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#openttd IRC Logs for 2017-07-01

---Logopened Sat Jul 01 00:00:52 2017
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03:55<argoneus>good summer morning train friends
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04:05<@Alberth>it's a very wet summer morning :)
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04:06<Eddi|zuHause>what distinguishes summer morning trains from other trains?
04:11<debdog>aircon still working
04:18<Eddi|zuHause>well, the railway has only four enemies: spring, summer, autumn and winter
04:30<Flygon>Then it's a bloody miracle it works at all, in Melbourne!
04:30<debdog>hehe, only travel between seasons
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05:07<Wolf01>Mmh, 30 hours on F in 4 days...
05:11<__ln__>that's a lot of F, whatever F is
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05:17<Wolf01> wtf
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06:52<andythenorth>can haz supermop?
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07:00<andythenorth>hi Alberth
07:19<Wolf01>\o/ lazy bastard done
07:30<@Alberth>now the less lazy bastard?
07:31<Wolf01>Now the finish the game in 8 hours... instead of 40
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07:48<supermop_home>hi andythenorth
07:49<supermop_home>making coffee
07:49<supermop_home>new low: for the first time ever, HEQs appeared in my dream
07:50<supermop_home>and I said the name outloud
07:50<supermop_home>and it sounded stupid
07:50<supermop_home>pronounced it 'hecks'
07:50<supermop_home>never again will I try to speak it
07:51<supermop_home>everyone in dream was like 'wtf are you talkingabout?'
07:51<Eddi|zuHause>i always pronounce it that way, what's wrong with it?
07:52<Eddi|zuHause>it's not consuming my mind in a way that i would dream about it, though :p
07:58<supermop_home>Eddi|zuHause: well at least in the dream it sounded weird when saying to a group of people
07:59<supermop_home>yeah i think ottd has shown up in a dream once or twice over the past decade, but this is the first time newgrf development did
08:00<supermop_home>dream was about weird cults and drug dealers in Colorado, and for some reason I start a conversation with them apropos of nothing about re-writing heqs in NML
08:22<supermop_home>vehicle_is_stopped - is this only if I 'stop' the vehicle, or is it also if the vehicle is in a station?
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08:23<@Alberth>and waiting for a signal, I'd assume
08:29<andythenorth>it’s pronounced hecks or hex
08:29<andythenorth>more likely hecks
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08:46*andythenorth wonders about map colours
09:06<@Alberth>green-ish colours aren't very good
09:07<@Alberth>while they are not part of the minimap colours, they seem easily mistaken for another height level
09:46<andythenorth>maybe the colour generator needs more work
09:46<andythenorth>or I need to knock out some values from the list
10:03<@Alberth>something like that
10:04<@Alberth>maybe it should know about map-colours, and assume those as "taken" as well.
10:07<andythenorth>it knows about the base colours
10:07<andythenorth>but not the heights afaik
10:07<andythenorth>@seen frosch123
10:07<@DorpsGek>andythenorth: frosch123 was last seen in #openttd 1 day, 20 hours, 9 minutes, and 2 seconds ago: <frosch123> hoi
10:18<andythenorth>supermop_home: feedback? o_O
10:50<supermop_home>on the colors?
10:52<Flygon><supermop_home> dream was about weird cults and drug dealers in Colorado, and for some reason I start a conversation with them apropos of nothing about re-writing heqs in NML
10:52<Flygon>These are the lines I sit in #openttd for.
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10:55<andythenorth>supermop_home: on the mop rvs ;)
10:55<supermop_home>happy to hear it
10:56<andythenorth>I am in 1930-40 so far
10:56<andythenorth>I’m using the road trains
10:57<andythenorth>‘play style may vary’ etc :P
10:57<andythenorth>but I’ll never use vehicles at 10t-12t
10:58<andythenorth>30-40t seems to be the natural size for single unit RVs
10:59<supermop_home>is 30-40 enough delta for 100 years of trucks
10:59<supermop_home>or should it be like 30-60
11:02<andythenorth>delta doesn’t matter much for RVs
11:02<andythenorth>progression is a false goal on some properties
11:02<supermop_home>well served factories produce the same/mo forever
11:02<supermop_home>cities will outstrip capacity in 10 years
11:03<andythenorth>progression is kind of false anyway
11:03<andythenorth>more capacity per tile per minute
11:03<andythenorth>just means deleting some vehicles from the shared order group
11:05<andythenorth>supermop_home: are you planning to add the trailers to buy menu sprites? o_O
11:08<supermop_home>if I can think of a lazy way to do it
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11:11<andythenorth>there’s no escape from pasting them in somewhere
11:13*andythenorth has to do cargo icons
11:13<andythenorth>least favourite task
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12:21<andythenorth>such icons in docs
12:21<andythenorth>spot the wrong icons...
12:25<@Alberth>farm supplies and engineering supplies seem duplicate with other cargoes, and the irons too
12:26<@Alberth>town doesn't grow on alcohol? :p
12:42<andythenorth>apparently not
13:07<Eddi|zuHause>depends on whether alcohol-induced child births are more common than alcohol-induced car accidents
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13:20<IvanLeshev>Whats up here
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14:15<andythenorth>supermop_home: icon chat
14:20<andythenorth>or a flower?
14:25<andythenorth>ha ha
14:25<andythenorth>recyclables uses maize icon
14:25<andythenorth>probably has for years
14:25<andythenorth>nobody reported it :P
14:30<@Alberth>don't think I ever transported recyclables :p
14:30<@Alberth>flower would be nice, and unique
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15:42<andythenorth>recyclables suck :P
15:42<andythenorth>(the icon)
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18:40<supermop_home>made running cost variable
18:40<supermop_home>higher when driving than stopped
18:41<supermop_home>I guess the buy menu should give the driving cost?
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19:39<Supercheese>Seems sensible
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20:12<supermop_home>hmm doesn't work
20:12<supermop_home>even with default: (the higher cost)
20:12<supermop_home>because I guess a truck you have not yet bought is going 0 kph
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20:37<Eddi|zuHause>reading things like speed will be invalid in the purchase menu
20:38<Eddi|zuHause>but you can usually set a different callback for the purchase menu
20:38<Eddi|zuHause>as in running_cost and running_cost_purchase
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20:44<nekomaster>so I cant log in to Bananas
20:47<nekomaster>Anyone here?
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---Logclosed Sun Jul 02 00:00:54 2017