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#openttd IRC Logs for 2019-05-16

---Logopened Thu May 16 00:00:42 2019
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01:42<Hazzard>Tryna figure out how station rating works
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02:08<DorpsGek_II>[OpenTTD/OpenTTD] PeterN commented on issue #7593: Null pointer dereference in ScriptOrder::GetOrderDistance in VT_AIR mode on waypoint tiles
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06:16<V453000>sick design
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09:07<supermop_work>4 days in a row of 14 hours at office
09:08<supermop_work>sunday to wednesday. lets see if thursdays is as well
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09:22<Samu>@calc 1024*1024
09:22<@DorpsGek>Samu: 1048576
09:22<Samu>@calc 512*2048
09:22<@DorpsGek>Samu: 1048576
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09:29<Samu>round 21 starting soon
09:29<Samu>map size 512*2048
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09:32<Samu>starting year must not be 2000 again
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10:43<Samu>ShipAI beats ChooChoo
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10:54<Samu>do you have a faulty mouse?
10:56<Samu>my mouse is faulty, and sometimes a right click is registered even though I'm holding down left click
10:56<Samu>what is the problem here?
10:57<nielsm>dirt or wear in the microswitches, most likely
10:58<+glx>mine does triple or quadruple click on the 3 buttons
10:58<+glx>but it's quite old :)
10:58<+glx>manufactured in 2002
11:00<Samu>playing poe with it is annoying the hell out of me
11:01<Samu>it doesn't register the clicks or once in a while i am doing attacking with the right click skill :|
11:01<Samu>i move irregularly
11:01<Samu>... :(
11:01<Samu>why do I destroy mouses so quickly lately?
11:02<Samu>this one was bought back in january, it's already misbehaving
11:03<nielsm>wash your hands ;)
11:03<+glx>cheap or not cheap mouse ?
11:04<+glx>that's why I guess
11:04<Samu>i never considered a "gaming" mouse
11:05<Samu>i wonder if they really have any quality to it, or it's just a gimmick
11:05<Samu>I mean, do they last longer?, more resilient?
11:05<+glx>probably use better internal component
11:06<nielsm>cheap mouses have definitely not lasted as long as more expensive ones for me
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11:07<nielsm>you can be quite sure cheap mice will save fractions of a penny on cheaper microswitches for the buttons, and those are rated for much fewer actuations
11:08<+glx>for typical desktop work they are OK I think
11:08<nielsm>my previous mouse was a Rapoo wireless thing, and after a few months the wireless just broken completely and started sending or receiving garbage, I've never had that kind of problems with logitech
11:09<nielsm>my current mouse of choice is a logitech mx master 2S, it's the only I've found that fits my giant hands well
11:10<nielsm>and also has the features I want
11:10<+glx>mine is a logitech,
11:10<nielsm>(I started a trend at my workplace, after I got one there, several others tried it and had one of their own ordered too)
11:10<+glx>it was 25€ when I bougth it
11:11<+glx>probably one of the first "accessible" optical mouse
11:13<Samu>mine is a mitsai atm
11:13<+glx>oh a pure generic brand
11:13<Samu>i've been using so many mouses lately, they keep dying, i think i switch mouse 3 to 4 times a year
11:13<Samu>it' usually the left click
11:14<Samu>or the cursor jumping out abnormally
11:14<+glx>with the cost of 3 or 4 cheap mice by year, you should be able to get a better one ;)
11:14<Samu>this mitsai one cursor movement is great
11:15<Samu>left clicking is failing from a few days ago :( doesn't seem to get better
11:15<+glx>maybe not a gamer one, but at least a known brand
11:16<Samu>mitsai r210 black
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11:17<nielsm>never heard of that brand
11:42<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #7593: Null pointer dereference in ScriptOrder::GetOrderDistance in VT_AIR mode on waypoint tiles
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11:56<Artea>Mitsai used to make DVDs
11:57<Artea>still does
11:57<Artea>bought 2, 1 month ago
11:57<Artea>mine is the scrolling
11:57<Artea>is fucked up
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13:36<andythenorth>frosch123: do you think we could import musa to GH? :)
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13:45<Samu_>round 21 complete
13:46<Samu_>round 22 is on ice
13:47<Hazzard>I'm testing station rating stuff and it seems like the pickup station somehow knows about transfered cargo waiting at another station
13:47<Hazzard>looking through the source code and can't find anything
13:47<Hazzard>anyone know anything about that?
13:48<andythenorth>recent issue about that in GH
13:51<Samu_>Allow removal of more town-owned roads, bridges and tunnels
13:51<Samu_>but towns don't build tunnels
13:54<Hazzard>andythenorth: This one?
13:55<nielsm>Hazzard, it's done at the CargoPacket level
13:55<Samu_>Round 22 about to start
13:56<nielsm>each packet tracks which station it originated from, and counts towards the total_waiting amount on that station's GoodsEntry for the cargo type whenever it's waiting at a station
13:56<nielsm>as far as I remember from my recent investigation in it :)
13:56<Samu_>what happens if it waits too much?
13:57<Hazzard>that seems right
13:57<nielsm>I don't remember
13:57<Samu_>cargo poofs? even after being transferred?
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13:57<Hazzard>I will look a bit more, thanks nielsm
13:58<nielsm>Samu_: I believe cargo packets are only deleted if the total waiting at a station exceeds some amount, but not sure
13:58<Samu_>cargo waiting isn't the same as cargo age?
13:59<frosch123>andythenorth: there are some more tools in extra/
13:59<Hazzard>why is github search so garbo guess I gotta actually clone
13:59<frosch123>but yes, i need to look up svn->git tools
13:59<frosch123>i only did svn->hg, and hg->git, but i don't want to take that route
14:00<frosch123>hmm, actualy.. i think git had svn builtin
14:00<nielsm>gitsvn is a common tool at least
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14:05<andythenorth>GH might import it from SVN directly?
14:05<andythenorth>or a remote repo?
14:05<frosch123>i am already doing it
14:06<frosch123>and no, i won't use gh stuff
14:06<frosch123>i want proper authors and commit messages
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14:20<frosch123>i guess i can skip pngcodec
14:20<Hazzard>nielsm: found it :>
14:20<Hazzard>seems it is the max waiting cargo among the stations rather than the total cargo waiting at all stations :?
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14:42<DorpsGek_II>[OpenTTD/OpenTTD] MingweiSamuel commented on issue #7430: Vehicle waiting at station affects cargo age rating even if it did not pick up cargo
14:51<DorpsGek_II>[OpenTTD/OpenTTD] dorobouNeko updated pull request #7573: Fix #7561: Remove assumption between power and cost
14:55<DorpsGek_II>[OpenTTD/OpenTTD] MingweiSamuel opened pull request #7595: Possible fix for #7430: when train visits station, only reset time_since_pickup if has room to load
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15:08<DorpsGek_II>[OpenTTD/OpenTTD] dorobouNeko updated pull request #7573: Fix #7561: Remove assumption between power and cost
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16:38<frosch123> <- four new repositories: catcodec, MasterServer, musa, osie
16:38<andythenorth>hurrah :)
16:39<+glx>oh master server was not imported yet ?
16:39<frosch123>nothing from extra/ was imported
16:39<andythenorth>first post needs updated, but it's TB's
16:40<frosch123>i skipped importing pngcodec, old-old-old-compilefarm, semi-old-website and old(?)-balancer
16:41<frosch123>those can stay in svn-archive :)
16:42<DorpsGek_II>[OpenTTD/OpenTTD] MingweiSamuel commented on issue #7592: Road vehicles don't balance between multiple loading bays
16:44<+glx>andythenorth: a moderator can edit it
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17:00<DorpsGek_II>[OpenTTD/OpenTTD] iigmir opened pull request #7596: Add:Three currencies: NTD, CNY, HKD
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17:27<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed pull request #7484: Codechange: Sprite sorting optimization
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18:27<DorpsGek_II>[OpenTTD/OpenTTD] stale[bot] closed pull request #7340: Change: Replace tropic landscape map generator rules
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20:41<Eddi|zuHause>ok, so maybe don't try to drive home at 2AM in the fog on a bendy side road that you barely know
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---Logclosed Fri May 17 00:00:43 2019