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#openttd IRC Logs for 2019-04-01

---Logopened Mon Apr 01 00:00:03 2019
---Daychanged Mon Apr 01 2019
00:00<Hexus_One>i need to ask about my PR/PP request
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00:12<Hexus_One> dp
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01:45<Pikka>it's 1.9 day?
01:45<@peter1138>Turns out my heating was still on timer.
01:45<Pikka>is it cold or is it warm?
01:46<@peter1138>Well it was warm, but now it is cold :/
01:51<@peter1138>-0.1 deg C outside
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02:34<TrueBrain>gratz milek7 .. frontpage @ hn .. not bad :p
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02:57<@peter1138>" For anyone else wondering OpenTTD is Open Transport Tycoon Deluxe. "
02:57<@peter1138>Yeah... No... it's not.
03:03<TrueBrain>yeah .. indeed
03:03<TrueBrain>I don't have an HN account, so I couldn't correct them :(
03:07<TrueBrain>its funny btw, not the first time we are on HN for an emscripten result :P
03:07<andythenorth>people like us
03:08<andythenorth>would they still like us if they knew us? o_O
03:08<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain closed pull request #7290: Change: Disallow taking over AI companies in multiplayer
03:08<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7290: Change: Disallow taking over AI companies in multiplayer
03:10<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain closed pull request #7078: Feature: Raise a corner of land automatically when building aqueducts
03:10<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7078: Feature: Raise a corner of land automatically when building aqueducts
03:13<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain closed pull request #7184: Feature: Distribute cargo to multiple stations or industries
03:13<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7184: Feature: Distribute cargo to multiple stations or industries
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03:17<TrueBrain>awh, nobody prepared news yet :P LordAro! Your turn :D
03:23<TrueBrain>btw, milek7, feel free to upstream those changes, as far as I am concerned .. we could even look at automatically publishing every master for example like this. Or possibly it even works to test our PRs in a simple way
03:30<Xaroth>1.9 release notes, LordAro
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03:55<TrueBrain>andythenorth: your shoelaces are untied!
03:55<andythenorth>they always are
03:55<andythenorth>TrueBrain: it's not the 1st of April, what are you doing?
03:56<TrueBrain>which country are you in?!
03:56<TrueBrain>try again :P
03:57<andythenorth>I have nothing :P
04:10<nielsm>so anyone work on the annoucement post yet?
04:23<nielsm>"There have been many complaints over the years about the complicated industry chain requiring planning and complicated routing. To make the game easier we have decided to simply make all industries produce and accept every cargo. Pick up maize from the bank rig and deliver to the coal mine, nothing could be simpler!"
04:26<andythenorth>"We reduced cargos to 1. Most grfs will call this 'Stuff' for compatibility"
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04:36<milek7>eh, fluidsynth depends on glib
04:43<TrueBrain>nielsm: create it! You can do it via the GitHub interface even if you like :D
04:43<TrueBrain>DO IT!
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05:15<DorpsGek_II>[OpenTTD/website] nielsmh opened pull request #71: Release post for 1.9.0
05:16<andythenorth>boom boom
05:17<Eddi|zuHause>.. and now finish up the blog post?
05:18<nielsm>yeah which one goes first, devlog blog or release?
05:18<nielsm>devlog I guess?
05:18<nielsm>so release is at the top
05:18<nielsm>actually what order will they even be in for two posts on the same date?
05:19<Eddi|zuHause>i'd guess it's sorted on timestamp?
05:24<@planetmaker>by time
05:26<TrueBrain>both wrong; by name :)
05:26<nielsm>hmm maybe I did a dumb... I made the branch on the main repo instead of a fork?
05:26<TrueBrain>nielsm: that is fine
05:26<TrueBrain>possibly we can merge dev-post and release notes?
05:27<TrueBrain>or is that silly?
05:27<Eddi|zuHause>that sounds silly
05:27<nielsm>I think it's better to keep them as separate posts
05:27<TrueBrain>so make the dev one tomorrow?
05:27<Eddi|zuHause>that doesn't work :)
05:27<TrueBrain>you were never late for your monthly report, you say?
05:28<DorpsGek_II>[OpenTTD/website] nielsmh updated pull request #71: Release post for 1.9.0
05:28<TrueBrain>commit message is slightly off nielsm :D
05:28<Eddi|zuHause>no, but it contains a thing that might be not technically correct on a different date
05:28<TrueBrain>Eddi|zuHause: fair point
05:29<TrueBrain>so .. okay .. lets do them both :D
05:29<TrueBrain>order should be correct, but we can check on staging
05:29<TrueBrain>first, we have to release 1.9.0 I guess
05:29<Pikka>andythenorth, didn't I make that grf already?
05:29<Pikka>"stuff", rings a bell
05:29<@planetmaker>it's a recurring theme or topic :P
05:30<@planetmaker>I think V was good with that stuff, too :P
05:32<nielsm>hmm the ordering and heading levels in the monthly dev post seem slighgtly off?
05:32<TrueBrain> <- just as a reminder, for non-beta/RC we have a bit more manual work to do :)
05:33<TrueBrain>nielsm: seems ## NewGRF is missing before ### Tools?
05:34<TrueBrain>(and yes, there is no h1, because website :P)
05:34<Pikka>worley.nfo, 2006... 5 * 24 04 48 FF 01 74 00 "| crates of stuff" 00
05:34<TrueBrain>right, have to go; ciao later tonight
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05:36<@peter1138>_dp_ highlighted something last night
05:36<@peter1138>Are we going to resolve the PerformanceAccumulator regression for 1.9?
05:38<_dp_>yeah, for a simple solution you can just remove vehicle measurements, they're measuring some nonsense anyway
05:41<Eddi|zuHause>"there's always 1.9.1"? :)
05:43<_dp_>also, just in case someone missed it, it's quite a big issue. on my pc regular reddit game lags to a point of being to very playable
05:43<_dp_>and I have a beast of pc
05:44<Eddi|zuHause> <TrueBrain> nielsm: seems ## NewGRF is missing before ### Tools? <-- no, we renamed the ## NewGRF section
05:47<Eddi|zuHause>because planetmaker thought it was inappropriate to put baseset stuff under ## NewGRF and i thought it was inappropriate to have another h2 just for this
05:59<TrueBrain>so now the joke is winning from readability.. not sure that is appropriate ;) but okay, as long as it is a conscious choice I am fine with it :)
06:02<orudge>I'll get the Windows Store build of 1.9.0 put together once the standard release is published (it just takes the existing binaries at present) - hopefully tonight. It may be possible to automate it in some way but I'd need to look into that a bit more.
06:02<milek7>libtimidity seems broken
06:08<@planetmaker>I'd say the mess is because eddi made it a mess after I added it normally and left the NewGRF section. Then Eddi|zuHause came with his fear that everything should be under newgrf
06:19<DorpsGek_II>[OpenTTD/website] planetmaker updated pull request #65: Add: Monthly Dev Post of April 2019
06:23<@planetmaker>hm, two april 1st -edited postings?
06:23<milek7>ok, it works, just requires soundfont in weird format and is silent about errors
06:44<nielsm>so about that framerate measurement for vehicles... that was actually one of the major reasons I started that project in the first place, to know which vehicles were consuming the most cpu time
06:45<andythenorth>Pikka: hello
06:45<Eddi|zuHause>i think you destroyed half the joke.
06:48<Eddi|zuHause>sounds a bit choppy?
06:49<nielsm>smooth for me
06:50<Eddi|zuHause>well, i don't have the comparison as i've never listened to this music, but the timing seems off...
06:51<Eddi|zuHause>also, while scrolling the mouse pointer leaves the window
06:53<Eddi|zuHause>planetmaker: i really don't like your cut down version... :/
06:53<andythenorth>peter1138: is it lunch?
06:54<Eddi|zuHause>milek7: want us to put a paragraph about it in the blog post today?
06:59<Pikka>andythenorth, hello
07:02<milek7>yes, you could mention it there
07:05<Eddi|zuHause>i'm having a bit of trouble coming up with the right words
07:06<@planetmaker>The dev posting is not supposed to be complete bullshit @ Eddi|zuHause
07:06<Eddi|zuHause>and you've also violated the "one sentence one line" rule again.
07:07<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 opened pull request #7454: Restore libtimidity
07:07<@planetmaker>and I will again
07:07<@planetmaker>it's not how one types texts
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07:09<@planetmaker>Complete as in "making it totally obvious by using all the strange topic titles"
07:09<Eddi|zuHause>sorry, i think your version is just bullshit.
07:09<Eddi|zuHause>every time i read over it, it gets worse
07:09<@planetmaker>sorry, so did yours for me
07:10<andythenorth>it's nice that drama is no longer limited to tt-forums :P
07:11<@planetmaker>I have the feeling like "meh, it's not all under NewGRF, so not I bitch about everything as long as that's not the case". That's how it comes accross on my end, Eddi|zuHause
07:11<Eddi|zuHause>that's not even what i mean
07:11<Eddi|zuHause>the phrasing is just all wrong...
07:11<@planetmaker>Well, subsequently *you* edited in this bullshit about DLC
07:12<Eddi|zuHause>yes. have you looked at the date?
07:12<@planetmaker>yes. And have you looked at the release posting?
07:12<@planetmaker>Bad jokes everywhere?
07:13<Eddi|zuHause>you mean the release posting that was just made today?
07:13<Eddi|zuHause>vs. this one, that i prepared 2 weeks ago?
07:13<Eddi|zuHause>and got a "i like this" from LordAro?
07:13<@planetmaker>or is to be made... / is suggested
07:14<Eddi|zuHause>still, your version doesn't work, and is written horribly.
07:14<nielsm>imo there should not be two posts with jokes on the same day
07:14<Eddi|zuHause>please don't go to a comedy club.
07:14<nielsm>(and I don't care if mine remains or not)
07:14<@planetmaker>eddi states universal facts [TM]
07:15<@planetmaker>eddis version is best [TM]. Really?
07:15<Eddi|zuHause>you're this close to getting on my ignore list.
07:16<@planetmaker>all you currently seem to contribute is "i want it differently"
07:16<@planetmaker>which is very much not constructive
07:16<Eddi|zuHause>yes, and you're not listening to what i say
07:16<@planetmaker>which is?
07:16<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
07:16<Eddi|zuHause>... that you made it worse
07:17<@planetmaker>obviously I do not agree. And you fail again to make an argument other "I don't like it"
07:17<@LordAro>i agree with nielsm, 1 joke should be enough
07:17<@planetmaker>yes... ^^ that's what I think, too
07:18<@LordAro>i hadn't considered the release post when i complemented Eddi|zuHause's version
07:18<Eddi|zuHause>have you actually read what you wrote? you're using the word "paid" 4 times in 3 sentences.
07:18<DorpsGek_II>[OpenTTD/website] planetmaker updated pull request #65: Add: Monthly Dev Post of April 2019
07:18<@planetmaker>there, gone
07:19<@planetmaker>that's the first time you're constructive about this, Eddi|zuHause
07:19<@planetmaker>thank you
07:19<@planetmaker>why not argue like this in the first place. It'd make it much easier... for everyone.
07:19<Eddi|zuHause>if i was trying to be unconstructive i'd have started an edit war...
07:19<@planetmaker>like... first time?
07:19<andythenorth>I am having lunch, hope peter1138 doesn't tell me it's too early
07:20<Eddi|zuHause>one edit doesn't constitute an edit war...
07:21<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
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07:27<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7454: Restore libtimidity
07:31<DorpsGek_II>[OpenTTD/website] Eddi-z updated pull request #65: Add: Monthly Dev Post of April 2019
07:33<Eddi|zuHause>milek7: can you look over that whether i've stated something obviously wrong, or do you have something to add?
07:35<milek7>it's ok, thanks
07:42<nielsm>dev blog looks good to me now
07:43<@planetmaker>I wonder whether we should start to look at one or another NewGRF. At least from time to time
07:43<@planetmaker>Not for this month's one anymore
07:44<nielsm>you mean highlight specific interesting/popular ones?
07:44<Eddi|zuHause>planetmaker: that sounds like things for the Ponies section
07:44<@planetmaker>like a NewGRF which is being actively worked on, what makes it special. yes, basically
07:44<@planetmaker>yes, ponies possibly instead of NewGRF
07:45<nielsm>I first thought you meant benchmark newgrfs to figure out how they behave and if something can be optimised around them
07:45<@planetmaker>it's a dev blog. And can show dev outside OpenTTD core.
07:45<@planetmaker>Uh... that would be quite tricky :) How do you benchmark NewGRFs?
07:46<andythenorth>analyse calls etc
07:46<@planetmaker>I think frosch did it once for ecs and firs
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07:48<Eddi|zuHause>ECS had some nasty performance issues with animations
07:48<Eddi|zuHause>(i think the "solution" was "don't use this specific animation callback")
07:49<@planetmaker>something like that, yes
07:49<nielsm>someone should write a GRF to x86 JIT compiler
07:56<andythenorth>you all ignored my proposal to delete grf :P
07:56<andythenorth>in favour of just modding core
07:56*andythenorth is soooo sad
07:57<dwfreed>just make sure you have no security issues that allow for somebody to write to your writable and executable memory
08:00<Eddi|zuHause>that sounds easy.
08:00<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
08:01<andythenorth>do we have any interesting overflows from grf? o_O
08:02<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity
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08:03*andythenorth plays OpenTTD in a browser
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08:12<@planetmaker>he... works very well
08:13<@planetmaker>I wonder... can it be (ab)used to offer a web view onto a MP game?
08:14<milek7>probably, emscripten should use websocket for TCP but UDP discovery requires changes
08:14<_dp_>planetmaker, how? it's no different from a regular client
08:15<_dp_>btw, when I checked yesterday map scrolling wasn't quite working
08:15<_dp_>I mean it did scroll but didn't capture mouse
08:15<@planetmaker>did you change any settings on how it should behave? There's a setting about it
08:16<@planetmaker>settings->viewports->viewport scroll behaviour. It needs... probably 'expert' mode, thus showing all GUI ones
08:17<_dp_>planetmaker, hm.. I'll go check
08:17<@planetmaker>It knows more map scroll modes than I usually care to know :P
08:17<_dp_>planetmaker, but I'm talking about emscripten version
08:17<@planetmaker>but in the emscripten one behaves differently than my default.. .and I changed it and then it worked like I like it
08:18<@planetmaker>thus default is probably different than you prefer, too :)
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08:20<_dp_>planetmaker, I prefer with locking and it doesn't work in web
08:21<milek7>it looks like emscripten didn't properly lock cursor
08:21<_dp_>planetmaker, without locking it works ok ofc
08:24<_dp_>lol, was wondering what makes weird noises, it's web ttd apparently
08:24<@planetmaker>I cannot start a server :P
08:24<_dp_>haven't heard those in a while xD
08:24<@planetmaker>and I cannot find other servers
08:25<@planetmaker>"OpenTTD is built without "zlib". Downloading content is not possible". So no NewGRFs
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08:25<andythenorth>no newgrfs :D
08:26<milek7>it would require websocket proxy anyway
08:26<_dp_>hm, probably the most use I can think of for that thing is a web viewer for savegames
08:27<_dp_>or, mp spectator, that also works
08:27<@planetmaker>for games without NewGRFs
08:33<milek7>hm, it could use fetch api
08:36<_dp_>even if could get newgrfs it's still questionable
08:36<_dp_>stuff like yeti isn't something you want to download very often xD
08:37<TrueBrain>milek7: such proxy is something that can be talked about ;) I might have mocked that already 10 years ago or so :p
08:37<_dp_>and in server env lightweight grfs can just be included statically
08:37<TrueBrain>including cloud storage for save games etc .... :p
08:38<TrueBrain>possibly we should make this officially supported stuff :D
08:38<TrueBrain>I might be slightly insane
08:38<_dp_>-v wasm ? xD
08:39<TrueBrain>host master on the main website?
08:40<_dp_>TrueBrain, it all sounds very awkward but I can't name any real issue with that xD
08:40<_dp_>I mean ppl play it on androids for gods sake
08:43<_dp_>speaking of, hosting android version would probably make more sense
08:46*andythenorth proposes video streaming from a camera pointed at screen
08:46<andythenorth>with VNC
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08:46<Eddi|zuHause>only if it's vertical
08:47<@planetmaker>stream... there currently is one guy who actually very regularily streams his OpenTTD play
08:48<milek7>there was opengl blitter somewhere?
08:48<Eddi|zuHause>milek7: there were some attempts at that
08:53<nielsm>1.9.0 release?
09:02<nielsm>hmm, if I make PerformanceAccumulator do nothing
09:02<nielsm>but leave the calls to it in
09:02<nielsm>there is not much difference if any at all
09:05<nielsm>actually even commenting out the calls inside the vehicle tick functions doesn't have a massive impact here
09:05<nielsm>going from 125-130 ms per tick to 110-115 ms per tick (on wentbourne)
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09:10<supermop_work>now power on 4th av line bc someone got hit
09:11<_dp_>nielsm, apperently wentbourne isn't the worst save %-wise
09:12<_dp_>nielsm, I get 90 vs 130 on it
09:12<_dp_>nielsm, and 55 vs 9 on coop#288
09:13<nielsm>which compiler?
09:14<_dp_>nielsm, gcc (Ubuntu 8.2.0-7ubuntu1) 8.2.0
09:14<nielsm>with LTO?
09:15<_dp_>nielsm, idk, default ./configure
09:15<_dp_>hm, ok, using link time optimization... n
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09:18<_dp_>with lto it's more or less the same
09:18<_dp_>hm, no, smth's weird...
09:19<nielsm>I just checked the disassembly from msvc 2019, it's not pretty :/
09:19<nielsm>(it could definitely be neater and avoid some idiv instructions and more
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09:22<_dp_>uh, ok, no, wentbourne is very bad, I get 500 ms on it even with lto, 130 was with smth already disabled
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09:23<nielsm>grr my birds want to nap and they want to do it on my arms, meaning I can't do anything without disturbing them
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09:34<@planetmaker>nielsm, you clearly need an additional proethetic arm ;)
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09:44<_dp_>pathetic :p
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09:51<@LordAro>today in LordAroland: implementing an mmap-based md5sum in Ada
09:52<Arveen>Americans with Disabilities Act ?
09:53<@LordAro>no, the programming language :p
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10:05<V453000>OpenTTD Montly Facts? :D This is great!
10:05<andythenorth>it's v fucking 45300 :)
10:05<andythenorth>ooops, swearing andythenorth
10:05<andythenorth>stop it
10:05<V453000>how are you? :)
10:05<andythenorth>my kids can't read this channel :(
10:05<andythenorth>swearing, drama, dude with birds on his arm
10:06<andythenorth>V453000: I am tip-top mostly
10:06<andythenorth>would you like a newsletter?
10:06<V453000>sure :D
10:06<andythenorth>also Tanks
10:06<V453000>Factorio and Factorio here :d
10:07<V453000>getting some openttd nostalgia lately though
10:07<andythenorth>I am waiting for Pipemania to be added to OpenTTD
10:08<andythenorth>like everybody said would make the game totally boring, then F
10:08<andythenorth>also somebody made a Youtube video of a game I made
10:08<V453000>wait like really?
10:08<andythenorth>much lolz
10:08<V453000>pipes in openttd?
10:08<andythenorth>Pipemania only if I can persuade peter1138 to do it
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10:09<V453000>ah so no :P
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10:11<andythenorth>well maybe
10:11<andythenorth>it needs advocates!
10:11<andythenorth>maybe some slug graphics
10:11<andythenorth>slugs in pipes
10:11<Hexus_one>what is going on
10:12<Hexus_one>is this about NUTS
10:14<andythenorth>V453000: also major lolz and swearing
10:15<andythenorth>come back V453000 we've forgiven you now
10:15<V453000>dammm, rainbow horse
10:15<V453000>those look awesome andy
10:16<andythenorth>everything looks better with rainbows
10:16<Hexus_one>IT'S SO PRETTY OMG
10:16<Arveen>I like trains
10:18<andythenorth>that asdf video is literally like a documentary of my life
10:18<Arveen>you know the song someone made out of this ?
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10:25<V453000>damn 300kmh horse
10:27<andythenorth>iz fast
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10:28<Hexus_one>that's a fast horse
10:28<Hexus_one>crazy how nature be like that
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10:47<@planetmaker>a V453000 ! hi :)
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10:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed pull request #7080: Change: Cache stations and links for whole map for linkgraph GUI to eliminate delay when scrolling or zooming
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10:59<DorpsGek_II>[OpenTTD/OpenTTD] Afoklala opened issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
11:01<V453000>hi planetmaker :)
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11:16<@planetmaker>V453000, your slugs and biters have some resemblance, I think :P
11:17<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
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11:18<V453000>well I didn't design or tough the biters :P
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11:22<@Alberth>hello V
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11:28<nielsm>weird revision name with a detached head:
11:29<@peter1138>V453000 is here!
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11:30<Eddi|zuHause>nielsm: yeah, it could use some improvement
11:30<dwfreed>V453000: the factory must grow
11:30<dwfreed>I was at 400 hours when 0.17 came out; I'm now at 527
11:30<@peter1138>I smashed up NRT a lot. :/
11:31<@peter1138>There's no road sub types.
11:31<@peter1138>It doesn't compile yet.
11:32<@peter1138>I didn't split it into roadtypes and tramtypes though.
11:34<andythenorth>are they all just roadtypes?
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11:35<Samu>oh no, closed stuff
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11:37<Samu>the aqueduct one being closed surprised me :|
11:38<andythenorth>all roadtypes, 2 types of routing, 2 draw layers, profit
11:38<V453000>the roadtype thing is still a thing? :D
11:38<andythenorth>all profit
11:38<@peter1138>V453000, it was nearly merged, then I ... well ...
11:39<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh closed issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
11:39<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7455: Wrong vehicle order - picture and name doesn't match actual properties
11:39<@planetmaker><peter1138> I didn't split it into roadtypes and tramtypes though. <-- I wonder whether that would actually make it easier... might
11:40<@planetmaker>then one could simply create road types... and ignore tram for now
11:40<nielsm>does my conclusion for the above ticket look correct?
11:40<@planetmaker>and ignore all the "where can roads be build" stuff for tram tracks :P
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11:41<V453000>:0 :)
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11:42<@peter1138>planetmaker, yeah, I dunno if I'm doing this right or if it's worthwhile.
11:42<@peter1138>But roadtype and roadsubtype was so messy.
11:42<@peter1138>All I was going to do was update functions and variables and docs to refer to the correct type.
11:43<@peter1138>But then this happened :/
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11:44<andythenorth>sometimes it does
11:44<andythenorth>'probably all fine'
11:45<andythenorth>although it does reduce the things we can gripe about in future :(
11:47<@peter1138>I'm sure you'll find something ;)
11:47<andythenorth>I can always gripe about my own stuff
11:47*andythenorth not worried
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11:49<Samu>this is unfair
11:49<milek7>eh, how does that config.lib detection works
11:49<milek7>it tries to compile even without detected libraries
11:50*andythenorth thinks this is unfair too
11:50<Samu>nobody bothers with aqueducts as much as I do
11:50<andythenorth>let's start a campaign
11:50<andythenorth>ban 'this'
11:50<andythenorth>eh PRs will overtake issues soon
11:54<DorpsGek_II>[OpenTTD/OpenTTD] JGRennison commented on issue #7440: Crash when trying to delete town in scenario editor
11:54<Samu>I wonder if TrueBrain was influenced by andythenorth reply :(
11:54<andythenorth>I doubt I ever influence TrueBrain to anything
11:54<andythenorth>I wish I could
11:54<Samu>andythenorth clearly has/had no idea how aqueducts are built atm
11:54<Samu>bah, i'm sad
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11:55<andythenorth>OpenTTD will do that to you
11:55<andythenorth>have a break
11:55<milek7>LIBTIMIDITY is only defined if libtimidity_config is not empty, so what's wrong?
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11:56<nielsm>it's soon too late to make a release post with jokes in it, will the release happen today? :o
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11:56<andythenorth>limitation is midday in UK anyway
11:57<andythenorth>on the jokes
11:59<Samu>what it makes me feel, makes my mind full of angry thoughts... I need help
12:01<Samu>the only thing that went wrong with the PR, apparently it's just because "nobody cares about aqueducts", - my mind
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12:02<Samu>ok,... relax
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12:03<andythenorth>it's only game coding
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12:08<Samu>maybe it's an april's fool?
12:09<andythenorth>April's fool will be the GS I am going to release
12:10<andythenorth>combining all desired GS features ever into one script
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12:20<DorpsGek_II>[OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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12:24<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7371: Kdtree is built too early in savegame loading process
12:25<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh opened pull request #7456: Fix #7440: Remove town sign when deleting town, not add it once more
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12:35<TrueBrain>nielsm: what is keeping you from releasing?
12:36<TrueBrain>asking us while you can do it yourself sounds weird :p
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12:36<Samu>hi TrueBrain, I'm sad you closed the aqueduct pr
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12:41*peter1138 back
12:41<TrueBrain>dealing with disappointments .. we all went through it
12:42<TrueBrain>well .. bad timing now :D sorry peter1138
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12:43<TrueBrain>it now reads like I reply to your "back" message
12:44<TrueBrain>I wasn't, to be perfectly clear :p
12:45<TrueBrain>ugh .. need food .. must find dinner ..
12:45<andythenorth>I read it that way TB
12:45<andythenorth>how rude
12:45<andythenorth>Deliveroo! Dinner finds you
12:45*andythenorth will not get paid by Deliveroo for micro-advertising
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12:46<DorpsGek_II>[OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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12:48<Samu>I will wait for tomorrow, because today is a stupid day, can never tell if ppl are serious
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12:57<Samu>my AI has trouble dealing with tunnels of size 2
12:57<Samu>gonna fix, brb
12:58<@LordAro>Samu: are you ever going to stop live streaming your thought processes into the channel?
12:58<Samu>no, I'm a lonely person
12:59<TrueBrain>never sure if people are serious on this day ...
13:00<@LordAro>TrueBrain: that means we can flame the fuck out of everyone, right?
13:00<nielsm>TrueBrain: I can't merge on the 1.9.0 branch
13:01<@LordAro>Samu: fwiw, i have no issues with "my AI has...", but the second "gonna fix, brb" is completely useless and just adds noise to the channel
13:02<@LordAro>from our perspective, you don't go anywhere
13:02<@LordAro>irc is not a realtime chat medium, it's ok to go away for some time without telling anyone
13:03<TrueBrain>nielsm: that is wrong :D Will fix that when I switch on my computer a bit later tonight ..
13:03<TrueBrain>sorry about that
13:03<@LordAro>TrueBrain: better hurry, only got 6 hours left :p
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13:12<nielsm>also I'm still a bit weirded out that a year ago I was having trouble getting anyone to look at my patches on FS, now I'm being asked to do the release...
13:13<andythenorth>this happens
13:13<andythenorth>I mean, we let TrueBrain run the servers and stuff
13:13*andythenorth BIAB
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13:16<Samu>well, the AI gets returned with the error ERR_AREA_NOT_CLEAR when building a road on a 2-tile tunnel
13:16<TrueBrain>nielsm: yeah.. changes happened :D And I understand what you are saying :)
13:16<Samu>I was expecting ALREADY_BUILT
13:17<Samu>these errors are never consistent :(
13:22<@Alberth>just abstract to "it failed!"
13:22<@Alberth>why exactly isn't that important :)
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13:23<@peter1138>Hmm, it nearly compiles.
13:23<@peter1138>That's not the same as "it nearly works"
13:24<TrueBrain>nielsm: how about now?
13:25<nielsm>now I can
13:25<TrueBrain>go for it! YOU CAN DO IT :)
13:26<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh merged pull request #7445: Update: Changelog for 1.9.0 and prepare for release
13:27<TrueBrain>nielsm: do you dare to tag that release too? :D
13:27<nielsm>now how to make a tag...
13:27<TrueBrain>what is the URL to FIRS?
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13:28<nielsm>is that it?
13:29<nielsm>looks like it
13:29<TrueBrain>its so simple :D
13:29<DorpsGek_II>[OpenTTD/website] TrueBrain updated pull request #65: Add: Monthly Dev Post of April 2019
13:30<TrueBrain>gratz on your first release :P
13:30<TrueBrain>now we wait 30 minutes to verify the result ...
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13:38<Samu>HAH, even NoCAB has trouble dealing with 2-tile sized tunnels
13:38<Samu>it builds around it
13:38<Samu>could re-use it
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13:40<DorpsGek_II>[OpenTTD/website] TrueBrain approved pull request #71: Add: Release post for 1.9.0
13:40<DorpsGek_II>[OpenTTD/website] TrueBrain merged pull request #71: Add: Release post for 1.9.0
13:41<DorpsGek_II>[OpenTTD/website] TrueBrain merged pull request #65: Add: Monthly Dev Post of April 2019
13:43<DorpsGek_II>[OpenTTD/website] TrueBrain opened pull request #72: Add: Monthly Dev Post of May 2019
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13:44<DorpsGek_II>[OpenTTD/OpenTTD] M3Henry updated pull request #7407: Codechange: Use null pointer literal instead of the NULL macro
13:45<TrueBrain> <- does this look okay? (both news posts)
13:47<TrueBrain>milek7: can emscripten run from a docker,and is that difficult? (as that would allow to check the libtimidity automatically; even possibly as part of the CI)
13:47<TrueBrain>I like it when things are checked often, instead of once-a-blue-moon :
13:48<Heiki>TrueBrain: I hope that “transpotation” is deliberate
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13:48<DorpsGek_II>[OpenTTD/DorpsGek-github] pyup-bot opened pull request #26: Scheduled monthly dependency update for April
13:48-!-andythenorth is "andythenorth" on #openttd
13:48<DorpsGek_II>[OpenTTD/DorpsGek-github] pyup-bot commented on pull request #24: Scheduled monthly dependency update for March
13:48<DorpsGek_II>[OpenTTD/DorpsGek-github] pyup-bot closed pull request #24: Scheduled monthly dependency update for March
13:48<TrueBrain>Heiki: I would not hope for anything; could you give a bit more context?
13:48<Heiki>The new freedom offered by this will for the first time in history let you genuinely build the transpotation empire of your dreams.
13:48<TrueBrain>ugh, I really should take care of Pyup .. oops :D
13:49<nielsm>typo by me
13:49<TrueBrain>PR incoming? :D
13:49<DorpsGek_II>[OpenTTD/DorpsGek-irc] pyup-bot opened pull request #20: Scheduled monthly dependency update for April
13:49<DorpsGek_II>[OpenTTD/DorpsGek-irc] pyup-bot closed pull request #19: Scheduled monthly dependency update for March
13:49<DorpsGek_II>[OpenTTD/DorpsGek-irc] pyup-bot commented on pull request #19: Scheduled monthly dependency update for March
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13:51<TrueBrain>DorpsGek_II: why so silent?
13:53<TrueBrain>@topic set 1 1.9.0
13:53-!-DorpsGek changed the topic of #openttd to: 1.9.0 | Website: * (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only
13:55<frosch123>everyone is busy voting for emoji or something
13:55<frosch123>dorpsgek probably did it all day
13:55<Heiki> “(often in the plural) The act of drinking.”, “A drink, especially an alcoholic beverage.”, no definition for transpotation yet
13:56*andythenorth makes transpotation
13:56<TrueBrain>any other odd mistakes Heiki? :)
13:57<Heiki>I don’t think so
13:57*Heiki transpotates some red wine
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13:58<Samu>downloading 1.9.0
13:58<TrueBrain>better find them know than after publishing
13:58<Samu>oh, can't download
13:59<Samu>it's 1.8.0 yet
14:00<@peter1138>I just ate cake :D
14:01<@peter1138>The last of my birthday cake.
14:01<nielsm>I ate cake before clicking the release button
14:01<nielsm>(should have saved it for after)
14:02<TrueBrain>final check: <- any comments?
14:03<andythenorth>it's beautiful
14:04<andythenorth>the most beautiful thing ever
14:04<andythenorth>once again, we will find those who can't spot a joke :)
14:04<andythenorth>hmm should have been 64 cargos, all named Stuff
14:04<TrueBrain>k, tagging for release
14:05<TrueBrain>orudge / blathijs: yearly poke; can you please take care of publishing 1.9.0 on your end? Tnx :D
14:05<andythenorth>then forums!
14:05<andythenorth>then rejoicing
14:05<TrueBrain>andythenorth is doing forums
14:05*andythenorth sends fireworks
14:05<TrueBrain>good, tnx for that andythenorth
14:05<andythenorth>fireworks I am doing
14:05<TrueBrain>twitter .. planetmaker?
14:06<andythenorth>I embed this
14:06<andythenorth>copyright much?
14:06<TrueBrain>heffer: still doing fedora for OpenTTD? If so, would you mind bumping it to 1.9.0? Tnx a bunch! :)
14:09<TrueBrain>andythenorth: less pictures, more forum thread :)
14:09<andythenorth>more ham and chips
14:10<andythenorth>when there is less ham and chips, more forum
14:10<TrueBrain>An agent is ready for the job
14:10<TrueBrain>so slow ...
14:10<TrueBrain>andythenorth: please keep in mind that we have both a release and a new dev blog :D
14:11<andythenorth>2 posts imho
14:13<andythenorth>ham and chips reduced
14:13<andythenorth>real-time updates
14:14<@peter1138>Hmm, well.
14:14<TrueBrain>haha, we forgot to remove a line of code from the ai_changelog.hpp :D
14:14<TrueBrain>"1.9.0 is not yet released. The following changes are not set in stone yet."
14:16<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain opened pull request #7457: -Update: documentation updates from 1.9 branch
14:17<DorpsGek_II>[OpenTTD/OpenTTD] M3Henry commented on pull request #7407: Codechange: Use null pointer literal instead of the NULL macro
14:17<milek7>TrueBrain: i think it could run in docker, but build isn't straightforward (compile lzma and libtimidity and install to prefix, place path in PKG_CONFIG_PATH, compile dummy file with emcc -s USE_SDL=2 and copy sdl2 headers and pkgconfig from its cache, configure openttd and build for host platform (to run strgen), reconfigure for emscripten and build, rename resulting binary, download basesets, timidity soundfonts, create
14:17<milek7>pre.js and finally run emcc for output generation)
14:17<TrueBrain>do you know how Docker works?
14:17<TrueBrain>as dockerizing this would be very useful
14:17<TrueBrain>especially because it is this more complex :)
14:18<TrueBrain> <- now also updated
14:19<milek7>i don't really see the difference between docker and just installing things on CI machine, as it is recreated from clean image every time ;p
14:19<andythenorth>peter1138: O/T try RUKTS on bananas, classic case of vehicle variants :)
14:20<andythenorth>TrueBrain: shall I freestyle a release post, or you want to preview it?
14:20<TrueBrain>andythenorth: dont care :P Copy/paste frontpage?
14:20<andythenorth>could just do that
14:21<TrueBrain>milek7: the difference is, that I can run a Docker in seconds
14:21<andythenorth>dunno if the joke is worth replicating in multiple places
14:21<TrueBrain>as you did the work, and you can give me something which "just works" :)
14:21<TrueBrain>handing over a complete CI machine feels a bit overkill :P
14:21<TrueBrain>andythenorth: what ever feels right :)
14:22<TrueBrain>milek7: in more generic terms, a Docker allows for anyone to reproduce the results in steps he/she can easily follow
14:22<TrueBrain>any CI machine is just ... very ... local ... :)
14:22<milek7>btw. video output didn't work on sdl1, don't know why
14:22<TrueBrain>for example, a docker allows developers to run it too, etc :)
14:22<TrueBrain>anyway, if you are interested, and want to make this a bit more official, that would be an awesome step forward :)
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14:26<TrueBrain>okay, finished most of the post-release-script
14:26<TrueBrain>I wasn't going to do it .. meh .. I should be doing other stuff .. meh ..
14:27<TrueBrain>andythenorth: sweet!
14:27<TrueBrain>1 down, 1 to go :)
14:29<Samu>Latest release in stable is 1.8.0, released on 2018-04-01 13:07 UTC.
14:30<andythenorth>good spot
14:30<andythenorth>pedal faster Azure!
14:30<Samu>oh, cache stuff
14:30<andythenorth>put another coin in
14:30<@LordAro>Samu: build stuff
14:30<@LordAro>the binaries aren't ready yet
14:30<andythenorth>mine are
14:31<andythenorth>apple users first in queue as usual
14:31<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7454: Restore libtimidity
14:32<TrueBrain>tnx andythenorth :)
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14:32<andythenorth>well that's all done then?
14:32<TrueBrain>LordAro: say what? They are not? WUTH?!
14:32<andythenorth>dust settles?
14:32<TrueBrain>*looks around*
14:32<TrueBrain>*sees the box*
14:32<TrueBrain>*LordAro says there is no box*
14:32<@LordAro>TrueBrain: i've not actually checked, tbf
14:32<TrueBrain>*is scared now*
14:33<TrueBrain>yeah, that part was obvious :D
14:33<TrueBrain>and now I am trolling you :P
14:33<TrueBrain>because ... I am me :)
14:33<TrueBrain>I love you nevertheless :)
14:33<andythenorth>oh bullying as a form of love
14:33<andythenorth>like all the most hardened abusers
14:33<TrueBrain>teasing; not bullying
14:33<TrueBrain>I hope :P
14:33*andythenorth was trolling you
14:34<andythenorth>now what?
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14:34<andythenorth>NML 2, new website, artefacts publishing, momg OpenTTD
14:34<andythenorth>Bananas 99
14:35<TrueBrain>dust off a very old websocket server to support wasm? :P
14:35<andythenorth>Samu: your contribution debugging lost bridges is mentioned by name in montly dev post :)
14:36<andythenorth>that should cheer you up
14:36<TrueBrain>he is official!
14:36<TrueBrain>HOW CUTE
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14:39<milek7>If obtained is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the actual hardware audio format if necessary. If obtained is NULL, desired will have fields modified.
14:39<milek7>sounds contradicting
14:39<TrueBrain>its SDL ... :P
14:40<TrueBrain>are you using the SDL2 branch?
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14:41<milek7>video output didn't work on sdl1 for some reason
14:41<TrueBrain>I think that was already an issue 10 years ago with Emscripten
14:42<TrueBrain>but we are switching to SDL2 anyway, if we can ever fix the minor FPS issues some have :P
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14:44<Samu>gonna read
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14:46<andythenorth>yo Wolf01
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14:47<Wolf01>Nice, the long awaited the "stuff" cargo :D
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14:55<frosch123>Wolf01: now andy can finally make a proper ship set
14:55<frosch123>no more partial refitting
14:55<Samu>oh, nice article
14:56<frosch123>also, one ship should be enough
14:56<andythenorth>Wolf01: april fools strikes
14:56<andythenorth>frosch123: need multiple sizes
14:56<Samu>well, kdtree was also solving the unreasonable long time
14:56<andythenorth>but when $someone does vehicle variants, one ship, 3 sizes
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14:56<Samu>but yeah it wasn't solving disconnected towns
14:56<andythenorth>is vehicle variants done yet? o-o
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14:57<frosch123>i don't get lego jokes
14:58<frosch123>i can't tell whether that tile exists, or only exists in black
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15:01<Samu>cool, another feature going into 1.10
15:01<Samu>neutral stations
15:02<andythenorth>frosch123: it's mostly only available in magenta
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15:03<frosch123>all tiles on that site look fake :p
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15:07<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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15:08<andythenorth>it's only real on April 1
15:08<andythenorth>otherwise fake
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15:11<Wolf01>[20:56:23] <andythenorth> Wolf01: april fools strikes <- awww.. it's a prank :(
15:11<andythenorth>how many downloads TrueBrain ?
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15:13<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 opened pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
15:13<Samu>wow, the savegame with large planes heading to small airport won?
15:14<andythenorth>what should a FIRS Steeltown economy include?
15:14<andythenorth>obvs. I already made one, but I'm testing assumpetions :P
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15:15<@peter1138>Samu, you're pretty ridiculous.
15:15<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 commented on pull request #7454: Restore libtimidity
15:16<frosch123>andythenorth: maybe exclude "steel" and instead add all industries that historically replaced the steel industry
15:16<@LordAro>milek7: imo, a single pull request would be better suited
15:16<@LordAro>not one pull request per commit
15:17<milek7>hm, but these are independent changes
15:17<andythenorth>frosch123: call centres?
15:17<@LordAro>especially when the PR is fixing something in a platform that isn't supported (yet or otherwise)
15:17<@LordAro>milek7: but they work towards a common goal
15:17<andythenorth>craft beer breweries?
15:17<andythenorth>artisan bakeries?
15:17<@LordAro>why should we include #7458 on its own?
15:17<@LordAro>there's no reason for it
15:17<andythenorth>poundland stores
15:19<Samu>there is no crashes happening? strange
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15:20<frosch123>definely include "poundland" stores for the us players
15:20<Samu>either those vehicles are tampered or the airport
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15:21<andythenorth>so in conclusion, new FIRS Steeltown is perfect then?
15:21<andythenorth>I can't share any docs since I moved it off devzone ;p
15:22<Samu>ah,the 0 is only for 1.10
15:22<Samu>plane_crashes = 0
15:24<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7371: Kdtree is built too early in savegame loading process
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15:29<Samu> - those brazillian subtitles ruin the mood
15:30<Samu>why do they think they have to translate everything
15:30<Samu>even lyrics
15:30<Samu>meh wtv... dinner
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15:38*andythenorth adds Aluminium
15:38<andythenorth>it's not steel eh?
15:41<@peter1138>You're not steel.
15:41<@peter1138>Shall I have a b33r?
15:41<DorpsGek_II>[OpenTTD/OpenTTD] JGRennison commented on issue #7371: Kdtree is built too early in savegame loading process
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15:45<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload
15:47<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload
15:48<nielsm>that would be a fun challenge: make a savegame with every single saveload version and make sure the saves together exercise all of afterload.cpp
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15:49<Wolf01>Samu could do it ;)
15:49<@LordAro>there must be afterload things that depend on things post-version 1?
15:50<V453000>u wot beer
15:50<@LordAro>an V
15:50<Wolf01>Oh, hi V
15:50<V453000>yo Wolf01, Shadow of Mordor told me to avenge you :D
15:50<V453000>Steam stuff I guess
15:51<Wolf01>Yeah, I died many times
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15:59<nnyby>milek7: thx
16:01<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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16:08<@peter1138>He's back.
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16:10<DorpsGek_II>[OpenTTD/OpenTTD] michicc updated pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
16:10<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
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16:12<+michi_cc>Will anybody dare to approve #7379 now that the dev post tells everybody we use std::thread?
16:12<@peter1138>Do I need to review it? :p
16:13<+michi_cc>nielsm: #7453 has more std::string just for your.
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16:16<DorpsGek_II>[OpenTTD/OpenTTD] M3Henry commented on pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector
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16:25<+michi_cc>peter1138: Just hit approve, apparently nobody else wants. It's going to be fine :p
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16:29<@peter1138>I did already read it. It'll skim it again.
16:30<@peter1138>Funny how we had all that OS specific stuff to get the CPU core count, and ... only the win32 video driver used it...
16:33<Supercheese>should have removed all vehicles except zellepins
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16:38<Samu> cool!
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16:44<milek7>oh, 19k hits for openttd-wasm
16:44<andythenorth>cargo label for Aluminium?
16:44<milek7>HN provides quite a lot of traffic
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16:45<@LordAro>milek7: nice
16:46<andythenorth>'nice' is not a good cargo label for Aluminium
16:46<andythenorth>it is 4 chars though
16:46<andythenorth>you looked in FIRS github :(
16:47<andythenorth>probably ALUM
16:48<frosch123>have you tried the reverse?
16:49<Samu>i saw some AI use lower case chars
16:49<frosch123>picking some cargo labels, and then finding cargos for them?
16:49<frosch123>like ANDY, LORD
16:49<Samu>why can't u
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16:49<andythenorth>I suspect someone else has
16:49<andythenorth>there are some awesome labels there now
16:49<andythenorth>KBLL is the best
16:50<V453000>yeti dudes
16:50<V453000>anyway, gnight
16:51<frosch123>hmm, the KBLL guy quit
16:51<frosch123>i guess no grf was released using KBLL
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16:52<andythenorth>wonder why I dislike aluminium as a cargo?
16:52<andythenorth>I've added it, but it's meh
16:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed pull request #7262: Change: Smooth AI CPU usage by spreading out AI ticks in relation to competitor speed.
16:52<andythenorth>cast iron + sand + aluminium -> engine plant -> vehicle engines
16:52<andythenorth>swap for nickel or something?
16:53<@peter1138>Hmm. Odd.
16:53<@peter1138>NRT is "working"
16:53<@peter1138>Without subtypes.
16:54<Samu>peter1138, what have you done with my savegame, anything yet?
16:54<@LordAro>context, Samu...
16:55<Samu>he requested a savegame about AirportGetNearestTown
16:55<Samu>being slow
16:56<andythenorth>I think I drop Aluminium, it's blah blah
16:56<Samu>btw LordAro fix your AI, I feel like doing a AI competition now that 1.9 is out
16:57<Samu>and Wormnest
16:57<@LordAro>what's wrong with my AI?
16:57<Samu>I reported a crash
16:57<@LordAro>oh, i think i remember that
16:57<andythenorth>I want to split up Steel
16:57<andythenorth>clue's in the name
16:57<andythenorth>also can I have Scrap Steel, instead of Scrap Metal?
16:58<andythenorth>or Ferrous Scrap?
16:58<andythenorth>Tin, for plating?
16:59<andythenorth>Chrome for Stainless Steel?
16:59<Supercheese>Iron ore -> Iron Plates -> Steel Plates -> Science Packs... FactoriopenTTD
17:00<andythenorth>Nature -> V453000 -> Software Company -> Factorio
17:01<Supercheese>Biters attacking my international airport again
17:01<Supercheese>build more artillery trains
17:02<andythenorth>this FIRS economy is pretty good, and I think it can have more dumped into it
17:04<@LordAro>Supercheese: :D
17:05<Samu>oh, one thing
17:05<Samu>default setting profile for AIs is currently Easy, can't that be switched to Hard?
17:05<Samu>meh... minor nitpicking
17:05<frosch123>does the software company also produce chrome for your stainless steel?
17:06<Samu>and the custom profile simply disappeared
17:06<Samu>yet it exists in the code
17:06<Samu>code could handle it
17:06<Samu>APi, or whatever
17:07<Samu>AIs can even setup values for the custom profile
17:08<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 closed pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
17:08<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 commented on pull request #7458: Codechange: Isolate type macro from math.h in Squirrel code
17:12<Eddi|zuHause>every time i watch a satisfactory video i think "hey, i might like this game" and then i remember "ah, windows-only and weird-launcher-only"...
17:13<frosch123>it's 3d
17:13<frosch123>doesn't that say everything?
17:13<Eddi|zuHause>yes, it means it's better.
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17:17<andythenorth>MUCH BETTER
17:18<andythenorth>I need to delete 1 industry
17:18<andythenorth>to prevent that ugly orphan line
17:19<andythenorth>which one is unlucky?
17:19<@peter1138>Just add 12 more.
17:19<andythenorth>and *never* resize that window
17:19<andythenorth>which triggers reflow :P
17:20<@LordAro>change the list so it divides up the lists more evenly
17:20<@LordAro>s/list /window /
17:20<frosch123>i expected a graphviz chart. how do you design a industry grf by looking at the smallmap legend?
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17:20<@peter1138>Yæh, it needs to be fixed. It's terrible :/
17:20<andythenorth>call everything 'plant'?
17:21<andythenorth>plant plant
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17:22<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7379: Codechange: Use C++11 functions for threading
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17:29<DorpsGek_II>[OpenTTD/OpenTTD] michicc updated pull request #7379: Codechange: Use C++11 functions for threading
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17:40<Samu>how many different industry types can there be?
17:40<Samu>65536? something else
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17:44<Wormnest>Samu: It´s probably gonna be a while before I have time for my AI´s again
17:44<Samu>oh, gonna make use of 1.9 api features?
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17:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #6407: railtype - depot - snow
17:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #6423: re-cache vehicle properties in depot
17:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #6857: Linux SDL video driver runs slightly too fast
17:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #6865: Drawing vertical/horizontal lines of width>1 problem
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18:16<Wormnest>If I´m doing anything then it will be fixing bugs and unfinished features first
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18:33<DorpsGek_II>[OpenTTD/OpenTTD] PeterN approved pull request #7456: Fix #7440: Remove town sign when deleting town, not add it once more
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18:51<DorpsGek_II>[OpenTTD/OpenTTD] eekee commented on issue #7447: Text for some railway station NewGRFs is missing/invisible
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19:17<@peter1138>Oh well
19:23<Samu>I don't know where I should be looking at
19:24<Samu>I don't do NewGRFs
19:27<Samu>peter1138 authored and PeterN committed!
19:27<Samu>definitely not the same guy
19:31<Samu>gonna experiment script_max_opcode_till_suspend being editable during a running game with AIs
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20:16<Samu>wow, even SQVM uses the new vector stuff
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20:34<@peter1138>Why wouldn't it?
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20:43<Samu>seems that this can be editable during a game, at least for single player
20:43<Samu>no issues so far
20:45<Samu>for multiplayer I suspect it wont cause issues, but have to test better than just the server
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22:35<Samu>double is weird
22:36<Samu>how does openttd convert double into a int?
22:36<Samu>how does it round
22:40<dwfreed>probably the same way C converts a double to an int
22:44<Eddi|zuHause>openttd doesn't use double (or float)
22:44<Eddi|zuHause>not in a place that matters, anyway
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22:51<Samu>framerate is using double
22:51<Samu>must convert to either int or uint for something I'm working with
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23:01<Samu>working on something I'm calling variable script_max_opcodes
23:02<Samu>takes the performance data gathered from framerate stuff and computes a max_opcodes value
23:02<Samu>double to int, and then to uint
---Logclosed Tue Apr 02 00:00:38 2019