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#openttd IRC Logs for 2015-01-02

---Logopened Fri Jan 02 00:00:08 2015
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02:25<Pikka>moin Alberth
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07:11<@DorpsGek>Commit by rubidium :: r27107 trunk/src/pathfinder/follow_track.hpp (2015-01-02 12:11:20 UTC)
07:11<@DorpsGek>-Fix [FS#6183]: road vehicles could not reverse to be sent to depots when the following tile has the right type to run on, but could not be entered; e.g. facing toward a depot with the entry facing the wrong way failed to reverse whereas facing towards an empty tile allowed the vehicle to reverse (estys)
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08:42<Jinassi>they came to Europe a month or so ago for talks
08:46<Rubidium>I doubt there'll be goods trains going more than 120-150 kph. Mostly because many of the high speed infrastructure is built with low axle weights, so there isn't much experience with such weights
08:47<Rubidium>so about 3 to 4 days would be more reasonable if there train were to run at that speed all the way
08:48<Rubidium>unless they're going for maglev type tracks, but that's extremely expensive
08:49<Jinassi>THough if this does bear fruit, most of the East and SouthEast countries, which have low GBP, could profit from this. And they'll not be bound by water and air routes.
08:49<Rubidium>also you want to have at least two independent routes so if/when e.g. Russia or India gets mad there is a way around it
09:01<@peter1138>Still faster than shipping.
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09:28<Bolli>Hi, I wonder if somebody can have a look at something for me?
09:28<Bolli>I'm having some strange loading/unloading behaviour
09:29<Jinassi>with passengers?
09:29<Bolli>no, oil
09:30<@Alberth>/me fails to deduce a solution from the problem description
09:30<Bolli>The figure waiting at the station seems to not be responding to trains loading/unloading
09:31<Bolli>Station is Nikolayevesk Woods (far right hand side of map)
09:33<Wolf01>I miss 2 newgrfs
09:34<Bolli>which ones?
09:34<Wolf01>canstn and marico
09:35<@Alberth>I think cargo-dist doesn't keep exact count for the destinations
09:35<@Alberth>I read that somewhere in the forum
09:37<Bolli>Does that mean that the total count will be wrong?
09:37<Bolli>oh wait
09:37<Bolli>I've got it
09:38<Bolli>Cargodist has an option to show whats planned
09:38<Bolli>It seems to have clicked onto that, rather than whats waiting
09:39<Bolli>Thanks anyway :)
09:39<@Alberth>ah, that once confused me too for a long time :)
09:40<@Alberth>afaik the amount you load for a destination is not always exactly the amount you get at the destination
09:40<@Alberth>the total sum is still correct
09:40<Wolf01>updating content... meh life is giving me only NUTS
09:41<@Alberth>it has to do with merging the same cargoes into a cargo-packet for better handling, but it looses the exact split
09:41<@Alberth>but on average it will work out
09:41<Wolf01>and I really need to clean up the grfs folder and start a new game... 1055 newgrfs
09:42<Jinassi>is that with newest updates or do the old ones get overwritten?
09:43<@Alberth>I have around 750. It happens when you test submitted save games :)
09:43<@Alberth>Jinassi: nothing is overwritten afaik
09:43<Wolf01>I think it's the updates... the entire OTTD folder weights 3.21GB
09:43<@Alberth>a few nutsy grfs are very heavy :)
09:43<@Alberth>as are yetis :p
09:44<Wolf01>5 YETI, 6 NUTS...
09:44<Jinassi>Thanks Alberth, this game is more versatile than Swiss army knife
09:45<Wolf01>and 3 pineapples
09:45<Jinassi>*Swiss military. anything with -Swiss army- is a cheap copycat
09:46<@Alberth>strip the extra zoom out :p
09:47<V453000>I have 75 NUTS and 10 YETIs :P
09:47<V453000>big nuf
09:49<argoneus>that's a lot of nuts
09:50<@Alberth>winter is coming :)
09:50<@Alberth>Bolli: a freighter running oil? :)
09:52<Bolli>Yeah but, no but
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10:04<Wolf01>as I don't have no time, I shouldn't do something useless today, like not leaving in place my car's wasted battery
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10:07<Eddi|zuHause>warning: too many negatives
10:08<Wolf01>I'm trying to get __ln___ busy :)
10:09<@Alberth>you'd have to make moar pselling errors than
10:09<Wolf01>/me is going to purchase a new battery
10:10<LordAro>what is it with you people and you're broken /me's? :L
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10:49<Wolf01>stuck CTRL key
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11:11<Wolf01> <- seems like ottd music O_o
11:13<Jinassi>onestop is the word being overwritten
11:14<Wolf01>there are 3 midis, town seem theme hospital's, fluorish tt's, onestop it reminds me something but I can't tell what
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11:34<Wolf01>andy, should I purchase it? I missed the old rc excavator :(
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11:37<mek42>to save me reading 80 sites before finding the one I'm looking for, any suggestions to review my understanding of signals? I'd once played on the co-op game but have since forgotten much
11:40<andythenorth>Wolf01: I haven’t bought that yet, but I’m going to. Good reviews
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11:47<b_jonas>mek42: was that co-op game before or after usable path signals?
11:47<mek42>b_jonas: It used block signals and was maybe a year ago.
11:48<mek42>Have path signals changed since then? What are the pros / cons of block / path?
11:49<b_jonas>I think path signals are older than that
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11:52<@peter1138>Don't use block signals at all.
11:54<@peter1138>(If you need block signals, you wouldn't be asking the question)
12:00<NGC3982>In larger games, doesn't path signals use way more CPU than block?
12:03<Eddi|zuHause>this is basically an urban myth
12:03<Sylf>Probably not enough for anyone to feel any difference, if it's actually different
12:03<Eddi|zuHause>there is no data to support it
12:04<Eddi|zuHause>it may actually reduce the CPU load, because in complex junctions, the pathfinder will be called fewer times, as the train will just follow the reserved path
12:05<Eddi|zuHause>but this depends heavily on playing style, which in turn has much bigger effects on size and CPU usage of the network
12:05<Eddi|zuHause>and chances are that in big games, cargo handling will trump everything else anyway
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12:11<b_jonas>really? I thought it was drawing the screen when I zoom out is what consumes most of the cpu time. But maybe I'm just not playing on big enough maps, unlike those people who complain about the limit of 65536x65536 tiles map size.
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12:12<Eddi|zuHause>well, you can just not zoom out...
12:12<Eddi|zuHause>frankly, i only ever zoom out while the game is paused...
12:12<b_jonas>These days computers are just fast enough to handle all this.
12:13<b_jonas>So the game lags only when I save.
12:14<@Alberth>load some big openttdcoop saves :p
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12:46<@DorpsGek>Commit by translators :: r27108 /trunk/src/lang (latin.txt spanish.txt) (2015-01-02 17:45:51 UTC)
12:46<@DorpsGek>-Update from WebTranslator v3.0:
12:46<@DorpsGek>latin - 1 changes by Supercheese
12:46<@DorpsGek>spanish - 2 changes by SilverSurferZzZ
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14:08<NGC3982>Is there a autoreplace entry in openttd.cfg?
14:09<NGC3982>I can't seem to find why i cannot autoreplace vehicles.
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14:40<Sylf>NGC3982: what happens when you try to autoreplace?
14:41<NGC3982>I solved it. It was a NewGRF malfunction.
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14:50<@DorpsGek>Commit by rubidium :: r27109 trunk/src/stdafx.h (2015-01-02 19:50:43 UTC)
14:50<@DorpsGek>-Fix (r27102): MinGW compilation
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21:12<NGC3982>I'm actually in the middle of a train station, playing OpenTTD.
21:12<NGC3982>It feels so nerdy.
21:16<Sheogorath>It sounds nice
21:16<Sheogorath>I mostly play it inside a train :D
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23:38<mek42>Is there a way to tell a whole group of road vehicles to report to the depot? (For selling and replacement.)
23:38<mek42>I've got them assigned to a group, but did not share their orders.
23:39<Supercheese>Group window should have that under Manage
23:40<mek42>Aha! Yes, figured it out, tyvm!
23:40<mek42>Sometimes I feel like an idiot with OpenTTD. Then I remind myself that if I enjoy Dwarf Fortress, I oughta be able to understand and enjoy this one too. :)
23:42<mek42>And now that I have a train delivering more distant raw materials, I'll research how to more effectively setup my road vehicles / road system.
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---Logclosed Sat Jan 03 00:00:10 2015