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#openttd IRC Logs for 2019-05-13

---Logopened Mon May 13 00:00:37 2019
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03:23<andythenorth>o/
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04:06<@peter1138>Morning.
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04:20<andythenorth>words
04:20<andythenorth>naming of things
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04:38<andythenorth>eh
04:38<andythenorth>maybe I just do visual variants of 'Hopper Wagon'
04:38<andythenorth>instead of 'Automated Hopper Wagon', 'High Floor Hopper Wagon' etc
04:38<andythenorth>oof
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05:00<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on issue #6266: UI Zoom: ugly lists in network windows on double/quad interface sizes with custom fonts https://git.io/fjW0l
05:05<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh approved pull request #7588: Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. https://git.io/fjW0E
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06:23<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjWuB
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06:42<@peter1138>Is it lunch yet?
06:54<Eddi|zuHause>dunno, but i probably get some on the way
07:00<andythenorth>'controllable emptying hopper wagon'
07:00<andythenorth>'uncontrollable emptying hopper wagon'
07:02<Eddi|zuHause>neither of those phrases make any sense
07:02-!-Rubidium [~Rubidium@000128fa.user.oftc.net] has quit [Ping timeout: 480 seconds]
07:06<andythenorth>nope
07:06<andythenorth>'controllable gravity discharge wagon' is UIC terminology though :P
07:06<andythenorth>https://en.wikipedia.org/wiki/UIC_classification_of_goods_wagons
07:07<andythenorth>similarly "Loose (i.e. not controllable) gravity discharge hopper. Underside of floor ≥70 cm above top of rails "
07:07<andythenorth>not very fun in game though eh?
07:08<Eddi|zuHause>you've got to make a cut what to simulate in the game and what not, and i think this is far beyond that cut...
07:09<andythenorth>+1
07:09<@peter1138>People don't want fun, they want realism.
07:10*andythenorth wants realistic lolz
07:10<andythenorth>'pointy shiny hopper wagon' https://hattonsimages.blob.core.windows.net/products/HORNBYWAGBUNDLE-PO24_3457043_Qty1_1.jpg
07:10<@peter1138>Don't worry, the new map array will solve everything.
07:10<andythenorth>'blocky non-shiny hopper wagon' https://thumbs.worthpoint.com/zoom/images2/360/0615/11/rake-12-lima-pga-hopper-wagons_360_62aeff46a8c2816c12d0d0965da47f45.jpg
07:11<@peter1138>I'm getting a new GPU.
07:11<@peter1138>I'll be able to play Derail Valley properly.
07:11<andythenorth>:o
07:11<@peter1138>What's that other train game I have?
07:11*andythenorth jealous
07:11<andythenorth>I would like to be able to play Blitz at more than the lowest graphics quality
07:12<@peter1138>I'm borrowing money from savings.
07:12<andythenorth>if I buy an iPad I can play Blitz on highest settings
07:12<andythenorth>because iPad performance spanks a Mac now
07:13<@peter1138>Fondleslab's where it's at now.
07:14<Eddi|zuHause><peter1138> What's that other train game I have? <-- not sure if you heard of it before, but it might be called openttd.
07:15<andythenorth>hmm
07:15<andythenorth>I nearly wrote something awful about fondling
07:15<andythenorth>then I realised what it looked like
07:15<andythenorth>near miss
07:15<@peter1138>Oh, Rolling Line
07:15<@peter1138>It's a model railway simulator, with VR mode.
07:16<andythenorth>NZ
07:16<andythenorth>Kiwi Horse
07:16<@peter1138>You can sit inside a model train...
07:16<andythenorth>Kea Horse
07:16<Eddi|zuHause>i got real model railways, why would i need VR?
07:16<andythenorth>Hector's Dolphin Horse
07:16<@peter1138>I don't have space for a real model railway.
07:16<@peter1138>It would be cheaper though.
07:17<andythenorth>would it?
07:17*andythenorth spends stupid amounts on ebay
07:17<andythenorth>on trains I don't need
07:17<andythenorth>all they do is go in crates in my loft
07:17<@peter1138>The fact I borrowed from savings for a GPU...
07:18<@peter1138>Maybe I should insure it :p
07:18<andythenorth>ouch
07:18<@peter1138>Computers, so expensive.
07:18<andythenorth>how much is a GPU?
07:18<@peter1138>Really high end, £1500+. I didn't spend that much.
07:18<andythenorth>oof
07:18<andythenorth>that's the price of a laptop
07:19<Eddi|zuHause>i spent 100€ on my last GPU
07:19<andythenorth>OTOH, my laptop can't play Blitz properly
07:19<Eddi|zuHause>that was like 5 years ago?
07:19<andythenorth>I ran out of circle room https://dev.openttdcoop.org/attachments/download/7838/IMG_3308.jpg
07:19<@peter1138>I spend £300 on my last one, it's done about 5-6 years I think.
07:19<Eddi|zuHause>that's how i nowadays play games at 6FPS
07:19<andythenorth>now I have like 10x as many trains, and still just the 2 circles I made for my kids
07:19<@peter1138>Heh
07:19<@peter1138>Where's the landscape?
07:19<andythenorth>that lego building
07:19<@peter1138>Is it waiting for a new map arrray?
07:20<@peter1138>arrrrrray
07:20<andythenorth>arri
07:20<Eddi|zuHause>andythenorth: at least your rails are more modern than mine :p
07:20<andythenorth>Eddi|zuHause: you have 3?
07:20<Eddi|zuHause>no
07:20<andythenorth>so 'pointy' and 'blocky' hoppers are just graphical variants, don't need new names?
07:21<Eddi|zuHause>two rails, made of aluminium, not even a proper profile
07:21<Eddi|zuHause>just thin sheets bent into a rectangular shape
07:22<Eddi|zuHause>anyway, gtg
07:25<andythenorth>we need a lunch bot
07:26<Eddi|zuHause>maybe lunch codes?
07:27<DorpsGek_II>[OpenTTD/OpenTTD] PeterN merged pull request #7588: Fix e8d397e4ee: Avoid using RemapCoords2 during savegame conversion. https://git.io/fjWnx
07:29<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7573: Fix #7561: Remove assumption between power and cost https://git.io/fjWzS
07:39<@peter1138>Okay, definitely salad time now.
08:04<@peter1138>That was brief.
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08:06<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on issue #7590: If you change the game mode 9 times in succession, then the game crashes on the ninth attempt. https://git.io/fjWg1
08:11<andythenorth>mac and cheese?
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08:31<@peter1138>Are you American?
08:32<@peter1138>We normally call that stuff macaroni cheese.
08:52<andythenorth>oops, I forgot to eat it
08:52<andythenorth>got distracted
09:00<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7503: Feature: Add aircraft type dropdown in Autoreplace window https://git.io/fjWaL
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09:05<supermop_work>hi
09:07<@peter1138>Hmm.
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09:10<supermop_work>so there is a town can build flag for roads?
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09:51<@peter1138>Yes there is.
09:54<@LordAro>turns out it's quite hard to resolve merge conflicts while holding an ice cream, but it is possible
09:55<@peter1138>Erm...
09:55<+glx>hmm seems allocated_size is never decreased on Free()
09:55<@peter1138>Just eat the ice cream, and then... get another.
09:56<@LordAro>peter1138: pish.
09:57<@peter1138>Strava says I'm 31 miles ahead of pace.
09:57<@peter1138>2,974 / 8,078 miles for the year.
09:57<@peter1138>I think that's 13,000 km.
09:57<@peter1138>Maybe I can do it this year.
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10:06<@Alberth>o/
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10:29<+glx>ok there are different issues from #7590: allocated_size not updated in Free(), missing try/catch blocks in some places (both are related to the exception crash)
10:29<+glx>I don't know yet what happened to trigger the segfault
10:35<@peter1138>Well...
10:35<@peter1138>At least it's getting tested now it's merged ;)
10:35<+glx>indeed
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10:41<+glx>I really don't understand the segfault stack trace, I don't see how it goes from ScriptConfig::ScriptConfigAnchorUnchangeableSettings() to ScriptConfig::ScriptConfig(const ScriptConfig * config)
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10:47<+glx>+ config 0x005a5dbe {openttd.exe!ScriptConfig::SetSetting(const char *, int)} {name=0xd2850c55 <Erreur durant la lecture des caractères de la chaîne.> ...} const ScriptConfig *
10:47<+glx>the stack trace is broken
10:50<+glx>useless
10:58<@LordAro>mm, good ol corruption
10:59<+glx>hmm unless it's because game script triggered the exception in generate world thread
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12:50<andythenorth>hmm
12:50<andythenorth>bridges as part of stations then?
12:50<andythenorth>seems wrong, but not sure why
12:51<+glx>hmm I managed to trigger the exception in generate world thread, and it triggers a segfault, but in a totally different location
12:51<nielsm>andythenorth because it's not really so much a bridge as just a raised construction at that point
12:51<nielsm>and you really need RCT terrain to do it properly
12:52<andythenorth>extending the platform length with bridge/tunnel seems really smart, and really wrong
12:53<@peter1138>It is definitely really wrong.
12:53<@peter1138>I'm gonna go with not smart, though.
12:53<nielsm>you may just as well start over with OpenLoco here
12:56<+glx>oh of course I triggered the assertion in the constructor, and it tries to resume a not running script
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13:23<@peter1138>I guess 7589 will change prices for a "default" start in 1950. Hmm.
13:24<nielsm>yeah it will...
13:26<+glx>ah the exception doesn't happen in constructor, but when calling Start(), because the memory check is done at the begining of each call
13:27<@peter1138>Oof, max loan of £500,000 starts off at £11,700,000 instead.
13:28<+glx>I think throwing an exception in CheckLimit() is too extreme
13:28<@peter1138>Hmm, so you start after 30 years of inflation...
13:28<@peter1138>That's going to make game start a bit hard.
13:28<@peter1138>Oh! I was starting in 2000.
13:28<@peter1138>That's 80 years.
13:28<@peter1138>Even so.
13:33<nielsm>glx: it was the best way I could think of to propagate the state
13:33<+glx>yes, but there are weird cases, like the one I'm doing
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13:34<+glx>allocate too much in constructor, throw the exception when calling Start() then crash when handling ET_RESUME_THROW_VM because stack is empty
13:35<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year. https://git.io/fjWPo
13:35<nielsm>https://github.com/OpenTTD/OpenTTD/pull/7516#discussion_r277144736
13:36<@peter1138>nielsm, yeah, that's what I was thinking :)
13:36<Wolf01>o/
13:36<@peter1138>But actually it shouldn't be running out of memory. I think it's just miscounting it.
13:37<+glx>no it correctly counted it in my test
13:37<+glx> constructor() {
13:37<+glx> _a.resize(128000000, "test");
13:37<+glx> }
13:37<+glx>with a max allowed to 128MiB
13:38<+glx>anyway it's also miscounting in 7590
13:38<@peter1138>There's no reason that switching mode should cause it to use more memory, though.
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13:38<+glx>because Free() doesn't decrement
13:38<@peter1138>Exactly. It's miscounting it.
13:39<+glx>and AI scanning uses the same script engine for all I think
13:40<andythenorth>'Pointy Hopper'
13:40<andythenorth>'Blocky Hopper'
13:40<nielsm>Free not counting down is a bug I fixed while working on the patch and then somehow managed to un-fix
13:40<nielsm>apparantly
13:40<andythenorth>or tanks?
13:40<andythenorth>hmm
13:42<+glx>https://github.com/OpenTTD/OpenTTD/blob/2d0352d67f1c9a6583b04a6bebb89520cf2bee29/src/3rdparty/squirrel/squirrel/sqvm.cpp#L730 <-- it crashes here in my test case
13:42<+glx>because ci is null
13:42<Wolf01><andythenorth> or tanks? <-
13:42<andythenorth>tanks
13:45<+glx>https://paste.openttdcoop.org/pn5we4eqn
13:45<+glx>maybe there's a way to not resume if it's not really started yet
13:46<+glx>but I think it's done that way to actually display the error
13:53<@peter1138>I'm gonna craft some mines.
13:54<andythenorth>I am crap at tanks today
13:54<andythenorth>I should make some Horse or something
13:54<@peter1138>Oh, new version :/
14:02<@peter1138>Ok... updated and my building has been destroyed by fire. Nobody has been on. There's no fire...
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14:12<andythenorth>needs a new map array
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14:37<andythenorth>quak
14:38<frosch123>moo
14:38<frosch123>iz cat?
14:41<frosch123>a group of elderly engineers at my company thought that "lol" would we a good name for a some project
14:48<spnda>League Of Legends...
14:50<andythenorth>I am an elderly engineer
14:52<frosch123>are tank drivers engineers? like locomotive drivers?
14:52<andythenorth>_probably_ not
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15:00<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fjW1M
15:00<andythenorth>'shiny hopper
15:00<andythenorth>'rusty hopper' ?
15:02<frosch123>hip hopper
15:02<frosch123>hipster hopper
15:05<andythenorth>lol hopper
15:05<frosch123>is there an aviation set with a rofl copter?
15:06<frosch123>(not sure whether that is an international term, or just german slang)
15:07<nielsm>it was a thing in 2002
15:08<frosch123>yes, i am that old :p
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15:21<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjWMl
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15:25<DorpsGek_II>[OpenTTD/OpenTTD] michicc commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year. https://git.io/fjWME
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15:58<+glx>https://github.com/OpenTTD/OpenTTD/compare/master...glx22:squirrel <-- one of the commits fix my test case
16:04<nielsm>not sure if fixing it in squirrel is the right thing to do or if the OTTD script engine should mark itself as invalid and check for that instead
16:05<+glx>dunno if it's possible based on https://paste.openttdcoop.org/pn5we4eqn
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16:57<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year. https://git.io/fjWyr
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17:10<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z commented on pull request #7589: Change: Always apply inflation from 1920 to 2090, no matter the game start year. https://git.io/fjWyd
17:14<DorpsGek_II>[OpenTTD/OpenTTD] orudge commented on pull request #7572: GDI engine for font glyph rendering as a replacement for FreeType (take 2) https://git.io/fjWyN
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18:00<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7286: Add #2155: newheightmapgame command https://git.io/fjW9m
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18:47<DorpsGek_II>[OpenTTD/OpenTTD] James103 commented on issue #7590: If you change the game mode 9 times in succession, then the game crashes on the ninth attempt. https://git.io/fjWHT
18:54<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fjWHt
18:54<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7073: Feature: Generate lock ready rivers upon world generation https://git.io/fjWHq
19:02<DorpsGek_II>[OpenTTD/OpenTTD] glx22 opened pull request #7591: Fix #7590: decrement allocated_size in ScriptAllocator::Free() https://git.io/fjWHn
19:04<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #7590: If you change the game mode 9 times in succession, then the game crashes on the ninth attempt. https://git.io/fjWHc
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19:54<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] commented on pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fjWQI
20:54<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed issue #7311: Wrong determination of personal directory https://git.io/fhAdo
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22:30<DorpsGek_II>[OpenTTD/OpenTTD] James103 commented on issue #7590: If you change the game mode 9 times in succession, then the game crashes on the ninth attempt. https://git.io/fjW5U
22:33<DorpsGek_II>[OpenTTD/OpenTTD] glx22 updated pull request #7591: Fix #7590: decrement allocated_size in ScriptAllocator::Free() https://git.io/fjWHn
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---Logclosed Tue May 14 00:00:39 2019