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#openttd IRC Logs for 2019-04-17

---Logopened Wed Apr 17 00:00:00 2019
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03:06<@peter1138>Infrastructure cost is recalculated on loading, right?
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04:36<Artea>AroAI with 1000 road vehicles
04:38<Artea>I didn't activated Infrastructure cost, so I don't know
04:40<Artea>"will be paid at regular intervals. "
04:51<@peter1138>Basically I want to make sure that infrastructure costs are calculated properly in NRT.
04:51<@peter1138>And probably the simplest way to do that is to have two instances open, save in one, load in the other. Compare costs.
04:51<@peter1138>Ideally, unit tests, but...
04:55<Artea>31 MB of downloading
04:56<Artea>my OTTD is crazy right now
04:57<Artea>froze a little :S
05:24<V453000>Artea: I've heard that soundtrack before, it's underwhelming :( totally misses the spice that the original has
05:24<V453000>anyway, our updater script does svnCommand = 'svn switch svn://'
05:24<V453000>how should this command look now that OpenTTD is on github?
05:24<@peter1138>Put a # in front of it :D
05:24<V453000>we also have svnCommand = 'svn update -'
05:25<V453000>what? :D
05:25<V453000># ?
05:25<@peter1138>Never update!
05:25<@peter1138>Do you want to handle tags?
05:25<V453000>want 1.9.1 yo :P
05:25<V453000>I don't really know, it's my first time trying to understand this script
05:25<@peter1138>"git fetch <remotename>" where usually remotename is "origin"
05:25<V453000>I just don't really understand what do I want git to do
05:25<@peter1138>That'll do the update.
05:26<@peter1138>"git checkout 1.9.1" will checkout 1.9.1
05:27<V453000>nice (: I'll try, thank you
05:27<@peter1138>For tags, that's fine. For branches you can need something like "git checkout <branch> && git reset --hard origin/<branch>"
05:28<V453000>we just need stable releases and master = nightlies = trunk, right?
05:28<@peter1138>master is the new trunk, yes.
05:28<@peter1138>But also it's just a branch.
05:30<@peter1138>Hmm, but for nightlies you may need a specific revision if there's been more commits.
05:31<@peter1138>git checkout master && git reset --hard <nightlyhash>
05:31<V453000>all these things work manually, but I guess there is some way to get the <nightlyhash> automatically?
05:31<V453000>same as latest tag
05:33<@peter1138>There's a link... somewhere. Hmm.
05:34<@peter1138>Hmm, seems to be not searchable :(
05:37<@peter1138>Not very snapped. They look like very temporary URLs :p
05:38<@peter1138>Hmm, ideally that would include the full hash, not just the hash in the version string.
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05:45<Artea>how is possible to beat an AI with 50 years old ?
05:45<Artea>got 1,9B euros
05:45<@peter1138>AIs can be pretty dumb.
05:45<Artea>AroAI isn't
05:46<Artea>not with 1000 road vehicles
05:46<Artea>seems that was my mistake :(
05:46<@peter1138>1000 road vehicles sounds like a bad idea to me :-)
05:46<Artea>just wanted to see if AroAI would reach that number
05:47<Artea>seems it did and become multimilionare
05:49<Artea>at least I have 10M
05:49<Artea>and no loan
05:50<Artea>in 5 years
05:50<@peter1138>V453000, < that contains the version information, you'll need to parse it a little more.
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06:25<Artea>got error
06:26<Artea>"Your computer is too slow to keep up with the server"
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06:39<Artea>just notice that FISH 0.9.8 replaces normal ships
06:39<@peter1138>That's normal, yes.
06:42<Artea>24 kms/h is slow :(
06:43<@peter1138>They're ships.
06:43<@peter1138>You can spam a lot of them.
06:44<Artea>low cargo
06:44<Artea>is going rise down my economy :(
06:45<Artea>normal ships can get 112 kms/h
06:47<@peter1138>Only the hovercraft.
06:48<Artea>I dont remember the Oil ship
06:48<Artea>but was more than this ones for sure
06:48<Artea>7,000 euros from a ship that costed 250,000 euros
06:51<@peter1138>On its first journey?
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06:52<Artea>well, was with half cargo
06:52<andythenorth>yeah, but is it lunchtime yet?
06:52<Artea>not yet
06:52<Artea>is FISH going have new version ?
06:52<@peter1138>Well, expecting a RoI after 1 half load is a bit much :p
06:52<@peter1138>Also, the past participle of cost is cost, not costed.
06:53<Artea>I'm Portuguese, sorry
06:53<@peter1138>andythenorth, not quite yet.
06:53<@peter1138>No need to be sorry, it's my stupid language :)
06:54<@peter1138>"Parameter for ship speed"
06:54<andythenorth>did I actually do that?
06:54*andythenorth looks
06:54<@peter1138>No 2x sprites yet, then?
06:54<@peter1138>And no introduction dates either.
06:55<andythenorth>2x sprites never :P
06:55<@peter1138>Bloody giant pixels.
06:55<andythenorth>I wouldn't mind, but I'll be dead before I can get it done
06:55<andythenorth>because also FIRS, Horse, Hog etc
06:55<@peter1138>3D render them :D
06:56<andythenorth>no need for that kind of talk
06:56<@peter1138>I know right.
06:56<@peter1138>Scale them up with 2xSAI or something, and then greeble them.
06:57<@peter1138>Does unsinkable sam replace fish?
06:57<andythenorth>can use both if wanted
06:57<@peter1138>Cos it'd be nice if searching for "fish" would bring it up.
06:57<andythenorth>I wouldn't :P
06:57<@peter1138>In the content downloader, that is.
06:57<andythenorth>is it on bananas?
06:57<@peter1138>It is.
06:58<andythenorth>oh yeah alpha-3
06:58<andythenorth>tags :P
06:58<@peter1138>"Unsinkable Sam is available from the content service in OpenTTD"
06:58<@peter1138>So I assumed...
06:59<@peter1138>Does it support NewWaterTypes?
07:00<@peter1138>Hmm, do AIs need to know if a road type or vehicle is tram or not?
07:00<andythenorth>what are they?
07:00<andythenorth>Sam supports New Docks too
07:00<@peter1138>I think power compatibility should be enough.
07:02<@peter1138>I added the AIEngine::HasPowerOnRoad() method, which might have been useful :p
07:04<@peter1138>andythenorth, nothing supports new docks yet :/
07:05<V453000>oh I was using squid last time
07:05<V453000>so Unsinkable Sam you say
07:05<V453000>I must admit those names are fairly confusing :D
07:05<andythenorth>it's not finished
07:05<andythenorth>but it sucks less
07:06<@peter1138>If it was finished, everyone would be saying it's dead.
07:06<andythenorth>HEQS is dead!
07:06<andythenorth>no SlugDozers in HEQS
07:06<andythenorth>V453000 ^ must fix
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07:07<V453000>interesting concept
07:07<V453000>but slugs devour, they don't doze out of the way
07:07<@peter1138>I had to fix master due to Brix.
07:07<andythenorth>hmm google found one
07:07<V453000>peter1138: ? :D
07:07<@peter1138>andythenorth, nice!
07:08<@peter1138>Crash cos the water-based transfer station is massssiiiiiiive
07:08<@peter1138>Guess what my lunch today is?
07:08<V453000>how does it relate to brix? :d
07:09<@peter1138>It didn't mean brix did I?
07:09<@peter1138>I meant the one with that industry.
07:09<@peter1138>It's still yours though :D
07:09<V453000>yeti then
07:09<@peter1138>That's the one.
07:09<@peter1138>I had to fix master due to Yeti :D
07:09<andythenorth>my lunc
07:09<V453000>interesting :)
07:09<andythenorth>lunch was supposed to be baked potato
07:09<V453000>was that the exchange merchant industry?
07:10<andythenorth>but there has been a failure of cooking
07:10<V453000>well it's the only bigger than 4x4 one :)
07:10<V453000>and non rectangular
07:10<@peter1138>It spreads out far from its station part, which I hadn't anticipated.
07:10<V453000>how did you discover the issue? did you actually play YETI? :D
07:10<@peter1138>I added it and it failed generating a map :D
07:11<V453000>oh, that easily :D
07:11<@peter1138>This is related to the new non-square catchment areas.
07:11<V453000>ah now I understand what that does
07:12<V453000>so industries with non-rectangular areas like FIRS stuff can have non-rectangular catchment areas? That's cool af
07:12<@peter1138>Well, it interacts with the neutral station/industry option in 1.9.
07:12<V453000>as in oil rigs?
07:12<@peter1138>Industries without built in stations are not affected.
07:12<@peter1138>Oil rigs, and fishing fields, etc.
07:12<Artea>peter: is map_x and map_y locked ?
07:12<V453000>I'm still not sure what it means :D I should probably just check in game
07:12<@peter1138>You can't change them mid-game.
07:13<@peter1138>V453000, an option was added so that industries with their own station ONLY serve that station. So you can't build rail stations next to oil rigs to serve them.
07:14<@peter1138>Damn, these granola/tiffin bars are like 500 carolies each. Who can afford to eat one of them? :
07:15<Artea>I mean, I changed from 11 (2k x 2k) to 12 (4k x 4k), will work if change to 13 ?
07:15<@peter1138>Artea, oh. no.
07:15<Artea>it would crash, right ?
07:15<@peter1138>No, it would just not accept that value.
07:15<V453000>forced ships :)
07:16<@peter1138>V453000, optional, because we anticipated controversy.
07:16<V453000>yeah I understand :) it's interesting
07:22<V453000>proper commit messages my ass
07:22<V453000>not to mention my local latest version is 0.0.6 ...
07:29<@peter1138>Hmm, can I use sprite 1420 as a bare pavement sprite?
07:30<andythenorth>under the road?
07:30<V453000>is that the city sprite?
07:30<andythenorth>concrete tile
07:30<@peter1138>That's the one.
07:31<@peter1138>Oh, and I mean for roads :-)
07:31<@peter1138>Is it lunch time?
07:32<andythenorth>lunch haps here
07:32<andythenorth>potato, tuna, sweetcorn
07:32<@peter1138>I have a bit of salad, and a bit of spinach/kale quiche. Such manly food.
07:32<@peter1138>So did the baked potato bake?
07:33<andythenorth>it did after I put it in the oven yes
07:33<@peter1138>That would help.
07:33<andythenorth>seemed to
07:35<@peter1138>I wonder why I ever did that?
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07:52<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed pull request #7362: Feature: Reverse train at waypoint orders (jgr)
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07:55<@peter1138>Oh right, 1420 is not appropriate, I need slopes too.
07:56<V453000>farm tile ftw
07:56<@peter1138>Paved farm tiles? :D
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08:37<@LordAro>rip ottdc
08:38<@LordAro>peter1138: i like it (tto style windows)
08:40<@peter1138>I have a patch that scales up line widths (and padding) when scaling the UI.
08:47<@peter1138>Well, a git branch actually.
08:49<@LordAro>"I have a patch^H^H^H^H^Hbranch for that"
09:26<Samu> hi
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11:02<Samu>one of my favourites from Björk
11:04<@peter1138>Hmm, Air - Pocket Symphony came up in the list to watch.
11:04<@peter1138>I've... never heard of that album o_O
11:08<supermop_work>its a good one
11:08<supermop_work>an EP tho, not a full album
11:10<Samu>I'm running some kind of AI competition, probably too biased
11:10<Samu>First to £10,000,000 competition
11:10<Samu>in a 1 on 1
11:11<supermop_work>first AI to generate a convincing Air EP?
11:12<Samu>first to reach a £10M company value, I'm using my GS
11:12<Samu>it keeps tracks of days
11:12<Samu>may be a bad idea to do this 1 on 1
11:13<Samu>some ais are very competitive, some are so bad, the other gets all the advantage, :|
11:13<supermop_work>idk if it is fun and interesting to do, why not?
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11:14<@peter1138>Hmm, it's not very Air-like.
11:14<@peter1138>supermop_work, 56 minutes, seems pretty long to me.
11:20<supermop_work>whoa, i remember it being like 40
11:21<supermop_work>this was also back when most albums seemed to really push for 74 min on cd
11:22<supermop_work>and if you bought them on vinyle it would be 4-6 sides (looking at you theivery corporation)
11:22<@peter1138>NIN released a 30 minute album last year, though it was originally going to be an EP.
11:30<nielsm>hm should I stream derail valley...
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11:53<nielsm>yeah if anyone cares it's here
12:11<nielsm>okay never mind that was a massive failure, I braked at a dumb time and did not have enough momentum to get up a grade, and then ran out of sand
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12:35*andythenorth hungry
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13:04<Happpy>Hi this mite be the rone irc channel to ask this but has aney own see planmaker becours we got a big problem whive openttdcoop home page and the irc website and all websites ar down ?
13:05<nielsm>planetmaker makes frequent appearences here
13:06<Happpy>Ar ok dame
13:07<Happpy>Ok thanks
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13:13<Eddi|zuHause>i wouldn't have called it "frequent"
13:14<Eddi|zuHause>but he was here recently
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13:22<Samu>the war between CPU and Convoy is taking too long :(
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13:41<Borg>what happened that 1.9.1 .exe is so much smaller compared to 1.8.0 ?
13:41<nielsm>replaced the ICU library
13:42<@peter1138>That and our build system is different now.
13:42<+glx>split text and gui zoom too
13:42<Borg>yeah, and no more win9x builds :(
13:42<@peter1138>Who even still uses win9x.
13:42<+glx>and better high dpi support
13:43<+glx>oups I read "text" when it was ".exe"
13:43<@peter1138>Haha, dinner, 289 carolies, one cookie, 300 carolies. Stupid sugar.
13:44<+glx>anyway the compiler for win9x is outdated (old mingw)
13:45<+glx>and its win32api is a little too strict in c++11 mode
13:48<andythenorth>NRT testing!
13:48*andythenorth is doing life admin
13:48<andythenorth>but forums are testing it
13:48<@peter1138>Yay, NRT!
13:49<andythenorth>what shall I call the teeny tiny trains?
13:49<andythenorth>industrial trams?
13:49<andythenorth>wee trains?
13:49<Eddi|zuHause>is there no english word for feldbahn?
13:49<andythenorth>it's feldbahn
13:50<andythenorth>within technical train foamer circles
13:50<andythenorth>or industrial narrow gauge
13:50<Eddi|zuHause>so like blitzkrieg and kindergarten?
13:50<@peter1138>I would play but I've got mountain (*hill) biking to do
13:52<andythenorth>Eddi|zuHause: shall I keep the crazy tram length varying behaviour from HEQS? :)
13:52<andythenorth>it works really well, but the longest variant is kind of silly :)
13:52<andythenorth>that would be much better if peter1138 stopped biking and coded variants :D
13:52<@peter1138>Yes, but.
13:52<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)
13:52<Eddi|zuHause>yes. variants.
13:52<andythenorth>HEQS does it as livery subtypes
13:52<@peter1138>I will!
13:52<andythenorth>why is the wiki wrong?
13:53<andythenorth>livery subtypes is described as cargo subtypes :P
13:53<andythenorth>imagine, a wrong wiki
13:53<@peter1138>There's a wiki page about it?
13:53<andythenorth>end of civilisation
13:53<@peter1138>Cargo subtype display, yes.
13:54<andythenorth>all the bug reports call it 'liveries' :D
13:54<andythenorth>because people gonna people
13:54<Eddi|zuHause>andythenorth: because some naive original authors keep insisting it's for influencing "cargos", say "Passengers (Worker)"
13:54<andythenorth>I know :)
13:54<andythenorth>I'm just talking to no purpose :P
13:54<Eddi|zuHause>which is about 0% accurate
13:55<andythenorth>irc is like going to the pub, without the need to go outside
13:55<andythenorth>outside is over-rated
13:55<andythenorth>I wonder when Truebrain will come back
13:55<Wolf01>Specially when you have a stock of ginger ale
13:55<andythenorth>I have beer in my fridge, and no need to queue at the bar for it
13:56<andythenorth>the English tradition of 'no table service' is very socially equal
13:56<andythenorth>but kind of annoying
13:56<nielsm> strange crash
13:56<nielsm>and strange stacktrace
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14:00<Eddi|zuHause>why company livery? and what is it sorting?
14:03<nielsm>it's sorting found servers
14:03<nielsm>it's that function name on the top of the stack trace that's weird
14:03<nielsm>because yes it's weird it lists that as a company livery comparer
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14:09<Eddi|zuHause>i'm assuming it's reusing another function?
14:48<nielsm>that's also my best guess, two functions that happen to compile to the same code getting merged
14:49<nielsm>unless the compiler is doing that by mistake and the functions are not actually identical
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15:17<andythenorth>might just call it feldbahn then
15:18<andythenorth>or Lorenbahn
15:20<andythenorth>is this feldbahn though?
15:23<daiwai8>hi, i was playing on server 1 earlier but when i just tried to re-connect after switching networks i got banned
15:24<andythenorth>daiwai8: are you looking for reddit servers?
15:24<andythenorth>Eddi|zuHause: what's this? :P
15:25<nielsm>andythenorth: both the picture before and that video seem like they're heavier axle weights than a feldbahn would typically run with
15:26<andythenorth>dinky trains
15:26<daiwai8>yes, reddit server #1
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15:31<andythenorth>daiwai8: try the reddit chat or discord, none of the /r/openttd people are here :)
15:33<daiwai8>will do, thank you!
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15:44<andythenorth>so feldbahn trains for all cargo types?
15:44<andythenorth>or really minimal, tippers, forest wagons?
15:45<andythenorth>eh, coop is really dead :)
15:45<nielsm>all unfinished cargo types
15:46<Artea>I think there should be a standalone console
15:46<andythenorth>I think the coop bouncer has died, so none of the people with coop admin access are in the coop irc channel :P
15:46<Artea>for forked dedicated server
15:46<Artea>pm is on vacation
15:46<Artea>* is in
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15:51<Artea>is there any OTTD admin console ?
15:52<Artea>found it
15:53<Artea>seems I going have some fun :D
15:56<Eddi|zuHause>andythenorth: i'd prefer all cargo types
15:56<Eddi|zuHause>andythenorth: some were used within factories for all kinds of transportation
15:57<FLHerne>daiwai8: There's also #/r/openttd , which is relayed to the in-game chat and intermittently watched by the server mods
15:57<FLHerne>(yes, with the slashes!)
15:58<Samu>convoy and cpu still at war :(
15:58<Samu>no one reaches £10M :(
15:58<andythenorth>what's the distinctive gameplay feature for feldbahn then?
15:59<andythenorth>the freight trams are high hp, low speed, and about 1.75x the capacity per tile, compared to road truck of same generation
15:59<nielsm>sounds like that would be the same niche
16:00<andythenorth>but the freight trams are all 16/8 long
16:00<andythenorth>whereas feldbahn might be 32/8 or even more?
16:00<nielsm>small frequent services (almost pipeline/conveyer) over not-too-long distances
16:00<andythenorth>mostly I just want them to look cool
16:00<andythenorth>but they have to work too :)
16:01<Eddi|zuHause>andythenorth: the main advantage over a train would be the small footprint because you don't need complicated singalling
16:01<nielsm>I still think it should be limited to non-finished cargo types, i.e. no goods, food, mail, valuables, etc
16:01<andythenorth>and feldbahn can drive through each other :P
16:02<nielsm>but steel and other intermediates would be fine
16:02<andythenorth>the Hog trams are optimised for station performance
16:02<nielsm>I'm watching a speedrun of Satisfactory, and it's curious how little factory building there is
16:03<andythenorth>at 16/8 they seemed to give the best queuing behaviour with large drive-in roadstops
16:03<nielsm>(it's more efficient to hand craft everything past the smelting of minerals)
16:03<Eddi|zuHause>nielsm: it devolves into a clicking simulator?
16:04<nielsm>in fact just holding the mouse button down for minutes at a time
16:04<Eddi|zuHause>"stand here for 5 minutes and hold down this mouse buton"
16:04<daiwai8>thanks FLHerne
16:05<Eddi|zuHause>nielsm: i was watching a non-speed-run and also found it a bit curious that the hand-crafting is that quick
16:06<Eddi|zuHause>but i haven't seen how exponential the output requirements get in the "late game"
16:06<nielsm>according to the official wiki you will eventually need to deliver large amounts of Computers and other deep tier products
16:11<andythenorth>the disadvantage of HEQS feldbahn is that they are long and block stations horribly :)
16:14<andythenorth>maybe I can give them some bonus on capacity, and keep speed nerfed
16:15<Eddi|zuHause>what's the actual problem you're trying to solve, besides blind "i need to do SOMETHING"
16:22<andythenorth>stuff has to have a rationale
16:22<andythenorth>it doesn't have to be 100% proof
16:22<andythenorth>just a theme
16:23<andythenorth>usually you or frosch provide it ;)
16:23<andythenorth>from Hog, about 4 years ago
16:23<andythenorth>[8:45pm] frosch123: they do not need to be fast
16:23<andythenorth>[8:45pm] frosch123: but they need high capacity on little space
16:24<andythenorth>oof, this is where NRT started
16:24<andythenorth>[9:15pm] andythenorth: now I just need the option for diesel trams
16:24<andythenorth>dunno what year that was
16:33<andythenorth>I need better German :P
16:35<andythenorth>this is pretty much what the HEQS trams were
16:38<andythenorth>electric engine seems to be about 1000hp
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16:40<andythenorth>Eddi|zuHause: is there any meaningful translation of Sattelbodenentleerer
16:40<andythenorth>some kind of saddle hopper wagon?
16:41<nielsm>I think bodenentleerer means emptying through bottom?
16:43<Eddi|zuHause>andythenorth: is there actual meaning behind this word anyway? i don't think i ever heard it :p
16:43<Eddi|zuHause>but "hopper" sounds right
16:45<Eddi|zuHause>andythenorth: is it "saddle" because internally it is sloped to both sides?
16:46<andythenorth>think so
16:46<Eddi|zuHause>i doubt an average person would use these words in this combination. this is deep technical jargon...
16:51<Eddi|zuHause>and by "average person" i mean "openttd user"
16:52<andythenorth>I am just using it to get google results
16:52<andythenorth>german industrial rail is substantially developed
16:52<andythenorth>or was
16:53<andythenorth>so wagons with about 25t payload in 9m length
16:53<andythenorth>8/8 is roughly 18m, allowing that scale varies a lot
16:53<Eddi|zuHause> <-- this one is just a regular train engine, regauged
16:53<andythenorth>so 100t / tile
16:54<andythenorth>that might even just be standard gauge?
16:54<andythenorth>photo is hard to tell
16:54<andythenorth>lots of 900mm coal railway here
16:54<andythenorth>has stats for NG + SG
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16:55<andythenorth>the Hog trams are about 70t / tile
16:55<andythenorth>the mining trucks are about 100t / tile
16:56<andythenorth>the Hog trams are also about 700HP per tile
16:57<andythenorth>mining trucks are about 800HP or so
17:00<Eddi|zuHause>i would imagine an EL3 has more HP than that :p
17:02<Eddi|zuHause>andythenorth: upon reading that previous page again, yes, the picture i linked shows a standard gauge engine
17:04<andythenorth>what do we want the slope performance of feldbahn to be?
17:06<Eddi|zuHause>openttd slope handling is a bit weird anyway
17:06<andythenorth>slope performance is almost entirely a function of HP
17:06<andythenorth>TE barely matters
17:07<Eddi|zuHause>TE matters in a bunch of cases that aren't properly modeled by the game anyway
17:08<andythenorth>I have accepted this, and just balance against HP now
17:08<andythenorth>I do set the TE, but knowing it's mostly irrelevant :P
17:09<andythenorth>Horse NG trains are relatively nerfed compared to Hog trams
17:09<andythenorth>I think NG trains are mostly eye candy novelty
17:09<Eddi|zuHause>yes, probably
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17:10<Eddi|zuHause>NG tracks have no real benefit at openttd tile scale
17:15<andythenorth>so I think feldbahn, using 1950 as a reference date against other types
17:16<andythenorth>32/8 long vehicle, 175t, 1000hp, 35mph
17:16<andythenorth>or so
17:16<andythenorth>Horse equivalent SG train at 32/8 is 140t, 1150HP and 75mph
17:17<andythenorth>I'm ignoring feldbahn track axle load, and physical dimensions of the vehicles, not useful for game fun
17:18<andythenorth>this is electric feldbahn though, diesel poses a hp challenge :P
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17:23*peter1138 returns
17:23<@peter1138>Oh. I left my game running and it's only 15 years later?
17:24<Eddi|zuHause>that's like 3 hours?
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17:27<@LordAro>peter1138: beat you
17:28<@peter1138>Always do.
17:28<@peter1138>You're young.
17:33<Samu>nerf trains
17:34<DorpsGek_II>[OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool.
17:35<DorpsGek_II>[OpenTTD/OpenTTD] bennyman123abc commented on issue #7479: Changing client name closes construction windows
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17:39<DorpsGek_II>[OpenTTD/OpenTTD] stormcone commented on pull request #7497: Feature: Selective demolition tool.
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17:54<@peter1138>lol @ "nuts 'n more high protein peanut" squeezable sachet thing.
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17:55<@peter1138>It's basically... peanut butter in a gel sachet. What a con :p
17:56<Eddi|zuHause>is that like "vegan beer", where it's just regular beer, but because it was vegan to begin with they just changed the label?
17:58<@peter1138>Yes, like most "high protein" products on the market these days, it's just nuts.
17:59<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)
18:00<@peter1138>Fortunately this was a free sample picked up from... a coffee festival.
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18:03<Eddi|zuHause>can someone tell me whether i like this song?
18:04<@peter1138>No, but it's not my cup of tea.
18:05<Eddi|zuHause>i've seen the singer in other places, which i liked... but this is different enough to confuse me
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18:20<@peter1138>LordAro, of course, mine was MTBing so is automatically 3x harder ;)
18:22<@peter1138>Sadly my MTB group kinda dawdles a bit. Me and leader have to wait at the top of the climbs quite a bit, heh.
18:23<@peter1138>Hmm, where did I put my hall-effect sensors, I wonder...
18:23<DorpsGek_II>[OpenTTD/OpenTTD] JGRennison opened pull request #7520: Codechange: Delete unused GSortT function
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18:26<@peter1138>Oh. Just found some chocolate things in a jar above my desk.
18:26<@peter1138>Wonder how long that's been there.
18:28<Xaroth>Chocolate doesn't soil easily
18:29<@peter1138>I pretty much ignore best-before dates anyway.
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18:31<Eddi|zuHause>chocolate is generally "good" for about a year, but not necessarily "bad" afterwards, just maybe not very tasty
18:34<greeter>chocolate is full of sugar in most cases, which acts as a preservative
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18:36<Eddi|zuHause>it's mostly the fat being driven out, which makes it brittle and tasteless
18:39<Eddi|zuHause>there isn't really much in chocolate that can go "bad"
18:39<@peter1138>Temperature tends to do it in.
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18:44<greeter>yeah that can do it
18:44<Eddi|zuHause>well... if it gets >30°C in your office... :p
18:45<greeter>my office is lucky to see above 20C
18:45<@peter1138>That's not too hard.
18:45<greeter>my office is in the coldest part of the coldest city in the province during the summer months. so naturally someone says "hey maybe we should install air conditioning"
18:49<Eddi|zuHause>of my 8.2TB disk space, 29GB are free. i should probably do something about that
18:51<@peter1138>Yeah, get more disks.
18:51<Eddi|zuHause>i did that last time
18:52<Eddi|zuHause>at some point adding more disks to the raid5 won't be effective
18:52<Eddi|zuHause>and i don't feel like swapping them out for bigger disks any time soon
18:54<Eddi|zuHause>i don't suppose there's a raid mode where i use 4 disks of one size, and one disk of a double size, then treat two pairs of smaller disks as one disk each?
18:55<Eddi|zuHause>so the raid5 thinks it has 3 disks of double size
18:55<Eddi|zuHause>but in reality it's 2 (1+1) (1+1)
18:57<Eddi|zuHause>(it's probably possible to layer it like this, but not dynamically grow it, and it'll be a nightmare to maintain :p)
18:58<Samu>convoy vs cpu, what an intense battle of zzzz
19:19<Samu>convoy is about to win, omg omg
19:40<Samu>223,849 days, ouch
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20:18<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7520: Codechange: Delete unused GSortT function
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20:58<Eddi|zuHause>huh, i hit the forum backup, that doesn't happen often anymore...
20:58<Eddi|zuHause>also, it's not even 3:00
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21:35<DorpsGek_II>[OpenTTD/OpenTTD] bennyman123abc opened pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479)
21:42<DorpsGek_II>[OpenTTD/OpenTTD] bennyman123abc commented on issue #6913: Request: support Discord's Rich Presence API
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---Logclosed Thu Apr 18 00:00:02 2019