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#openttd IRC Logs for 2017-02-09

---Logopened Thu Feb 09 00:00:37 2017
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04:00<crem> this page is blocked in Russia for "depiction of nude minor". (totally safe for work)
04:02<__ln__>well, barely
04:07<crem>Depends on work then. :)
04:09<Supercheese>Nowhere on Voat is SFW
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04:12<crem>I don't know what voat is. :)
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06:31<__ln__>crem: btw, i'm not sure if we want to get links to depictions of nude minors on this channel.
06:35<crem>Ok, won't post anymore. But that particular link contained poor acsii art, so it was not obvious at all that it even depicted a human.
06:36<crem>/(.)(.)\ <- this one would be even more "readable" picture. Sorry for posting nudity again, that was the last time. :)
06:37<__ln__>if it's not a minor, it's okay
06:37<crem>In my last message? It is!
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10:53<supermop_>snowy here
10:54<@Alberth>it's just grey here
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11:28<supermop_>saw some shiba inus playing in the snow in chinatown
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11:31<@Alberth>hi hi
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12:31<Eddi|zuHause>talking about "a minor":
12:31<Wolf01>I like g minor
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13:45<@DorpsGek>Commit by translators :: r27744 /trunk/src/lang (basque.txt dutch.txt) (2017-02-09 19:45:40 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>basque: 20 changes by Thadah
13:45<@DorpsGek>dutch: 4 changes by habell
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13:58<andythenorth>“OpenTTD an unashamedly 8bit pixel-art transport game”
13:58<andythenorth>transport / train /s :P
13:58<andythenorth>“Learn C++ the hard way by hacking on OpenTTD”
13:59<andythenorth>“Develop resume-enhancing software engineering skills! *(see list below)”
14:00<andythenorth>“skills include: yak-shaving, going away to do it again, arguing with peers, arguing with maintainers, asking users for better bug reports, defending engineering choices, and maintaining motivation whilst yak-shaving"
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14:00<andythenorth>“also teaches you appropriate use of XKCD in irc”
14:00<andythenorth>hmm we should get a slack channel
14:01*andythenorth is proposing a new website
14:13<Arveen|Work>could you explain yak-shaving please ? i never heard that word
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14:14<V453000>it is it shit
14:14<V453000>basically "extra work"
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14:18<Arveen|Home>good old ren and stimpy
14:19<andythenorth>I had this up in my office for the last year
14:19<andythenorth>but it’s gone now
14:19<andythenorth>maybe someone thought it was too Trump-ish
14:21<@Alberth>it sounds good to me
14:26<frosch123>Arveen|Home: are you a relative of eddi?
14:26<Arveen|Home>because I switch home/work ? :)
14:28<frosch123>eddi does not switch
14:30<Arveen|Home>when I moved the irc client from my desktop pc to my terminal server I decided to do this so people might have a hint how responsive I might be
14:31<frosch123>makes sense. at home ones has chores to run, so less irc time :)
14:34<Arveen|Home>indeed and at work no one even notices when I have one more RDP session open
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14:38<Milek7>there is irc feature for stating responsivness
14:38<Milek7> /away
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14:51<@Alberth>it's somewhat binary in nature
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15:07<supermop>now I am actually at home, even though it is the middle of the work day
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15:16*andythenorth tweaking Steeltown
15:16<andythenorth>didn’t quite work in play-testing
15:16<supermop>coke ovens have sprites yet?
15:16<andythenorth>the end-run cargos need work
15:17<andythenorth>e.g. ENSP, MNSP, anything that boosts port-type industries
15:17<supermop>I am reading about yaks now
15:17<andythenorth>supermop: not drawing anything until the chains are more locked in ;)
15:17<andythenorth>as high chance of deletion currently
15:18<supermop>'non ferrous metals'
15:18<supermop>bit broad eh?
15:18<supermop>not as broad as 'metal' granted
15:20<@Alberth>haven't reached the point of making a vehicle yet :)
15:21<@Alberth>seem forever working on the steel chain :)
15:22<supermop>don't worry Alberth - it took humans 101890 some years to make a car
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15:27<supermop>I'm playing an arctic in a hot country game right now
15:27<supermop>my coffee plantation is covered in snow
15:28<andythenorth>Alberth: the inputs required to make vehicles or ENSP are ridiculous :)
15:28<andythenorth>and the ratios are horribly reductive :)
15:28<andythenorth>I have played 2-3 test games now, and I am no longer amused by that feature
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15:45<@Alberth>make it a parameter :p
15:51<andythenorth>I am going to shorten some chains
15:52<@Alberth>works too :)
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15:55<andythenorth>V453000: is pixels?
15:56<V453000>didn't progress lately
15:56<V453000>busy with factorio and some other shit
15:56<andythenorth>such ship
15:57<andythenorth>is Island Trader from FISH
15:57<andythenorth>copyists eh
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16:26<andythenorth>why is Vehicles cargo?
16:26<andythenorth>other than I’ve drawn the industry and it looks nice
16:26<andythenorth>it has no purpose
16:26<supermop>vehicles look nice on trains?
16:27<andythenorth>but you’ll never produce any :P
16:27<andythenorth>because you need to focus on ENSP
16:27<Supercheese>for the, "Yo dawg, I heard you like vehicles, so we put vehicles in your vehicles so you can drive while you drive." potential
16:27<andythenorth>so all input cargos will have to go to Machine Shop
16:27<andythenorth>also :)
16:27<Eddi|zuHause>make it the sole town cargo that has water effect?
16:28<andythenorth>you’d still need to diver it to ENSP
16:28<andythenorth>you won’t get any sensible vehicle production without ENSP
16:28<andythenorth>and ENSP contends for the identical cargos as vehicles
16:28<andythenorth>that contention is a weak design flaw
16:29<Eddi|zuHause>sounds like a challenge
16:29<Supercheese>combine 'em?
16:29<andythenorth>considered it
16:29<Supercheese>Make ENSP look like vehicles+
16:29<andythenorth>vehicle plant -> ENSP
16:29<Supercheese>"Trucks and stuffs"
16:29<andythenorth>it’s already trucks
16:29<supermop>hmm waiting for the little bear
16:29<andythenorth>so plausible
16:30<andythenorth>let’s try that
16:30<supermop>chinook is overkill, so having to new-buy suburbans to haul 5 tile mineral freights in 1962
16:30<andythenorth>main problem with chinook is tile length
16:30<andythenorth>it’s a lot of wasted space for 2000hp
16:31<supermop>don't mind the length for power trade
16:31<supermop>its competitive with the heavy steam trains
16:31<supermop>but for smaller freight runs makes no sense to give up more than 20% of train to engine
16:32<andythenorth>supermop: Suburban more or less realisms :P
16:32<supermop>maybe 1960 is ill advised start year - 65 or 70 would be better
16:32<supermop>or 1930
16:33<supermop>suburban is decent fit for size, power and speed
16:33<supermop>but feels odd as an American to buy new small steam in the 60s
16:34<andythenorth>Horse is deliberately not 100% logical
16:34<Supercheese>Steam >> all else
16:34<andythenorth>it’s also definitely not 100% realisms
16:34<Supercheese>If only for the coolness factor
16:34<supermop>if you start in before diesel, its very well balanced
16:34<supermop>and is post 68ish as well
16:35<supermop>but 1960 is just slightly akward
16:35<andythenorth>"they were awkward times”
16:35<supermop>ofc the chinook is quickly obsolete once the mature diesels come about
16:35<andythenorth>I am working on rebalancing it, it’s all too fast
16:35<andythenorth>I might adjust the diesels a bit
16:35<andythenorth>if I remember
16:36<andythenorth>and the electrics aren’t satisfying
16:36<supermop>and I start in 60 precisely to give myself a reason to buy chinooks, because I love watching them run around
16:36<andythenorth>happy customer ;)
16:36<supermop>if i start in 70 i'd have to go through contortions to justify using them vs 1 or 2 gridirons
16:40<andythenorth>there is no rationale at that point
16:40<andythenorth>gridiron is boss
16:40<andythenorth>or 2 of the small things
16:40<andythenorth>but gridiron is boss
16:43<andythenorth>could just import ENSP to steeltown
16:44<Supercheese>Should add cheese
16:45<Supercheese>"Stilton" / "Steeltown"
16:45<Supercheese>special Dairy Alloying Furnaces
16:46<Supercheese>it'd be... *ahem*, whey cool
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16:51<Supercheese> that reminds me of Kerbal Space Program
16:52<Supercheese>looks like a ship I'd design :P
16:56<supermop>so hard to fight the urge to build a comprehensive passenger network while waiting for money to fund my SV industries
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16:56<supermop>also I have still forgotten to turn off inflation on my surface
16:57<andythenorth>the only way I got silver in my SV game was by building pax networks
16:57<andythenorth>needed money
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16:58<supermop>but I start out thinking 'better give some basic service to keep the authority on my side'
16:58<andythenorth>shall I reverse-nerf Steeltown by making ENSP widely available? :P
16:58<supermop>then go down the rabbit hole of optimizing it
16:58<andythenorth>never optimise :P
17:01<andythenorth>supermop: are you snowed in?
17:01<supermop>sort of
17:02<supermop>I went to work but boss decided that we could go home at 3 to WFH
17:02<supermop>feels like half of the professional workers in the city stayed home or worked from home
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17:03<supermop>but roads are fine now, subway has been fine all day - walk to work this morning would have been miserable though
17:03<supermop>so I coughed up subway fare instead
17:03<supermop>now I am 'working' remotely
17:04<supermop>just updating drawings for a bid set
17:05<supermop>also I just re did the alignment of a branch line junction 3 times while paused to try to get it more quaint looking
17:15*andythenorth must to sleep
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18:14<Wolf01> hell yeah
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20:42<markasoftware>what's your favorite vehicle
20:42<supermop>huh me?
20:43<supermop>I guess my bike
20:43<supermop>sold my car years ago but i like that too
20:44<markasoftware>is it prettcy much mandatory to use feeders for trains?
20:44<markasoftware>otherwise my ratings go low...
20:44<markasoftware>and it doesn't make sense to just add trains because there won't be enough cargo
20:44<supermop>depends on how long the train is I guess
20:45<supermop>I usually do fine with a two-platform station
20:45<markasoftware>if your ratings are high enough, does the cargo produced just keep increasing?
20:51<Supercheese>There's an upper bound
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21:34<markasoftware>lol, if you have a high speed vehicle go past the station your rating increases, that's amazing
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21:44<supermop>really bummed that i have to build a 3-way wye junction
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22:00<markasoftware>what's wrong with 3-way junctions?
22:00<supermop>looks bad
22:01<supermop>railways rarely have a junction where trains can choose any direction except in the densest areas
22:03<markasoftware>don't most railways in openttd have a few lanes going one way and a few in the other?
22:03<supermop>I try to keep my routes to be two tracks
22:03<supermop>except for very busy areas
22:04<markasoftware>i love how monorails are so powerful yet never used in the real word
22:05<supermop>they are used in certain cases in the real world, but real monorails aren't anything like the TTD monorails
22:05<markasoftware>here in seattle was the first monorail (supposedly)
22:05<supermop>in TTD they are basically just "trains but better and faster"
22:06<markasoftware>is the original graphics set nicer than the open one?
22:06<supermop>Well Seattle was the first commercial application of the alweg style monorail - in the 1800s there were various monorails of other designs too
22:06<supermop>that became obsolete
22:07<supermop>choice of graphics set is really personal choice
22:07<supermop>I think the original is nicer in someways, but I've been using the opengfx for so long i prefer it now
22:08<markasoftware>is there any way to get the original without a copy of the game?
22:09<markasoftware>pineapple graphics looks cool
22:09<Lejving>you guys need #openttdcoop with 8l_8r and mega junctions :)
22:09<supermop>there is no legal or ethical way to get one
22:09<supermop>there are plenty of ways to do illegal or unethical things in this world if you look for it though
22:10<Lejving>silk road
22:10<supermop>tbh you can buy an old cd of the game pretty cheap off ebay
22:10<supermop>hah use silk road just for ttdgfx
22:10<markasoftware>is pineapple graphics dead after failed kickstarter?
22:11<supermop>depends on what you mean by dead
22:11<markasoftware>like, was it ever finished?
22:11<supermop>the train grf is finished and nice
22:11<supermop>the base set is probably dead
22:13<markasoftware>ok, i have done the "unethical" way, and honestly it looks so similar to the open one
22:14<Lejving>pineapple graphics? is that some kind of spongebob shit
22:14<supermop>the goal of the open graphics is to recreate the original graphics of course
22:14<markasoftware>Lejving: yep
22:14<supermop>Lejving - pikka's rendered 32bpp sets
22:14<supermop>pikka is not really active on here last couple years though
22:15<markasoftware>damn, zbase is >200mb
22:16<markasoftware>how come I never hear music even though i have music thing installed?
22:16<supermop>that's the problem with 32bpp sets
22:16<markasoftware>my first train route is a failure, my rating are crap and there's no more coal
22:17<supermop>everyone complained for like 5 years asking for extra zoom 32bpp rendered sprites
22:17<markasoftware>are there any other 32bpp sets apart from zbase?
22:18<supermop>and then once the game supported them, no one wanted to make them because it turns out making and rendering thousands of little models that fit together like old 8bit sprites is a huge pain
22:18<supermop>and you end up with unmanageable filesizes
22:18<supermop>is under development
22:19<supermop>but again - might end up getting downsampled to 8bpp
22:19<markasoftware>why nobody uses semaphore signals?
22:19<supermop>lots of people do
22:19<Lejving>dat brix
22:19<supermop>I usually start games in 1960-70 though so by default light signals are used
22:20<markasoftware>zbase looks...interesting
22:20<markasoftware>too simple?
22:20<supermop>zbase was made as a proof of concept
22:20<markasoftware>damn, that's some nice low poly stuff there
22:20<markasoftware>is it ready for use?
22:21<supermop>when 32bpp was finally added to the game there were no 32bpp base sets, and no one was really making any, so zeph made z base as a quick example
22:21<Lejving>maglev is sex in brix
22:22<markasoftware>is abase any better?
22:22<markasoftware>damn, those maglevs are sexy
22:23<supermop>I don't know if abase ever got beyond GUI sprites, but it is more colorful than zbase
22:24<markasoftware>worth a try at least, i guess
22:25<markasoftware>zbase doesn't look THAT bad
22:25<supermop>it's a matter of personal taste'
22:25<Lejving>I think zbase is fine
22:25<Lejving>gets a lot of hate I guess
22:25<supermop>the buildings all look dead to me
22:26<supermop>but most people don't appreciate how much work it takes to post-process sprites to make them look more alive
22:27<supermop>when you consider it was done for free its impressive
22:27<markasoftware>is nightgfx complete?
22:27<supermop>it's a pain to play with though
22:27<supermop>can't see anything
22:28<markasoftware>i can't tell a discernable difference between a and z base
22:30<markasoftware>brix looks cool though
22:30<markasoftware>i will look into that once it's ready
22:36<markasoftware>it keeps saying my plane has orders for a runway that's too short but it keeps doing ok...
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---Logclosed Fri Feb 10 00:00:38 2017