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#openttd IRC Logs for 2018-02-06

---Logopened Tue Feb 06 00:00:55 2018
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07:00<Eddi|zuHause>supermop_work_: i don't think anybody would call an engine "Anfang"
07:01<Eddi|zuHause>just pick two random animals or something
07:12<Samu> this looks intersting
07:12<Samu>too bad it's going into JGR build :(
07:12<Samu>should go into Openttd itself
07:14<Samu>As with any library, before you can use it, you need to import it. You can do this by placing the following line at the top of your code
07:15<Samu>well, which file?
07:15<Samu>it's not clear for a total noob
07:15<LordAro>the one you use it in
07:15<Samu>that's main.nut i guess
07:17<Samu>couldn't find library 'pathfinder.road' with version 3
07:23<Samu>where is this pathfinder.road library thing?
07:25<Samu>yeah i found it
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08:08<Samu>the index AIAbstractList does not exist :(
08:08<Samu>what is it?
08:09<Samu> townlist.Sort(AIAbstractList.SORT_BY_VALUE, false);
08:15<Samu>oh it's an API thing
08:17<ST2>So, you started up asking about a GS and ended making an AI? good Samu :)
08:17<Samu>yeah :(
08:18<Samu>and my computer is still hanging, still unstable
08:18<Samu>sucks when i'm in the middle of typing/coding/reading
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08:21<Samu>it's an old issue, it happens from time to time
08:21<Samu>for no apparent reason
08:21<Samu>mobo complains about vga
08:22<Samu>i don't know what it could be
08:22<ST2>do like me, bought a double Xeon for 200 euros: 12 cores, 24 threads total :)
08:22<Samu>could be PSU
08:23<Samu>could be video card
08:23<Samu>could be motherboard
08:23<Samu>could be cpu, ram, etc.. etc...
08:23<Samu>dvi cable
08:23<ST2>or maybe software related ^^
08:23<Samu>i just know one thing... this BIOS sucks
08:24<vasatko>im starting with m4nfo, can you someone send mi m4nfo file (nfx) to i cant see what must be in file
08:25<Samu>i just pray it doesn't suck to the point of changing voltages of things... but it can't really detect the correct HyperTransport speed of my cpu... so...
08:25<Samu>stupid rushed up product
08:29<Samu>LordAro: townlist.Sort(AIAbstractList.SORT_BY_VALUE, false); doesn't work for 1.7 API, but works for 1.0 API, how to make it 1.7 ready? :(
08:31<Samu>use AIList instead says the changelog :8
08:31<Samu>k lets try
08:32<Samu>heh, it werks
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08:36<LordAro>Samu: feel free to update the wiki :)
08:37<Samu>me? no way, im noob, don't even know what i'm doing yet
08:37<LordAro>well you can at least correct that :p
08:38<Samu>no need to correct
08:38<LordAro>given its been incorrect for 6 years or so..
08:38<Samu>the guide is using 1.0 as API
08:38<Samu>I forced my api choice to 1.7
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09:31<Samu>oh yes... pathfinder went full retard
09:40<LordAro>Samu: haha
09:41<LordAro>sounds like you need to fiddle with those hueristic values
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10:41<supermop_work_>somehow the mop rv code i have at home is missing many of the changes in the latest version of the grf I have
10:41<supermop_work_>where the hell did i write that stuff and where did it go
10:42<supermop_work_>like all of the code for the purchase menu sprites for trams is not there
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11:00<supermop_work_>I wonder - is the cargo age available for switches to use?
11:01<supermop_work_>basically so slag in an open wagon or ladle gets fewer glowing orange bits the longer you haul it around?
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12:23<Samu>i can't build a rail station with the ai
12:23<Samu>am i really that noob?
12:24<Samu>it builds the rail, but not the stations
12:31<Samu>oh wow, nevermind, it built it
12:31<Samu>but now it failed to build rail :)
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13:26<Samu>my ai sucks
13:26<Samu>now I wanna make a gs
13:27<Samu>gonna replace "AI" to "GS", see what happens
13:28<LordAro>pretty sure a GS can't make rails
13:30<supermop_work_>LordAro: i think they can?
13:30<andythenorth>who's drawing this for me?
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13:52<Samu>woah... can't use while(true) in a game script, it's slowwwwwww
13:54<LordAro>well... yeah
13:54<Samu>i put some sleep
13:55<Samu>eh... the thing doesn't stop, not even with pause
14:07<Wolf01>supermop_work_, andythenorth: wetroads
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14:10<Wolf01>95 minutes to launch (SpaceX Falcon Heavy), grrrr I'm too much excited
14:11<supermop_work_>Wolf01: i thought that was yesterday?
14:12<Wolf01>No, today, and it was delayed of 2.5 hours
14:12<Wolf01>Yeah, 21:45
14:12<Wolf01>But Elon just did the "holy mouse click"
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14:19<supermop_work_>andythenorth: i think the fear is that HAUL will somehow be hardcoded into NRT
14:19<supermop_work_>or something
14:20<Wolf01>Let's do it, really easy
14:20<andythenorth>I am totally baffled
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14:21<supermop_work_>nothing can probably be done. but for good measure we should allow maglevs to run on ROAD
14:22<Wolf01>Luckily only Samu spotted that trucks could travel on rail bridges
14:32<Samu>the index CURRENT_QUARTER doesnt' exist
14:33<Samu>it exists, it is there!
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14:47<supermop_work_>someone took you at your word andy
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15:14<Wormnest>Samu: are you sure you added the class name before CURRENT_QUARTER
15:16<Samu>no idea
16:05<Samu>whats the class name
16:07<Samu>how do i get the value from a setting?
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16:10<LordAro>Samu: look at that page again, what do you think the class name is?
16:11<Wormnest>The class name should be on the api page where you found CURREN_QUARTER or else google it
16:12<Samu>GSCompany.GetQuarterlyCompanyValue(cid, 0)
16:12<Samu>0 works, but i wanted to make it look prettier
16:14<Samu>GSCompany.GetQuarterlyCompanyValue(cid, CURRENT_QUARTER)
16:14<Samu>doesn't work
16:15<LordAro>it's a static class member
16:15<LordAro>you should know how to refer to one of those
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16:15<LordAro>(it just happens to also be an enum member)
16:16<Wolf01>Ah, SpaceX, pure poetry
16:17<LordAro>Wolf01: it really was
16:17<Wolf01>I hope the core landed well too
16:17<LordAro>2/3 isn't bad
16:17<Samu>the index Quarter doesn't exist
16:17<LordAro>but aye
16:17<Samu>local cv = GSCompany.GetQuarterlyCompanyValue(cid, Quarter.CURRENT_QUARTER)
16:18<LordAro>Samu: what do you think Quarter is?
16:18<Wolf01>Considering the boosters were even recycled ones
16:18<LordAro>i.e., learn to read error messages
16:18<LordAro>Samu: *class* member value
16:19<Samu>GSCompany.Quarter.CURRENT_QUARTER ?
16:19<Samu>i have no idea wtf they mean with class
16:20<LordAro>you've done this before
16:20<Samu>ah, it works
16:20<Samu>local cv = GSCompany.GetQuarterlyCompanyValue(cid, GSCompany.CURRENT_QUARTER)
16:21<Samu>no more complaining
16:21<LordAro>(squirrel & c++ are different languages, but they have their similarities)
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16:37<Samu>how do i make a bool in squerril?
16:37<Wolf01>You can't, you are doomed
16:38<Samu>ah, local
16:38<Samu>local does everything apparently
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16:42<Samu>i'm not sure how this.Sleep works
16:42<Samu>how does it stack
16:44<Wolf01>I could show you how sleep work
16:45<Samu>how do I break a while cycle?
16:46<Wolf01>break; IMHO...
16:46<Wolf01>Or use a control variable
16:46<Samu>i'm utterly confused with all this
16:47<LordAro>Samu: it's not entirely different from what you've bren doing in ottd itself, don't forget that
16:49<Samu>here's my code
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16:50<Samu>ST2: success?
16:52<ST2>kinda busy now - some players think that just because game is free and opensource, they can do whatever they want ^^
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16:55<Samu>what an ugly GS
16:55<Samu>50 lines of code
16:56<Samu>still better than the AI
17:01<Wolf01> proof that Earth isn't flat... and flying cars are there
17:03<LordAro>Wolf01: fake news
17:04<Samu>why does function Load(version, data);
17:04<Samu>require a ;
17:04<Samu>all the others don't
17:05<LordAro>the documentation implies it doesn't
17:05<LordAro>but here you learn the difference between declaration and definition
17:06<Samu>expression expected 6/2
17:06<Samu>function Load(version, data);
17:07<Samu>I mean function Load(version, data)
17:07<Samu>with ; it won't complain
17:08<LordAro>well then
17:08<LordAro>guess you need the ;
17:08<LordAro>what comes after it?
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17:16<Samu>cleaning up code, now it's like this
17:17<Samu>ugly ugly!
17:18<Samu>oh, and the info.nut is like this
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17:27<Samu>can't make a .tar
17:27<Samu>what am i doing wrong
17:27<Samu>im using 7zip
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17:44<Samu>nevermind, i got it
17:50<Samu>ST2: :)
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22:37-!-Rubidium is "Remko Bijker" on #openttdcoop.devzone #openttd.notice #openttd
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23:20-!-angguss[m] is "" on #openttd
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23:20-!-supermop is "A CIRC user" on #openttd
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---Logclosed Wed Feb 07 00:00:56 2018