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#openttd IRC Logs for 2017-11-10

---Logopened Fri Nov 10 00:00:17 2017
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01:45<alluke>racecar is backwards racecar
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10:26<greeter>greetings. quick question. is there a way to set the starting date on a dedicated server?
10:26<crem1>Why am I 1?
10:26-!-crem1 is now known as crem
10:31<Samu>v2 is out
10:31<Samu>there's still something that needs fixing, but i figured it's too hard for me
10:31<Samu>manually clicking to go to hangar
10:32<Samu>it's not smart enough
10:33<@Alberth>greeter: stop the server, edit the openttd.config, start the server, perhaps?
10:33<@Alberth>maybe there is a magic console command for it, don't know
10:34<greeter>well i was looking for a setting in openttd.cfg that would set the start date but i can't find one
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10:42<@Alberth>starting_year = 1980 <-- maybe that one?
10:42<Samu>hi Wormnest
10:43<Samu>it's been a while
10:43<Samu>i might take your AI for a run on my patch
10:43<Wormnest>hi Samu
10:44<Wormnest>go ahead you don´t need my permission for that :p
10:44<Samu>it's a patch that forces large airplanes to never land
10:44<Samu>on small airpots
10:44<Samu>i wonder if AIs are prepared
10:44<greeter>Alberth: i'll try it
10:45<greeter>ah that's why i didn't see it, i was looking for date not year
10:47<@Alberth>me too, but since date didn't look good, I thought let's try 'start' :)
10:50<greeter>ah cool :-) thanks for your help
10:51<greeter>now i just gotta wait for my fiancee to get home so we can play a game lol
10:51<@Alberth>nice :)
10:51<@Alberth>all weekend? :)
10:52<@Alberth>@calc 48*60/13
10:52<@DorpsGek>Alberth: 221.538461538
10:52<@Alberth>around 220 game years, not bad :p
10:53<Samu>looks like wormai isn't prepared
10:54<greeter>just today. my weekend is half over. back to work tomorrow
10:54<Samu>or doesn't want to build a route
10:54<Samu>i'm comparing with 1.7.1
10:55<Samu>lowering acceptance limit to 125, 100, 75, 50... what does this mean Wormnest
10:58<Wormnest>It tries the best spots for an airport first then if it can´t find a suitable place it lowers the limit
10:58<Samu>it's not building
10:58<Samu>even in 1.7.1 :(
10:59<Wormnest>Depends on all kinds of settings
11:00<Samu>ok min distance between airports: 25 now
11:00<Samu>min size of towns to consider an airport: 100
11:00<Samu>let's see now
11:03<Samu>darwin 300 is a bit expensive
11:03<Samu>gonna try starting game in 1960
11:06<Wormnest>one thing to remember is that wormai doesn´t use large airplanes for small airports
11:07<Wormnest>and often it thinks that the first small airplanes are not profitable enough and won´t use them
11:10<Samu>well i also changed depot / service stuff
11:10<Samu>still wondering if everything falls into place
11:10<greeter>this is weird. i just started my server and the map generated with no cities or towns and very few industries
11:11<Samu>so i guess i better start in 1953 or 54? when FFP Dart is released
11:16<Samu>interesting orders
11:17<Samu>go to airport A, service at hangar B, go to airport B
11:17<Samu>i actually changed the code here
11:17<Samu>in 1.7.1, it would service at airport A, I dunno why
11:18<Samu>even when told to service at B
11:18<greeter>ah, fixed it, somehow a few settings got borked
11:19<@Alberth>the simpler solution is often to start from a savegame
11:19<@Alberth>so you can setup everything at a normal desktop machine
11:19<greeter>that's what i did originally. i'm not sure how those settings became changed
11:20<@Alberth>you know there are 2 sets of configuration, right?
11:20<@Alberth>one from the main menu, and one from within the game
11:21<@Alberth>there is some small overlap for the local stuff like language, but mostly it's separate
11:21<Samu>oh, right, the service order doesn't apply in this case, the aircraft is not flying
11:22<Samu>it must be flying
11:22<greeter>yeah. i became aware of that when trying to change the currency used in game :\
11:22<Samu>it's in the airport when the service order is checked
11:23<@Alberth>ok, also running a server while you change openttd config is a bad idea, as the server writes the config on exit
11:23<greeter>ah i didn't know that
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11:26<Samu>"removing big planes from selection since we are building for a small airport"
11:26<Samu>heh, nice
11:27<Samu>what if disasters were disabled?
11:27<Samu>would it still do that? Wormnest
11:28<Wormnest>Sorry, can´t remember, you would have to look in the code Samu
11:32<Samu>- When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar.
11:33<Samu>this is a bug in 1.7.1 that i "think" i fixed in that patch
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11:42<Samu>alright! WormAI passed the test!
11:43<Samu>or maybe the other way around, my patch passed WormAI test
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11:52<Samu>before I get too carried away with testing AI's
11:52<Samu>i want to fix the manually sending of an aircraft to unreachable hangars
11:56<Samu>imagine this situation: an aircraft is heading to a reachable hangar, it's a large airplane, the hangar is of a small airport. Suddenly, I disable the setting
11:56<Samu>now it can't land, but the order still stays :(
11:56<Samu>how to deal with this
12:00<Samu>its being dealt automatically for automatic servicing, but not for manually sending it to hangar
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13:19<Wolf01>So brexit on March 29th 23:00?
13:32<@Alberth>for some value of brexit, probably
13:34<supermop_>why at 11?
13:34<Wolf01>Maybe our newspapers converted it to CET
13:35<Wolf01>Or applied DST
13:35<Wolf01>Or whatelse
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13:36<Wolf01>Ahhh is always a pleasure to come back home and find that your connection is shitty
13:41<Samu>i can see you talking Wolf01
13:45<Samu>i need an opinion
13:46<Samu>what would you expect the aircraft to do when it is flying and heading to a reachable hangar on a small airport, but suddenly I disable the ability to land on that small airport
13:47<Samu>should it look for another hangar? or just cancel the order?
13:47<Wolf01>Go to another hangar
13:48<Samu>because it was manually ordered to go to hangar
13:48<Samu>seems to make sense to me too
13:49<Wolf01>What does it happen with a train if sent to the depot and you remove the track to reach the nearest one?
13:49<Samu> not sure, let me try that :p
13:51<Samu>just tested, it cancels the order
13:52<Samu>i suppose i should mimic that behaviour
13:53<Samu>the difference, however ( a big difference actually), is this is a game setting, it happens all at once, for all aicraft
13:54<+glx>when you remove a track all trains are checked I think
13:54<+glx>even those not concerned at all
13:54<Samu>but it's not a game setting
13:55<Samu>on a server, the admin can suddenly disable the ability to land on airport
13:55<+glx>it's not different
13:55<Samu>not sure if the cancel order makes sense here
13:55<+glx>different action, same effect
13:56<Samu>it was not caused by the player
13:57<Samu>well, cancel order it is
13:57<+glx>better canceling the order than crashing all planes ;)
13:59<Samu>er, that's not what the patch do
13:59<Samu>it really makes them unable to land
14:00<Samu>it would be circling around the airport and never do anything else
14:02<Samu>i need to rename this InvalidateBuildVehicleWindow
14:02<Samu>it now does more than that
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14:13<Wolf01><Samu> just tested, it cancels the order <- did you try with only 1 depot or at least 2 and breaking the connection to the first one?
14:14<Samu>tried with 2
14:14<Samu>i broke the depot though
14:14<Samu>not the connection
14:14<Samu>gonna retry again
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14:15<Wolf01>I said the connection because when you change the setting you don't remove the airport
14:19<Samu>weird stuff
14:20<Samu>it keeps the go to depot order to the unreachable depot, but it goes to the other
14:20<Wolf01>Replicate it for the airplanes
14:21<Samu>i'm not sure how to replicate with the wrong name in the depot
14:21<Samu>but let's try
14:21<Wolf01>(btw I think it's impossible, as they don't use a pathfinder)
14:22<Samu>they have AircraftController
14:22<Samu>not a real pathfinder
14:22<Samu>but it decides what to do with aircraft
14:22<supermop_>how do planes decide whether to go / then - or - then / ?
14:23<andythenorth>what next?
14:24<Samu>so i'm gonna force a go to nearest hangar
14:24<Wolf01>supermop_: the controller points them on the direction they need to go comparing the coordinates with the destination
14:24<Wolf01>But it's not a pathfinder
14:25<supermop_>but what if heading to destination is like 22.5 degrees
14:25<supermop_>and plane can only go in increments of 45
14:25<Wolf01>Move straight until you get a 45 degrees angle
14:25<Samu>i can change where it's heading it during flight
14:26<Samu>change the destination (entry point of next airport thing)
14:26<supermop_>how does it decide between straight then angle, or angle then straight when both would work?
14:26<Eddi|zuHause>i believe planes go diagonal until one of the coordinates line up, then straight
14:26<Samu>b rb
14:26<Eddi|zuHause>that is much easier to implement than going straight until you need to go diagonal
14:27<Wolf01>Depends on what you see as "straight" and "diagonal" in this game XD
14:27<Eddi|zuHause>uhm, yes
14:27<Eddi|zuHause>in the sense of the grid, not the screen
14:28<Wolf01>Ok, I was referring to the screen
14:28<andythenorth>is it RoadTypes? o_O
14:28<Wolf01>Yes, use airplanes to lay roads
14:28<supermop_>planes can only go diagonal in this airtype
14:29<Wolf01>And strafe
14:29<andythenorth>trunk won't merge to NRT :(
14:29<andythenorth>conflict in openttd.grf
14:29<andythenorth>that's going to be horrible :P
14:30<Eddi|zuHause>supermop_: how about a travel type that can only do knight movement?
14:30<andythenorth>yeah, mergetool doesn't do well with openttd.grf :P
14:30<andythenorth>ok, well that's me beaten :P
14:31<Eddi|zuHause>andythenorth: just merge extra_grf, and recompile?
14:31*andythenorth tries it
14:31<Wolf01>I think I'll try to fix my life by going to the pub
14:32<Eddi|zuHause>Wolf01: taking on new jobs destroys all kinds of daily routine, right? :p
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14:38<andythenorth>the game probably loses more people to jobs than anything else :P
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15:10<Samu>so much code to do something so simple :8
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15:49<andythenorth>Eddi|zuHause: if openttd starts with no obviously broken sprites, openttd.grf is probably ok? o_O
15:50<Eddi|zuHause>andythenorth: try to look specifically for the sprites that were added?
15:59<andythenorth>eh not sure
16:00<andythenorth>some things that look like md5 sums are changed
16:00*andythenorth out of depth
16:01<Eddi|zuHause>those should be calculated automatically?
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16:08<andythenorth>dunno :)
16:08<andythenorth>anyone playing World of Tanks?
16:08*andythenorth looking at games
16:08<andythenorth>very high ratings in reviews
16:09<+glx>it's fun
16:10<andythenorth>seems to be pay-to-play?
16:10<+glx>no you can play without paying
16:11<andythenorth>it it online MP only?
16:11<andythenorth>or is there a SP mode?
16:11<andythenorth>website for it is crap
16:11<+glx>online only
16:11<andythenorth>ok ta
16:12<andythenorth>that means I'd have to register, which means using email :P
16:12*andythenorth doesn't use email
16:12<+glx>I use the steam version
16:13<frosch123>next on the list: world of warships
16:13<andythenorth>steam page is much more infomative
16:20<V453000>theory: which approach do you expect to be better? x4 zoom 32bpp->8bpp conversion, and x1 downscale afterwards, OR x1 downscale first and 32bpp->8bpp afterwards?
16:20<ST2> <<-- looooll iHateAgui
16:21<frosch123>V453000: i would expect 4x->1x first, so you keep the alpha as long as possible
16:21<@Alberth>V: the latter, as you can more precisely specify the colour of the combined pixel
16:21<V453000>is what I'm thinking and doing :) thanks
16:22<frosch123>V453000: anyway, i rendered the slug in both 4x and 1x
16:22<V453000>yeah I could do that as well but I'm not convinced that lower resolution rendering is outright better than downscaling
16:22<V453000>not in blender at least
16:23<V453000>definitely susceptible to settings though, but same way I can also choose downscaling algorithm
16:23<V453000>unsure, keeping it
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16:26<andythenorth>world of tanks is pretty good eh
16:27<frosch123>it's kind of old, the hip kids play rocket league
16:27<frosch123>(old = probably 5 years)
16:28<frosch123>but you can learn a lot about tank history iirc
16:30<frosch123>when you find someone who plays it, ask them how it compares to panzermadels :p
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16:33<V453000>omfg train set compiled :D
16:35<V453000>aaaand it's proper fucked \o/
16:37*andythenorth out of battery :(
16:37<andythenorth>world of tanks eats power eh
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16:42<V453000>my carefully measured tile counts in blender are wrong
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16:45<V453000>and I don't know why :0
16:46<Samu>i dont understand bitmask operations :(
16:47<Samu>(this->current_order.GetDepotActionType() & ODATFB_HALT
16:47<Samu>what if ODATFB_HALT is 0?
16:47<Samu>i can never understand this
16:48<Samu>0 & 0 is 0
16:48<Samu>not 1
16:49<Samu>i wanna check if the flag 0 is set, i can't do it with 0 & 0, then what can i do?, explain me someone
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17:00<Wolf01>So Shitaly lost vs Sweden...
17:06<Samu>portugal is vs saudi arabia
17:06<Samu>we're winning 2-0 atm
17:06<ST2>it's a "beans" game ^^
17:07<Samu>hi st2
17:07<ST2>hi :)
17:07<Wolf01>At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired. After that time, GUI was considered even more scary. <- I made the gui framework for the admin area of the proprietary CMS we developed, I still have nightmares and I still want to fix things about
17:07<frosch123>everyone in this channel read that
17:08<frosch123>oh, you added something
17:08<Wolf01>BTW, I wasn't fired because the gui didn't work :P
17:09<frosch123>well, the best shitty code is code which is shitty and the author being proud of it
17:10<frosch123>i found a function which computed a simple checksum, which once was a standard textbook implementation
17:11<frosch123>then someone came along and optimised it, left some comments that it was him who made it so good, but apparently did not figure out that the new checksum would only depend on the last 8 character of the input
17:12<Wolf01>public int random() { return 4; /* chosen from fair dice roll, guaranted to be random */ } <- xkcd
17:14<Wolf01>frosch123: I have some clues that the italian economic agency uses plain text passwords saved in the database
17:15<Wolf01>Speaking about shitty code, I think that's also vulnerable to sql injection
17:15<Wolf01>And there you can find all the population data
17:15<frosch123>ah, that's how you fund all the lego
17:16<Wolf01>Almost yes, I think I cheated on the tax refund, 2000€ seem a bit too much
17:17<V453000>frosch123: you rendered the slug in blender, right?
17:17<frosch123>no, i am a math guy, i used povray
17:18<Wolf01>I'm a lego guy and use povray all the time :D
17:18<V453000>from a text-based scene description, wtf
17:19<frosch123>camera positioning involves sqrt(2/3)
17:32<V453000>yeah I also have a rendering script, maybe something is going wrong there
17:32<V453000>will need to do some more basic t ests tomorrow
17:32<V453000>for now, good night :)
17:32<Samu>i found more useless code, now on helicopters
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17:39<B_>Is there a way to activate CargoDist in dedicated servers?
17:40<B_>'Environment > Cargo Distribution' entries are greyed out in a multiplayer game
17:41<milek7>in server openttd.cfg
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18:10<B_>milek7: Any hint on the directives name?
18:16<B_>I may have found them
18:16<B_>distribution_pax = 0 distribution_mail = 0 distribution_armoured = 0 distribution_default = 0
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18:30<Samu>what does this do?
18:30<Samu>(OrderDepotActionFlags)(o->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT)
18:30<Samu>& ~
18:30<Samu>and not?
18:30<Samu>all but?
18:30<Samu>other than?
18:31<Samu>OrderDepotActionFlags is a enum
18:43<milek7>clears bit
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18:47<Samu>then i got this all wrong :(
18:47<Samu>explain me with example :(
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19:04<Samu>i dunno what orderbackups are for, but I edited it anyway
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---Logclosed Sat Nov 11 00:00:18 2017