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#openttd IRC Logs for 2017-04-28

---Logopened Fri Apr 28 00:00:27 2017
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11:50<supermop_>quiet today
11:52<Wolf01>Yeah, not even hopping people or huge netsplits
11:54<supermop_>better wade out into new york harbor with some cable cutters
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12:45<Alkel_U3>anyone uses weechat here, too?
12:45<Wolf01>What is it?
12:46<Alkel_U3>are you asking about weechat or the issue with it?
12:46<Alkel_U3>IRC client
12:47<Alkel_U3>so with the number of people here I'm kinda assuming yes
12:47<Wolf01>I still use plain mirc
12:49<Alkel_U3>when it comes to IRC I'm a terminal freak :-) (also relay clients). Point is, there's a vulnerability fixed 6 days ago, so an update is not an unsound idea
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13:00-!-glx is "Loïc GUILLOUX" on +#openttd
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13:20<LordAro>Alkel_U3: irssi 4 lyfe
13:21<Alkel_U3>LordAro: well don't get me started, that's sort of like vim vs emacs :D
13:22<Alkel_U3>great... XCOM crashed while I switched focus to write a reply...
13:22<Alkel_U3>ok, that I agree with :D
13:23<Alkel_U3>I learned to use vim through installing Pentadactyl to Firefox
13:25<Alkel_U3>although "I use vim because I couldn't figure out how to quit" is perhaps more amusing
13:25<LordAro>i spend a lot of time on remote servers, nano is too basic, emacs is too silly
13:45<@DorpsGek>Commit by translators :: r27860 trunk/src/lang/gaelic.txt (2017-04-28 19:45:37 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>scottish gaelic: 4 changes by GunChleoc
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13:49*andythenorth been busy
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14:02<quiznilo>clever or autistic?
14:02<quiznilo>who knows
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15:13<Wolf01>Quak, o/
15:25-!-chomwitt1 is "chomwitt" on #debian #debian-games
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15:49<supermop_>is it as nice out in europe as it is here today?
15:49<supermop_>no one spending any time indoors?
15:50<andythenorth>fricking cold
15:50<Wolf01>I'm just returned from the pub
15:50<supermop_>its 80 something here
15:50<supermop_>bright sun
15:51<supermop_>and i've been in meetings all day
15:51<Wolf01>80 potatoes?
15:51<Wolf01>14°C here, strong wind and rain for 3 days
15:51<supermop_>something, may as well be potatos
15:51<supermop_>works out to about 30 turnips
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15:55<supermop_>still get emails about this stuff
15:55<supermop_>wish i was still there
15:57<supermop_>i wonder if they exercised the option to buy more E-classes
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16:14<andythenorth>is it pixels?
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16:33<quiznilo> the best primary industry station in a FIRS/Wierd Time Skew world
16:43<supermop_>bought ramps
16:44<supermop_>quiznilo: is there a reason trains serving 1 station are forced to service, and those serving the other are not?
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16:58<andythenorth>supermop: eh how to fix this?
16:58<quiznilo>all trains pickup at A and dropoff at B... they spend the majority of time idling at A
16:58<andythenorth>16 industries looks very sparse
16:59<supermop_>andythenorth: whats wrong with it?
16:59<supermop_>add more that do the same thing?
16:59<quiznilo>so I put depots all over the pickup stations, and generally ignore dropoffs because usually they're already serviced when they get to dropoff
16:59<andythenorth>the other basic economies have around 19 industries
16:59<andythenorth>printing works? :P
16:59<quiznilo>seal clubbing?
17:00<supermop_>quiznilo: its not canada or norway
17:00<quiznilo>oh right
17:00<supermop_>andythenorth: export iore to english bloomeries
17:00<supermop_>would be simple and timelessly swedish
17:00<andythenorth>bulk terminal could accept it
17:01<andythenorth>I could also import grain, and re-add flour mill and brewery
17:01<supermop_>fmsp but no farms?
17:01<supermop_>add a 'rye' farm
17:01<supermop_>im sure mb will appreciate rye as a new cargo
17:01<andythenorth>fmsp -> forest only
17:02<andythenorth>partly because it comes from explosives factory :P
17:02<supermop_>seems overkill for felling trees
17:02<andythenorth>actually, it comes from trading post
17:02<andythenorth>ah I remember
17:03<andythenorth>something about fertiliser and farms
17:05<supermop_>beer seems appropriate, not sure if port->beer->port is fun though
17:06<supermop_>seems a bit light on manufacturing
17:07<andythenorth>dunno if hunting camp works
17:07<andythenorth>it kind of should
17:07<supermop_>how willing are you to rename fmsp to forrestry supplies when this economy is active
17:07<andythenorth>tried it
17:07<supermop_>chainsaw factory
17:07<andythenorth>alcohol -> hunting camp? o_O
17:08<supermop_>beer->ice fishing hut
17:08<supermop_>for minnesota = scandinavia
17:08<supermop_>minnesota also exports a lot of iore, or did
17:08<andythenorth>ice fishery
17:08<@peter1138>been looking at this rainfall river generator
17:09<@peter1138>so many damned options :S
17:09<supermop_>peter1138: good?
17:09<andythenorth>can’t it just flow down?
17:09<supermop_>parameter: water flows up
17:09<supermop_>parameter: lava
17:09<@peter1138>supermop_, well the sample pic looks nice
17:10<@peter1138>15 configurable settings
17:10<@peter1138>seems excessive
17:11<supermop_>minnesota = sweden for cases of last names, chainsaw use, iron ore, grain farming, maybe some logging?
17:11<andythenorth>does it get results peter1138 ?
17:11<supermop_>peter1138: ive never used it, but from reading the thread i wished it would do more erosion
17:12<supermop_>biggest peeve in rolling new maps is hydrologically unsound valleys
17:12<supermop_>and most time i spend in any editor, even when using heightmaps, is fixing them
17:14<andythenorth>maybe hunting camp should accept fmsp
17:16<supermop_>hunt elk with explosives?
17:16<andythenorth>supermop_: without iced lakes, fishing holes are tricky :P
17:17<supermop_>i feel like you are maybe getting too hung up on primaries at this point
17:17<supermop_>this isn't australia
17:18<andythenorth>I wonder if food sources are lacking
17:18<andythenorth>could put the fricking farm back :P
17:18<supermop_>make it make grain?
17:19<supermop_>or is that boring?
17:19<supermop_>the food farm kind of blew
17:19<andythenorth>I’m at 20 cargos now with Iron Ore
17:19<supermop_>thats probably fine
17:19<supermop_>farms are nice to cover flat areas with fields
17:20<andythenorth>alcohol from farm? o_O
17:21<supermop_>export ore, get parts? parts are used for twist lock connectors by ikea factory?
17:21<supermop_>i guess thats mnsp
17:21<andythenorth>import allan keys
17:21<andythenorth>in that flattened s shape
17:22<supermop_>but was thinking like forged bits and castings, which a higher value manufacturing plant uses
17:22<supermop_>im sure the chainsaws have some imported parts that were cast from steel that ultimately came from a swedish mine
17:24<supermop_>take iore to trading post as it only has one input so far?
17:25<andythenorth>I thought it best not to mix the explosives :P
17:25<andythenorth>now that you mention it, I actually like that it’s unbalanced there
17:26<andythenorth>you’re going to be making explosives to grow the wood chain
17:27<@peter1138>yeah well
17:30<andythenorth>supermop_: could have done a gold mine
17:30<andythenorth>but eh
17:30<supermop_>i never got gold
17:31<supermop_>i guess as a kid its fun to get lots of gold
17:31<andythenorth>gold -> trading post
17:31<andythenorth>4,300t / year
17:31<andythenorth>several 0s wrong
17:31<andythenorth>4.3t / year
17:32<supermop_>gold ore is maybe more interesting than elemental gold, because you have to do something with it
17:32<supermop_>but one armoured truck per year is going to be odd
17:33<andythenorth>it’s blah
17:33<supermop_>"5.12 grams per ton"
17:34<supermop_>maybe an alaska economy centered around supplying and servicing the exotic dredging/sluicing machinery
17:34<supermop_>with gold claims as blackholes
17:35<supermop_>take delivery of heavy machinery, but don't give you anything to carry back
17:35<supermop_>because the prospector can carry the year's haul in his suitcase back home
17:36*supermop_ watched few episodes of some gold mining reality show
17:37<supermop_>the manufactured drama on the show was more about buying and getting a new back hoe shipped in
17:37<supermop_>not trucking out trainloads of gold
17:37<Wolf01>Wtf are nvidia drivers 417MB now?
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18:00<supermop_>who'll bite?
18:04<RedirectLeft>someone replied before I did :(
18:04<RedirectLeft>One time i try to be helpful :p
18:04<ST2>that will double the chances of him/her read the solution xD
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20:26<quiznilo>I have a question, does it make any difference to anything if cargo is sitting on a dock waiting to be picked up, or sitting in a car of a train that's idling in the station, waiting for a full load?
20:27<quiznilo>I'm wondering if I shouldn't bother 'waiting for a full load' on some of these trains
20:31<Eddi|zuHause>yes, cargo only "ages" if it's in a vehicle
20:32<Eddi|zuHause>but beware that rating will drop if you have no vehicle loading
20:32<Eddi|zuHause>so you get overall less cargo to transport if you don't use full load at the source station
20:33<Eddi|zuHause>and at intermediate stations, you need to keep rating above 50% or cargo will disappear
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---Logclosed Sat Apr 29 00:00:29 2017