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#openttd IRC Logs for 2019-05-29

---Logopened Wed May 29 00:00:00 2019
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03:08<Corns[m]>HAHA who wrote this comment in dock_gui.cpp
03:08<Corns[m]>'/** @file dock_gui.cpp GUI to create amazing water objects. */
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05:10<@peter1138>Corns[m], "git blame ..."
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06:39<Corns[m]>oh tru - lemme check
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06:51<DorpsGek_II>[OpenTTD/OpenTTD] andythenorth commented on issue #7524: Feature Request: Delivery Caps/Throttling.
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06:55<andythenorth>snail_UES_: have you done container wagons yet? o_O
06:58<Corns[m]>hey thoughts on sound effects while stretch-placing objects like roads, rails and canals?
06:59<Corns[m]>eg. like in simcity or cities skylines
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07:06<snail_UES_>andythenorth: yes, containers will appear on bogie-mounted flatcars since 1970
07:06<snail_UES_>they will replace crates for goods and similar cargoes (such as ECS glass)
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07:39<@peter1138>Is it lunch time?
07:40<SpComb^>well past
07:45<andythenorth>how many carolies in can of coke?
07:45<andythenorth>139 apparently
07:49<@peter1138>Not drinking Coke Zero?
07:52<@peter1138>Tastes better to me.
07:53<@peter1138>I can't stand full-sugar cola :p
07:53*peter1138 eats a full-sugar plum.
08:03<andythenorth>NRT Hog then?
08:03<andythenorth>Horse has 261 wagons, probably time to stop
08:04<@peter1138>Ok, finished up a lemon bakewell tart as well. Such sugar.
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11:46*andythenorth went to the circus
11:46<andythenorth>it was good
11:55<supermop_work>i don't remember the circus being that fun
12:08<Eddi|zuHause>last time i went to the circus it was very hot and annoying and boring and a really bad experience
12:09<supermop_work>ok andythenorth, consensus says you are wrong for liking the circus
12:10<andythenorth>consensus is a strange game
12:12<Eddi|zuHause>mind you, this was probably over 20 years ago
12:13<andythenorth>Eddi|zuHause child #2 had the same experience today
12:13<andythenorth>I was clearly at a different cirucse, I had a great time
12:14<andythenorth>he put on his coat and tried to leave :P
12:14<Eddi|zuHause>i must have been somewhat older, because i seem to remember i went with my little brother, without parents
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12:15<supermop_work>i must have gone arounf 91 or 92
12:15<Eddi|zuHause>i think i need to go shopping today, but i don't want to...
12:15<Eddi|zuHause>but i can't tomorrow, and waiting until friday is also bad...
12:16<supermop_work>for food, or high fashion?
12:16<andythenorth>can the food come to you?
12:17<andythenorth>I quite like food shopping
12:17<andythenorth>also there are an overwhelming number of newgrf things I *want* to do
12:17<andythenorth>so I am doing none of them, due to choice paralysis ;P
12:17<Eddi|zuHause>i know that problem
12:21<andythenorth>it's easier when I feel obliged to do something :P
12:22<andythenorth>but then I hate feeling obliged to do ottd stuff
12:22<andythenorth>first world problems
12:22*andythenorth plays OpenTTD instead
12:26<andythenorth>are there any important PRs to test?
12:27<andythenorth>7380? o_O
12:30<andythenorth>why does Eddi's rivers PR get closed, but not :P
12:30<andythenorth>stalebot injustice! :)
12:37<@LordAro>yes... stalebot...
12:43<andythenorth>I just built two docks at same station
12:45<@LordAro>is that legal?
12:51<andythenorth>seems to be
12:51<andythenorth>why doesn't Horse have a small electric freight loco in 1930?
12:52<DorpsGek_II>[OpenTTD/OpenTTD] lukasradek opened issue #7611: Accident/disaster news not showing
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13:53<andythenorth>so much openttd fun
13:59<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #7611: Accident/disaster news not showing
14:16<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z commented on issue #7611: Accident/disaster news not showing
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15:00<andythenorth>nielsm: hi
15:07<DorpsGek_II>[OpenTTD/OpenTTD] andythenorth commented on issue #7599: UI zoom appearance problems relative to 1.9.1
15:07<andythenorth>tried to word that so I don't sound like an asshole :)
15:18<nielsm>let me be the asshole then :)
15:19<nielsm>if you're scaling the UI to be sized like it would be on a 720x400 display (or something like that) at 1x, then expect newspapers to be sized like they would on the low resolution
15:19<nielsm>that's the entire premise of UI scaling
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15:25<andythenorth>I guess I just turn them
15:26<nielsm>the real solution is some 1.5x zoom...
15:27<andythenorth>that would ease some UI problems
15:27<andythenorth>but TBH, I need 2x for my eyes
15:27<nielsm>and using vector fonts at somewhat larger size
15:27<andythenorth>I have about 95% vision, but I find less than 2x really hard to see
15:28<andythenorth>and the hit targets are too small
15:28<andythenorth>2x makes the UI boilerplate controls around 16px, which is about right
15:48<DorpsGek_II>[OpenTTD/OpenTTD] lukasradek commented on issue #7611: Accident/disaster news not showing
15:51<DorpsGek_II>[OpenTTD/OpenTTD] andythenorth commented on pull request #7380: Feature: Multi-tile docks.
15:51<Samu>how do I know what he error was?
15:51<Samu>couldn't scroll up :(
15:52<Samu>it was repeating
15:55<DorpsGek_II>[OpenTTD/OpenTTD] MingweiSamuel commented on issue #7561: Fix for power/running cost sorting algorithm.
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16:39<andythenorth>anyone played Railroad Corporation yet?
16:42<Arveen>nope, seems like there is a boom with these kind of games lately
16:43<andythenorth>I spent a lot of time playing Railroad Tycoon
16:44<andythenorth>but 'Railroad Tycoon, again' isn't very interesting
16:45<+glx>Samu: error may be in the console too, at least I think it's displayed in the debug console
16:47<andythenorth>eh somebody fixed ctrl-drag to make groups?
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18:16<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z opened pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel
18:16<Eddi|zuHause>i'm not 100% sure this implementation is right...
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18:42<SimYouLater>So, I'm trying to create a version of the American Bridge Replacement Set that doesn't have glitched tube bridges. The "fix" that Andrew posted is literally identical to the bugged code, presumably by mistake. How can I fix the NFO code?
18:43<Eddi|zuHause>what are you looking at?
18:45<SimYouLater>As in what code?
18:45<Eddi|zuHause>and what supposed "fix"
18:45<SimYouLater>That's the fix.
18:46<SimYouLater>...and that's the code.
18:48<SimYouLater>...and the topic where the issue was discussed.
18:52<Eddi|zuHause>maybe you're blind, but i clearly see the difference
18:52<Eddi|zuHause>the lines after "//bronze tubular steel bridge (0A)"
18:52<SimYouLater>I literally did a text compare and they were identical, but let me triple-check.
18:52<Eddi|zuHause>in the .txt they start with 0B, 0C, 11, ...
18:53<Eddi|zuHause>and in the .nfo with 0A, 0D, 10, ...
18:54<Eddi|zuHause>just the first entry in each line
18:56<SimYouLater>Found it. Thanks.
18:56<Hazzard>Is there a reason cheats are not controllable from the console?
18:57<Eddi|zuHause>yes. nobody implemented it
18:57<@LordAro>(because no one's seen a need for it)
18:57<Eddi|zuHause>plus, there's never a consensus what a cheat should be, or we should even have separate cheats
18:58<Eddi|zuHause>also, the people who use console are often multiplayer servers, and that is mutually exclusive with cheats
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19:02<SimYouLater>So, it looks like I can't encode it with GRFWizard (doesn't update the grf at all). How do I compile using grfcodec?
19:02<Eddi|zuHause>you write "grfcodec -e grfname"
19:04<SimYouLater>'grfcodec' is not recognized as an internal or external command,
19:04<SimYouLater>operable program or batch file.
19:05<Eddi|zuHause>if you can't figure that one out, you're beyond help
19:06<SimYouLater>Does it have something to do with the Path?
19:06<SimYouLater>Or do I need to use cd?
19:06<SimYouLater>cd C:\TTDTools\GRFs\american_bridges_source_0.4.0
19:07<SimYouLater>It still gives me that error. Unless you meant the path.
19:07<@LordAro>SimYouLater: you should start by looking up how terminals work out which executable to run
19:07<@LordAro>then go from there
19:08<@LordAro>(hint: PATH)
19:10<SimYouLater>Okay, look. I am not a programmer. I will never be a programmer. Still, I also refuse to sit and wait patiently (or be an impatient nagger). So I'm not going to look up command lines, I'm going to look at a tutorial that tells me how to do one thing and one thing only.
19:11<SimYouLater>I have a tutorial for installing NML to PATH.
19:11<SimYouLater>Is there a tutorial for NFO PATH?
19:12<@LordAro>and neither is this the place for getting help with such things
19:13<SimYouLater>I looked it up, can't find a tutorial.
19:13<@LordAro>if you're really clever, you should be able to adapt the NML solution for NFO/grfcodec
19:13<SimYouLater>And yes, I googled "GRF Codec install"
19:13<@LordAro>they should be extremely similar
19:13<SimYouLater>Hmm... I'll try.
19:16<@LordAro>no one's asking you to become a programmer, but you do have to accept that NFO is a programming language and you are going to have to understand at least some of what you're randomly typing into your computer
19:18<Eddi|zuHause>not to mention that this particular thing has nothing to do with programming...
19:22<SimYouLater>I think I did it. Now I just need to test. Thanks for the help and for putting up with me.
19:28<SimYouLater>It works!
19:31<Eddi|zuHause>congratulation, you might not be beyond hope just yet (just barely)
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---Logclosed Thu May 30 00:00:02 2019