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#openttd IRC Logs for 2019-07-02

---Logopened Tue Jul 02 00:00:49 2019
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02:44<nakki>this is a cursed morning
02:53*andythenorth somewhat fixed FIRS production
03:07<Eddi|zuHause>andythenorth: i did tell you a few months ago that dropping the leftover calculation was a bad idea
03:17<andythenorth>I should document why it has to be there
03:17<andythenorth>it appears to be due to the vehicle unload cycle moving very small amounts to the industry
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04:18<DorpsGek_II>[OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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04:32<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
04:32<DorpsGek_II>[OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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09:46<DorpsGek_II>[OpenTTD/OpenTTD] James103 opened issue #7635: Game crash on exit scenario editor when you build or demolish infrastructure
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10:13<LordAro>more bugs? :(
10:21<peter1138>Hmm, wondering if I should take the short or long route home.
10:28<peter1138>Hmm, 30 vs 50 minutes.
10:30<peter1138>Or, indeed, the as-yet unridden medium route, of probably 40 minutes. (11 miles)
10:31<peter1138>Mainly cos it stays on main roads longer than the short and long routes, so is basically pointless.
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10:45<andythenorth>it's a nice day
10:45<andythenorth>I took the 'waiting at red traffic lights a lot' routes yesterday :P
10:45<peter1138>Allegedly it's sunny and 20°C. It's not.
10:45<andythenorth>quite annoying
10:46<peter1138>Hmm, although I'm going out tonight, so maybe I can't be arsed with the long route.
11:06<LordAro>peter1138: i'd do my longer route more often, but i'd need to remember to bring actual cycling clothes
11:06<LordAro>otherwise i get overly damp
11:07<peter1138>I have stealth clothing: MTB-style shorts and a wicking vest.
11:07<peter1138>Although I don't usually put enough effort in to sweat profusely.
11:07<LordAro>mm, that could work actually
11:08<LordAro>my normal shorts are more of a beige, which kinda shows a bit
11:08<peter1138>I had a bit of extertion getting a KOM on Sunday mind you.
11:30<Samu>the new RailwAI version is apparently performing worse
11:31<Samu>don't know if i should repeat all the rounds with the new version or wait for a more stable version
11:31<Samu>kinda sucks to do about 40~ rounds only to get another version out again
11:34<Samu>version 18
11:44<peter1138>Nodoby really cares :p
11:44<Eddi|zuHause>a KraftOMnibus?
11:45<andythenorth>I don't mind this particular spam though :)
11:45<andythenorth>I find it nice
11:46<Eddi|zuHause> <-- quite a bit down the list :)
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11:58<peter1138>Yes, because I often write in German...
11:58<peter1138> <-- also quite a bit down the list, but you can probably guess which one...
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13:01<andythenorth>which way shall I cycle home?
13:01<andythenorth>up the short steep hill, or the long shallow hill?
13:01<andythenorth>lolz, what am I saying
13:02<andythenorth>there is no shallow hill :P
13:02<Eddi|zuHause>this way ->
13:02<andythenorth>exit stage right
13:02<Eddi|zuHause>remember that stage right is on your left :p
13:03<andythenorth>it's only a 47m vertical climb actually
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13:04<Eddi|zuHause>that's like a 15 story building
13:04<andythenorth>3.6km, google says 15 mins, I think I can prove that wrong
13:04<andythenorth>eh, the route I normally go is 4.8km :o
13:04<andythenorth>doesn't feel longer :P
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13:29<rubenwardy>stage right would be on his right, if he's facing the audience
13:29<rubenwardy>stage directions - perspective of actor facing audience
13:29<rubenwardy>house directions - perspective of audience
13:30<rubenwardy>I only know this because of friends
13:30<Eddi|zuHause>not on the stages i've been
13:31<Eddi|zuHause>stage directions were always from the view of the audience (where the director would sit in rehearsals)
13:31<rubenwardy>nope, see link
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13:51<andythenorth>3.7km 58m vertical climb
13:52<andythenorth>google says 17min, I got 9min
13:52<andythenorth>lucky with green traffic lights
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13:52<andythenorth>also bike has go faster electrification mode :P
13:55<Eddi|zuHause>according to google, if i want to go Anywhere(tm), it's 17km, 108m up, 127m down
13:55<Eddi|zuHause>about 1h
13:58<Eddi|zuHause>just leaving the village is a climb of 23m over a distance of 450m
13:58<andythenorth>is faster on electric bike? :P
13:59<Eddi|zuHause>23m over 300m
14:01<Eddi|zuHause>then it's a drop of 33m over 750m
14:02<Eddi|zuHause>then it's a climb of 27m over 1.5km
14:03<Eddi|zuHause>then there's a short flat section and a drop of 52m over 2km
14:05<Eddi|zuHause>and then a climb of 27m over 850m
14:05<Eddi|zuHause>and then i still haven't reached the city limits
14:05<Eddi|zuHause>and to go back the whole thing in reverse...
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14:06<andythenorth>electric bike with big battery :P
14:06<andythenorth>mine only has about 5 mile range if ridden everywhere on turbo
14:08<Eddi|zuHause>it's less climbing if i go on the main road, but that would be crazy and borderline life-threatening
14:09<Eddi|zuHause>and only slightly less...
14:11<andythenorth>so who here has an electric car? :)
14:11<Eddi|zuHause>i'd like one, but it's probably not yet realistic
14:12<Eddi|zuHause>but i should probably be getting a new car by the end of the year...
14:15<andythenorth>I am interested how fast it will switch
14:15<andythenorth>and what blocks it
14:16<Eddi|zuHause>the main blocker for me right now is the high entry cost
14:17<Eddi|zuHause>a lesser annoyance would be the long recharging times at long distance trips
14:21<andythenorth>do you buy cars cash, or finance?
14:22<Eddi|zuHause>i've never actually, technically, bought a car myself
14:26<Eddi|zuHause>i'm not sure i'd get away with financing at the moment
14:26<Eddi|zuHause>although that would probably be the sane thing to do
14:26<andythenorth>last time I looked seriously was ~2 years ago
14:27<andythenorth>the battery was confusing - do you own it or rent it?
14:27<andythenorth>so I bought a diesel van :P
14:27<andythenorth>I think that will get addressed this year
14:27<Eddi|zuHause>last time i pushed my old car through the checks, which was probably more expensive than getting a new old car...
14:27<Eddi|zuHause>diesel is dead
14:28<Eddi|zuHause>(also, i'm not driving nearly enough for a diesel to have made sense)
14:32<andythenorth>electrification has to come, and soon
14:32<andythenorth>there are only 2 electric cars on my street, in a very liberal, affluent area
14:33<Eddi|zuHause>it has to, but it's still only the first step
14:34<Eddi|zuHause>a) you now need more electricity, b) you need to produce this new electricity without using carbon, c) you also need to produce the other electricity without carbon
14:34<Eddi|zuHause>d) and preferably also not irreversably radiating the planet while doing so
14:34<andythenorth>it's non-trivial
14:35<andythenorth>but transport electrification creates demand which attracts capital
14:35<andythenorth>and creates battery reserve
14:37<andythenorth>I look at this a lot
14:38<andythenorth>in summer the UK regularly pushes 20%-35% renewables
15:10<andythenorth>I really enjoy Pikka's AI
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18:23<tfgbd_>Wheres the PPC version
18:29<tfgbd_>NM, I found it:
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20:00<spnda>When I want a certain function to run on game start and then sometimes get reexecuted when a game starts or finished in which file should this be done? In a game core file maybe?
20:11<Eddi|zuHause>what kind of function?
20:11<Eddi|zuHause>if it's commands, you might want to look at server scripts or admin port
20:12<spnda>what's the admin port again
20:13<Eddi|zuHause>an interface for external programs to issue commands
20:13<Eddi|zuHause>and a few other things
20:14<spnda>Well it's a function for discord rich presence
20:15<+glx>admin port seems to be a good candidate then
20:16<spnda>That's what planetmakers suggestion was on the forums. But when doing C++ I'm unsure how that would all work
20:16<Eddi|zuHause>admin port is basically like a network connection
20:17<+glx>admin port can be used with any language, it's just an interface
20:17<Eddi|zuHause>there are existing admin port libraries in java and python, i think
20:17<Eddi|zuHause>you could use those as a starting point
20:18<spnda>Python, Java, PHP.
20:18<+glx>and a big advantage of using admin port is that you keep a vanilla server
20:18<+glx>easier for users
20:19<Eddi|zuHause>and it'll work for both vanilla and patchpacks, without complicated merging
20:19<spnda>But doesn't this mean the user would need to launch a different program?
20:19<+glx>admin port is on the server only
20:19<Eddi|zuHause>you probably need to make a wrapper script that launches both your admin port library and the game at the same time
20:20<Eddi|zuHause>and they would need to configure the game to open the admin port
20:20<Eddi|zuHause>not sure if that's even supported in single player
20:24<Eddi|zuHause>hm... my steam cart is alredy 30€ and i've made barely a dent in my wishlist :(
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20:37<spnda>I just added the Discord stuff right into the source code. Works perfectly fine.
20:37<+glx>Eddi|zuHause: and how is the list of never started games ?
20:38<Eddi|zuHause>glx: i'm fairly good at that... :)
20:41<spnda>in game_core.cpp can I access the current company, if currently in a game?
20:41<spnda>Or should I do this from a completely different file. (I know I probably should be doing it through the admin port but I want integration inside of the program)
20:43<+glx>if you want the actual player it's the local company
20:46<spnda>Can I get the name of it?
20:47<spnda>The name of the company itself, I mean.
20:48<+glx>it's a CompanyID so you can use company functions with it
20:53<spnda>But how do I get a Company with a CompanyID?
20:53<+glx>Company::Get() should do it
20:54<+glx>than to get the name of the company you need to format the string
20:54<+glx>check usages of STR_COMPANY_NAME
20:56<+glx>you don't need to get the Company to get the name, CompanyID is enough
21:02<tfgbd_>Use the resource editor. It's GUI now.
21:02<tfgbd_>.rc .re files are not Editible Text
21:18<spnda>Which function runs when a new game has just started?
21:18<spnda>Or a game has been loaded
21:26<+glx>you can look for "game_start.scr" as this script is executed at start
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21:33<spnda>glx where are those scripts located? I can't find it
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21:34<+glx>I mean search in the code
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---Logclosed Wed Jul 03 00:00:51 2019