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#openttd IRC Logs for 2019-04-24

---Logopened Wed Apr 24 00:00:10 2019
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02:23<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type
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03:11<@peter1138>I better go to work :/
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04:56<nielsm> I guess that's happening then
04:57<nielsm>"Individually simulated land animals, birds and fish" important feature?
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05:20<@LordAro>very important
05:38<Xaroth>Immersion dude, immersion
05:45<Artea>There were 19553 failed login attempts since the last successful login.
05:46<Artea>Holy Goddess
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06:18<@peter1138>NewGRF animals?
06:18<nielsm>that's a great idea
06:18<@peter1138>Actually 'ambient' noises need work.
06:18<nielsm>can we have elephants roaming around, destroying your infrastructure?
06:19<@peter1138>A zoomed out arctic map is pretty noisy :/
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07:42<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on issue #7523: Load/Save screen got lost, unrecoverable.
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08:52<V453000>How would you say the following error? "Can only attach the same engine as self, or any RAIL wagons."
08:52<V453000>the first part is wtf
08:53<V453000>Maybe if it's like "Can only attach RAIL wagons,{}or the same engine as self." so the second weird thing is on a new line, it's already better?
08:57<@LordAro>"as self" is weird
08:57<V453000>better ideas please :D
08:57<@LordAro>perhaps "or to the same engine" ?
08:58<@LordAro>if i'm understanding what the message is trying to say, the "as self" is redundant
08:58<V453000>I guess
08:58<V453000>but if I say "Can only attach the same engine." is it clear that it's the same as self?
08:59<V453000>I might be overthinking it :) it's a hard topic
08:59<Wolf01>Unless "as self" means stand alone
08:59<V453000>my english is also falling a bit short here :)
09:10<Eddi|zuHause>"Can only attach RAIL Wagons or other engines of the same type"
09:11<Eddi|zuHause>possibly with comma
09:11<Eddi|zuHause>the "RAIL" bit might need clarifying
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09:41<V453000>that sounds pretty good Eddi
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11:40<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh merged pull request #7351: Add: Warn players that company passwords are not truly secure
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11:40<nielsm>totally forgot about that one...
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11:47<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size
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12:31<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7514: Scale oil refinery edge distance up by map size
12:35<@peter1138>Hmm, would be nice to squash those reverts before merge :p
12:35<@peter1138>But never mind :p
12:35<nielsm>oh... oops :s
12:37<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh requested changes for pull request #7366: Add: List recently executed commands in crashlog output.
12:40<@peter1138>nielsm, can you squash 7516 a bit before review?
12:40<@peter1138>You've got fixes and removes in there.
12:40<@peter1138>That's assuming you think it's ready :-)
12:42<nielsm>hmm, I think just a single commit for it all
12:43<@peter1138>Maybe. Maybe one for sq changes, and another for the GUI.
12:50<nielsm>guess it's Feature?
12:50<@peter1138>Add, perhaps. It's not really a gameplay feature.
12:51<@peter1138>But I dunno :-)
12:52<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel
12:54<@peter1138>Does the commit checker care about bad indentation if you don't actually touch the bad lines?
12:54<nielsm>I don't actually know
12:54<nielsm>if it only checks added lines (which would make the most sense)
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12:58<@peter1138>Not that fixing that file harms it.
13:01<nielsm>I've considered just deleting sqmem.cpp
13:28<Wolf01>Ok, friend of mine just arrived in London
13:30<@peter1138>Uh huh?
13:34<Samu>oh, more AI updates!
13:34<Wolf01>If you see a guy with a small girlfriend (yeah, small) which chases every Tesla he see, then you found it :P
13:35<Wolf01>(small as "not quite a hobbit but not so far"
13:39<@peter1138>I'm not quite in London, so.
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13:42<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7514: Scale oil refinery edge distance up by map size
13:42<@peter1138>Avengers: Endgame better be good. 3 hours long o_O
13:42<@peter1138>Not seeing it tonight though, that'll be home very late/early...
13:44<Samu>already updating tournament games with new nonocab version, Wormnest
13:45<frosch123>@seen planetmaker
13:45<@DorpsGek>frosch123: planetmaker was last seen in #openttd 22 hours, 59 minutes, and 31 seconds ago: <planetmaker> whatever caused it to fail. Previously... well... probably wrong boot order of VMs
13:45<frosch123>so, not on vacation
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13:53<Wolf01>I'm going to see it tomorrow night
13:58*LordAro doesn't get to see it until tuesday :(
13:58<@peter1138>Don't worry I can tell you the story before then :)
14:04<Wormnest>Nice Samu, I hope I fixed all bugs and didn´t cause any new ones ;)
14:06<@peter1138>Right, I best be off.
14:07<@peter1138>To the mountains^W^H hills...
14:08<Samu>results didn't change so far
14:08<Samu>on the crashed game, nonocab took more time now, but still finished first
14:08<Samu>on the rematch
14:14<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7514: Scale oil refinery edge distance up by map size
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14:56<DorpsGek_II>[OpenTTD/OpenTTD] Wormnest commented on issue #7530: Crash in kdtree.hpp when removing track in development version
15:01-!-Eddi|zuHause2 is now known as Eddi|zuHause
15:04<Samu>man... it's tough to see air based ais to get wins so easily, I need to make airports more difficult
15:05<Samu>how about infrastructure maintenance? :p
15:07<nielsm>I believe infrastructure maintenance was in part invented to make aircraft less OP
15:08<Samu>mogulai needs 1600 trucks to be ahead of its competitor with 20 aircraft
15:08<Samu>kinda sad
15:10<+glx>that's why aircraft are banned on some servers I think
15:14<nielsm>make cargodist also consider the travel cost when picking a route and make not everyone a rich bastard
15:15<Wolf01>^ top
15:15<nielsm>(effectively limit max station rating)
15:21<nielsm>but I have been wondering if it wouldn't be possible to make an alternate rule system for cdist destination picking and cargo generation in all, but keep the core routing algorithms and link graph
15:21<Wolf01> hmm?
15:22<andythenorth>nielsm: tell me more?
15:22<+glx>like defining GS functions as callbacks for cdist ?
15:23<nielsm>well I suppose having it call into GS would not be impossible? depends on the GS being reentrant probably
15:23<+glx>I think it's possible, scripts have mandatory functions called by openttd already
15:24<+glx>and some optional too
15:24<Artea>I think CashDrainGS does that
15:24<Artea>in someway
15:24<nielsm>an issue could be GS spending too much time picking a destination
15:24<nielsm>so you'd still have to abort it forcibly after some time to avoid hangs
15:25<+glx>this class has required and optional functions
15:25<+glx>which are called by openttd
15:27<+glx>I guess it should be possible to limit what the script can do in the callback
15:28<+glx>but the script could still prepare data in its main loop and pass it in the callback
15:29<Artea>can someone join my server and tell me if is hard or not, please ?
15:30<+glx>no way, maps too big ;)
15:30<Artea>you can join
15:31<Artea>I changed the ticks
15:32<+glx>and I don't have 1.9.1 anyway
15:33<Artea>I find hardcore playing now
15:33<Artea>after 600 years
15:33<+glx>with inflation ?
15:33<+glx>no surprise
15:34<Artea>2 players joined today
15:34<Artea>but didnt build anything
15:34<Artea>only other one still have money
15:34<+glx>you don't have pause when no player I guess
15:35<Artea>but started at same time as me, 2040
15:35<Artea>not even onjoin
15:35<+glx>pause on join helps a lot for big maps
15:35<Artea>pause on join, that is
15:36<Artea>but also breaks the ingame
15:36<+glx>how ?
15:36<Artea>if someone is building stuff, it gets lost
15:36<Artea>pause can take alot of time
15:36<+glx>you can't build during pause
15:37<Artea>for someone who is already playing is messes is the game
15:37<Artea>* it mess
15:37<+glx>just need to wait for unpause
15:37<Artea>sorry, hard to put the ideas into words now
15:38<Artea>yeah, I took put that off
15:38<Artea>so that way there is no interruption ingame
15:39<+glx>but if it's very active then many will not be able to join because they won't be able to apply all queued commands
15:40<Artea>I think people are scared of high age servers
15:40<+glx>the new client must download the game then apply all commands that happened between the save and the download end
15:40<+glx>and it can be too slow to do that, especially with big maps
15:41<Artea>right now is 33 mb
15:41<Artea>the map download
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16:00<frosch123>glx: gs only runs no the server. so all gs decisions must be distributed via commands
16:00<frosch123>no callbacks possible
16:00<+glx>oups forgot that detail
16:00<nielsm>oh right
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16:20<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh requested changes for pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479)
16:34<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies.
16:44<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7446: Feature: Show coverage area for existing stations and towns
16:59<DorpsGek_II>[OpenTTD/OpenTTD] michicc approved pull request #7539: Fix some GUI scaling
17:04<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh merged pull request #7539: Fix some GUI scaling
17:05<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling
17:06<DorpsGek_II>[OpenTTD/OpenTTD] frosch123 commented on pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies.
17:08<@peter1138>MMmmm, protein
17:11<frosch123>where do ECS tourists go to? i thought they go to specific industries
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17:14<@peter1138>They go to towns.
17:15<@peter1138>Possibly specific industries too.
17:17<@peter1138>Yeah, TE_PASSENGERS... isn't used for anything o_O
17:18<frosch123>it's used for statistics
17:18<frosch123>and gs can query it
17:18<@peter1138>Yes but...
17:19<frosch123>town effects are ttdp's citybuilders
17:19<@peter1138>town effects are cargospecs way of hardcoding features
17:19<@peter1138>... +not
17:21<frosch123> <- i thought those are the main destination for tourists
17:21<@peter1138>Looks like everything that used it was either in my imagination, or was ripped out.
17:21<@peter1138>Maybe it's just something I have a patch for ;p
17:22<frosch123>the newgrf spec summarises past usages
17:22<frosch123>now it is up to gs
17:22<@peter1138>That's crap.
17:23<@peter1138>This specific place hardcodes CT_PASSENGERS, which is, admittedly, probably always there, but still.
17:23<frosch123>it's about which cargos are produces by houses
17:24<frosch123>i have no idea how ecs tourists work, the ecs manual says they go to/from tourists centers
17:24<frosch123>but maybe houses too?
17:25<frosch123>"Tourists has a weight of 125 Kg per tourist."
17:26<@peter1138>Too many burgers.
17:26<nielsm>or just heavy luggage
17:26<@peter1138>Scary, I was more than that once :p
17:27<frosch123>i don't know, my scale stops at 120
17:28<frosch123> <- that says hotels
17:28<frosch123>so, doesn't ottd create subsidies for tourists between tourist centers and hotels and stuff?
17:35<Artea>I think I found a bug :S
17:35<Artea>but not sure
17:35<Artea>why my airport doesnt get passengers after a large advertise ?
17:36<Artea>I have to level up from water to construct it, maybe bugged ?
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17:41<nielsm>well screenshot? does it actually cover town buildings?
17:41<nielsm>are there other stations in coverage range of those town buildings that may have higher rating than your station?
17:42<nielsm>(only the two stations with highest rating will receive cargo)
17:43<@peter1138>So tourists between towns does already work, just comes under the cargo algorithm rather than passengers.
17:43<@peter1138>I wonder the passenger-specific method even needs to exist
17:44<@peter1138>I might give up on playing hell revealed 2 in ultraviolence mode
17:44<@peter1138>I can't get past the first level :p
17:47<Artea>damn disasters
17:47<Artea>really, I don't know the routes of them after crash :(
17:48<Artea>at least move them to crash group
17:48<Artea>disaster group or something...
17:50<nielsm>aircraft that crash don't lose their orders, and they remain on the runway for a while
17:51<nielsm>you can just clone the crashed aircraft to get a new one of same type and same route
17:51<Artea>I know, but problem is they crash while I'm sleeping
17:56<@peter1138>The vehicles are gone.
17:56<@peter1138>So they can't be in any group.
17:58<@peter1138>Pause on no players is a nice option to have :p
18:02<Artea>may be
18:02<Artea>but not for my test
18:02<Artea>I wanna see 1000 years
18:03<Artea>how it goes and loan and such
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18:33<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #7446: Feature: Show coverage area for existing stations and towns
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23:09<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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---Logclosed Thu Apr 25 00:00:12 2019