Back to Home / #openttd / 2017 / 02 / Prev Day | Next Day
#openttd IRC Logs for 2017-02-15

---Logopened Wed Feb 15 00:00:45 2017
00:08-!-markasoftware [~markasoft@2601:601:8c00:f808::c02e] has quit [Quit: markasoftware]
00:15-!-orudge` [] has quit [Ping timeout: 480 seconds]
00:15-!-orudge` [] has joined #openttd
00:15-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
00:15-!-mode/#openttd [+o orudge`] by ChanServ
00:21-!-orudge` [] has quit [Read error: Connection reset by peer]
00:21-!-orudge` [] has joined #openttd
00:21-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
00:21-!-mode/#openttd [+o orudge`] by ChanServ
01:07-!-orudge` [] has quit [Ping timeout: 480 seconds]
01:09-!-orudge` [] has joined #openttd
01:09-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
01:09-!-mode/#openttd [+o orudge`] by ChanServ
01:25-!-orudge` [] has quit [Ping timeout: 480 seconds]
01:25-!-orudge` [] has joined #openttd
01:25-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
01:25-!-mode/#openttd [+o orudge`] by ChanServ
01:25-!-supermop__ [] has joined #openttd
01:25-!-supermop__ is "A CIRC user" on #openttd #tycoon
01:31-!-supermop_ [] has quit [Ping timeout: 480 seconds]
02:03-!-JezK [~jez@2407:7800:400:107f:442f:917c:e18b:a21e] has quit [Remote host closed the connection]
02:38-!-sim-al2 [] has quit [Ping timeout: 480 seconds]
02:39-!-Alkel_U3 [~alkel@2001:15e8:110:cfc::1] has joined #openttd
02:39-!-Alkel_U3 is "alkel" on #openttd
02:40-!-Alkel_U3 [~alkel@2001:15e8:110:cfc::1] has quit []
02:43-!-Alkel_U3 [] has joined #openttd
02:43-!-Alkel_U3 is "alkel" on #openttd
02:52-!-Supercheese [] has joined #openttd
02:52-!-Supercheese is "Supercheese" on #openttd #openttdcoop.devzone
03:15-!-Sova [] has joined #openttd
03:15-!-Sova is "realname" on #openttd #openttdcoop
03:16-!-skapazzo [~skapazzo@] has joined #openttd
03:16-!-skapazzo is "Dominic W" on #openttd #suckless
03:30-!-Stimrol [] has joined #openttd
03:30-!-Stimrol is "Stimrol" on #openttd
03:49-!-supermop [] has joined #openttd
03:49-!-supermop is "Guest" on #tycoon #openttd
04:03-!-Supercheese [] has quit [Quit: Valete omnes]
04:20-!-supermop [] has quit [Read error: Connection timed out]
05:35-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
05:38-!-TheMask96 [] has joined #openttd
05:38-!-TheMask96 is "Martijn Zweistra" on #openttd #openttd.notice
06:08-!-sla_ro|master [] has joined #openttd
06:08-!-sla_ro|master is "slamaster" on #sla #openttd #love
06:14-!-Sova [] has quit [Ping timeout: 480 seconds]
06:43-!-Sova [] has joined #openttd
06:43-!-Sova is "realname" on #openttdcoop #openttd
06:46-!-Wolf01 [] has joined #openttd
06:46-!-Wolf01 is "Wolf01" on #openttd
06:48-!-orudge` [] has quit [Ping timeout: 480 seconds]
06:49-!-orudge` [] has joined #openttd
06:49-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
06:49-!-mode/#openttd [+o orudge`] by ChanServ
07:11<Wolf01> lol V
07:11<Wolf01>Story of your cousins XD
07:15-!-supermop [] has joined #openttd
07:15-!-supermop is "Guest" on #tycoon #openttd
07:15<__ln__>to confuse things more, the name of the Slovak language in Slovak is 'slovenský jazyk'
07:25<Alkel_U3>I was just about to post that :-)
07:28<crem>I know what's the most irritating for belarusians! It's when belarus is called byelorussia (white russia) rathen than Belarus. :) Russia called Belarus properly in 1990s, and recently (last 10 years) started to call Byelorussia again.
07:31<Wolf01>I shit on pasta with ketchup
07:31-!-supermop [] has quit [Read error: Connection timed out]
07:31<Wolf01> Ha! Not a single american in US!
07:50-!-matt11235 [~matt11235@] has joined #openttd
07:50-!-matt11235 is "realname" on #debian-gaming #debian-sayhi #debian #https-everywhere #openttd #linux #kernelnewbies
08:24-!-chomwitt is "chomwitt" on #debian #debian-games
08:24-!-chomwitt [] has joined #openttd
08:34-!-supermop_ [] has joined #openttd
08:34-!-supermop_ is "A CIRC user" on #openttd #tycoon
08:39-!-supermop__ [] has quit [Ping timeout: 480 seconds]
08:41-!-sla_ro|master [] has quit []
08:48-!-sim-al2 [] has joined #openttd
08:48-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
08:56-!-supermop [] has joined #openttd
08:56-!-supermop is "Guest" on #tycoon #openttd
09:01-!-Arveen2 [] has joined #openttd
09:01-!-Arveen2 is "realname" on #openttdcoop #openttd
09:06-!-Arveen [] has quit [Ping timeout: 480 seconds]
09:37-!-tycoondemon2 [] has quit []
10:01-!-sim-al2 [] has quit [Ping timeout: 480 seconds]
10:10-!-iSoSyS [] has joined #openttd
10:10-!-iSoSyS is "realname" on #openttd #/r/openttd
10:10-!-tokai [] has quit [Ping timeout: 480 seconds]
10:14-!-tokai [] has joined #openttd
10:14-!-mode/#openttd [+v tokai] by ChanServ
10:14-!-tokai is "Christian Rosentreter" on +#openttd
10:29-!-iSoSyS [] has quit [Remote host closed the connection]
10:46-!-Sova [] has quit [Quit: Leaving]
11:01-!-Alberth [] has joined #openttd
11:01-!-mode/#openttd [+o Alberth] by ChanServ
11:01-!-Alberth is "purple" on @#openttd
11:01<@Alberth>hi hi
11:09-!-frosch123 [] has joined #openttd
11:09-!-frosch123 is "frosch" on #openttdcoop.devzone #openttd
11:19-!-Wormnest [] has joined #openttd
11:19-!-Wormnest is "Wormnest" on #openttd
11:38-!-Eddi|zuHause [] has quit [Remote host closed the connection]
11:39-!-Eddi|zuHause [] has joined #openttd
11:39-!-Eddi|zuHause is "Johannes E. Krause" on #openttd
11:42-!-maciozo [] has joined #openttd
11:42-!-maciozo is "maciozo" on #openttd
11:45-!-ZirconiumX [] has joined #openttd
11:45-!-ZirconiumX is "Dan Ravensloft" on #openttd
11:51-!-TheMask96 [] has quit [Ping timeout: 480 seconds]
11:57-!-TheMask96 [] has joined #openttd
11:57-!-TheMask96 is "Martijn Zweistra" on #openttd #openttd.notice
12:07-!-andythenorth [] has joined #openttd
12:07-!-andythenorth is "Andy" on #openttd
12:08-!-smoke_fumus [] has quit [Quit: KVIrc 4.2.0 Equilibrium]
12:24<andythenorth>Alberth: for industry creation during game, did you try anything like ‘just build 1 new industry per year’?
12:24<andythenorth>i.e. increasing beyond the quota
12:30<@Alberth>in openttd source code?
12:30<@Alberth>iirc it's smaller, 5 / decade, except a more weird number than 5
12:31<andythenorth>most of my games are 20-30 years, with no closures
12:31<@Alberth>it can be smaller, if industries die a lot, it stop adding new industries
12:31<andythenorth>and very very rarely do I see an industry added to the map
12:32<andythenorth>one route would be to fix it in GS
12:32<andythenorth>but I don’t think that’s quite right
12:32<@Alberth>what do you want to fix?
12:32<@Alberth>350t iron ore / month :o so much
12:33-!-orudge` [] has quit [Ping timeout: 480 seconds]
12:33-!-orudge` [] has joined #openttd
12:33-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
12:33-!-mode/#openttd [+o orudge`] by ChanServ
12:34<@Alberth>(380, 400) -> (115, 280) that's pretty much half the map, at 88km/h :p
12:41<@Alberth>andythenorth: line 2095 industry_cmd.cpp
12:41<@Alberth>static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
12:41<@Alberth>per 256x256
12:43<Wolf01>Bah... I'm using to build an airport with a friend... that software has too many bugs and inconsistencies that make it a pain to use :(
12:47-!-glx [] has joined #openttd
12:47-!-mode/#openttd [+v glx] by ChanServ
12:47-!-glx is "Loïc GUILLOUX" on #opendune #openttd.noai #openttd.notice +#openttd
12:49-!-iSoSyS [~iSoSyS@] has joined #openttd
12:49-!-iSoSyS is "realname" on #/r/openttd #openttd
12:51<andythenorth>3.5 eh
12:51<andythenorth>that chimes with my experience
12:52<andythenorth>I usually play 256x256 or so
12:52*andythenorth probably has very different game to ‘most people’ :)
12:55<andythenorth>what was the ‘half the map’ thing? o_O
13:10-!-orudge` [] has quit [Ping timeout: 480 seconds]
13:11-!-orudge` [] has joined #openttd
13:11-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
13:11-!-mode/#openttd [+o orudge`] by ChanServ
13:15<@Alberth>350 t/month iron ore, in 1905, IH
13:15<andythenorth>big goals
13:15*andythenorth has a smaller map :P
13:15<@Alberth>you made the mine :p
13:16<andythenorth>yeah, I needed more iron ore
13:16<andythenorth>is that the default (1x) production?
13:16<andythenorth>that’s the upper end of the range
13:16<andythenorth>160t is more common :)
13:18<@Alberth>hmm, the other two are 90 and 135 t/m
13:18-!-HerzogDeXtEr [] has joined #openttd
13:18-!-HerzogDeXtEr is "purple" on #openttd
13:18<andythenorth>the random range might be too wide
13:18<andythenorth>not sure
13:19<@Alberth>I didn't check the amounts, but by the time I was finished adding trains, all trains of the first one had already left :)
13:19<@Alberth>oh, it's fun :)
13:19<@Alberth>filled tracks with long trains
13:19<andythenorth>it would not be a good choice with IH Antelope
13:20<andythenorth>which has small capacity, long wagons :P
13:20<andythenorth>very very long trains :P
13:20<@Alberth>the track to the far left does something similar, although production is more sane
13:20<@Alberth>I don't have Antelope, is that a new engine?
13:21<@Alberth>or a newer version perhaps
13:21<@Alberth>IH 1.9.1
13:21<andythenorth>it’s not in the released versions
13:21<andythenorth>very WIP
13:22<andythenorth>so many unfinished things :)
13:22<@Alberth>big bertha is quite useless, nice horsepower but not fast enough at this distance
13:22<Eddi|zuHause>isn't big bertha a cannon?
13:22<@Alberth>no, it's an engine
13:24<andythenorth>it’s also a cannon
13:24<andythenorth>‘also’ due to
13:25<andythenorth>I am going to rebalance IH, I am playing a test version right now
13:25<andythenorth>freight trains are seriously too fast :)
13:35<supermop_>i very quickly seem to go from 6 tile freight is too long, to not nearly big enough
13:36<supermop_>but line capacity won't allow much bigger than 7 or 8
13:36-!-iSoSyS [~iSoSyS@] has quit [Ping timeout: 480 seconds]
13:38<andythenorth>I have same
13:38<andythenorth>start with TL6, then 8, 10 or 12
13:38<andythenorth>and more platforms
13:38<andythenorth>network is overwhelmed fast
13:39<supermop_>nice looking junctions have trouble handling the stream of 8TL freights coming through every 10 days
13:39<andythenorth>I should make an IH roster with 40, 70, 100t wagons
13:40<andythenorth>at max 8/8 lengths :P
13:40<supermop_>hampers mixed use lines a bit
13:40*andythenorth doesn’t even have any :P
13:40<andythenorth>I have started a new SV, and have built the main spine route with canals instead
13:41<andythenorth>which is weird and lame, but I’ll never get gold otherwise
13:41-!-orudge` [] has quit [Ping timeout: 480 seconds]
13:42<supermop_>i still keep trying to run passengers and freight on the same double tack as long as i can
13:42-!-orudge` [] has joined #openttd
13:42-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
13:42-!-mode/#openttd [+o orudge`] by ChanServ
13:43<Eddi|zuHause>that always results in me only focusing on passengers and neglecting freight
13:44<supermop_>need night time
13:46<supermop_>andy, this code you gave me, i can just adapt into a regular nml file, right?
13:46<supermop_>i don't necessarily need to do any python magic to it
13:51<supermop_>hmm what to call the harbor roadways?
13:51<supermop_>cobble road or roadway sounds like a regular road or street
13:51-!-orudge` [] has quit [Read error: Connection reset by peer]
13:52-!-orudge` [] has joined #openttd
13:52-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
13:52-!-mode/#openttd [+o orudge`] by ChanServ
13:52<supermop_>does 'driveway' make sense?
13:55<@Alberth>andy: I wouldn't know if freight trains are too fast, it's all I do :)
14:02<andythenorth>it causes balancing issues
14:03<andythenorth>if the basic idea is that there are fast pax engines and slower more powerful freight engines....
14:03<andythenorth>when they are too similar, it introduces a boring choice
14:03<andythenorth>I am attempting to be the enemy of boring choices :)
14:04<andythenorth>supermop: you’ll need a grf header block, but that RH code is vanilla nml yes, no python in it
14:04<andythenorth>I copied it from the nml example grf for NRT :)
14:23<andythenorth>when would ottd _ideally_ build new industries?
14:25-!-FLHerne [] has joined #openttd
14:25-!-FLHerne is "Francis Herne" on #openttd
14:26-!-ConductCat [] has quit [Ping timeout: 480 seconds]
14:29<@Alberth>when you need them
14:29<andythenorth>that heuristic is hard to manage :)
14:29<@Alberth>depends, you can check what industries you play with, and where
14:30<@Alberth>you can check how you connect industries
14:30<@Alberth>there should be a lot of information in what you do in the game, I think
14:30<@Alberth>but I agree it's not trivial to find information
14:31<supermop_>'yard' instead of 'roadway'?
14:31<@Alberth>another point is of course, if you connect only coal mines, should the game supply you with even more?
14:31<@Alberth>ie how is that balanced wrt newgrf author wishes?
14:32<@Alberth>for me, a yard is a weird unit of length, or a garden :p
14:32<andythenorth>heuristics are hard :)
14:32<andythenorth>maybe you didn’t connect any coal mines because they’re all in the wrong place
14:32<supermop_>Alberth: what if trucks are driving around on your garden?
14:32<andythenorth>so maybe you really want a coal mine
14:33<@Alberth>could be, in theory you can analyze that too
14:33-!-gelignite [] has joined #openttd
14:33-!-gelignite is "gelignite" on #openttd #openttdcoop.devzone
14:33<@Alberth>along with speed of trains, the terrain etc etc
14:34<@Alberth>supermop_: I'd like to see them do that, as I have no such thing :)
14:35<@Alberth>but you're asking about USA names and we have very little clue about meaning of USA names, mostly
14:36<@Alberth>andy, but if you specify some sort of preferences, it could work from that
14:37<supermop_>any sort of name at all.
14:37<supermop_>like what to call the big paved part of a port where trucks and forklifts drive around
14:38<andythenorth>Alberth: although I am -1 to settings generally, seems like control over industry construction (and maybe closure) might be an openttd thing
14:38<andythenorth>it’s not a case that newgrf can solve
14:38<supermop_>'paved road' sounds like a road
14:38<supermop_>'pavement' sounds like, not a road
14:38<andythenorth>it’s a very highly specific thing for GS to solve, and a distortion of GS as a goals framework
14:39<supermop_>so user might not understand
14:39<andythenorth>Close industries: “never” | “random chance if unserviced for x years”
14:40<andythenorth>Open industries: “never” | “random chance every x years (favour highly served types)” | “random chance every x years (favour under-served types)"
14:54<@Alberth>I agree newgrf can't solve it, it doesn't have enough knowledge, or coding it is too complicated
14:55<@Alberth>so openttd or a GS would be better
14:55<@Alberth>I also believe openttd is in a much better position to request closure
14:55<@Alberth>but euhm, somebody blocked that in the newgrf spec :p
14:56<@Alberth>until we make an extension on the extension, or something
14:57<@Alberth>I don't think people have much trouble with opening, that is, until you open too many, I guess
14:57<@Alberth>but people do not like closing
14:57<@Alberth>likely they don't serve the industry well enough
14:58<@Alberth>I had the problem a few times that I was setting up a connection, and it died on me, yep it happens, generally not a big deal, unless it's very early in the game
14:58<andythenorth>a newgrf major version bump would be a reason to remove closure control from newgrf :P
14:58<andythenorth>newgrf doesn’t need to forbid closure
14:59<andythenorth>oh, eh, there are people who want to force closure in newgrf though :(
14:59<@Alberth>afaik, newgrf has the final word
14:59<andythenorth>it does
14:59<andythenorth>addon specs are a minefield
14:59<andythenorth>‘here be dragons'
14:59<andythenorth>never write an API :P
14:59<@Alberth>some people think you can solve global problems in a local way, and get a good result :(
15:00<@Alberth>or they are afraid players may play in a different way than they do, or so
15:00<andythenorth>‘forbid closure’ would have looked like a logical option for the cb at the time it was written
15:00<andythenorth>it’s hard to design a future proof API :)
15:00<@Alberth>yes, don't try it
15:01<@Alberth>instead make it possible to remove the api when it has fulfilled its evolutionary role
15:02<andythenorth>does a version bump do that?
15:02<@Alberth>hmm, can't we add a lower/upper version to each api, just like the data saved in a savegame has a lower and upper version number where it is valid
15:02<andythenorth>old grfs carry on working as expected :P
15:03<andythenorth>it add conditional jank in openttd though eh?
15:03<andythenorth>if grfversion > 8 (stuff) or so :)
15:03<@Alberth>hmm, rewrite old newgrf to new standard :p
15:03<@Alberth>yeah, it explodes somewhat
15:03<@Alberth>but game version conversion does that too
15:04<supermop_>what if i try to drive a trolleybus on ROAD+ELRL?
15:04<andythenorth>no dice
15:04<supermop_>it isn't specifically ELRD
15:04<andythenorth>what compatibility have you set?
15:05<andythenorth>if ELRL is a tramtype label, it’s literally ignored for the road vehicle and vice versa
15:05<supermop_>i guess thats realistic bc trolleybus need two trolleywires
15:05<andythenorth>realism or not, connecting the labels for the two route types together is a fast trolleyride to madness :)
15:06<supermop_>setting electric road types to be powered on each other but not electric tram types
15:06<@Alberth>ha, pig iron has different colour in different wagons, I see
15:06<supermop_>Alberth: gets rusty faster in some wagons?
15:06-!-Gja [] has joined #openttd
15:06-!-Gja is "Martin" on #bcache #openttd
15:07<@Alberth>only if rusty pig iron is more white-ish :)
15:07<andythenorth>that might be an accident :)
15:07<andythenorth>I haven’t really supported it yet
15:07-!-ZirconiumX [] has quit [Read error: Connection reset by peer]
15:09<@Alberth>oh, it's fine, just unexpected
15:09<andythenorth>default (fallback) cargo sprites
15:09<andythenorth>boxes + tarpaulins
15:09<@Alberth>variation in shape and colour is always nice
15:10<@Alberth>1.9.1 is also pre steeltown, probably
15:10<@Alberth>no wonder it doesn't know about it :)
15:14*andythenorth builds canals such
15:16<@Alberth>225m, that's long :)
15:16<@Alberth>works at a smaller map
15:20<andythenorth>ach, these square cornered canals :)
15:22<@Alberth>didn't planet maker have better canal sprites?
15:22<@Alberth>or were they river sprites perhaps?
15:23<@Alberth>but indeed, we're quite stuck with the grid world
15:27<@Alberth>bleh, train moving uphill @ 2km/h :(
15:28<Wolf01>Add more engines :P
15:30-!-iSoSyS [] has joined #openttd
15:30-!-iSoSyS is "realname" on #/r/openttd #openttd
15:33<andythenorth>there is opengfx water features
15:33<andythenorth>better canals, worse rivers :)
15:35<@Alberth>I know it needs more engines
15:35<@Alberth>more powerful horses wouldbe simpler :p
15:36<@Alberth>but at least it explains why my cargo isn't being moved :)
15:37<andythenorth>what do you have for freight weight multiplier setting? o_O
15:37-!-ConductorCat [] has joined #openttd
15:37-!-ConductorCat is "realname" on #openttd
15:37<@Alberth>apparently, andy has heavy goods, unlike default goods :)
15:38<andythenorth>that used to be a recommended default with NARS and such
15:38<andythenorth>I have 1 :)
15:39<andythenorth>I should put that in the docs :P
15:39<@Alberth>ah, 6x as long trains :p
15:39<@Alberth>"author plays with freight multiplier 1, you must do the same" :)
15:41<@Alberth>oh, 4-4-2 is reliable now, could use that one instead
15:41<andythenorth>“author tests with 1” :P
15:41<andythenorth>tbh, the TE and HP are already about twice reality
15:41<andythenorth>the 6 setting was the advice for American train sets where people want 5 or 6 engines on a train
15:42<@Alberth>hmm, less TE, not good
15:42<@Alberth>yeah, 6 is just sort of random
15:42<andythenorth>what year are you in?
15:42<@Alberth>no special purpose of ideas behind it
15:43<andythenorth>there should be an Aberdare, 2 of those are usually quite good
15:43<@Alberth>2-6-0 exists too, but only 85%
15:43<andythenorth>does reliability increase if you run more instances of the train?
15:44*andythenorth can’t remember
15:44<@Alberth>no, but it goes up in time, and then down again
15:44<andythenorth>I projected a non-existent cause
15:44<@Alberth>at first it was around 64%, which is horrible
15:44<andythenorth>been years since I had breakdowns on
15:46<@Alberth>it's faster and slightly more powerful, a bit of reliability reduction likely won't be that bad
15:50<@Alberth>slag transport is a mess, can't keep up with the new iron ore production raise :)
16:00<andythenorth>it’s over-produced, the ratio is 50:50
16:01<andythenorth>should be more like 75:25
16:01<andythenorth>needs new FIRS code
16:02<@Alberth>oh, any amount is good, just needs more trains :p
16:02<@Alberth>and a more dedicated line for it
16:05<andythenorth>ships :)
16:09<@Alberth>nah, less fun :)
16:09<@Alberth>I like restructuring railway tracks to smoothen traffic
16:10<andythenorth>maybe I should stop using SV for a bit
16:10<andythenorth>it creates focus on ‘win’ :)
16:10<@Alberth>big ore mines, and over-production of slag is good, it causes chaos in the network that needs to be fixed
16:11<@Alberth>default industries are a bit better at that, as their production rises :p
16:13<supermop_>sprites start at the top left, right?
16:15-!-orudge` [] has quit [Ping timeout: 480 seconds]
16:16-!-orudge` [] has joined #openttd
16:16-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
16:16-!-mode/#openttd [+o orudge`] by ChanServ
16:20<andythenorth>am I the only irritated by train lengths that are not x.0?
16:21-!-frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
16:23*andythenorth ponders making all wagons 4/8 and 8/8
16:24<supermop_>wait - its the x,y of the first pixel in the sprite, or how many pixels it is from the origin?
16:25<supermop_>like if there is 10px whitespace from the edges, it would be 11,11 right?
16:25<supermop_>andythenorth: yes a little
16:25<supermop_>non integer trains look better but are annoying
16:26<andythenorth>supermop_: zero-indexd, so 10,10 if it’s 10px whitespace
16:26<andythenorth>also bed
16:26-!-andythenorth [] has quit [Quit: andythenorth]
16:34-!-Alberth [] has left #openttd []
16:35-!-sim-al2 [] has joined #openttd
16:35-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
16:43-!-andythenorth [] has joined #openttd
16:43-!-andythenorth is "Andy" on #openttd
16:44-!-andythenorth [] has left #openttd []
16:46-!-gelignite [] has quit [Quit:]
16:54-!-matt11235 [~matt11235@] has quit [Quit: Leaving]
18:00<supermop_>why are there junction underlays templated for in bridge surfaces?
18:02-!-Long_yanG [] has quit [Remote host closed the connection]
18:04-!-maciozo [] has quit [Quit: WeeChat 1.7]
18:08-!-LongyanG [] has joined #openttd
18:08-!-LongyanG is "long yang" on #debian-next #debian-mentors #ceph #tor #debian
18:10-!-Gja [] has quit [Quit: Going offline, see ya! (]
18:10-!-Wormnest [] has quit [Quit: Leaving]
18:11-!-JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd
18:11-!-JezK is "jez" on #openttd #love
18:14<Wolf01><supermop_> why are there junction underlays templated for in bridge surfaces? <- who knows?
18:15-!-markasoftware [~markasoft@2601:601:8c00:f808::c02e] has joined #openttd
18:16-!-markasoftware is "markasoftware" on #openttd
18:17<supermop_>im going to ignore for now
18:19<supermop_>hmm i need to figure out a better way that repeating this huge set of templating each time for each pavement type
18:19<supermop_>like, redo all that previous stuff but for y.png instead of x.png
18:20<supermop_>or, maybe i can put all the sprite related stuff into a separate nml file for each one? idk how that stuff works
18:22-!-HerzogDeXtEr1 [] has joined #openttd
18:22-!-HerzogDeXtEr1 is "purple" on #openttd
18:29-!-HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
18:33-!-Stimrol [] has quit [Quit: ZNC -]
18:35<Wolf01>Maybe andy could help you, he used some templating and recolouring script for unsinkable sam
18:37<supermop_>possibly, but i think he's busy enough without lending charity to my ill-conceived projects
18:38<supermop_>ok going home
18:48-!-skapazzo [~skapazzo@] has quit [Quit: leaving]
18:56<supermop>now I'm home
19:02-!-FLHerne [] has quit [Quit: There's a real world out here!]
19:11<Wolf01> heh
19:13-!-Compu [] has quit [Read error: Connection reset by peer]
19:15-!-chomwitt [] has quit [Ping timeout: 480 seconds]
19:16-!-Compu [] has joined #openttd
19:16-!-Compu is "Compu" on #help #openttd #openttdcoop.stable #openttdcoop #/r/openttd
19:45<Wolf01>We are still mocking my mom for that :D
19:50-!-orudge` [] has quit [Ping timeout: 480 seconds]
19:50-!-orudge` [] has joined #openttd
19:50-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
19:50-!-mode/#openttd [+o orudge`] by ChanServ
20:04-!-orudge` [] has quit [Ping timeout: 480 seconds]
20:05-!-orudge` [] has joined #openttd
20:05-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
20:05-!-mode/#openttd [+o orudge`] by ChanServ
20:07-!-HerzogDeXtEr1 [] has quit [Read error: Connection reset by peer]
20:18-!-Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:34-!-orudge` [] has quit [Ping timeout: 480 seconds]
21:34-!-orudge` [] has joined #openttd
21:34-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
21:34-!-mode/#openttd [+o orudge`] by ChanServ
22:32-!-SimYouLater [] has joined #openttd
22:32-!-SimYouLater is "OFTC WebIRC Client" on #openttd
22:32-!-orudge` [] has quit [Ping timeout: 480 seconds]
22:34-!-orudge` [] has joined #openttd
22:34-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
22:34-!-mode/#openttd [+o orudge`] by ChanServ
22:35<SimYouLater>Hey, this is a bit of a weird thing to ask, but I have no choice. Kamnet offered to upload FicTownNames to BaNaNaS for me because I was barely able to program the NewGRF as is.
22:35<SimYouLater>Now he's disappeared.
22:35<SimYouLater>And he still hasn't uploaded it.
22:35<supermop>kamnet usually doesn't hang out on IRC
22:35<supermop>best way to reach him is on forums
22:36-!-Biolunar_ [] has joined #openttd
22:36-!-Biolunar_ is "Biolunar" on #openttd #suckless
22:36<SimYouLater>He hasn't been active since the 17th of January.
22:36<SimYouLater>I assume he's gone.
22:37<SimYouLater>Would anyone be able to upload FicTownNames for me?
22:37<supermop>he's usually pretty responsive, so if he hasn't replied in a while, it's likely a pressing family or business issue
22:37<SimYouLater>But it doesn't mean I have forever to wait for him.
22:38<supermop>I know he was getting active in progressive activism, and he lives in a very conservative area, so he may be indisposed due to political activites or concerns
22:38-!-iSoSyS [] has quit [Quit: Leaving]
22:38<supermop>I haven't used bananas in a long time
22:39<SimYouLater>I'm not concerned about kamnet. If he can;t do it, I'm not going to force him. I just need someone to upload FicTownNames to BaNaNaS.
22:39<supermop>i think there is a way to just upload from the web interface?
22:39<supermop>unless it's a huge file
22:39<supermop>i think you need a username though
22:40<supermop>do you have an account on there?
22:40<SimYouLater>I think I do. It's asking me to check if I merged it though.
22:41<supermop>other concern is I think once the first version is uploaded, only the user who uploaded it can update it?
22:41<supermop>otherwise you need an admin to help
22:42<SimYouLater>It hasn't been uploaded yet, fortunately.
22:42<SimYouLater>It's not on BaNaNaS at all.
22:42<SimYouLater>Also, it appears I do not have an account.
22:42<SimYouLater>Thanks, then.
22:43-!-SimYouLater [] has quit [Quit: Page closed]
22:43-!-Biolunar [] has quit [Ping timeout: 480 seconds]
23:05-!-orudge` [] has quit [Ping timeout: 480 seconds]
23:05-!-orudge` [] has joined #openttd
23:05-!-orudge` is "orudge" on #thesinner #openttdcoop.devzone #bukkit #jontylog #tycoonexiles #z.aud #locomotion #transportempire #openttdcoop #openttd #tycoon
23:05-!-mode/#openttd [+o orudge`] by ChanServ
23:11-!-sim-al2 is now known as Guest904
23:11-!-sim-al2 [] has joined #openttd
23:11-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
23:15-!-Guest904 [] has quit [Ping timeout: 480 seconds]
23:35-!-glx [] has quit [Quit: Bye]
23:39-!-sim-al2 is now known as Guest905
23:39-!-sim-al2 [] has joined #openttd
23:39-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
23:41-!-Supercheese [] has joined #openttd
23:41-!-Supercheese is "Supercheese" on #openttd #openttdcoop.devzone
23:43-!-Guest905 [] has quit [Ping timeout: 480 seconds]
---Logclosed Thu Feb 16 00:00:47 2017