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#openttd IRC Logs for 2019-06-02

---Logopened Sun Jun 02 00:00:06 2019
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03:24-!-andythenorth is "andythenorth" on #openttd
03:44*andythenorth words
03:44<andythenorth>if there are, e.g. 4 trucks with same chassis and cab, but different body
03:44<andythenorth>or 3 feldbahn with same engine, but different wagons
03:44<andythenorth>what do I call the common parts?
03:45<andythenorth>base vehicles? base models? chassis?
03:46<Eddi|zuHause>i'm not qualified to answer that
03:47<andythenorth>me neither
03:48<andythenorth>I looked up 'prototype' and got lost in (interesting) explanations of how javascript inheritance works :P
03:54<Eddi|zuHause>... in mysterious ways, i suppose
03:54<andythenorth>apparently completely rational and simple
03:55<andythenorth>just a way that smells all wrong to users of languages like C++ and java
03:55<andythenorth>just instances of objects, no explicit classes
03:56*andythenorth doesn't miss coding JS
04:19<FLHerne>andythenorth: IRL, I think 'platform' is the word
04:19<FLHerne>(might not be clear in TTD)
04:29<andythenorth>might be fine, it's internal to my compile
04:30<andythenorth>I would use 'model', but that conflates with 'model' in newgrf
04:32<andythenorth>thanks, I'll try it
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05:03-!-Progman is "Peter Henschel" on #openttd
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06:33-!-chomwitt is "chomwitt" on #debian-lxc #debian-offtopic #debian-kde #oolite #openttd #debian #debian-games
07:06<peter1139>I actually managed to poach an egg this morning...
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07:51<Samu>SnakeAI vs WormAI
07:51<Samu>is it your brother?
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08:16<peter1139>How many carolies in an andythenorth?
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08:26<andythenorth>depends if I've eaten the pate on toast yet or not
08:27<andythenorth>presumably more after that
08:30<andythenorth>btw peter1139
08:30<andythenorth>works fine so far
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09:00<peter1139>What does?
09:01<peter1139>I don't remember what that is.
09:03<peter1139>Playing that at the moment.
09:06<peter1139>Oh right, multi-tile docks. Of course it works :p
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09:08-!-glx is "Loïc GUILLOUX" on #openttd.noai #openttd.notice +#openttd
09:11<peter1139>LordAro, bah, you beat me again.
09:16<andythenorth>is someone approving it then? :)
09:17<peter1139>I doubt it.
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09:30<@LordAro>peter1139: yeah, but you did something yesterday :)
09:30<peter1139>Gotta do something every day ;)
09:30<@LordAro>i just reindexed my gears (and naturally ended up only being able to use 8 of them)
09:31<@LordAro>think the cable's a bit lose
09:31<peter1139>Ah, mine have never been... quite right :/
09:31<peter1139>Even with a fresh cable, it's right on one end but not the other, heh.
09:31<@LordAro>i know the feeling
09:31<@LordAro>as soon as it's not brand new...
09:32<peter1139>Maybe DI-2 would solve it...
09:32<@LordAro>i have wondered the same...
09:32<@LordAro>ultegra first, then DI-2
09:32<peter1139>Mine is Ultegra, that doesn't fix it ;)
09:33<@LordAro>dammit, i need reasons to justify a new bike
09:34<peter1139>Yeah, Di2.
09:35<peter1139>But not Dura-ace, that's just expensive and light, not expensive and long-lasting.
09:35<@LordAro>yeah, that's only a thing if you're actually affected by a few grams
09:35<peter1139>That's where you measure out the precise amount of water you need for a ride...
09:38<@LordAro>or people handing you water bottles
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14:41<Samu>chopper beats civilai, that's surprising
15:08<+glx>ok something changed in vcpkg lzma it seems
15:09<+glx>(means compile farm is broken for windows)
15:16<@LordAro>any ideas what's wrong yet?
15:17<+glx>I know it's
15:17<+glx>not yet why
15:17<+glx>it's a huge one
15:19<+glx>it's failing on my machine too btw
15:20<dwfreed>somebody should teach that person about proper git commit sizing
15:20<+glx>it's an MS thing ;)
15:24<+glx>hmm seems the static lib is not static as linking fails on __imp_XXX symbols
15:24<Eddi|zuHause>who needs bisecting anyway...
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15:37<+glx>ok I think I see what's needed in openttd source
15:47<+glx>vcpkg used to patch lzma.h to always define LZMA_API_STATIC (wrong idea btw), now we must do it
15:48<@LordAro>makes sense
15:49<+glx>but it was done in the worse possible way
15:50<+glx>so if we do it properly every user with an old vcpkg will get a warning (I think it's just a warning in case of redefinition)
15:52<+glx>just tried, seems msvc doesn't warn at all
15:53<@LordAro>no worries then :)
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16:02-!-DorpsGek_II is "Irc bot based on irc3" on #openttd
16:02<DorpsGek_II>[OpenTTD/OpenTTD] glx22 opened pull request #7614: Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds
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16:04<@LordAro>glx: interesting that that sections uses #if defined(foo) instead of #ifdef foo
16:04<+glx>because of the tabs :)
16:04<+glx>it's inside a #ifdef MSVC
16:04<@LordAro>i don't follow, why do the tabs matter?
16:05<+glx>oh right,
16:08<+glx>maybe it's just easier to read
16:09<nielsm>or maybe they want to use #elif
16:09<nielsm>since you can do #ifdef #else #endif, but not #ifdef #elifdef (does not exist) #else #endif
16:09<nielsm>so you do #if defined() #elif defined() #else #endif
16:13<@LordAro>ah yeah, that sounds familiar
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18:10<DorpsGek_II>[OpenTTD/OpenTTD] michicc approved pull request #7614: Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds
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18:18<DorpsGek_II>[OpenTTD/OpenTTD] glx22 merged pull request #7614: Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds
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---Logclosed Mon Jun 03 00:00:08 2019