigger than 128x256 :p
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16:23<@planetmaker>:-) Hm... I guess my usual map remained like 512^2 since I started
16:23<Eddi|zuHause>i stopped playing that game because there was a crazy lag for calculating the passenger connections in that patch
16:23<@planetmaker>Though... for wwottdgd I created 2k^2... too big
16:24<V453000>256x128 is enough for major brainmelt :P
16:24<Eddi|zuHause>i kinda like larger maps with lots of space
16:25<frosch123>i don't like lots of spce
16:25<@planetmaker>yes... but on 512^2 I have lots of space :-)
16:25<frosch123>i like maps with high industry density and everything connected
16:26<Eddi|zuHause>512^2 map, low town density, cargodist, 1/8 or 1/16 passenger generation
16:26<Eddi|zuHause>4x or 8x daylength
16:26<@planetmaker>I like medium density and everything connected, low town density. And then re-building life hubs for better performance :D
16:27<Eddi|zuHause>i liked how YACD forced me to actually connect everything
16:27<frosch123>oh, and i hate maglev :p
16:27<Eddi|zuHause>i only built maglev twice in my OpenTTD history
16:28<@planetmaker>one of the most interesting games I played was jointly with andy, terkhen and others a yacd game with the then current FIRS. Brilliant
16:28<frosch123>i also never really transported pax
16:28<Eddi|zuHause>i don't usually play that long anyway
16:28<frosch123>i build a few airports to make towns grow until they accept goods
16:28<Eddi|zuHause>wouldn't bus stops perform that better?
16:29<frosch123>likely, but i was still in the lucky position to not know the game mechanics :)
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16:29<frosch123>which generally makes games more interesting
16:32<V453000>there is always something to discover in openttd :)
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16:33<Eddi|zuHause>hm, maybe i should hack a patch that strips the paxdes3 stuff from that savegame, to import it into something more modern...
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16:40<Eddi|zuHause>hm, i don't seem to have that patch anymore
16:48<Eddi|zuHause>oh there it might be
16:51<Eddi|zuHause>hm, how was that solved? "src/fileio.cpp:629:36: error: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]"
16:51<Eddi|zuHause>trying to compile r12697
16:52<frosch123>remove the const
16:52<frosch123>or const-cast
16:52<Eddi|zuHause> char *s = strrchr(exe, PATHSEPCHAR);
16:53<Eddi|zuHause>there's no "future blame" in svn :/
16:55<@Alberth>just cast char *s = (char *)strrchr(exe, PATHSEPCHAR); :)
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16:57<Eddi|zuHause>char *s = const_cast<char *>(strrchr(exe, PATHSEPCHAR)); seems to be the current line
16:58<@Alberth>that would be the more official way indeed :)
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17:01<Eddi|zuHause>/mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:166:8: error: non-placement deallocation function ‘static void GRFText::operator delete(void*, size_t)’ [-fpermissive]
17:01<Eddi|zuHause>/mnt/disk2/spiele/OpenTTD/trunk_clean/src/newgrf_text.cpp:148:53: error: selected for placement delete [-fpermissive]
17:01<andythenorth>good night
17:02<Eddi|zuHause>i have not even a clue what that means :/
17:03<lucky_>is it possible to pull up a chat backlog?
17:03<@Alberth>looks interesting eddi :)
17:03<@Alberth>yes it is
17:03<Eddi|zuHause>ingame? use the console
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17:03<Eddi|zuHause>key left of 1
17:04<lucky_>oh! thanks :)
17:05<Eddi|zuHause>[Sonntag, 24. Oktober 2010] [21:37:55] <Eddi|zuHause> src/newgrf_text.cpp:166:8: error: non-placement deallocation function ‘static void GRFText::operator delete(void*, size_t)’
17:05<Eddi|zuHause>[Sonntag, 24. Oktober 2010] [21:37:56] <Eddi|zuHause> src/newgrf_text.cpp:148:53: error: selected for placement delete
17:05<Eddi|zuHause>looks i had that problem before :p
17:06<Eddi|zuHause>[Sonntag, 24. Oktober 2010] [21:41:18] <Alberth> that's an interesting one :)
17:07<@Alberth>did it also state the solution?
17:08<Eddi|zuHause>not within 30 lines of this :/
17:09<@Alberth>static looks a bit suspicious
17:10<@Alberth>oh, no it's not, in the context of a class
17:10<Eddi|zuHause>well, there's a solution somewhere in trunk, but how to find the right commit?
17:11<@Alberth>bisect doesn't work as you'd have to more the patch along, I guess
17:12<Eddi|zuHause>it's unpatched
17:14<frosch123>-Fix: GCC 4.5@HEAD not compiling OpenTTD anymore because of a "non-placement deallocation function [is] selected for placement delete"
17:15<Eddi|zuHause>ah, thanks
17:17<Eddi|zuHause>gn, it totally not applies, though :)
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17:18<@Alberth>gn eddi :)
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17:21<Eddi|zuHause>not what i meant :)
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17:25<Eddi|zuHause>now i have about 2 metric tons of warnings, but it did produce a binary :)
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17:26<Eddi|zuHause>and a norev000
17:26<Eddi|zuHause>why that?
17:27<frosch123>svn 1.7 ?
17:27<Eddi|zuHause>whatever, doesn't matter
17:28<frosch123>there is no longer a .svn directory everywehre
17:34<Eddi|zuHause>i guess that would have been too easy :/
17:35<frosch123>sounds like you just need to add a "public" somewhere
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17:45<Eddi|zuHause>yeah, i replaced some "protected" inheritance to "public"
17:45<Eddi|zuHause>it compiles, but i have no clue whether that is correct
17:45<frosch123>protected inheritance on class level :o
17:45<Eddi|zuHause>yay, it crashes on the intro game :)
17:47<Eddi|zuHause>Program received signal SIGFPE, Arithmetic exception. 0x000000000046762f in OnTick_Industry() ()
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17:47<Eddi|zuHause>that certainly has nothing to do with the other one :)
17:48<Eddi|zuHause>i smell a daylength patch issue
17:48<frosch123>try without openttd.cfg
17:48<frosch123>so you get all defaults of that version
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17:50<Eddi|zuHause>1039 return (!_patches.daylength_iprfactor ? original_production_rate / _patches.daylength : original_production_rate);
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17:51<@Terkhen>good night
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18:02<Eddi|zuHause>hm, there aren't actually any daylength entries in settings :/
18:02<Eddi|zuHause>only in settings_gui
18:03<Eddi|zuHause>where have they gone?
18:05<+glx>in some .ini maybe ?
18:09<Eddi|zuHause>note: save before compile :/
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18:10<Eddi|zuHause>uhu... it actually loads the savegame...
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18:32<Eddi|zuHause>hm... i have no idea why, but the wood trucks are broken :/
18:32<Eddi|zuHause>hm, could be old non-stop handling
18:34<Eddi|zuHause>ok, i probably should not have done that :/
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---Logclosed Sat Apr 27 00:00:38 2013