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#openttd IRC Logs for 2019-04-09

---Logopened Tue Apr 09 00:00:49 2019
00:18<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjtia
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01:19<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtP3
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02:10<@peter1138>Oh, my cmake version of grfcodec is being wrong :/
02:27<V453000>LOL wife giving birth, commit fast :D see you soon
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02:31<andythenorth>moin
03:04<@peter1138>https://www.reddit.com/r/openttd/comments/bazqc0/openttd_191_released/ekg8tmv/
03:04<@peter1138>^ no one else has issues, right?
03:15<andythenorth>from GH?
03:15<andythenorth>no
03:15<andythenorth>is the OP using GH though?
03:17<andythenorth>meanwhile we broke and fixed newgrf liveries https://github.com/OpenTTD/OpenTTD/issues/7476#issuecomment-481029748
03:17<andythenorth>livery subtypes
03:17<andythenorth>someone should fix the wiki
03:17<andythenorth>it calls them cargo subtypes for some reason
03:23<@peter1138>andythenorth, from the release page, obviously./
03:23<@peter1138>https://www.openttd.org/downloads/openttd-releases/latest.html
03:23<andythenorth>wfm
03:29<@LordAro>"more details please"
03:37<@peter1138>So that was my first OpenTTD release. In 15 years of doing it.
03:37<@peter1138>TB made it somewhat easy didn't he?
03:38<andythenorth>:D
03:38<@LordAro>:D
03:40<andythenorth>so how about particle effects?
03:40<andythenorth>individual pixels
03:41<andythenorth>dust, smoke, fire
03:41<@peter1138>Shaders?
03:42<@peter1138>No. You mean for industries or vehicles? (Or both?)
03:46<@peter1138>Is sketchup still a thing?
03:46<@peter1138>I want to plan out my computer area to see if I can, er, fit in some, er, larger monitors...
03:47<andythenorth>both
03:47<andythenorth>could be done with animated sprite frames tbh
03:47<@peter1138>Do industries use effectvehicles or animation frames?
03:47<andythenorth>frames
03:47<andythenorth>just amuses me how hard it would be to do particle effects well
03:47<andythenorth>for so little result
03:48<@peter1138>Nah
03:48<@peter1138>CreateChimneySMoke(TileIndex tile)
03:48<@peter1138>-> CreateEffectVehicle(...)
03:48<@peter1138>So yes, effect vehicles already.
03:48<andythenorth>1 pixel effect vehicles? o_O
03:48<@peter1138>Why 1 pixel?
03:48<andythenorth>with some kind of matrix to evolve their x, y, z, colour
03:48<andythenorth>over time
03:49<@peter1138>Animated engines :/
03:50<@peter1138>Could be done. Needs a space.
03:50<@peter1138>...
03:50<andythenorth>https://boingboing.net/2018/09/13/tool-to-create-pixel-art-parti.html
03:50<@peter1138>Needs a spec.
03:50<andythenorth>needs new monitors :P
03:50<@peter1138>yes please
03:51<@peter1138>maybe 3x 27"?
03:53<@peter1138>andythenorth, pretty but you can do that with sprites :/
03:54<@peter1138>Action 321 effects?
03:57<andythenorth>maybe
03:59<Xaroth>hm, yeah , CompanyCheckBankrupt doesn't have a CompanyAdminUpdate call indeed
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04:09<@planetmaker>Xaroth, pull request :)
04:09<@planetmaker>moin
04:09<Xaroth>issue request, more like
04:09<Xaroth>don't have vs on this system
04:09<Xaroth>and I'm almost done typing the issue ;)
04:11<DorpsGek_II>[OpenTTD/OpenTTD] Xaroth opened issue #7491: Bankrupcy counter update does not trigger company update admin message https://git.io/fjt1T
04:12<@LordAro>wait, 1.9.1 has bugs?
04:12<Xaroth>I know right, I was told that it was bug free
04:25<andythenorth>omg
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04:53<@peter1138>That sounds like a feature request.
04:54<Xaroth>Yeah.. no.
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05:15<@planetmaker>totally true: it's a missing feature, but no bug :) :P
05:15<@planetmaker>1.9.2: Feature: Bugs are now features :P
05:16<andythenorth>old is new
05:16<andythenorth>new is old
05:19<@peter1138>andythenorth, you're scaring kamnet!
05:19<andythenorth>wat eh?
05:19<@peter1138>https://www.reddit.com/r/openttd/comments/bao3rr/nml_needs_a_new_maintainer_contributors/
05:19<andythenorth>it wasn't me
05:20*andythenorth whistles
05:20<andythenorth>I can't actually switch, mf4n0 isn
05:21<andythenorth>* m4nfo is far from complete
05:21<andythenorth>so it would be a poor choice
05:21<@peter1138>...
05:21<@peter1138>That isn't the point.
05:21<@peter1138>NML isn't dead. It works well for normal people.
05:21<@peter1138>You're a little extreme.
05:22<andythenorth>if it had a viable competitor it would be dead
05:22<andythenorth>m4nfo is not as good as I was sold though
05:23<andythenorth>anyway, /me must to grownup meetings
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05:23<@peter1138>o_O
05:23<@peter1138>It wouldn't though :p
05:24<Xaroth>... I was trying _so_ hard not to make that joke
05:24<@peter1138>Just cos it works and doesn't need updates, doesn't mean it's dead.
05:24<@peter1138>Oh well.
05:24<@peter1138>Which joke?
05:54<@peter1138>Back to the 32" screen :p
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06:13<@peter1138>planetmaker, I once had a spec for NewGRF bridges ;-)
06:13<@peter1138>Action 321 'n all that.
06:13<@peter1138>I even had some sprites.
06:14<@peter1138>I wonder if it would be useful to revisit.
06:15<@peter1138>And maybe including extra like, say, diagonals...
06:17<Xaroth>Diagonal bridges?
06:18<@peter1138>Who doesn't want that?
06:18<@peter1138>I don't know how impossible it is, but if a spec includes it that makes it easier in the long run.
06:20<@planetmaker>I like the limitation of not diagonal. But yes... specs could well include it. Doesn't mean it's implemented (right away)
06:28<Xaroth>planetmaker: https://github.com/Xaroth/libottdadmin2/tree/rework-wip should be ready-to-play-with
06:28<Xaroth>cut down on a lot of unneeded stuff
06:36<DorpsGek_II>[OpenTTD/OpenTTD] PeterN opened pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjtD6
06:46<DorpsGek_II>[OpenTTD/nml] planetmaker opened pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
06:46<@LordAro>peter1138: i feel like i'd prefer "leave space for" rather than "add something to the spec that might never be implemented"
06:47<@planetmaker>LordAro, well, that basically is the same thing. And what would be needed is more-or-less clear, so leaving that space with a suggestion on how to utilize it.
06:48<@planetmaker>especially when it comes to definition of invalid values or so it actually matters whether you have potentially 8 sprites instead of four.
06:49<@planetmaker>and at that stage you can "just" define the values but not evaluate them
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07:02<Gabda>hi
07:04<Gabda>pr #7025 is close to its final form
07:04<Gabda>can someone delete the wip tag from it?
07:41<@planetmaker>done
07:43<Gabda>thx
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08:39<andythenorth>oh it's Pikka
08:39<Pikka>oh
08:39<Pikka>it is too
08:40<andythenorth>peter1138: but is it lunch?
08:40<andythenorth>I have made some errors :|
08:40<Pikka>lunch errors?
08:41<andythenorth>yes
08:41<Pikka>failure to lunch
08:43<andythenorth>lunch initiated now
08:43<andythenorth>I was on a video call with Brisbane
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08:58<scuddles>obenDDD :-DDDD
08:59<andythenorth>scuddles too :)
08:59<andythenorth>is it MP or something?
09:01<scuddles>I got on to check if Pikka was around, he has not logged into steam for 5 months and could be dead
09:02<andythenorth>pikka ain't dead
09:02<andythenorth>or his bot is impersonating him
09:03<scuddles>uh oh
09:04<scuddles>oh wait, he last posted less than 24 hours ago and so is not dead confirmed
09:06<andythenorth>confirmed not dead
09:06<andythenorth>pikka ARE YOU DEAD?
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09:09<scuddles>while surfing the interwebs in 2019 it looks like some dudes have made a simple transport game inspired by TT, named soko loco
09:09<scuddles>it's just 4 directions, but at least the trains move smoothly, are 3d and don't magically flip around
09:10<scuddles>wait a minute, this is hardly new at all
09:12<scuddles>this has been around for at least 6 months already and has even been played by some streamers
09:16<@LordAro>@seen Pikka
09:16<@DorpsGek>LordAro: Pikka was last seen in #openttd 35 minutes and 1 second ago: <Pikka> failure to lunch
09:16<@LordAro>definitely dead.
09:17<andythenorth>sadly missed
09:19<scuddles>what did he mean by this
09:23<andythenorth>I failed to lunch
09:23<andythenorth>I have corrected my failure
09:26<Eddi|zuHause>maybe lunches sneak up on you like tomorrows?
09:33<@peter1138>andythenorth, I... ate lunch hours ago.
09:33<@peter1138>andythenorth, which was awkward because I had breakfast at 11am.
09:33<@peter1138>scuddles!
09:34<scuddles>oh look it is peter
09:34<scuddles>the 1138th one
09:34<@peter1138>That one.
09:35<Eddi|zuHause>we don't ever talk about the other 1137 ones
09:35<@peter1138>andythenorth, that slag grinding plant is very... blue. and dark...
09:35<@peter1138>SLAAAAAG
09:35<andythenorth>slaaag
09:36<andythenorth>colour scheme needs a kicking
09:36<@peter1138>Damn it, the VPN kicked me off :(
09:37<Eddi|zuHause>you must have been doing illegal stuff.
09:37<Eddi|zuHause>no honest person would hide their actions from the government by using a VPN
09:38<@peter1138>Or it's the 2 hour time limit.
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09:44<Samu>https://github.com/notepad-plus-plus/notepad-plus-plus/issues/289#issuecomment-481217284
09:44<Samu>t.t
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09:53<milek7>what 't.t' means?
09:54<Samu>sad
09:55<Samu>googling scintilla squirrel lexer and i have no idea what im looking at
09:55<Eddi|zuHause>context?
10:02<Samu>https://www.bing.com/search?q=is+squirrel+lexer+supported+by+scintilla&form=EDGEAR&qs=HS&cvid=d18b53053212463ba699f73df8cc4a79&cc=PT&setlang=pt-PT
10:03<ST2>at bing hq's: whooohoooo... we have a user :D
10:08<milek7>isn't javascript similar enough for highlighting?
10:08<DorpsGek_II>[OpenTTD/nml] PeterN commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtHh
10:11<Pikka>who's dead
10:11<Pikka>?
10:15<Samu>both google and bing fail at delivering
10:16<Samu>I get 3D printer models of squirrels...
10:18<Pikka>yes, squirrel is very difficult to google
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11:09<@peter1138>Xaroth, so are you able to test PRs?
11:13<DorpsGek_II>[OpenTTD/nml] planetmaker updated pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
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12:03<pnda>My god this took FAR to long to do https://cdn.discordapp.com/attachments/442748131898032138/565205145734873088/unknown.png
12:05<@LordAro>the simplest things often do :)
12:05<pnda>Uhm, so, where does STR_STATION_LIST_SELECT_ALL get used?
12:07<pnda>These issues have to be resolved over webtranslator right? https://cdn.discordapp.com/attachments/442748131898032138/565206029151895562/unknown.png
12:09<nielsm>yea that's missing translations
12:24<pnda>I've found another 23 arabic strings which seem to have bracket errors
12:38<@peter1138>Well there's something funky with RTL text support and brackets, iirc.
12:43<pnda>Well with just text in a bracket it's fine
12:43<pnda>But when LTR hits RTL, it gets strange
12:44<pnda>for example, I HAD to put {BLACK} inbetween some strings, to get the brackets from not switching
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12:47<@peter1138>Hmm, I wonder if we already have an icon for placing sea. I suspect not :/
12:48<pnda>probably not
12:52<andythenorth>moar sea
12:54<pnda>Is it ok if I put {BLACK} into strings, eventhough they already have the {BLACK} modifier(?) infront?
12:55<pnda>If I remove that the sting just buggs arround
12:55<@peter1138>Seems like a workaround rather than a fix.
12:56<pnda>I've tried multiple different stuff and I just can't get it to work
12:58<pnda>You can try yourself if you want
12:59<@peter1138>I believe you :-)
13:02<pnda>just as a example https://www.youtube.com/watch?v=tSdYzMfZ_dI
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13:14<Wolf01>o/
13:20<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFR
13:31<Pikka>well
13:33<andythenorth>maybe
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13:37<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF6
13:38<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFP
13:40<andythenorth>such cat
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13:44<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFQ
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13:45<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF7
13:47<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFb
13:49<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFA
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13:53<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbe
13:59<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbL
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14:01<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbm
14:01<Eddi|zuHause>spam?
14:02<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbY
14:02<TrueBrain>yeah ..
14:02<TrueBrain>this is REALLY annoying about GitHub
14:02<TrueBrain>no way to do it any other way, what I can find :(
14:02<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
14:03<SpComb>for replies to review threads?
14:03<frosch123>hmm, i also have that problem, that i cannot download the source bundle
14:03<SpComb>wait wait, what's a draft PR :O
14:04<frosch123>https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-source.tar.xz <- i get redirected to that, and it says accessdenied
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14:04<SpComb>https://github.blog/2019-02-14-introducing-draft-pull-requests/
14:04<Eddi|zuHause>SpComb: draft PR is a "don't bother to review this yet" state
14:05<DorpsGek_II>[OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
14:06<TrueBrain>frosch123: how about now?
14:06<frosch123>"xenial 32 bit" fails with timeout, "sources xz" are accessdenied, the rest works
14:06<frosch123>TrueBrain: different
14:07<frosch123>xz soruces work
14:07<frosch123>i can't get "xenial 32bit" though
14:07<TrueBrain>direct URL?
14:07<frosch123>https://proxy.binaries.openttd.org/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb
14:07<TrueBrain>(so I can test)
14:07<TrueBrain>tnx :)
14:08<TrueBrain>hmm .. I just purged the cache, so they should work really
14:08<TrueBrain>IPv4 or IPv6?
14:08<frosch123>ipv4
14:08<TrueBrain>still doesn't work?
14:09<frosch123>still the same
14:09<TrueBrain>so I need a bit more info in that case .. can you hit it with a 'curl -v'?
14:10<TrueBrain>especially a timeout is really weird
14:10<frosch123> https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb <- is that more useful?
14:11<TrueBrain>not really, even more as it works for me :P
14:11<TrueBrain>a timeout is .. very odd
14:11<frosch123>hmm, it works with curl :p
14:11<TrueBrain>close browser?
14:11<TrueBrain>I can only imagine a bit got stuck somewhere tbh
14:12<TrueBrain>oeh, I can put custom domains on the CDN now .. means we can have a less weird URL :)
14:12<TrueBrain>like ... 'cdn.binaries.openttd.org'
14:13<frosch123>well, no idea, works in different browser
14:13<frosch123>(i did not want to close all the tabs :p)
14:13<TrueBrain>very odd
14:13<TrueBrain>owh well :)
14:14<TrueBrain>that source.tar.xz didn't work is because the CDN also caches negative results; the TTL was set to a day
14:14<TrueBrain>I suspect someone hit that URL just before it was published
14:14<TrueBrain>(as people can be impatient)
14:14<TrueBrain>I change the TTL now to an hour
14:14<TrueBrain>should reduce most of these cases
14:14<TrueBrain>(at least, reduce the impact)
14:20<TrueBrain>(and if I had a reddit account, I would have replied something similar to that dude .. although 'once again' seems an overstatement on his part)
14:21<DorpsGek_II>[OpenTTD/nml] frosch123 closed pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjI3Y
14:21<DorpsGek_II>[OpenTTD/nml] frosch123 commented on pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjtbw
14:38<pnda>I'll push a fix for 6 arabic strings
14:38<pnda>Needs to be reviewed though
14:39<pnda>See if its ok for you for me to use {BLACK} just to split up arabic words/sentences
14:39<Eddi|zuHause>sounds like a weird and wrong workaround
14:39<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdR
14:39<DorpsGek_II>[OpenTTD/OpenTTD] spnda dismissed a review for pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdx
14:40<pnda>Eddi|zuHause: indeed, though sadly otherwise it seems impossible
14:40<andythenorth>so hungry
14:41<pnda>I linked a video above to show why
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14:56<DorpsGek_II>[OpenTTD/nml] frosch123 commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtNW
14:57<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtN8
14:59<Eddi|zuHause>pnda: do we need a special {whatever} charcode?
15:00<pnda>For just a space?
15:00<pnda>We could, but it really is not needed
15:00<Eddi|zuHause>it seems more appropriate than {BLACK}
15:00<pnda>well, it does yes
15:03<pnda>But what would that charcode even be called?
15:04<andythenorth>oof
15:04*andythenorth stops working
15:04<andythenorth>OpenTTD time
15:05<andythenorth>51 years so far in my FIRS Steeltown game
15:06<andythenorth>another 25 years of new trains left, then they run out
15:08<+glx>can't you just use "invisible space" ?
15:08<frosch123>pnda: https://github.com/OpenTTD/OpenTTD/blob/master/src/table/strgen_tables.h#L146 <- i would expect one of those instead of {BLACK}
15:08<+glx>I think there's an unicode char for that
15:09<+glx>but indeed using specific RTL stuff is better
15:10<DorpsGek_II>[OpenTTD/OpenTTD] frosch123 commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtNw
15:14<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7484: Codechange: Sprite sorting optimization https://git.io/fjtN6
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15:37<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAv
15:41<_dp_>having updates that often makes a mess of mp :(
15:41<_dp_>now I have 3 equally popular servers running same game mode...
15:41<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR
15:42<Eddi|zuHause>why would you run anything but the newest version?
15:42<_dp_>Eddi|zuHause, because not everybody has it
15:43<_dp_>I hope at least 1.9.0 ppl will switch soon
15:43<pnda>I've updated to using LRE now, instead of using the workarround with {BLACK}
15:43<pnda>Thanks to frosch for pointing it out
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15:55<andythenorth>yes but how many vehicles? https://dev.openttdcoop.org/attachments/download/9396/town_deliveries.png
15:55<andythenorth>and why?
15:55<andythenorth>what's the upside?
15:56<andythenorth>very town questions andythenorth
15:58<nielsm>a snowy plain requires vehicles?
16:01<Eddi|zuHause>what else would you do with a snowy plain?
16:01<andythenorth>yes
16:02<andythenorth>NotTowns
16:02<andythenorth>maybe a snappier name
16:02<andythenorth>Something Must Be Done ®
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16:09<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAP
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16:28<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAj
16:32<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxJ
16:33<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxU
16:37<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxm
16:38<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxY
16:41<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxO
16:41<DorpsGek_II>[OpenTTD/OpenTTD] LordAro approved pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjtx3
16:42<DorpsGek_II>[OpenTTD/OpenTTD] LordAro approved pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjtxs
16:42<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxG
16:45<DorpsGek_II>[OpenTTD/OpenTTD] michicc merged pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjk1R
16:45<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxl
16:47<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxR
16:50<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx0
16:52<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxg
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16:55<m3henry>Should old vehicles be cheaper to purchase?
16:56<DorpsGek_II>[OpenTTD/OpenTTD] michicc merged pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjt8H
16:57<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjtxK
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16:58<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtx6
17:01<DorpsGek_II>[OpenTTD/OpenTTD] M3Henry updated pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjJDX
17:02<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxD
17:04<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7340: Change: Replace tropic landscape map generator rules https://git.io/fjtxy
17:07<TrueBrain>DorpsGek_ii is chatty today
17:07<TrueBrain>our you guys are too silent today
17:07<TrueBrain>pick one
17:07<nnyby>:)
17:07<@LordAro>this is what productivity looks like!
17:08<TrueBrain>crap .. find shelter!
17:08<TrueBrain>really happy with the CMake review .. getting it done now pretty soon I think :)
17:09<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx5
17:12<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjtxN
17:12<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7369: Add: k-d tree element checker function https://git.io/fjtxx
17:14<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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18:07<@peter1138>hi
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18:29<Samu>gi
18:30<@peter1138>fi
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18:31<Samu>ladytron released a new album, https://www.youtube.com/watch?v=Y8kI7Wb4H3Q
18:33<Samu>so what you guys doing
18:33<acklen>we're all watching that video
18:34<Samu>not really a video
18:34<@LordAro>acklen: i think you got found out
18:34<@LordAro>run!
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18:35<acklen>caught in another lie
18:37<@peter1138>I'm waiting for approval
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18:49<drac_boy>hi there
18:49<DorpsGek_II>[OpenTTD/OpenTTD] michicc approved pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjthG
18:50<@peter1138>Hi dragon horse boy
18:53<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjthc
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18:56<@peter1138>I suppose I better test that now
18:57<@peter1138>How do you use the admin port? :p
18:57<@LordAro>curl?
18:57*LordAro has no idea
18:57<@peter1138>It's a binary protocol afaik.
18:58<@LordAro>curl with more shell escapes
19:03<@peter1138>Hehe
19:04<_dp_>peter1138, CeilDiv(c->months_of_bankruptcy - 1, 3)
19:04<_dp_>peter1138, you have previous_months_of_bankruptcy already
19:05<@peter1138>Inside an if-condition, yes.
19:05<_dp_>peter1138, well, nobody stops you from moving it up :p
19:05<@peter1138>*shrug*
19:07<@peter1138>So I've got libottdadmin2... and openttd-admin.py
19:07<_dp_>that's some nasty looking switch there btw xD
19:08<_dp_>if (c->months_of_bankruptcy == 4) no?
19:09<_dp_>oh, nvm, did'n notice some lines were collapsed xD
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19:17<@peter1138>Wll
19:22<Eddi|zuHause>sounds like a welsh word
19:22<@peter1138>Nah, too many vowels.
19:22<_dp_>hmm, just got a crash in NetworkDistributeCommands...
19:23<_dp_>and we don't patch network_command.cpp so that's a bit concerning
19:25<_dp_>immediately after some company was auto-cleaned
19:25<@peter1138>With my PR?
19:31<_dp_>peter1138, no. just 1.9.0
19:38<@LordAro>well that's concerning
19:38<@peter1138>Cosmic ray ;)
19:39<Samu>clientid thing?
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19:42<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjtjU
19:42<@LordAro>now i should definitely sleep
19:42<Samu>1>Error: Error HRESULT E_FAIL has been returned from a call to a COM component. can't compile, what is this error?
19:43<Samu>hmm :(
19:47<Samu>https://stackoverflow.com/questions/4210405/error-hresult-e-fail-has-been-returned-from-a-call-to-a-com-component
19:50<Samu>project version, basesets, generate, langs, settings failed with that error, then openttd also failed because missing strings
19:50<Samu>what happened?
20:00<Samu>visual studio doesn't compile :( rip
20:05<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on issue #7125: Convert singleplayer game to multiplayer server https://git.io/fjtjB
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20:40<Samu>looks like I solved it
20:40<Samu>it builds again, let's see
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20:45<Samu>yep, reached main menu
20:51<DorpsGek_II>[OpenTTD/OpenTTD] Berbe updated pull request #7286: Add #2155: newheightmapgame command https://git.io/fhNZl
20:54<DorpsGek_II>[OpenTTD/OpenTTD] Berbe commented on pull request #7328: Improve restart https://git.io/fjtjh
20:54<DorpsGek_II>[OpenTTD/OpenTTD] Berbe commented on pull request #7339: Fix #7311: External configuration file does not change directories https://git.io/fjtjj
20:55<DorpsGek_II>[OpenTTD/OpenTTD] Berbe commented on pull request #7350: Change: Add pid, file, line number & function/procedure name to debug messages https://git.io/fjqee
20:55<DorpsGek_II>[OpenTTD/OpenTTD] Berbe closed pull request #7350: Change: Add pid, file, line number & function/procedure name to debug messages https://git.io/fhhwo
20:56<DorpsGek_II>[OpenTTD/OpenTTD] Berbe commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjqev
21:03<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick opened pull request #7493: Fix: Creating a cargo subsidy with a town as source was not considering min population. https://git.io/fjqeT
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22:05<Samu>milek7, where is the 240 AIs branch in your fork?
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---Logclosed Wed Apr 10 00:00:50 2019