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#openttd IRC Logs for 2019-04-03

---Logopened Wed Apr 03 00:00:40 2019
00:05<Samu>there it is
00:06<Samu>https://imgur.com/QBUbCm2 GS/AI total is right between 11.11 ms and 33.33 ms - that was my goal!
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02:14<andythenorth>o/
02:15<andythenorth>so shall I play a test game in Arctic?
02:15<andythenorth>last one was Temperate
02:21<@peter1138>Hi
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02:48*andythenorth needs station catchment visualisation :P
02:48<@peter1138>There's a PR for that.
02:48<andythenorth>i switched back to master, I miss it :P
02:49*andythenorth switches back
02:49<@peter1138>Did you try the updated version?>
02:49<andythenorth>with fewer bugs?
02:49<andythenorth>no
02:49<@peter1138>Well then...
02:50<@peter1138>Review it, and thne it can be in master? ;)
02:50*andythenorth pulls
02:52<andythenorth>fewer bugs
02:53<andythenorth>hmm train station + trams + cdist?
02:53<andythenorth>or just walk the station?
02:55<@peter1138>Hehe
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03:00<@peter1138> --TileList_IndustryProducing--
03:00<@peter1138>- Count(): 92
03:00<@peter1138>+ Count(): 36
03:00<@peter1138>Hmm, that's somewhat different :/
03:08<@peter1138> --TileList_IndustryAccepting--
03:08<@peter1138>- Count(): 47
03:08<@peter1138>+ Count(): 40
03:08<@peter1138> --TileList_IndustryProducing--
03:08<@peter1138>- Count(): 92
03:08<@peter1138>+ Count(): 70
03:09<@peter1138>Ah, Hmm, well.
03:12<@peter1138> --TileList_IndustryProducing--
03:12<@peter1138>- Count(): 92
03:12<@peter1138>+ Count(): 90
03:12<@peter1138>Ah ha!
03:12<@peter1138>Seems better :-)
03:12<@peter1138>Obiwan.
03:13<@LordAro>:)
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03:20<andythenorth>ha ha, I serviced my town and caused it to 'grow'
03:21<andythenorth>https://dev.openttdcoop.org/attachments/download/9361/town_growth_lolz.png
03:21<andythenorth>it has replaced most of the central buildings with fountains and statues
03:21<@peter1138>Shit, I'm gonna be late
03:21<andythenorth>oof
03:21<@peter1138>Well, must get this PR done :p
03:22<DorpsGek_II>[OpenTTD/OpenTTD] PeterN opened pull request #7464: Fix: Industry coverage area is no longer rectangular. https://git.io/fjIo3
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03:34<@LordAro>peter1138: 1.10 only, right?
03:34<@LordAro>i've lost track of what's gone where
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04:04<@peter1138>Yes, 1.10 only.
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04:25*andythenorth wonders if mail is quadratic
04:25<andythenorth>seems to be a lot of it :P
04:30<DorpsGek_II>[OpenTTD/OpenTTD] PeterN requested changes for pull request #7366: Add: List recently executed commands in crashlog output. https://git.io/fjIKC
04:31<@peter1138>Same as passengers I believe?
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04:54<DorpsGek_II>[OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIKx
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05:11<@planetmaker>moin
05:11<@planetmaker>@logs
05:11<@DorpsGek>planetmaker: https://webster.openttdcoop.org/index.php?channel=openttd
05:24<DorpsGek_II>[OpenTTD/website] orudge opened pull request #74: Update: New bank details for donations https://git.io/fjI6w
05:29<DorpsGek_II>[OpenTTD/website] planetmaker approved pull request #74: Update: New bank details for donations https://git.io/fjI6S
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05:42<DorpsGek_II>[OpenTTD/website] orudge merged pull request #74: Update: New bank details for donations https://git.io/fjI6w
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06:38<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7461: kdtree asserting when removing station https://git.io/fjIP8
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06:55<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIP7
07:02<milek7>TrueBrain: hm, there's side effect of this pkgconfig patch
07:02<milek7>checking icu-lx... not found
07:02<milek7>/home/milek7/OpenTTD/config.lib: line 2791: with_icu-lx=0: command not found
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07:16<Eddi|zuHause>_ and - mixed doesn't sound right
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07:21<milek7>detect_pkg_config needs to be changed to accept with_ param name as first argument, not value
07:23<Eddi|zuHause>but, is that discussion relevant if we're replacing config.lib with cmake soon(tm)?
07:24<@LordAro>Soonᵀᴹ
07:28<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 updated pull request #7454: Restore libtimidity https://git.io/fjk5H
07:31<milek7>it's just needs to check for libtimidity_config=""
07:33<DorpsGek_II>[OpenTTD/OpenTTD] eekee commented on issue #7438: Music sets (including DOS music) broken after trying other music sets https://git.io/fjIX2
07:33<DorpsGek_II>[OpenTTD/OpenTTD] Milek7 commented on pull request #7454: Restore libtimidity https://git.io/fjIXa
07:44<Xaroth>Every now and then I get messages that people star libottdadmin2 o_O I haven't done anything with that in 5.5 years
07:44<Xaroth>I blame planetmaker.
07:56<@planetmaker>hehe
07:56<@planetmaker>it's still about the only usable... library for the admin port
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08:19<@peter1138>Hi
08:33<Xaroth>wait what
08:33<Xaroth>planetmaker: it still works?
08:35<Xaroth>I.. might be tempted to give it an update at some point then.
08:36<Xaroth>maybe port it to py3 and add asyncio support
08:37<@planetmaker>yes. at least to py3
08:37<@planetmaker>that probably is quite needed meanwhile
08:37<@planetmaker>asyncio for sure would be nice :)
08:38<@planetmaker>Xaroth, and you'd be surprised how little changed in terms of admin port
08:38<_dp_>yeah, asyncio might have been one of the reason I made my own lib
08:38<@planetmaker>python?
08:39<Xaroth>got a link, _dp_?
08:40<_dp_>Xaroth, nah, it's internal
08:40<Xaroth>k
08:40<_dp_>also not a standard admin port, a lot of extras
08:46<@planetmaker>2to3 doesn't give a big diff for it
08:48<Xaroth>yeah, but if I'm going to rewrite parts of it I might as well do it properly :P
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09:07<Samu>hi
09:17<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick commented on issue #7461: kdtree asserting when removing station https://git.io/fjIMS
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09:21<heffer>TrueBrain: thanks for the ping earlier. I have pushed the new version two days ago and it's currently sitting in updates-testing
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09:52<Samu>that moment when I can't reproduce a crash...
09:52<Samu>arg!
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10:03<Samu>crash! openttd, crash!
10:15<nielsm>well it turns out that midi "reset all controllers" messages do in fact _not_ reset all controllers, but just a select few
10:21<@peter1138>MIDI PANIC!
10:22<Eddi|zuHause>nielsm: that would have been too easy, wouldn't it? :p
10:23<@planetmaker>sounds lovely
10:23<@planetmaker>sounds like every controller wants its own personal pet message :P
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10:25<nielsm>however, sending a GM Reset sysex should reset more things
10:25<Samu>I can't reproduce the crash
10:26<nielsm>my current plan is to extend MidiFile to supply a "prefix" and a "suffix" for a song, a prefix to init for the song, and a suffix to reset special parameters from the song
10:26<Samu>must require some particular steps that aren't happening now
10:27<Samu>but it's AI related
10:27<Samu>from what I can gather, it was a station sign expiring
10:29<Samu>have any ideas what could have triggered it?
10:30<@planetmaker>that's about impossible to guess. Especially as you used a non-default version
10:32<Samu>well it's also not happening on my test builds either
10:32<Samu>:(
10:32<@planetmaker>cosmic rays
10:32<Samu>it was just that time :(
10:37<Samu>gonna run multiple openttd masters
10:37<Samu>and wait for some crash to happen, if any
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10:41<@peter1138>Hmm, odd, regression testing works.
10:42<pnda>Does www.openttd.org have any accessible API?
10:43<pnda>For an event handler that runs when a new news post is posted on the website
10:45<_dp_>oh, yeah, and api for http://servers.openttd.org/en/ would be nice as well
10:45<@peter1138>_dp_, there is an "API" for that ;)
10:46<@peter1138>pnda, news posts are static content, so... not really.
10:47<pnda>Well I do know that the https://www.openttd.org/feed.xml file exists. Just that I can't make a function run as soon as that changes, which is what I would need.
10:47<Xaroth>planetmaker: do you still actively use libottdadmin2?
10:48<_dp_>peter1138, oh, interesting, where can I find it?
10:48<@peter1138>_dp_, server list in openttd ;)
10:48<@peter1138>I'll get my coat.
10:48<_dp_>peter1138, eh, no, that's not a very good api for web)
10:49<_dp_>was considering that at some point but thought it's easier to just parse the page xD
10:50<pnda>But you would then have to access it quite often....
10:50<_dp_>how does that page get info though?
10:50<_dp_>and actually where is even the source for servers.openttd.org?
10:50<pnda>Probably through some backend PHP or NodeJS application.
10:50<_dp_>doesn't seem to be in website repo
10:51<@peter1138>Indeed, it's older infrastructure that needs to be rewritten.
10:51<_dp_>pnda, I don't need it too often, just like every 5 min or smth
10:52<@peter1138>It'll be direct access via... whatever language the old site was.
10:53<_dp_>btw, there is probably some api on azure to catch website rebuilds
10:54<pnda>Hmm. Just thought of the idea of having some kind of webhook to check for changes in this folder on the repo: https://github.com/OpenTTD/website/tree/master/_posts
10:54<@peter1138>Bear in mind that master is not the published site.
10:55<pnda>Well yeah it's this: https://www.staging.openttd.org/
10:56<pnda>But it's fairly accurate
11:00<Xaroth>planetmaker: https://github.com/Xaroth/libottdadmin2/tree/rewrite-py3
11:01<Samu>uhm... i didn't get a crash, but one of the openttds simply vanished
11:01<Samu>closed itself without notice
11:02<Samu>no crash log either
11:02<Samu>do you know what this means?
11:02<Xaroth>You broke it?
11:02<Samu>it was a master openttd
11:03<Xaroth>Sooooo, you broke it?
11:03<Samu>gonna try search in the windows log stuff
11:04<Samu>bah, what's the real name of it, my memory isn't as it used to be
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11:06<@planetmaker>he @ Xaroth :)
11:07<Xaroth>planetmaker: still a bit of work to go, but feel free to play with it already.
11:07<Samu>ah, found it
11:07<Samu>openttd has stopped working
11:08<Samu>c0000005
11:08<Samu>windows error report
11:09<Samu>can't do anything with a windows error report?
11:10<@planetmaker>I shall give it a shot as I find time :)
11:10<Samu>C:\Users\All Users\Microsoft\Windows\WER\ReportArchive\AppCrash_openttd.exe_7f469884a3ae699d5e61dad8c8419e53e55edb9_ee64905e_1cbc6b6b
11:11<Samu>but there is no dump :( bah
11:13<Samu>i feel so useless again
11:14<Samu>crashes happening in front of me and no way to get a crash report / log / dump
11:16<@planetmaker>Xaroth, but it fits very well in my "goal" to update all of coop servers this year... and they rely on this. And using py3 instead py2 for all I can use... definitely :)
11:16<Xaroth>good :)
11:16<Xaroth>I will also do some testing when I've set up a test system (including ottd server)
11:17<Xaroth>I had expected the code to be in a much worse shape than it was, for 5-year-old code :P
11:18<Xaroth>if you have any specific stuff you'd like added, you know where to find me (or just file a PR/issue)
11:22<@planetmaker>ty, I do :)
11:32<Eddi|zuHause>i don't think i'll be rewriting CETS for py3
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11:40<@Alberth>o/
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11:56<andythenorth>so how broken is NRT then peter1138 ?
11:56<andythenorth>https://dev.openttdcoop.org/attachments/download/9362/stuff.png
11:57<andythenorth>all those industries need connected, trains will suck
11:57<andythenorth>might bring back HEQS little tram trains
11:58<@peter1138>It's not.
11:58<V453000>andythenorth: hold by beer :P
11:58<@peter1138>I need to merge and then split again, though.
11:59<andythenorth>V453000: is your beer good?
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12:01<V453000>100%
12:03<supermop_work>andythenorth: what is the mine going to the arc furnace, and why is the coke going to the brickworks
12:03<supermop_work>?
12:10<andythenorth>supermop_work: temp. graphics. The mine is a cryo plant (oxygen). The brickworks is a carbon black plant (burns coal tar -> carbon black -> tyre plant)
12:11<supermop_work>isn't the point of an arc furnace that you want to be removing the extra oxygen, not adding more in?
12:14<andythenorth>they blast oxygen throught the melt with a lance
12:15<andythenorth>or I might be wrong :P
12:16<supermop_work>thats a different kind of furnace i believe
12:16<supermop_work>oh
12:16<supermop_work>no you are right
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12:27<andythenorth>oh, did we break something? o_O https://www.tt-forums.net/viewtopic.php?p=1220088#p1220088
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12:40<@Alberth>R685 zou best op een dev release kunnen wijzen
12:40<@Alberth>hmm, wrong language :p
12:40<@Alberth>R685 could indicate a development release
12:43<Samu>can't manage to crash openttd :(
12:44<Samu>the crash I'm having now is openttd simply vanishing
12:44<Samu>WER logs it, tells me where the dump is located, but when I check for it, it's no longer there
12:45<Pikka>andythenorth, only ECS, not a big deal :)
12:52<V453000>:D
12:52<V453000>Pikka doing houses? :)
12:52<Pikka>sometimes!
12:52<V453000>better than never
12:53<Pikka>perhaps!
12:53<Pikka>really needs some Class 37 though
12:54<Pikka>and CivilAI...
12:54<V453000>have you managed to finish UKRS3?
12:54<Pikka>nope, that's what needs the Class 37
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12:54<V453000>iz what I thought :) is that all it needs?
12:55<Pikka>still a bunch of locos to go... what it really needs though is cargo graphics for the wagons
12:55<Pikka>all the wagons are in, but most don't have visible cargos yet
12:56<V453000>:)
12:56<andythenorth>Pikka: you need 3 generations of class 37 of course
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12:56<Pikka>at least
12:56<Pikka>something about headcodes and snowploughs
12:57<andythenorth>you need vehicle variants
12:57<andythenorth>did anyone volunteer?
12:58<Pikka>are you volunteering? ;)
12:58<andythenorth>I am the tester
12:58<Pikka>typical
12:58<andythenorth>I help peter1138 greatly with entertaining screenshots
12:58<andythenorth>much lolz
12:58<andythenorth>you can project manage Pikka
12:59<V453000>speaking of project managing, I just had a look at BRIX trello and I got a bit daunted :D
12:59<andythenorth>just delete most of it V453000
12:59<andythenorth>so I stopped using any trackers for newgrf
12:59<V453000>well no it's just a list of not-done-at-all things
12:59<V453000>not things-to-rework-for-100th-time
12:59<Pikka>andythenorth, we can make a proper traditional British Rail NewGRF, with people working hard in all roles except drawing and coding
12:59<andythenorth>oh yes
12:59<V453000>:D
12:59<andythenorth>V453000: obvs trackers are good at work for collaboration
13:00<andythenorth>but newgrf, now I just have a text file with 'todo'
13:00<V453000>well if I work on BRIX 2 or 3 times a year, it's helpful to keep a todo
13:00<andythenorth>and I put the important stuff at the top
13:00<andythenorth>AND NEVER SCROLL TOO FAR
13:00<V453000>:D
13:00<V453000>yeah sure
13:00<V453000>except you can move to a different txt :P
13:00<V453000>hack
13:01<andythenorth>all your trello cards will have gone brown anyway
13:01<andythenorth>it has that cute / useful / shit aging effect
13:01<V453000>what
13:01<V453000>I've never seen that
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13:05<Samu>Pikka, I want to make an AI competition "soon"(c)
13:05<Samu>is your AI ready?
13:05<Samu>:p
13:05<Pikka>well
13:05<Pikka>maybe? I've actually done quite a lot - everything except the big new feature I wanted to add :)
13:06<Samu>well, I heard of a possible 1.9.1, i can wait
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13:06<Pikka>should I release it as-is, and save the passenger trains for the next version?
13:06<Pikka>let me just check it's currently working :P
13:07<Samu>no need to rush if it's not finished
13:07<andythenorth>did we fix GS yet? :)
13:07<andythenorth>maybe it got derailed
13:07<Pikka>eh, I really wanted to get it out ASAP after 1.9.0... got a bit distracted this week
13:08<Pikka>if it's in a functional state, I should release it, and add the new feature in the next version (which will be v20, nice round number for new features)
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13:10<Pikka>oh, there was one smaller feature I wanted to add, it won't take long... I'll do that and release a v19 then
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13:11<andythenorth>should I start my new GS? o_O
13:11<@peter1138>Hi
13:12<andythenorth>hi hi
13:12<Pikka>mmm new GS
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13:15<V453000>what would it do andythenorth ?
13:15<andythenorth>actually it's 3 GS
13:15<andythenorth>https://paste.openttdcoop.org/pzw5wpafl
13:15<andythenorth>because if I make it just one, it will confuse people
13:16<andythenorth>better link https://paste.openttdcoop.org/paqjqngdc
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13:18<V453000>vehicle ladder?
13:19<V453000>aka you unlock vehicles for completing quests?
13:19<andythenorth>maybe yes
13:19<V453000>is that possible to do? o_O
13:19<andythenorth>obvs. that only works with specific newgrfs
13:19<V453000>that's obvious yes :)
13:19<andythenorth>it's probably not possible to do
13:19<V453000>well :)
13:19<V453000>would be a good idea
13:19<andythenorth>i could just move all the GS into one?
13:19<andythenorth>call it UltimateGS?
13:20<andythenorth>I mean *all* the GS
13:20<V453000>there's no difference between the first two, is there?
13:20<andythenorth>one is NoCarGoal, but with fixes for broken FIRS
13:21<andythenorth>the second is BusyBee, but with fixes for broken FIRS
13:21<V453000>yay
13:21<andythenorth>the third one is SiliconValley, but with fixes for broken FIRS
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13:21<V453000>I see
13:22*andythenorth might be being naughty
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13:22<andythenorth>we are close to a deadline at work, it's a big UI change. Our process for making the UI good is to sledge the fuck out of the product, all the stupid parts
13:23<andythenorth>it's quite brutal
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13:23<V453000>:D
13:23<andythenorth>meanwhile, in OpenTTD land :P
13:23<andythenorth>GS
13:23<andythenorth>I like GS, I'm just bored of it being the solution to newgrf problems :P
13:23<andythenorth>we can do better :)
13:23<V453000>I started working on train depots yesterday, train stations today
13:24<andythenorth>\o/
13:24<V453000>meanwhile wife is about to give birth anyday, so away from work
13:25<@peter1138>Congrats
13:25<andythenorth>more of them V453000 :o
13:25<andythenorth>omg
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13:26<andythenorth>peter1138: this station catchment is winning, who can review it? :P
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13:28<nielsm>I made lasagna
13:28<@peter1138>andythenorth, the display of it?
13:29<V453000>last time wife was pregnant I was making BRIX rails, and somehow warmer weather gives me openttd-stalgia as well ... lets see how long it lasts and how much I can get done meanwhile
13:29<andythenorth>peter1138: yes, it's great
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13:29<nielsm>so will that be V453002 ?
13:30<andythenorth>well played
13:30<V453000>yes
13:31<andythenorth>ooh pikka's AI built a train
13:31<Pikka>stranger things have happened
13:31<V453000>screenshot of the station cathment thing? :D
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13:33<Samu>I want to display max_op_codes on the frame rate window, but the way that window is coded makes it for a very hard task :o
13:33<Samu>what to do :(
13:33<andythenorth>make newgrfs
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13:40<Wolf01>o/
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13:43<Wolf01>I'll never run out of ginger ale again, thanks amazon
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13:51<frosch123>did they delivered 30 barrels instead of 30 bottles?
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14:04<Wolf01>No, I discovered there is on amazon, so I don't have to buy single bottles at higher price
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14:08<andythenorth>but is cat?
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14:14<Samu>yes, real time monitoring max opcodes! https://imgur.com/a/AHz7tpz
14:14<Samu>not quite where I wanted
14:14<Samu>but it's something
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14:25<_dp_>o/
14:25<andythenorth>hi
14:25<_dp_>andythenorth, have you ever though of doing servers?
14:26<_dp_>andythenorth, much more can be done with a server than GS
14:26<_dp_>andythenorth, and I can easily give you config access on citymania if you want
14:26<andythenorth>it's an interesting idea
14:26<andythenorth>so I just run my own OpenTTD server?
14:26<Xaroth>I had once the idea to create a GS that would communicate with an external system via the admin port
14:26<_dp_>we also have a lot of expirience with citybuilders and mapgens
14:26<andythenorth>and lock FIRS to that?
14:27<Xaroth>i.e. take GS out to the real scripting worl
14:27<Xaroth>s/worl/world/
14:27<_dp_>andythenorth, yeah, I can give you a server or ever several
14:27<andythenorth>are they patched clients only?
14:27<andythenorth>or vanilla OpenTTD?
14:27<_dp_>Xaroth, that's how btpro works, mega-gs with a lot of admin port stuff
14:27<Xaroth>I figured as such
14:28<_dp_>andythenorth, we can do vanilla np
14:28<andythenorth>hmm
14:28<andythenorth>well the game behaviour needs to change
14:28<_dp_>andythenorth, though patched have more features without much restrictions
14:28<andythenorth>what about this web OpenTTD client?
14:28<_dp_>andythenorth, as it's mostly configurable
14:29<andythenorth>I could patch OpenTTD locally, and run it as a browser game for people?
14:29<andythenorth>with just my newgrfs baked in?
14:29<andythenorth>milek7 ^ o_O
14:29<_dp_>andythenorth, web client huh...
14:29<andythenorth>https://milek7.pl/openttd-wasm/
14:29<milek7>yes
14:29<_dp_>andythenorth, never though of it but I guess it's not a problem to host one on citymania
14:30<andythenorth>this is probably better than my previous idea of rebuilding OpenTTD myself
14:30<_dp_>andythenorth, though I personally don't like web one much
14:30<andythenorth>hmm
14:30<andythenorth>once TrueBrain has figured out the security on it, I can probably just get binaries built on a patched OpenTTD
14:31<andythenorth>so many options suddenly :)
14:31<_dp_>andythenorth, idk, custom patched ttd seems like something not many will play
14:32<_dp_>andythenorth, that's why I still stick to compatible-client/server path
14:32<_dp_>andythenorth, it's much harder to do stuff in compatible way sometimes th
14:33<milek7>sadly wasm performance is still much worse than native
14:33<andythenorth>I'm not really bothered if anyone plays, except it's useful for finding bugs
14:33<andythenorth>I mean, it's nice to get download counts and see screenshots
14:33<_dp_>xD
14:33<andythenorth>but it's not why I do it :)
14:36<_dp_>still nice if someone else uses it
14:36<_dp_>like I don't even play the game anymore
14:36<@Alberth>like most people here
14:37<_dp_>so doing stuff mostly for those few players that still are
14:39*andythenorth playing now :)
14:40<V453000>I actually played yesterday too "D
14:40<V453000>:D
14:40<Xaroth>I start it up every now and then
14:41<Xaroth>and within 30 minutes get bored because it's too easy :(
14:41<@planetmaker><Xaroth> I had once the idea to create a GS that would communicate with an external system via the admin port <-- I actually still believe that the admin port might want to have direct access there...
14:42<Xaroth>the admin port has access iirc
14:42<Xaroth>but it goes via via, or something silly
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14:43<@planetmaker>yeah ... something like that
14:43<Xaroth>ServerGamescript packets, yeah
14:48<Samu>frame rate window doesn't gather the GS name :(
14:48<Samu>why not?
14:48<@planetmaker>There's only one and you can find out easily
14:48<@planetmaker>yet... why not?
14:49<Samu>i see it would requre more strings
14:49<Samu>more work for translators
14:49<Samu>also more includes
14:51<Samu>I still dunno if I want a SHADEBOX
14:51<Samu>or not
14:51<Samu>perhaps I do, but it also takes space :(
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15:16<andythenorth>Xaroth: try new FIRS Steeltown
15:16<andythenorth>it lasts at least 45 mins :P
15:16<andythenorth>oh it's not finished though
15:17<pnda>In GRF Coding, is there an attribute for a vehicle on how much passengers are satisifed/station ratings go up?
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15:20<Xaroth>andythenorth: that's not much more than I normally get out of a game of openttd :P
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15:21<Samu>I'm satisfied with my current implementation https://imgur.com/YVFqcXg
15:22<_dp_>try
15:22<_dp_>ops, sry
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15:22<Samu>PAXLink graph has a good example
15:22<pnda>This is included in 1.9.0 right?
15:23<Samu>it raised ms, then after a while, the autoadjustment lowered it
15:23<_dp_>Xaroth, try beating someone here: https://citymania.org/best-scores
15:23<_dp_>Xaroth, should take a few years ;)
15:23<_dp_>Xaroth, if you're into competitive stuff at least
15:24<pnda>Uh this may be a Bug, when I drag the OpenTTD window to be windowed, but as windows fullscreen, the resolution in OpenTTD is "other"
15:24<Samu>long spikes decrease max opcodes right to the minimum
15:24<Samu>like AI 14
15:24<Samu>Dictator AI
15:25<Samu>minimum is 500
15:26<Samu>the GS/AI total always tries to maintain inside the 11.11 - 33.33 interval
15:26<Samu>I like what I've done
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15:27<Samu>with a single picture, it's hard to see what it can do :(
15:28<Samu>someone should test it and tell what he thinks :(
15:28<pnda>Wait I am getting 190frames/s. Wasn't it like limited to 30 or so?
15:29<@LordAro>pnda: not when fast forwarding
15:29<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #7042: Use intrinsics for bit twiddling? https://git.io/fhnch
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15:30<pnda>LordAro it was just in a normal game, normal speed
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15:31<@LordAro>pnda: that's less expected
15:32<pnda>Now that's a AI which places a lot of signs https://cdn.discordapp.com/attachments/442748131898032138/563083339762761728/unknown.png
15:33<Pikka>someone forgot to turn their debug off :)
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15:40<Pikka>Samu, CivilAI v19 is up, let me know how badly it crashes :)
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15:44<@LordAro>supermop_work_: you *really* need to fix your connection
15:44<supermop_work_>more like my work needs to
15:45<@LordAro>well, either or
15:45<@LordAro>have you considered a bouncer?
15:45<supermop_work_>i am fixing it by quitting my job
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15:46<@LordAro>that could work as well
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15:52<V453000>such graphics much wow https://dev.openttdcoop.org/attachments/download/9363/BRIX-train-station-00-template.png
15:53<Pikka>very
15:54<V453000>https://dev.openttdcoop.org/attachments/download/9364/BRIX-train-station-01-basic-mesh.png am at this stage now, painting tomorrow :)
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15:55<V453000>I must say I'm super proud of my workflow I've set up last time I have worked on BRIX - a python resizer and 32bpp->8bpp converter. Means I can just iterate graphics and it's 3 clicks away from being in the game
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15:57<andythenorth>ugh frigging industry closure
15:58<andythenorth>trees super
15:58<V453000>trees be old and done, now I'm doing tha station
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16:00<@planetmaker>pretty nice :)
16:01<andythenorth>ugh this industry closure has ruined my map
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16:01<andythenorth>it's a complete moron
16:01*andythenorth must fix the grf
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16:04<V453000>idk if it's the nostalgia but I just want to make things the same as original ttd graphics :D
16:04<V453000>ofc with some little touches
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16:06<andythenorth>needs doing
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16:08<V453000>off, bai
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16:10<Samu>woah Pikka terraforming rivers... that's a lot of money
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16:12<Pikka>where? :D
16:13<Samu>https://imgur.com/mrGL4W2 Padborough Bay South
16:13<Samu> there was some river tiles there
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16:14<Pikka>:D
16:15<Pikka>Thomas McBus doesn't let rivers get in his way
16:16<Samu>4 coal lines from the same coal mine
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16:17<Pikka>I may have removed something I shouldn't... unless it's a very productive coal mine?
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16:17<Samu>64 coal per month
16:17<Samu>72 now
16:17<Pikka>hmm... I think I know what I did there :) I'll fix it in v20
16:20<andythenorth>industries fixed :P
16:20<andythenorth>Pikka: Chutney Haulage builds roads where I want trains :P
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16:21<Pikka>well
16:22<Pikka>turn on "disable inter-city road network building" in the AI settings? :O
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16:26*Pikka bbl
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16:29<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fjIdT
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16:41<+glx>started uninstalling VS2015 3h ago, still not finished
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16:54<DorpsGek_II>[OpenTTD/OpenTTD] EgyLynx commented on issue #7439: Server reports CRR_AUTOCLEAN instead of CRR_MANUAL to admin port https://git.io/fjIdu
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17:28<+glx>all these join/timeout are really annoying
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17:32<@peter1138>evening
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17:34<@peter1138>supermop_work___, fix it!
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17:46<@LordAro>@kick supermop_work this is too much
17:46<@LordAro>eh.
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17:48-!-mode/#openttd [+b *!*@38.105.230.30] by peter1138
17:48<@peter1138>Bloody punctures.
17:48<@LordAro>peter1138: oh no
17:49<Samu>I don't see anything
17:49<Samu>https://imgur.com/OYQrRb3
17:50<@LordAro>https://i.imgur.com/5iuoORT.png
17:50<@LordAro>you clearly have join/parts hidden
17:51<Samu>holy crap lol
17:51<+glx>I could split my view to "hide" them, but usually it's ok here
17:51-!-supermop_work_ [~supermopw@38.105.230.30] has quit [Ping timeout: 480 seconds]
17:52<+glx>but I hide them for twitch
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18:29<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fjIbm
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20:50<Eddi|zuHause>i only show quits for people who have spoken in the last 24h
20:51<Eddi|zuHause>unfortunately that doesn't cover rejoins
20:57<Samu>again, the elusive kdtree crash
20:57<Samu>https://imgur.com/sC1YQSd
20:57<Samu>but of course, it had to crash on my test build :(
21:03<Samu>what do I do now?
21:08<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick commented on issue #7461: kdtree asserting when removing station https://git.io/fjIAZ
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21:29<Samu>station index is 103
21:29<Samu>how do I locate it on the map?
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21:30<Samu>probably can't locate it, it was removed
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21:42<Samu>106034
21:47<Samu>who's out there?
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22:58<yellyFish>hello. does anyone know the code well enough to tell me why a newGRF would trigger this assert and make my game crash?
22:58<yellyFish>https://github.com/JGRennison/OpenTTD-patches/blob/a0c8bd21644fca543275e2d0ded0c7ae91ce7d6e/src/newgrf_text.cpp#L748
23:02<yellyFish>also don't know how to find the newGRF responsible because it happened while playing multiplayer. not sure if i can reproduce the crash in single player
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23:37<Eddi|zuHause>this string validation stuff might contain mistakes
23:37<Eddi|zuHause>unexpected corner cases
23:38<Eddi|zuHause>test your GRF with master, and make a report with the attached grf
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---Logclosed Thu Apr 04 00:00:41 2019