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#openttd IRC Logs for 2016-09-01

---Logopened Thu Sep 01 00:00:22 2016
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05:07<Wolf01>Windoz Updatorz, reboot
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07:27<Lejving> anyone know if this is enough stations for 3800 citizens
07:27<@planetmaker>that is totally over-engineered for that town size. Half would suffice
07:28<@planetmaker>It's ok, if you expect the town to grow
07:29<Lejving>hehe my last play was 60k and had 4 stations and that was a little bit of queue, 16 should satisfiy for like quarter mill or so citizens
07:29<Lejving>or even more
07:29<Lejving>let's pray for some town growth ^^
07:30<@planetmaker>depends on the trains/engines you use, especially their acceleration
07:30<Eddi|zuHause>you need more (bus) stations for town growth
07:31<Lejving>lev 4 chimaera
07:31<Lejving>should be enough accel ^^
07:32<Eddi|zuHause>they say lev3 has better acceleration
07:32<Lejving>oh :O
07:32<Eddi|zuHause>even though it has less top speed
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08:02<Flygon_>Lejving: You made one mistake
08:02<Flygon_>You didn't plan a Tram network
08:02<Flygon_>And you didn't plan an urban transit network
08:02-!-Flygon_ is now known as Flygon
08:03<Flygon>7.8/10 too much water
08:03<Flygon>srsly tho, using Cargodist?
08:04<Lejving>what's that?
08:04<Lejving>I'm new to this shit :)
08:04<Flygon>Then completely ignore my criticisms
08:04<Flygon>You're on to a good start :3
08:04<Lejving>hehe I don't mind
08:04<Lejving>I googled
08:04<Lejving>that... should've totally be in the game from the start
08:05<Alkel_U3>nah, baby steps. You don't want the game to barf everything at you right from the start :D
08:06<Lejving>did you force towns that way
08:06<Lejving>mines actin all retarded when building roads
08:07<Flygon>Yeah, I built the roads myself
08:07<Flygon>It's all down to player preference
08:07<Flygon>It's more of a semi-simulatory sandpit than an actual game
08:07<Flygon>Like Minecraft
08:07<Flygon>But Amiga compatible
08:07<Flygon>I forgot to add an * to that last claim
08:08<Lejving>and ssh compatible
08:08<Alkel_U3>also, I'm really glad I started playing vanilla TT so I got incremental upgrades. That way when it started to get a bit mundane I just grabbed a fresh from the oven upgrade (TTD, TTDPatch, more trainsets...) and it was suddenly a bit different experience
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08:08<Flygon>Alkel: Ditto
08:08<Flygon>And #openttd hates me for it
08:09<Lejving>I'm not totally vanilla, I have some swedish graphics and zbase
08:09<Lejving>otherwise not much more
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08:10<Alkel_U3>well I do play with lot of newgrfs nowadays, mainly FIRS, but I got there gradually
08:10<Lejving>but I don't like designing towns and stuff like that, I like trains ^^
08:10<Flygon> You're missing out on OpenTTD's biggest feature
08:10<Flygon>The world's most biggest locomotive :3
08:11<Flygon>Good town design comes with the trains :P
08:11<@planetmaker>bah... professionals at work... "did you do anything with the servers?" "no" "but the license manager fails" "oh, yes, we restarted it". "oh, thank you, you killed 24h of calculation"
08:12<Lejving>this is me but I say "I like turtles" instead
08:12<Lejving>I like Trains* got dammit
08:12<Alkel_U3>I liked Tropical Refurbishment Set for its huge 3-part steam engines and ones with huge condensing tenders :-)
08:13<Lejving>one thing I need to figure out is the timetables
08:13<Lejving>they just don't make sense in my head
08:14<Alkel_U3>timetables... well, they make a lot of sense with autoseparation feature but that's implemented in a bit awkward way in stable
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08:16<Alkel_U3>you can autofill it, increase the time the train spends in terminus stations to act as buffer and then you can have more trains with shared orders maintain their distances from each other so you don't end up with them all cluttered together
08:17<Lejving>yeah that's what happens now, I have 10 trains at one town and 0 trains at other towns heh
08:17<Alkel_U3>I'd recommend a patchpack but I don't want to pull you out of exploring vanilla so soon :P
08:17<Alkel_U3>(for autoseparation purposes)
08:19<Lejving>I guess once you go down that rabbit hole there's no coming back =)
08:22<Alkel_U3>manually separating 20+ road vehicles each time I create a route or upgrade vehicles is tedious, yes :P
08:22<Alkel_U3>but the patchpack has much more magic than that
08:23<Lejving>what I miss most is signals in tunnels and diagonal tunnels/underground if that works
08:24<Lejving>and signals on more pieces, like when two join
08:26<Alkel_U3>well, signals on bridges / on tunnels is part of that pack
08:41<Lejving>crap I come from factorio, and there I had trains driving on left side
08:41<Lejving>I keep thinking wrong all the time now :P
08:46<Eddi|zuHause>Lejving: you mean
08:47<Lejving>omg yes
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09:47<_dp_>I posted to flyspray what I found so far about trains subtile movement:
09:53<goodger>I believe I have researched this as well as possible independently, so: is there a console command to force a town to grow in-game, as there is a GUI command in the scenario editor?
09:57<_dp_>goodger, I think you need to write gs for that, but in citymania client there is powerfunding it's pretty good at growing cities too
09:58<goodger>I have a gs on this save, but I can't edit or replace it, unfortunately
09:59<_dp_>goodger, what do you want to grow town for?
10:03<_dp_>I mean if you just want big town in game then, yeah, go for funding
10:03<goodger>_dp_: I demolished about 90% of the towns' buildings in order to experiment with road and station layouts, and now I'd like to not wait years for them to re-establish
10:05<goodger>...hmmmmm, whenever I load a save, the 'allow funding buildings' patch has been disabled
10:06<_dp_>Just enable it and resave, it keeps settings in savegame
10:07<goodger>no, it is disabled when loading
10:07<goodger>I suspect the gamescript, but I haven't found such a call yet
10:08<_dp_>ah, yeah, if you have some gs for town growth they like to disable it
10:09<goodger>okay, I found it; now, to open a lovely can of worms, how do I edit a gs in a save? :D
10:10<_dp_>no idea
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10:19<goodger>it appears editing its tarball directly worked
10:19<goodger>thanks for your help, _dp_
10:32<Wolf01>_dp_: 2. Reversing is wrong. <- Yes, I would like trains which go backward without reversing :P
10:33<_dp_>Wolf01, xD
10:40<Alkel_U3>well, some versions of UKRS and NARS emulated that grphically with some consists :-)
10:40<Alkel_U3>swapping engine with braking car
10:41<Wolf01>Yeah I remember that
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12:15<Lejving>wish I could auto fund buildings =/
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12:30<@Alberth>why? a tycoon must make money, not buildings!
12:31<_dp_>Lejving, did you see citymania client? It has regular funding and powerfunding
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12:33<Lejving>oh cool _dp_ I'll look into it
12:33<Lejving>Alberth, ;)
12:35<Alkel_U3>true tycoon genetically engineers more people who give him even more money
12:35<Alkel_U3>oh, no, wait, that was a supervillain
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12:44<Lejving>Kinda weird to have a statue of me in every town lol
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12:56<Lejving>hmm... one mail wagon, one valuables, 3 passengers... probably not enough for passengers =/
13:04<Wolf01>Make more trains
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13:59<andythenorth_>Water Rat?
14:00<andythenorth_>Ghost Fleet?
14:00<andythenorth_>Log Jam?
14:00<andythenorth_>Ship Cat?
14:01<@Alberth>names of what are you looking for?
14:01<andythenorth_>Ship set
14:01<andythenorth_>With similar two word name to Iron Horss, Road Hog
14:02<@Alberth>not something along the direction of fish and squid?
14:02<andythenorth_>Needs to be different
14:02<andythenorth_>Those sets are dead :d
14:04<andythenorth_>I liked Unsinkable Sam but I think it's jinxed
14:05<andythenorth_>Doesn't have to be animal
14:05<@Alberth>what about that animal in the water that uses a stone on his belly ? I don't remember its name :(
14:05<andythenorth_>Sea Otter?
14:06<supermop_>thats a good ship name
14:06<andythenorth_>Delta Blues?
14:06<andythenorth_>Rapids Runner
14:06<@Alberth> sea otter indeed
14:07<supermop_>dolphin junk?
14:07<andythenorth_>Lake Placid
14:07<supermop_>i actually sent 2 days on a boat named 'dolphin junk' in lan ha bay
14:07<andythenorth_>Deep Blue Sea
14:08<andythenorth_>Flood Tide
14:08<andythenorth_>Sand Flies
14:08<andythenorth_>Longshore Drift
14:08<supermop_>block island?
14:08<andythenorth_>Dock of the Bay
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14:08<supermop_>red hook?
14:09<supermop_>dutch kils?
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14:09<andythenorth_>Tick Tock Croc?
14:09<supermop_>hell gate?
14:09<andythenorth_>Wharf Rats
14:10<andythenorth_>Rum Tot
14:10<andythenorth_>Queens Shilling
14:10<andythenorth_>Treasure Island
14:10<@Alberth>water queens
14:10<andythenorth_>Merchant Marine
14:11<supermop_>raritan bay
14:11<Alkel_U3>Limber Lamprey
14:11<supermop_>able seaman?
14:11<frosch123>blue lagoon
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14:12<andythenorth_>Blue Lagoon
14:13<frosch123>don't take is as excuse to make all ships blue cc
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14:14<andythenorth_>Seven Seas?
14:15<frosch123>usually ships are associated with women, not with animals
14:18<frosch123>sea hag
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14:26<Eddi|zuHause>in game of thrones they call them "wooden horses"
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14:48<andythenorth>Blue Lagoon spa is located in Grindavik, Iceland
14:48<andythenorth>Grindavik is the name of the refrigerated ship in Squid
14:49<andythenorth>it’s a sign? o_O
14:51<frosch123>well, i actually liked "sam" :p
14:52<supermop_>blue sam?
14:52<supermop_>andythenorth: boats cant go into that particular lagoon
14:54<Eddi|zuHause>there's more than one place in iceland?
14:55<andythenorth>I liked sam
14:55<andythenorth>maybe it’s not jinxed
14:55<andythenorth>maybe I just delete the repo and try again :P
14:55<andythenorth>also I can name the rosters after famous ship cats in sam
14:56<andythenorth>I had fat fingers yesterday, an iPad full of dragon games bricked during an iOS upgrade
14:56<andythenorth>causing much risk of tears at chez andythenorth
14:58<andythenorth>better with sound on though
14:58<frosch123>"get to five points to unlock another animal, or donate to unlock it early"
14:58<Eddi|zuHause>frosch123: pay to win!!
14:59*andythenorth wishes FIRS had pay to win
14:59*andythenorth wants a residual income :P
15:00<frosch123>the cow is better than the goat
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15:54<andythenorth>Unsinkable Sam, round 2
15:54<andythenorth>three chances to sink it
15:56<@Alberth>people may associate Sam with USA
15:56<andythenorth>initials are US also
15:57<andythenorth>or USS :P
15:57<andythenorth>never mind
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16:16*andythenorth considers refittable trawlers
16:16<andythenorth>100t fat fish
16:16<andythenorth>200t thin fish
16:16<andythenorth>50t crabs :P
16:17<andythenorth>which ways more, a ton of feathers, or a ton of coal?
16:17<andythenorth>weighs *
16:18<Alkel_U3>feathers, given you forget to cover it and it rains on it
16:19<Alkel_U3>I can't recall an industry set with pillow factory, though
16:20<supermop_>was one next to my old train station when i lived in yorkshire
16:26<andythenorth>maybe trawlers should have capacity in litres, not tons?
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16:36<Eddi|zuHause>andythenorth: isn't litres/tons decided by the cargo rather than the vehicle?
16:37<andythenorth>fish are pourable bulk :P
16:37<andythenorth>could be argued either way
16:37<andythenorth>Eddi|zuHause: does your cat have a name?
16:37<Eddi|zuHause>not sure if that's useful information to you :p
16:37<andythenorth>is it nautical in any way? o_O
16:38<Eddi|zuHause>they're called "Franz" and "Sissi", of the famous seafaring nation of austria :p
16:41<andythenorth>if I did a danube roster...
16:47<andythenorth>not convinced inland river rosters work though :)
16:49<_dp_>hm, ralistic acceleration sure doesn't imply realistic deceleration...
16:50<Eddi|zuHause>for reference:Österreich-Ungarn) andÖsterreich-Ungarn
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17:06<Eddi|zuHause>_dp_: well, fix it. also, retroactively add a braking value to all vehicles ever created
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17:09<andythenorth>I need some name for a euro-ish ship roster
17:10<andythenorth>ideally cat related :P
17:12<andythenorth>or Polydactyl :D
17:12<andythenorth>Polydactyl Cats are really interesting for some reason, even though I am +/-0 to cats in general
17:14<andythenorth>also they fit precisely to areas within the two rosters I have in mind, mostly-brit-european, and mostly-NE-american
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17:21<supermop_>mekong delta?
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17:22<supermop_>edmund fitzgerald?
17:23<supermop_>"He was known for chasing enemy tracer rounds across the deck"
17:24<supermop_>beats a laser pointer i guess?
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17:27<andythenorth>bed also :)
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---Logclosed Fri Sep 02 00:00:23 2016