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#openttd IRC Logs for 2019-04-23

---Logopened Tue Apr 23 00:00:09 2019
00:20-!-Supercheese [~Superchee@cpe-98-146-230-183.natnow.res.rr.com] has joined #openttd
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01:37<andythenorth>well
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02:46<@peter1138>That's a whole in the ground.
02:51<@peter1138>Oh, ok.
02:52<@peter1138>That AI that test and then failed to build an airport...
02:52<@peter1138>It simply doesn't have enough money.
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02:54<Wolf01>o/
03:06*andythenorth makes the thing
03:09<andythenorth>RV weight is still capped to 63.75t?
03:10<@peter1138>I don't know. Is there a cap?
03:10<andythenorth>'cap
03:11*andythenorth looks
03:11<andythenorth>probably can work around it with cb36
03:13<andythenorth>action 0 prop is a byte, in quarter-tons
03:14<andythenorth>cb 36 should work
03:15<andythenorth>yeah
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03:18<andythenorth>maybe nml should just always use the cbs
03:18<andythenorth>and remove the action 0 props which have cb36 equivalent
03:18<TELK>Excuse me, do you know where I can download old stable's? I once visited such page in the official sites but I can't remember.
03:21<TELK>Ah sorry I found it
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04:00<@peter1138>Hi
04:00<@peter1138>At work now :(
04:01<nielsm>vacation~
04:02<@peter1138>Nice.
04:02*andythenorth should find the bike
04:02<andythenorth>and ride it
04:02<andythenorth>to work
04:02<andythenorth>via tesco
04:04<andythenorth>kind of want to make feldbahn ;P
04:04<andythenorth>nvm
04:05<@peter1138>Do it.
04:06<andythenorth>so are Variants a thing?
04:06<andythenorth>influences the design of Hog stuff :P
04:06<@peter1138>No.
04:07<@peter1138>I've been busy cycling and sorting out NRT.
04:07<andythenorth>I design it like they don't exist
04:07<andythenorth>can rek Hog if they arrive
04:07<@peter1138>And dealing with kids of friends.
04:07<andythenorth>v3
04:07<@peter1138>And sorting out station coverage.
04:07<andythenorth>yes all those things
04:08<@peter1138>So, no, no variants yet.
04:08*andythenorth should finish Sam, Hog v2 and Horse v2
04:11<Wolf01>peter1138: is it possible to make roadstops to not replace the roadtype?
04:19*andythenorth wonders about splitting all station building away from [-]type
04:19<andythenorth>I never seem to have the right type selected :P
04:19<Wolf01>Yeah
04:20<Wolf01>A companion toolbar, just like the terraform one
04:22<andythenorth>BBL
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04:41<@peter1138>Wolf01, yes.
05:07<@peter1138>Hmm, the code currently explicitly checks if it needs to be converted.
05:19<@peter1138>And, well, the type is important when you are building on bare ground.
05:21<Wolf01><peter1138> Hmm, the code currently explicitly checks if it needs to be converted. <- add a ctrl modifier :P
05:22<@peter1138>Um.
05:22<@peter1138>Ctrl is remove, I think? :p
05:23<Wolf01>I think I initially made it so because there was some trouble telling if ELRD or ELRL it was built there
05:24<@peter1138>I can figure it out tonight, I guess.
05:24<Wolf01>Because you can't just electrify DIRT
05:24<@peter1138>Converting the type should definitely be explicit, I think.
05:25<@peter1138>I could each check compatibility both ways, and if they are, or just ignore the type and not change it.
05:25<Wolf01>I thought in later versions I made a "can't build X here because roadtype is not compatible" and removed the automagic conversion, but it might be lost in some branch or even never committed
05:25<@peter1138>Might be.
05:26<@peter1138>I can see there's some duplicated code checking for road and then tram, which I may be able to condense down.
05:27<Wolf01>Both way type check should be the right one, IIRC I did it like that
05:53<@peter1138>Actually, one-way check is fine because it's not going to convert.
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06:52<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type https://git.io/fj3wA
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08:08<Artea>bu
08:09<Artea>just lost 43M
08:09<Artea>euros
08:09<Artea>for large advertise in a town where I wasn't in the poll
08:09<Artea>would work if I construct now ?
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08:22<andythenorth>sometimes I think it would be nice to have another modifier key
08:31<@peter1138>Well...
08:31<@peter1138>shift, ctrl, alt, caps-lock
08:31<@peter1138>possibly not caps-lock :p
08:32<@peter1138>Windows added the Win key but then used it all.
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08:33<@peter1138>https://en.wikipedia.org/wiki/Space-cadet_keyboard#/media/File:Space-cadet.jpg
08:33<@peter1138>hyper, super, meta, ctrl, shift
08:34<@LordAro>hyper key best key
08:34<@peter1138>"he space-cadet keyboard was equipped with seven modifier keys: four keys for bucky bits (Control, Meta, Super, and Hyper), and three shift keys, called ⇧ Shift, Top, and Front (which was labeled Greek on its top)"
08:34<@peter1138>+t
08:34<@peter1138>" Control+Meta+Hyper+Super could be pressed with the fingers of one hand, while pressing another key with the other hand. "
08:34<@LordAro>peter1138: https://www.reddit.com/r/MechanicalKeyboards/comments/7wubx0/i_hear_space_cadet_is_popular/ someone made this a while ago
08:34<@peter1138>Sounds great.
08:35<@peter1138>Nice.
08:45<andythenorth>I was thinking of a modifier that would toggle so I can build stations with or without converting type
08:46<andythenorth>also obviously, modifier-clicking on vehicles in depot :P
08:46<_dp_>that's not even close to the mayhem of programmable keyboards
08:47<_dp_>even if they have fewer keys qmk can do 32 layers easily
08:50<@peter1138>Well
09:00<_dp_>btw, https://www.reddit.com/r/MechanicalKeyboards/comments/78pbas/never_enough_macros/
09:02<@peter1138>I nearly got one of those Stream Deck things once.
09:02<@peter1138>But, eh... not really necessary :-)
09:03<@peter1138>I have 3 x numeric keypads instead, but they're labelled for flight-sim use.
09:06<_dp_>I just have a separate layer for openttd on my ergodox xD
09:07<Wolf01>Why dows that keyboard makes me think about those old gaming keyboards where you could change the entire keyboard but keeping the base?
09:07<Wolf01>*does
09:07<Wolf01>z-boards?
09:08<Wolf01>Yes, that: https://techexclusive.net/steelseries-zboard-keyboard-review/
09:10<Wolf01>Also, I currently have 18 programmable keys (54 if I count that the profiles are switchable) on the left side of the keyboard, and only used like 3 of them :P
09:16<@peter1138>Nasty.
09:20<Wolf01>*54 programmable keys for every single application XD
09:21<@peter1138>What keyboard do you have then?
09:22<Wolf01>Logitech G510
09:22<_dp_>drives me nuts each time I see foldable keyboard with staggered columns
09:24<@peter1138>Well, non-staggered keys would be worse.
09:25<Wolf01>I think the biggest problem for not using macro keys is that you don't remember what is performed by that key, I assigned cut, copy, paste to the 3 bottom keys, never used
09:25<@peter1138>I never found macros that useful.
09:25<@peter1138>My keypads are just binds to specific commands in X-Plane.
09:25<Wolf01>Oh, I do, with magicka :P
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09:26<@peter1138>I played maI migght have that.
09:26<@peter1138>....
09:26<@peter1138>I might have that.
09:26<@peter1138>Hmm, this code is painful to look at.
09:28<Wolf01>When you have a spell which is QFASER, QFASA, SAFE, etc, or worse, like QFQFQFQFQF-RMB you might want to get your fingers some relief :P
09:28<Samu>hi
09:28<Wolf01>Specially if you need to do them with the right timing
09:29<Wolf01>In the middle of battle
09:31<Wolf01>BTW, we can use the scroll lock as modifier key
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09:32<Wolf01>Shouldn't be a problem, if you don't play with a KVM switch :P
09:44<@peter1138>Ah, I never played the game that... hard...
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10:12<Samu>my gs just triggered some squirrel bug...
10:12<Samu>https://imgur.com/ZFgdToa
10:13<Samu>what happened?
10:13<nielsm>that looks like INT64_MAX
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10:17<Samu>hmm nop
10:17<Samu>it wasn't squirrel apparently, it was main code
10:18-!-Eddi|zuHause2 is now known as Eddi|zuHause
10:18<Samu>https://imgur.com/EcrQH6N
10:18<Samu>company value should stick to £1 all time
10:18<Samu>i didnt build anything
10:20<@LordAro>that's definitely INT64_MAX
10:20<@LordAro>curious
10:20<@LordAro>unless it's the underflow issue i spotted before
10:20<@LordAro>money values are safe from overflow, but not underflow
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10:30<Samu>but squirrel still displays something weird like -1%
10:30<Samu>the goal was definitely that value it got now, it was 10M
10:30<Samu>was not*
10:31<@LordAro>something's overflowed somewhere, i suspect
10:32<Samu>company value graph is unable to plot this new huge value in the graph
10:33<Samu>https://imgur.com/L399MJP
10:33<Samu>red line is missing
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10:34<Samu>and, it's million counting is bugged ---
10:35<Samu>922,337,203,685,000,000
10:36<Samu>9,223,372,036,854,562,191
10:38<Samu>let me check what squirrel do
10:40<Samu>local c_progress = (c_value * 100) / this.best_value;
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10:40<Samu>a big value * 100 becomes negative?
10:41<nielsm>if it overflows yes
10:41<Samu>so thats why i got a -1%
10:44<Samu> if (rank == 1) {
10:44<Samu> this.best_value = c_value;
10:44<Samu>looks like it's doing as I asked
10:45<Samu>best_value is updated with the biggest value
10:45<Samu>instead of staying at 10M
10:45<Samu>my fault here
10:49<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
10:51<Samu>oh snap SmallTownAI just got updated, in the middle of the tournament
10:51<Samu>what to do
10:51<Samu>redo?
10:53<@peter1138>Surprise.
10:57<Samu>oh well, I rather re-do this now, than later
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11:04<@peter1138>Ok
11:05<Samu>so, year 2827 is the absolute limit
11:06<nnyby>haha
11:06<Samu>AIs got 2827 - 1960 years to reach £10M
11:06<Samu>@calc 2827-1960
11:06<@DorpsGek>Samu: 867
11:06<Samu>867 years, :)
11:09<Samu>this is why a spectator slot in single player is important :)
11:09<Samu>*cough*
11:10<@LordAro>i don't see how that's relevant at all
11:11<Samu>it was my company reaching the goal, thx to a bug :(
11:11<Samu>not an ai company
11:12<@LordAro>i think there should be a rather shorter limit than 850 years
11:12<_dp_>Samu, that slot doesn't have to be in master, you can run patched locally
11:13<@LordAro>the fact remains - if you want to spectate, run multiplayer
11:13<_dp_>Samu, unless you find another weirdo that likes to hang out with robots :p
11:13<@LordAro>or cheat and give yourself money
11:13<@LordAro>hell, get the GS to do it for you
11:16<_dp_>reminds me of a time when server company had shitton of money on citymania
11:16<_dp_>ppl were like, oh, cheats
11:16<_dp_>and left
11:17<_dp_>not it has a little but constantly gives itself if it needs more
11:17<_dp_>no complaints so far xD
11:19<@LordAro>heh
11:32<@peter1138>server company... heh
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11:45<Artea>AI party ? lol
11:48<Wolf01>Oh, minecraft 1.14
11:49<Artea>I have a ton of euros in my server
11:50<Artea>and 2 trains and 16 aircrafts ;)
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12:33<@peter1138>Hmm, I better update.
12:35<@peter1138>Another 6 months until shader support comes out, I guess
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12:40<@peter1138>That... took a long time to load.
12:42<@peter1138>Ah yes, new textures.
12:44<@peter1138>Granite stairs, granite walls. Nice.
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12:49<DorpsGek_II>[OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
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13:16<@peter1138>Hmm, well, seems to work.
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13:26<andythenorth>yo
13:26<@peter1138>Hello
13:28<andythenorth>now what? :)
13:30<@peter1138>I'm testing "don't upgrade roads when placing road stops"
13:31<andythenorth>sad news about NRT
13:31<andythenorth>everything I want to do with it so far is trivially done already :P
13:31<andythenorth>I have no interesting cases :|
13:31<andythenorth>now I just need to draw loads of sprites
13:32<@peter1138>Hmm?
13:32<@peter1138>What do you want to do with it?
13:32<andythenorth>make 4 tramtypes, and 2 or 3 roadtypes
13:32<andythenorth>and some hidden types
13:32<@peter1138>Ok. And?
13:32<andythenorth>it all just works
13:32<@peter1138>Is that the problem?
13:33<andythenorth>the problem is that it doesn't test much :)
13:33<@peter1138>It means you can't procrastinate on it?
13:33<andythenorth>it means we need someone else to test more
13:33<andythenorth>@seen supermop_work
13:33<@DorpsGek>andythenorth: supermop_work was last seen in #openttd 3 days, 19 hours, 47 minutes, and 46 seconds ago: <supermop_work> andy off the rails
13:34<@peter1138>Pretty much.
13:34<@peter1138>You could publish your NewGRFs.
13:34<andythenorth>they would be published as nightlies on Jenkins
13:34<andythenorth>but Jenkins is fucked :(
13:34<andythenorth>and I can't understand the error
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13:35<andythenorth>it's like he was summoned
13:35<andythenorth>hi supermop_work
13:35<supermop_work>yo
13:35<andythenorth>meanwhile, how did I cause jenkins to 404? https://jenkins.openttdcoop.org/job/road-hog/1604/console
13:36<andythenorth>most of coop grfs haven't failed
13:36<andythenorth>otoh, many of them haven't built for years, so maybe that's not helpful
13:36<andythenorth>planetmaker hi o/
13:37<andythenorth>supermop_work: so NRT then?
13:37<andythenorth>interesting test cases?
13:37<andythenorth>~64 types
13:39<andythenorth>peter1138 might have something....is there a string for naming depots by -type?
13:39<andythenorth>I can't see one
13:39<@peter1138>Don't think so.
13:40<andythenorth>Whitport Metro Depot would be better than Whitport Train Depot
13:40<andythenorth>Funningley Feldbahn Depot rather than Funningley Road Vehicle Depot
13:41<@peter1138>Hmm
13:43<supermop_work>what about it andythenorth
13:43<supermop_work>spools of trolley wire?
13:43<andythenorth>spools
13:44<andythenorth>peter1138: has anything much changed from this, I guess we'll need some docs soon https://wiki.openttd.org/Frosch/NotRoadTypes#Road-.2FTramtype
13:44<andythenorth>docs are the *worst* thing ever
13:44<andythenorth>worse than tax returns
14:10<@peter1138>andythenorth, ELRD/RAIL are not a thing.
14:11<andythenorth>where do we write docs?
14:11<@peter1138>newgrf-specs.tt-wiki.net?
14:11<andythenorth>yeah there
14:12<andythenorth>plaster DRAFT over the top of them?
14:13<andythenorth>time to make chicken nuggets
14:16<@peter1138>Top of what?
14:16<@peter1138>Oh.
14:17<@peter1138>Hmm, okay, I think the powered test is wrong.
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14:31<@planetmaker>https://jenkins.openttdcoop.org/job/road-hog/1605/console @ andythenorth . That now looks different (see at bottom)
14:34<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW
14:35<nielsm>that was a somewhat silly force-push for an amended commit :P
14:35<@peter1138>Merges would be silly :p
14:35<@peter1138>But yes. return return. How did that even work?
14:36<nielsm>by being #ifdef'd out
14:36<@peter1138>Ahhh
14:39<andythenorth>planetmaker: thanks, so the issue is chameleon now?
14:40<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg
14:40<@peter1138>That seems ok :p
14:44<andythenorth>:)
14:45<@planetmaker>whatever caused it to fail. Previously... well... probably wrong boot order of VMs
14:54<andythenorth>is there anything I can do to help get the dependencies in place?
14:57<nielsm>https://0x0.st/zb-J.png I wonder how to best improve the sizing of news messages with large fonts + UI scale
14:57<nielsm>the "(Manager)" below the picture is also cut off
14:59<andythenorth>nielsm: there are probably more pathological cases of that in other languages?
14:59<nielsm>https://0x0.st/zb-t.png that's a bit better for non-company news
14:59<nielsm>some padding pixels are wrong, but at least it's about as wide as the status bar
15:04<arikover>andythenorth: Hello! Translating Iron Horse at the moment. I am struggling with this "alignment van": what is it exactly?
15:04<andythenorth>ha ha sorry
15:04<andythenorth>that's just for testing the sprite offsets
15:04<andythenorth>it never appears in the game
15:05<@peter1138>nielsm, height needs to increase somewhat
15:06<@peter1138>Wolf01, does that push to nrt work better?
15:06<arikover>andythenorth: ok so I guess it might not be worth being properly translated then... Thanks!
15:07<Wolf01>I'll try it
15:07<nielsm>peter1138: I think I'll go through and see if I can litter some ScaleGUITrad() around the general NUI code
15:08<@peter1138>I have a patch (haha) that scales padding as well.
15:08<@peter1138>Just need to fix it as currently it does... http://fuzzle.org/~petern/ottd/padding1.png
15:09<andythenorth>arikover: I wouldn't translate it no :)
15:09<andythenorth>thanks
15:09<@peter1138>Doubles line widths, which was intentional but probably not desirable :)
15:09<@peter1138>curried veg wrap for tea, and then... rhubarb crumble for dessert, I think.
15:14<nielsm>https://0x0.st/zb-E.png
15:14<nielsm>https://0x0.st/zb-6.png
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15:15<nielsm>also fixes the query box! https://0x0.st/zb-I.jpg
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15:17<@peter1138>Nice.
15:19<Wolf01><peter1138> Wolf01, does that push to nrt work better? <- seems fine
15:20<@peter1138>Nice
15:20<nielsm>it might do something weird if you change GUI scale while windows are open, but that's not important
15:20<@peter1138>That happens.
15:20<@peter1138>Some windows are totally messed up.
15:20<@peter1138>Probably just want to automatically reinit all windows.
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15:25<@peter1138>Hmm.
15:25<@peter1138>Where did I put my doom2.wad?
15:28<V453000>.grf
15:28<V453000>:P
15:33<andythenorth>this feldbahn is long https://www.railpictures.net/photo/694850/
15:33<andythenorth>soviet
15:34<andythenorth>peter1138: http://prboom.sourceforge.net/
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15:38<nielsm>https://0x0.st/zbo-.png no longer clipping the manager name!
15:39<@peter1138>Ooh.
15:40<nielsm>I need to get some new vehicle introductions and check those are right
15:40<nielsm>(apropos "ooh")
15:40<@peter1138>Playing Hell Revealed II PWAD.
15:40<@peter1138>It's somewhat hard :/
15:42<nielsm>https://0x0.st/zboH.png looks decent
15:42<@peter1138>Yes.
15:45<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh opened pull request #7539: Fix some GUI scaling https://git.io/fj39Q
15:59<andythenorth>I used to make WADs
16:00<andythenorth>linedefs
16:00<andythenorth>textures
16:00<andythenorth>back-face clipping
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16:37<Artea>peter1138
16:37<Artea>try Brutal DooM
16:37<Artea>http://zandronum.com/download
16:37<Artea>https://www.moddb.com/mods/brutal-doom/downloads
16:48<nielsm>hax https://0x0.st/zbo0.jpg
16:48<nielsm>not proud of the hackery done to make the title game zoomed by ui scale
16:55<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q
16:57<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QM
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17:06<@peter1138>andythenorth, yeah, me too.
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17:07<@peter1138>Ok, I've changed the chain on the road bike.
17:07<@peter1138>And now sat down with a tiny bit of bees and chiscuits
17:08<@peter1138>Ok, so towns seems to be broken in NRT.
17:08<andythenorth>bees
17:09<andythenorth>what did we break?
17:09<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q
17:09<@peter1138>What did I break, most likely.
17:09<@peter1138>Oh, maybe it's villages is villages
17:10<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QH
17:14<andythenorth>oof I failed to make Hog
17:14<andythenorth>there was an event in Blitz
17:14<andythenorth>I did some pointless credit grinding
17:14<@peter1138>I guess VIV stops houses being built?
17:14<@peter1138>So you end up with towns made of town?
17:14<@peter1138>Or it's an NRT bug :p
17:15*peter1138 leaves an AI game running for a few years.
17:15<@peter1138>Without VIV this time.
17:17<andythenorth>I've got VIV game with cities that are nearly all skyscraper
17:17<andythenorth>hardly any sprawl
17:17<@peter1138>I think these were villages that grew but it didn't want them to. Or something :p
17:18<andythenorth>https://dev.openttdcoop.org/attachments/download/9422/Sesdingney%20Falls%20Transport,%2012-07-2010.png
17:18<andythenorth>oh it's not showing the town signs in the screenshot :P
17:18<andythenorth>oof
17:19<andythenorth>anyway, that's 3 towns
17:19<nielsm>occasionally I leave ottd open on the title screen just to have the TTO theme playing on repeat
17:20<nielsm>taking all that time to decode the original music was worth it
17:25<@peter1138>Bah, Brutal Doom crashed :(
17:26<@peter1138>Your script made an error: the index 'HasStatue' does not exist
17:26<@peter1138>Seems like an odd index...
17:27<@peter1138>So far towns look fine.
17:31<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj37q
17:35<nielsm>and with that I should go to bed
17:39<andythenorth>bed!
17:39*andythenorth makes some feldbahn briefly
17:41<andythenorth>hmm
17:41<andythenorth>how easy are recolour sprites?
17:41<andythenorth>I want to recolour 1 yellow hue to red
17:42<andythenorth>maybe TMWFTLB :P
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17:46<@peter1138>They're easy, but okay.
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19:22<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35V
19:23<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35w
19:32<DorpsGek_II>[OpenTTD/OpenTTD] LordAro updated pull request #7538: Remove TinyEnumT type https://git.io/fj3Bl
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---Logclosed Wed Apr 24 00:00:10 2019