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#openttd IRC Logs for 2017-03-21

---Logopened Tue Mar 21 00:00:34 2017
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06:04<Samu>just installed 1.7.0-RC1
06:09<Samu>im experimenting a savegame with this applied
06:11<Samu>testing AdmiralAI aircraft savegame
06:12<Samu>apparently he rarely makes distant airports from each other, 500 tiles distance has nearly no impact
06:34<Samu>324, 93 - 296, 244
06:35<Samu>@calc 324-296+244-93
06:35<@DorpsGek>Samu: 179
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06:43<Samu>i like this patch, it somewhat gives more control over aircraft profits
06:43<Samu>though it requires breakdowns being turned on, that might be a cons
06:44<Samu>but at least it's not as impactful as maintenace costs
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07:28*OpenTTD__ slaps __ln__ around a bit with a large fishbot
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08:43<Wolf01>"What OS Should the Surface Phone run?" mmmh... Vista
08:44<Wolf01>So OpenTTD is a violent game now... :(
08:45<Wolf01>[12:28:48] * OpenTTD__ slaps __ln__ around a bit with a large fishbot <-
08:45<crem>So, what are the new features of openttd 1.7.0...
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08:46<crem>"Feature: Assign descriptive names to threads"... That's what I dreamt of! Playing will be so much more fun now.
08:46<Wolf01>Seem that 1.7.0 is "bigger and better newgrf"
08:46<@peter1138>New! More bugs!
08:47<crem>Newgrf is useless, unless there is some "recommended newgrf pack" which I can switch on with one click.
08:47<@peter1138>Yeah they need to be built into the game.
08:47<Wolf01>You have presets
08:47<Wolf01>Just download everything and make different presets :D
08:47<crem>I tried loading some scenarios/newgrfs and after spending 15 minutes decided to play plain openttd. Because of missing dependencies etc.
08:48<Wolf01>Scenario makers fault
08:48<crem>I just need a preset that is picked by someone else for me.
08:48<@peter1138>dbsetxl + netstats
08:48<@peter1138>nothing else needed ;p
08:48<@peter1138>curated presets!
08:49<Wolf01>That could be a nice thing
08:49<Wolf01>"Suggested presets, select one to automagically download the grfs and play"
08:49<@peter1138>i guess presets still have to live in the openttd.cfg file eh?
08:51<Wolf01>Curator of the month: andythenorth "don't play with my grfs!"
08:52<@peter1138>Use these, once I've finished rewriting them. Next decade.
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09:11<crem>Have you seen Snail here recently?
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10:46<Wolf01>Astroneer looks really promising
10:46<Wolf01>Too bad it lacks a proper tutorial but heh... minecraft too
10:47<@peter1138>I have it.
10:47<@peter1138>And yeah, not really sure what I'm doing :p
10:47<Wolf01>I have it too, now
10:47<Wolf01>Just finished the demo time... had to purchase it XD
10:48<@peter1138>Oh, there was a demo? Haha
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11:27<Samu>savegame bumps ruining many of my patches :)
11:27<crem>We should disable savegames.
11:29<Wolf01>Ded... 4th time XD
11:37<Samu>oh, the lzo loading was fixed?
11:38<Samu>i gotta test it again
11:40<Samu>nop, it wasn't
11:40<Samu>broken savegame, unexpected end of chunk
11:40<Samu>peter1138: u failed
11:40<crem>Code has to be prepared to ends of chunks, so that they are expected.
11:41<Samu>i bet i can load it on a 32-bit version of openttd, brb for confirmation
11:42<@peter1138>Maybe your game it just broken!
11:42<Samu>no, i just saved it with lzo format and tried loading it back
11:44<Samu>can load on 32-bit openttd, but not on 64-bit
11:44<Samu>do u want the savegame?
11:45<crem>What about some openttd between 32 and 64? It would be useful to find number of bits on which it breaks. Try 48 bits, then 40 or 56 bits, etc..
11:46<Samu>tried both win32 and win64
11:46<Samu>gonna try the nightly
11:48<Samu>oh, it works with the nightly
11:48<Samu>was it fixed between 1.7.0-RC1 and nightly?
11:48<Samu>must read changelogs, brb
11:49<Samu>which version is 1.7.0-RC1?
11:49<@peter1138>Yes it was fixed after 1.7.0-RC1
11:49<@peter1138>Anything I committed it after it.
11:50<Samu>nice peter1138 , false alarm then
11:50<Samu>it's loading lzo on 64-bits
11:50<@peter1138>Again :S
11:53<Samu>also loading on 32-bits nightly
11:54<@peter1138>Just as well as I didn't test that, but no reason to think it wouldn't work.
11:54<@peter1138>(It was just luck that it didn't fail on 32 bits before.)
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12:07<LordAro>til you can have one letter nicks
12:11<@Alberth>enough unicode code points available :p
12:11<Wolf01>What's the unicode for "wolf"?
12:13<Wolf01>And no, I don't mean the "dog" :P
12:13<crem>. <- wolf (far away)
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12:40<Wolf01>Which renders as  <- wolf (far away) here XD
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13:11<Samu>peter1138: do you have enough patience to take a look at this patch?
13:11<Samu>or at least, just get ideas from it and then implement a better gui?
13:12<Samu>or Alberth
13:12<Samu>or anyone :(
13:19<@peter1138>Do we have AI presets yet ;P
13:20<@peter1138>Damn it, I keep losing my lens wipes
13:23<@Alberth>looks horribly complicated
13:23<@peter1138>That's what most people say about the game.
13:23<@Alberth>seems correct
13:24<@Alberth>not enough guidance for new users
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13:51<Samu>i«m sad
13:51<Samu>crap, i'm hosting a multiplayer server with lzo
13:52<Samu>*** Player has left the game (could not load map)
13:56<Samu>i forgot 1.7.0-RC1 doesn't have it fixed
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14:15<frosch123>peter1138: with Tcache = false you can put derived classes into pools. examples are vehicles and stations/waypoints. with Tcache = true (as for cargopackets) it does not work
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14:42<andythenorth>hi hi
14:45<@DorpsGek>Commit by translators :: r27817 /trunk/src/lang (croatian.txt greek.txt) (2017-03-21 19:45:37 +0100 )
14:45<@DorpsGek>-Update from Eints:
14:45<@DorpsGek>greek: 39 changes by kyrm
14:45<@DorpsGek>croatian: 7 changes by VoyagerOne
14:49<andythenorth>is cat
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14:53<@peter1138>Hm, TileArea is not enough :S
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15:11<andythenorth>such Forests
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15:28<andythenorth>maybe one day
15:28<andythenorth>meanwhile, forest needs to look better :P
15:31<frosch123>make them 16x16
15:31<frosch123>slightly round, not square
15:32<frosch123>if people complain about them blocking the map, consider it a win
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15:36*andythenorth wondered about some kind of…fields :P
15:36<andythenorth>but with trees
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15:56<Eddi|zuHause><Wolf01> Astroneer looks really promising <- i've seen someone play astroneer in a stream a few months ago. i found it really intriguing at first, but then didn't buy it because i wouldn't have any "end game" for it
15:58<andythenorth>I’ve had civ 6 strongly recommended to me :P
15:58*andythenorth has never ever play civ
15:59<frosch123>eddi is our resident civ player
15:59<@peter1138>Hmm, I'd take a guess that "is neighbour tile a dock" will be quite expensive
15:59<frosch123>i only played 1 and 3
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16:01*andythenorth tries to understand
16:03<@peter1138>It's locked to vsync for some reason.
16:03<andythenorth>likely it’s just ‘full animation’ no?
16:03<andythenorth>if he turns that off, problem solved
16:04<@peter1138>SDL2 will probably fix it.
16:05<andythenorth>I don’t see how the DOSBox issue is connected to ottd :)
16:06<andythenorth>I have self-compiled ottd, and binaries from the compile farm
16:06<andythenorth>they perform same for ffwd
16:06<andythenorth>i.e. crap with ‘full animation’, kind of alright without it
16:08<@peter1138>Just use 8bpp mode.
16:08<andythenorth>8bpp or 32bpp blitter makes no difference
16:08<@peter1138>It all worked well in 2005.
16:09<andythenorth>I blame computers
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16:15<@peter1138>Haha that scaling
16:18<@peter1138>I wonder what I was doing there...
16:18<@peter1138>Train 0 :)
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16:20<frosch123>shunting obviously
16:20<frosch123> <- i have a similar picture
16:23<andythenorth>peter1138: you were testing scaling algorithms :P
16:23<andythenorth>that one sucked
16:23<andythenorth>that is awesome
16:23<andythenorth>we need that in game
16:23<frosch123>truely dedicated work
16:24<andythenorth>frosch123: have you got your hovercraft screenshot? o_O
16:24<andythenorth>on land
16:24<supermop>peter1138: surely some pilot is up to the challenge
16:25<@peter1138>Sounds as likely as circular runways...
16:25<andythenorth>spectacular bridge
16:26<frosch123> <- apparently h does not mean hovercraft
16:27<andythenorth>all the ‘plane flies under bridge’ stuff on google images is obviously fake
16:27<andythenorth>despite that it happened
16:28<supermop>there is a video somewhere of f-4s being launched while under steam below the verazzano narrows bridge
16:29<supermop>peter1138: +1 bus should be in trunk
16:29<frosch123>andythenorth: no hovercraft screenshots
16:38<Eddi|zuHause> <frosch123> eddi is our resident civ player <-- well if playing civ more recently than openttd qualifies... :p
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16:48<V453000>wtf is andy doing? :D
16:49<frosch123> <- that
16:54<andythenorth>not just me :P
16:55<Eddi|zuHause>i do have layers like that
16:55<andythenorth>isn’t it all just ~/Desktop/tidy
16:55<andythenorth>and then every 5 years rm ~/Desktop/tidy
16:56<Eddi|zuHause>also, i do have AYB somewhere in there :p
16:56<andythenorth>my office contains 2 fire safes of USB drives
16:56<andythenorth>most are 250GB or 500GB
16:56<andythenorth>and my future contains deciding which are needed
16:56<andythenorth>and which aren’t :|
16:56<andythenorth>there are about 40 of them
16:59<frosch123>easy, get a 3rd safe
17:00<andythenorth>it’s tempting to erase them all
17:00<Eddi|zuHause>it's also easy: as soon as you erase any single one of them, you need exactly that one the day after.
17:01<frosch123>when you open dusty cupboards in my office, you have a decent chance to find some ancient tape storage
17:02<Eddi|zuHause>does the tape drive still exist?
17:02<frosch123>no idea
17:08<frosch123>at university i once found a sealed package of floppy disk, which somehow did not look like the 5 1/4 " disks i remembered
17:08<frosch123>then i recognized them as 8 "
17:08<frosch123>which i only knew from stories
17:09<Eddi|zuHause>i have seen one of those
17:10<Eddi|zuHause>and on a different occasion, a drive which holds them
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18:30<Wolf01>Mmmh. Gonna look for aluminium... I think it will be hard to find
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---Logclosed Wed Mar 22 00:00:35 2017