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#openttd IRC Logs for 2019-04-29

---Logopened Mon Apr 29 00:00:17 2019
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02:18<@peter1138>Hi
02:38<andythenorth>yo
02:39<andythenorth>can transport valuables (diamonds etc) in this? https://hattonsimages.blob.core.windows.net/products/GV6000_1451408_Qty1_1.jpg
02:39<andythenorth>or no?
02:42<Eddi|zuHause>no
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03:03<andythenorth>thx
03:12<DorpsGek_II>[OpenTTD/OpenTTD] PeterN requested changes for pull request #7424: Add: Kdtree for AirportGetNearestTown https://git.io/fjGaF
04:13<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7424: Add: Kdtree for AirportGetNearestTown https://git.io/fjGwJ
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05:34<@peter1138>Hi
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06:01<andythenorth>innit
06:01<andythenorth>@seen pikka
06:01<@DorpsGek>andythenorth: pikka was last seen in #openttd 2 weeks, 3 days, 22 hours, 39 minutes, and 11 seconds ago: <Pikka> if the separate sprites had cc masks, I wouldn't have made them separate sprites :)
06:03<@peter1138>So, NRT...
06:03<@peter1138>I'm thinking any plans for lane changes should maybe come later?
06:03<andythenorth>hello, I'm listening
06:03<andythenorth>lane changes should come later
06:04<andythenorth>stuff needs to get into the hands of players
06:04<@peter1138>Because I spent the weekend trying to think how to do it and come up with... well, no cycling, and just playing Doom all days instead.
06:04<@peter1138>And not cycling has bummed be out *now* because now I feel fat :p
06:04<@peter1138>Yeah
06:04<andythenorth>well
06:04<andythenorth>what can I say
06:04<andythenorth>I played too much Blitz, and fucked up my right side abdo muscles, again
06:05<andythenorth>and at the end of that, a nagging sense of...nothing achieved :P
06:05<@peter1138>I dabbled with code and then removed it. I have nothing.
06:05<@peter1138>My initial "bitmask of available lanes" was clearly not going to work.
06:05<andythenorth>let it simmer for a bit
06:05<@peter1138>Considering lanes merging, splitting, directionality.
06:05<andythenorth>otherwise you'll just get into a TB style ragequit mood :P
06:06<andythenorth>ship NRT, let the significant downstreams merge it (JGR)
06:08<@peter1138>Maybe focus on NewGRF docks again.
06:08<andythenorth>that would be nice
06:08<andythenorth>lanes is probably like NRT, try it three times, takes 10 years :P
06:08<andythenorth>oof
06:10*andythenorth trying to figure out how to jam fertiliser vans into Horse :P
06:13<@peter1138>Of course, when I was dabbling with docks, I got the "state machine" and "vision" stuff...
06:14<andythenorth>well it's not wrong
06:14<andythenorth>but I prefer to do stuff that's fun :P
06:15<andythenorth>I have a day job already
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06:23<@peter1138>Currently default game time is one minute per two real seconds
06:23<@peter1138>Um...
06:23<@peter1138>Pretty sure that's not right.
06:26<@peter1138>Wasn't there some thoughts that the tick interval should be around 27ms rathern than 30ms?
06:26<@peter1138>(Which would lead to 1 game day being 2 real seconds.)
06:26<@peter1138>-n
08:15<@peter1138>Was it lunch time?
08:16<andythenorth>yes
08:16<@peter1138>I already ate.
08:16<andythenorth>rice, chicken, aubergine and carrots
08:16<andythenorth>also toast, but not with butter :(
08:16<andythenorth>so that's not good
08:16<@peter1138>I had an olive ciabatta roll with light leerdammer and salad in it.
08:16<andythenorth>nice snack
08:16<@peter1138>But the roll itself is more than my normal meals, so that's... meh.
08:17<@peter1138>Yeah, my meals do feel likes snacks these days. When I was fat I could eat loads and just being fat meant it got burnt off...
08:21<DorpsGek_II>[OpenTTD/OpenTTD] PeterN approved pull request #7546: Fix #6507: Don't try to load invalid depots from older savegames https://git.io/fjG6z
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09:36<DorpsGek_II>[OpenTTD/OpenTTD] spnda opened pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
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09:44<pnda>oh holy these commit checks are not going well at all
09:46<pnda>Windows is running fine though hmm
09:47<@LordAro>well there are also 10 warnings on windows
09:49<pnda>It's due to those strings I changed hmm
09:49<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGXe
09:54<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGXI
09:58<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGXn
09:59<@peter1138>Gotta say, that little window looks pretty bad, and won't it show up in screenshots itself?
10:02<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
10:03<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
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10:08<pnda>peter1138, uhm that was one of the ideas I stated to get changed, that the window closes itself to not appear on screenshots. Could also change its layout
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10:22<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGXP
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10:28<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGXd
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10:37<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjG1k
10:45<pnda>So uhm I set autocrlf to true now do I just rerun generate.vbs?
10:45<Samu>inflation really hurts many ais
10:45<Samu>even with low costs
10:47<+glx>pnda: if it still mess the line endings you may need to clean the checkout I think
10:47<Samu>I can't believe OtviAI is not able to finish
10:47<Samu>he was many times at 97%
10:48<Samu>now it succumbs to 80%
10:48<andythenorth>inflation is broken
10:48<andythenorth>delete it
10:49<pnda>Also, why does the generate.vbs window not close itself? It finishes off and doesn't close afaik
10:49<Samu>down to 75%
10:49<Samu>can't see him finish
10:49<Samu>anymore
10:50<pnda>glx: looks like it's working now hmm...
10:51<pnda>Or does it? warning: LF will be replaced by CRLF in tatus.
10:51<+glx>should be correct I think
10:52<pnda>"new file: tatus"
10:53<pnda>Some file was added in the main directory with a all last commits
10:54<pnda>So do I remove it?
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10:56<+glx>hmm yes
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10:58<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
10:59<pnda>Ok that seems to be correct
11:00<+glx>yup way less changes, it's better
11:04<Samu>OtviAI bankrupted!
11:04<Samu>heh
11:04<Samu>inflation is amazing:(
11:05<Samu>I kinda like it, and at the same time I hate it
11:05<Samu>perhaps inflation could be re-done
11:06<Samu>instead of global inflation, it could be per company
11:07<Samu>inflation starts at company's inauguration year
11:07<Samu>what do u say?
11:08<+glx>would not be inflation then
11:11<@LordAro>what's tatus precious?
11:13<_dp_>inflation is stupid
11:13<_dp_>does nothing but messing up prices so you have no idea how much money you have
11:14<@peter1138>That is how much money you have.
11:14<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjG1d
11:15<_dp_>peter1138, I mean it's actual value
11:16<_dp_>estimating construction cost becomes pita
11:18<+glx>LordAro: deleting or fixing if it's just a color removing
11:18<@peter1138>Press shift?
11:19<_dp_>peter1138, why bother? just disable inflation
11:20*_dp_ always wanted to repurpose shift for something actually useful
11:20<_dp_>such a waste of modifier
11:30<@LordAro>glx: hmm?
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11:37<pnda>LordAro: Do the languages inside of lang/unfinished have to be changed aswell?
11:38<Samu>trAIns is trying to fight back against 170 years of inflation
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11:40<Samu>it's being successful, but very volatile
11:40<Samu>highs and lows
11:49<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
11:50<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGMH
11:51<DorpsGek_II>[OpenTTD/OpenTTD] spnda commented on pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGMQ
12:02<Samu>yay trAIns reached 10M
12:02<Samu>against 170 years of inflation
12:02<Samu>nerf trains
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12:17<+glx>pnda: usually the string cleanup is done in a separate commit
12:17<pnda>oh uhm.. as it is only usual do I have to redo?
12:18<nielsm>not quite
12:18<nielsm>use "git reflog" to find the hash of your commit before squashing/amending
12:18<nielsm>then "git reset --soft" to that commit
12:18<nielsm>that should leave you as if you had made the changes but not committed them
12:18<nielsm>so you can make a new commit of it instead
12:21<pnda>ok, will do
12:25<DorpsGek_II>[OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1
12:25<pnda>That should be it
12:28<+glx>hmm but english.txt must be in the first commit ;)
12:40<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7538: Remove TinyEnumT type https://git.io/fj3Bl
12:41<@LordAro>whee
12:43<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7542: Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages https://git.io/fjsVs
12:43<DorpsGek_II>[OpenTTD/OpenTTD] PeterN closed issue #7255: Crashlog truncated with many news messages https://git.io/fhFei
12:46<DorpsGek_II>[OpenTTD/OpenTTD] PeterN closed issue #6605: Crash: loading savegame https://git.io/fjGDN
12:46<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7546: Fix #6507: Don't try to load invalid depots from older savegames https://git.io/fjGUZ
12:46<DorpsGek_II>[OpenTTD/OpenTTD] PeterN closed issue #6507: Crash: corrupt savegame https://git.io/fjGDx
12:48<V453000>https://dev.openttdcoop.org/attachments/download/9426/nuts-overlays.png
12:48<V453000>I bet nobody can understand what any of it means :D
12:49*V453000 tried to simplify nuts, now you need a manual for buying trains :D
12:50<@peter1138>What's the icons?
12:50<V453000>:)
12:51<V453000>guess
12:53<Samu>will the screenshot window screenshot the screenshot window?
12:53<nielsm>powered
12:53<@peter1138>Oh, scenario editor is more broken than I thought :-(
12:56<nielsm>how broken?
12:56<nielsm>also, NRT+
12:57<@peter1138>Crashes on some toolbars closing.
12:57<@peter1138>(Due to station coverage patch)
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13:01<@peter1138>Maybe "IsWidgetLowered" could handle missing widgets...
13:03<@peter1138>Damn, rockets are hard to use in Brutal Doom.
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13:05<@Alberth>how can you not know if a widget exists?
13:05<@peter1138>Damn window code for different nested trees (normal game vs scenario editor)
13:05<@peter1138>!
13:05<@peter1138>s/Damn/Same/
13:06<@Alberth>ah, somewhat silly window code thus
13:09*_dp_ opened a can of smart pointers
13:14<DorpsGek_II>[OpenTTD/OpenTTD] PeterN opened pull request #7551: Fix 81d335b: Don't check state of widget not present in scenario editor. https://git.io/fjGy6
13:15<DorpsGek_II>[OpenTTD/OpenTTD] PeterN approved pull request #7485: Add: Dropdown build menus from toolbar have icons https://git.io/fjGyi
13:15<@peter1138>That is a bad PR title though :p
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13:31<@peter1138>nielsm, also, "NRT+" means what?
13:32<nielsm>+ was supposed to be ?
13:32<@peter1138>Ah, right. Yeah, no, it wasn't NRT :-)
13:32<nielsm>I was intending to ask if the instability was an NRT problem or what
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13:35<Artea>dp: can I buy your company ? :P
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13:41<Wolf01>o/
13:41<Wolf01>Is it friday tomorrow?
13:42<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7485: Add: Dropdown build menus from toolbar have icons https://git.io/fjtIt
13:42<@peter1138>Why not?
13:45*peter1138 ponders
13:45<@peter1138>Maybe...
13:47<_dp_>Artea, do whatever you want, it's not like I ever going to play it
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13:50<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjGSm
13:52<DorpsGek_II>[OpenTTD/OpenTTD] LordAro approved pull request #7551: Fix 81d335b: Don't check state of widget not present in scenario editor. https://git.io/fjGSY
13:53<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjGSO
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14:09<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7551: Fix 81d335b: Don't check state of widget not present in scenario editor. https://git.io/fjGy6
14:11<andythenorth>yo
14:12<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjGS2
14:12<@peter1138>andy the north
14:12<@peter1138>Hmm, why is this window so slow... :/
14:16<_dp_>what happens if server can't initialize network? game just keeps running for noone?
14:18<@peter1138>How would be unable to initialize it?
14:20<_dp_>peter1138, port is already in use for example
14:21<@peter1138>dbg: [net] Dedicated server could not be started, aborting
14:21<@peter1138>In non-dedicated you get a red error box, but the game continues.
14:21<@peter1138>I'm guessing you could have tried it ;p
14:24<@LordAro>peter1138: re #7348 - title seems correct to me, LoadFromDisk was previously being passed the full path, now is only passed relative path
14:24<@LordAro>convoluted, perhaps
14:25<_dp_>peter1138, well, I kinda did but it crashed
14:25<_dp_>peter1138, not vanilla though so unrelated
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14:25<@peter1138>LordAro, ah, filename + basepath_length confused me, yes.
14:25<@peter1138>Too much non-C/C++ languages :-)
14:25<@LordAro>:)
14:25<@peter1138>Okay, but "seems to" is not commit title material :-)
14:26<@LordAro>i'm sure someone can manage to squash something better in
14:26<@peter1138>So the question is, if you have the full path already, why do we truncate it to just the filename?
14:26<@LordAro>because tar files
14:26<@peter1138>It, er, seems like we've searched for this file, but... er...
14:26<@peter1138>Hmm.
14:27<@peter1138>Do we load ini files from tar files?
14:27<@LordAro>no, IniLoadFile has nothing to do with loading ini files
14:27<@peter1138>Hmm, I guess we use ini files for ...
14:27<@LordAro>it loads files specified by an ini file
14:27<@peter1138>Oh.
14:27<@peter1138>Well...
14:28<@peter1138>LoadFromDisk you mean.
14:28<@peter1138>?
14:28<@LordAro>IniLoadFile::LoadFromDisk, yes
14:28<@LordAro>there's a lot of badly named stuff :)
14:39<andythenorth>hmm
14:39<andythenorth>I should probably be doing something diligent
14:46<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on issue #7295: Proposal: quick settings overrides / filter https://git.io/fjG9J
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15:05<DorpsGek_II>[OpenTTD/OpenTTD] hidegh commented on issue #7295: Proposal: quick settings overrides / filter https://git.io/fjG9E
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15:10<andythenorth>oh it's simyoulator
15:10<andythenorth>or simyoulater, to be accurate
15:10<andythenorth>nvm
15:10*andythenorth must to Blitz
15:20*peter1138 still Dooms.
15:21*Wolf01 GoT, then Syberia 3
15:21*V453000 needs to draw a 4/8 caboose :D
15:24<andythenorth>yo
15:25<andythenorth>wat caboose? :o
15:25<andythenorth>in NUTS?
15:25<andythenorth>peter1138: I have stopped Blitz now
15:25<andythenorth>low sense of achievement
15:25<andythenorth>just killing time :P
15:27<V453000>yeah, for nuts
15:27<andythenorth>is it a rabbit?
15:27<andythenorth>that would look amusing
15:27<V453000>no, early things are realizm
15:28<V453000>ish :)
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15:50<@peter1138>Oook
15:52<@peter1138>Make everything after 2020 intermodal.
15:52<@peter1138>Ok. Sounds fun.
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15:56<V453000>heh
15:58<andythenorth>it wasn't the question I asked
15:58<andythenorth>but that's the internet
15:58<V453000>wot
15:58<andythenorth>forums, SYL
15:58<V453000>oh
15:58<andythenorth>I'm the fool if I expected different :P
15:59<andythenorth>https://www.tt-forums.net/viewtopic.php?p=1221149#p1221149
15:59<@peter1138>Strapping Young Lad
15:59<@peter1138>If there was a parameter, I would have it on "GIVE ME EVERYTHIGN"
15:59<@peter1138>(And then not use most things, but that's not the point)
16:00<andythenorth>exactly
16:01<andythenorth>moar is best
16:03<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg
16:03<@peter1138>Just a rebase after all those changes earlier.
16:04<andythenorth>rebase and merge did you say?
16:05<@peter1138>I...
16:05<@peter1138>Well I might have to do that.
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16:07<andythenorth>time to let people loose on it
16:07<andythenorth>then JGR can merge it
16:30<@peter1138>Well.
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16:59<Wolf01>Sleepflix time
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17:05<andythenorth>"curtain side wagon", "curtain roof wagon" or "tarpaulin wagon"? https://f.jwwb.nl/public/i/w/c/temp-vquugmqrvzpuajvmynhf/jj32vk/67544_2_1.jpg
17:24<@peter1138>Hi
17:30<andythenorth>yo
17:40<DorpsGek_II>[OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
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17:45<DorpsGek_II>[OpenTTD/OpenTTD] PeterN updated pull request #7380: Feature: Multi-tile docks. https://git.io/fjv8j
17:46<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7028: Feature: Option to group vehicle list by shared orders https://git.io/fjGQ6
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17:48<Eddi|zuHause>andythenorth: i think the dbset calls it "tarpaulin"
17:49<andythenorth>that avoids complications with roof vs sides
17:49<andythenorth>thanks
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17:58<andythenorth>docks eh? :D
18:00<@peter1138>Who cares?
18:07<andythenorth>about docks?
18:08*andythenorth does
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18:09<andythenorth>also bed
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18:19<Eddi|zuHause>should i come up with a flexible system for docks which makes everyone lose all motivation to work on them?
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18:20<@LordAro>do the docks have vision?
18:21<Eddi|zuHause>unlikely
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20:24<Samu_>so
20:24<Samu_>12 round is almost complete
20:25<Samu_>AIAI, in 12 games, 12 victories
20:25<Samu_>it's currently the best AI
20:25<Samu_>Rythorn Airline AI, in 12 games, 0 victories
20:25<Samu_>it's currently the worst AI
20:28<Samu_>Round 10 was the most difficult round for the AIs
20:28<Samu_>7 games did not finish
20:28<Samu_>that's 14 AIs
20:29<Samu_>that didn't manage to get £10M
20:30<Samu_>35 more rounds to go... oh gosh, :(
20:30<Samu_>this will never end
20:33<Samu_>fastest victory, in just 1490 days goes to EpicTrans
20:33<Samu_>mere luck
20:34<Samu_>if I recall, it bankrupted, restarted in a good year
20:34<Samu_>inflation was there helping if i recall, need to check that game
20:34<Samu_>it was weird
20:36<Samu_>yeah, it was inflation
20:37<Samu_>2 big planes made the whole difference
20:38<Samu_>EpicTrans has only 3 victories in 12 games
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---Logclosed Tue Apr 30 00:00:19 2019