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#openttd IRC Logs for 2017-05-08

---Logopened Mon May 08 00:00:41 2017
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05:15<nekomaster>So I'm still trying to figure out how to stretch a heightmap to fit the way google maps projects its map
05:17<crem>What's the projection of heightmap? Google map (in map view) is mercator.
05:18<nekomaster>the map comes from Satellite Data for North america, you can see what I have here for what I want
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05:18<nekomaster>The further north it gets the more squished it gets, though I'm not too too worried about loosing detail as I stretch things
05:18<nekomaster>most of the detail I need is in the bottom part of them ap
05:22<crem>Yeah, it's not clear to me where is the land border, so it's hard to guess the projection.
05:23<nekomaster>Apparently satellite data is pretty much Equirectangular considering that those satellites orbit around the sides of the earth and barely moves up or down from the equiter
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05:27<crem>Is it as it's taken from the sattelite? Then it's "vertical perspective" from some low orbit, probably. Sattelites mostly don't fly over equator btw.
05:28<crem>So, one has to guess the lat/long and altitude of the satellite to transform the projection into something else.
05:29<nekomaster>This is the style of DEM I used from Earth Explorer
05:31<nekomaster>I might have found something to fix the northern parts
05:32<nekomaster>but this will only work if I can mesh it seamlessly with the southern part of the map
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06:16<nekomaster>Hmm, so I used a program called G.Projector to change the equirectangular heighmaps from GTOPO30 data to mercator projection, but I would like something that can better handle and output a large file, plus I figured out the east, west, north and south coords of the map edges
06:16<nekomaster>Is there anything for gimp or another program that can change map perjections?
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06:52<nekomaster>sorry I keep leaving, I keep finding things and trying them out and I dont get the results i need
06:53<nekomaster>NASA's G.Projector does the job of reprojecting equiretangular maps into mercator maps, but even at its maximum resolution I can only get a usable 2500x2500 size map of canada
06:53<nekomaster>I need some program that can reproject maps and export high resolution images (at least larger then 4096x4096)
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07:48<Wolf01>"Learning Linux Binary Analysis"... I don't think I'll ever do it, but its free :P
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13:28<Brumi>Hey there!
13:28<Brumi>translation issue here:
13:28<Brumi>trying to translate the string STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT_TEXT
13:29<Brumi>which is "{YELLOW}{CARGO_LONG}{RAW_STRING}" in English, so I obviously want to click "Copy Base" and move on
13:29<Brumi>but I get an error message:
13:29<Brumi>Error: String command for position 1 is wrong, base language uses {STRING}, the translation uses {RAW_STRING}
13:31<Brumi>also getting the same error with STR_INDUSTRY_VIEW_ACCEPT_CARGO_TEXT ("{YELLOW}{STRING}{RAW_STRING}"), so I don't want to blindly replace all RAW_STRINGs with STRINGs
13:38<LordAro>Alberth: ^ :p
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13:45<@DorpsGek>Commit by translators :: r27869 /trunk/src/lang (hungarian.txt spanish.txt) (2017-05-08 19:45:36 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish: 2 changes by SilverSurferZzZ
13:45<@DorpsGek>hungarian: 6 changes by Brumi
13:46<+glx>Brumi: just use {STRING}
13:48<Brumi>so it will be {YELLOW}{STRING}{STRING} in the second case?
13:48<Brumi>thanks :)
13:50<Brumi>what's {RAW_STRING} for by the way?
13:52<@Alberth>implementation detail
13:52<+glx>like STRING1, STRING2, ... :)
13:53<@Alberth>ie const char * instead of a text from the lang-file
13:53<@Alberth>strgen handles that when compiling the translation
14:36<Wolf01>glx, happy about new president?
14:36<Wolf01>Also, quak, o/
14:37<frosch123>Wolf01: did you build some kovarex process yet?
14:37<supermop_>Wolf01: i am
14:37<frosch123>it puzzles me
14:37<frosch123>it took ages to get enough u235 to get it started
14:38<frosch123>and once it is started you have more you ever need
14:38<Wolf01>You just have to find out those 40 U-235, then with just 1 centrifuge you can fuel a lot of reactors
14:42*andythenorth considers nuclear chain for FIRS
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14:42<andythenorth>I rejected it before because tiny cargo amounts
14:42<andythenorth>but eh, if I also provide tiny-capacity vehicles :P
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14:46<+glx>Wolf01: not really, but the other option was worse
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14:51<frosch123>if you go the heavy-water breeder reactor way, you can have lots of funny cargos
14:51<andythenorth>I was thinking the cargo might be ‘nuclear flasks'
14:52<andythenorth>at 50t each
14:52<andythenorth>that’s more cargo
14:52<andythenorth>but eh, it would be ‘accepts: nuclear flasks; produces: nuclear flasks’ :P
14:53<frosch123>wiki lists them from 60t to 123t
14:54<frosch123>andythenorth: <- i thought more of those cargolabels
14:55<frosch123>though many have 5 lettes
14:55<frosch123>but the numbers are smaller than 256
14:58<frosch123>further down there is a cargo flowchart
15:05<supermop_>andythenorth: deliver the equipment
15:11<andythenorth>isotope economy frosch123? o_O
15:13<frosch123>well, the vehicle will be mostly boring
15:13<andythenorth>do it NUTS style
15:13<andythenorth>just draw multiple colors of slug
15:29*andythenorth should ship FIRS v3 before any new ideas :P
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16:34<supermop_>i owe you an arc furnace
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16:54*andythenorth trying to work out a train length scheme
16:54<andythenorth>4/8 and 8/8 is simple
16:56<andythenorth>I think 6/8 will mostly come out on x.0 or x.5 train lengths
16:56<andythenorth>assuming I provide also a 4/8 brake van (caboose)
17:00*andythenorth counts on fingers
17:09<andythenorth>6/8 is viable
17:09<andythenorth>10/8 is a pain in the arse
17:09<andythenorth>it sometimes produces .75 lengths, which are hard to fill :P
17:10<andythenorth>and 10/8 tends to coincide with ‘modern’ trains where no brakevan is used
17:18<Eddi|zuHause>use 12/8
17:23*andythenorth considers it
17:23<andythenorth>will it glitch? :P
17:23*andythenorth could chibi everything to 8/8
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17:28<andythenorth>what’s weird?
17:29<andythenorth>4.6 + 0.5 = 5.0
17:29<andythenorth>that’s what’s weird
17:29<andythenorth>the variant of arithmetic used does make train lengths hard to predict
17:30<andythenorth>is it just round() going for nearest floor or ceil to 1dp?
17:33<andythenorth>Eddi|zuHause: ^ any idea? o_O
17:34<Eddi|zuHause>andythenorth: i once had an exchange with MB where he was trying to work out most of the glitches
17:35<andythenorth>any outcome?
17:35<Eddi|zuHause>besides a dbset that is still not out?
17:35<Eddi|zuHause>it sounded like he was pretty successful
17:37<andythenorth>any idea why 4.6+0.5 = 5.0?
17:40<@planetmaker>andythenorth, maybe it's indeed not adding up on the binary level
17:41*andythenorth wondered
17:41<@planetmaker>not sure about the accuracy being used in the computations
17:41<Eddi|zuHause>can you express it in /8?
17:41<andythenorth>4 5/8 + 1/2
17:42<andythenorth>37/8 + 4/8
17:42<andythenorth>@calc 41/8
17:42<@DorpsGek>andythenorth: 5.125
17:42<@planetmaker>.6... = 6/10 = 3/5 = 24/40 ~= 5/8
17:42<andythenorth>@calc 37/8
17:42<@DorpsGek>andythenorth: 4.625
17:43<@planetmaker>.6 might be the issue
17:43<andythenorth>@calc round(37/8)
17:43<@DorpsGek>andythenorth: Error: 'round' is not a defined function.
17:43<@planetmaker>@calc ceil(37/8)
17:43<@DorpsGek>planetmaker: 5
17:43<@planetmaker>@calc rnd(37/8)
17:43<@DorpsGek>planetmaker: Error: 'rnd' is not a defined function.
17:43<andythenorth>needs 1dp :)
17:43<@planetmaker>@calc floor(37/8)
17:43<@DorpsGek>planetmaker: 4
17:44<@planetmaker>is length 4 5/8 or 4.6? :)
17:44<andythenorth>not actually sure :P
17:44<andythenorth>it’s a mix of newgrfs, not mine
17:44<Eddi|zuHause>hm, the depot length is actually in 1/16, isn't it?
17:45<andythenorth>yes it’s in 1/16
17:45<Eddi|zuHause>still, 5.0625 should be rounded to 5.1
17:45<andythenorth>that’s what puzzles me
17:46<@peter1138>rounded by what
17:46<andythenorth>I am loathe to rework a whole train grf, and still have confusing numbers in depot
17:46<Eddi|zuHause>rounded by the depot display code?
17:47<andythenorth>2.9 + 0.4 is 3.3
17:47<andythenorth>but 3.9 + 0.4 is 4.2
17:48<@planetmaker>@calc 3.9/8
17:48<@DorpsGek>planetmaker: 0.4875
17:48<andythenorth>1.9 + 0.4 is 2.2
17:48<andythenorth>such exciting arithmetic :)
17:48<@peter1138>surprised any floats are shown, heh
17:49<Eddi|zuHause>peter1138: i could not convince anybody to display "5 3/16"
17:50<Eddi|zuHause>the old "number of wagons" display was kinda useless, so it was replaced by tile length
17:50<@planetmaker>which is an improvement
17:51<Eddi|zuHause>and rounding to full tiles was too crude
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18:02<andythenorth>all I want is rounding up to nearest full tile :P
18:02<andythenorth>I only care if the length is exceeded
18:03<andythenorth>I guess the decimals indicate roughly how many more wagons can be added :P
18:03<andythenorth>but eh, how long is a wagon?
18:07<andythenorth>also bedtime
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19:26<quiznilo>in FIRS, is there a way to set 'Allow secondary industries to close' on?
19:26<quiznilo>getting flooded by industries
19:27<quiznilo>*in the middle of a game
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19:56<+glx>from FIRS webpage I see "Secondary industry will not close unless the closure parameter is enabled."
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20:02<glx>and "Tip: parameters need to be set before starting a game. Parameters cannot be changed during a game."
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---Logclosed Tue May 09 00:00:43 2017