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#openttd IRC Logs for 2019-07-05

---Logopened Fri Jul 05 00:00:54 2019
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04:30<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7560: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16
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10:54<Samu>round 45 begins
11:30<andythenorth>is it teatime?
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11:42<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh opened pull request #7639: Fix: Total reset of DMusic driver once every hour
11:43<Eddi|zuHause>what happens if i like neither tea nor coffee?
11:43<LordAro>nielsm: that feels like a hack
11:43<nielsm>LordAro very much
11:43<LordAro>Eddi|zuHause: teatime is also used as a synonym for dinner
11:44<nielsm>but if the bug is in MS code (haven't actually tried to reproduce) there isn't much else to do
11:44<Eddi|zuHause>LordAro: that doesn't sound right
11:44<nielsm>Eddi|zuHause: maybe you're allowed chocolate?
11:45<LordAro>Eddi|zuHause: well, "dinner time", to be exact (dinner ~= tea)
11:45<LordAro>depends on the region, i believe
11:50<@peter1138>"Teatime" is a cold meal in the evening, "dinnertime" is a hot meal, at any time, but usually in the evening because who has time for a hot meal during the day except Sunday?
11:51<@peter1138>That's the canonical definition, as ratified by me.
11:51<andythenorth>regional variatios :P
11:51<andythenorth>teatime can definitely include beans on toast
11:51<@peter1138>And also, some weird people seem to have their evening meal at around 5pm, which seems FAR to early to me.
11:52<@peter1138>andythenorth, that's true, I wouldn't call beans on toast dinner. Probably just a snack? :p
11:52<@peter1138>Certainly not a balanced meal, anyway.
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12:12<Eddi|zuHause><peter1138> And also, some weird people seem to have their evening meal at around 5pm, which seems FAR to early to me. <-- how long after this dinner time do they then go to bed?
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13:12<@peter1138>4-5 hours or so?
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13:19<andythenorth>I should do something OpenTTD ish
13:59<Wolf01>Me too, but I'm waiting for F server to update :P
14:22<andythenorth>so exclusive vehicle preview....
14:22<andythenorth>does that respect the new vehicle intro date randomisation?
14:23<nielsm>probably not
14:23<nielsm>or well kind of
14:23<nielsm>I think
14:23<nielsm>the intro date is determined from game start as far as I understand
14:23<andythenorth>I just had simultaneous exclusive preview offers for two vehicles with different intro dates
14:23<nielsm>so they would/could all get offered for trial at the same time
14:24<andythenorth>unless this is invalid nml?
14:24<andythenorth>date(1960,01,01) + 3; date(1960,01,01) + 1
14:24<nielsm>not sure, though date() probably just does return a date serial
14:25<nielsm>aren't vehicle intro dates rounded to start of month? maybe they just happened to get the same intro date regardless?
14:27<andythenorth>it's happened a few times
14:28<andythenorth>rounded to month sounds....possible :P
14:28<Eddi|zuHause>andythenorth: preview period is just the first year of availability, no matter how it's randomized
14:29<andythenorth>so how does that interact with dates?
14:29<andythenorth>i.e. what am I doing wrong?
14:29<Eddi|zuHause>that formula above should work
14:30<Eddi|zuHause>openttd rounds intro dates to beginning of a month, so it's still quite likely that both appear at the same time
14:30<andythenorth>ok so I need to add bigger numbers
14:31<Eddi|zuHause>the new randomization is just so you are guaranteed to get the same month
14:31<Eddi|zuHause>if you give the exact same date
14:32<andythenorth>but because I am adding only days, not months
14:32<Eddi|zuHause>@calc 512/30
14:32<@DorpsGek>Eddi|zuHause: 17.0666666667
14:32<andythenorth>all vehicles are going to arrive together
14:33<Eddi|zuHause>if you want to spread out the generations, you might need a bigger base diversity of dates, yes
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14:39<nielsm>hm should I try to add a debug print that dumps the intro date of all vehicles to the console?
14:39<nielsm>(regardless of introduced yet or not)
14:39<andythenorth>maybe :)
14:39<andythenorth>PR :)
14:42<Eddi|zuHause>we could use a bunch of newgrf debug features
14:47<andythenorth>there are _some_ pretty good ones
14:47<andythenorth>the debug windows are quite effective
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14:58<nielsm>but I don't think that's the post-randomisation values
15:06<andythenorth>ha ha pikka's AI builds loads of bouys :)
15:06<andythenorth>not sure it needs to but eh
15:10<nielsm>andythenorth: there's the code if you want it
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15:44-!-glx is "Loïc GUILLOUX" on +#openttd
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16:00*andythenorth tries
16:02<andythenorth>ouch, OpennTTD lost grfs again
16:05<@peter1138>I don't know what "lost grfs" means.
16:06<andythenorth>save game, quit OpenTTD, start OpenTTD, load save, one or more grfs aren't found
16:06<andythenorth>it will be something I'm doing wrong in grf dev
16:06<andythenorth>like recompiling the grf or something
16:07<andythenorth>nielsm: how do I fetch that commit?
16:09<Eddi|zuHause>andythenorth: you can pull from anyone's clone as a remote repo
16:09<andythenorth>I know
16:09<andythenorth>but I don't know how to fetch that OpenTTD commit :P
16:10<Eddi|zuHause>you "checkout <hash>"?
16:11<andythenorth>nah tried that
16:11<andythenorth>fatal: reference is not a tree: da30646c8d35c52832c048bae82dcfeb2bc00dee
16:12<Eddi|zuHause>dunno then
16:13<Eddi|zuHause><peter1138> I don't know what "lost grfs" means. <-- that's normal, andy uses words in a different sense than anyone else...
16:13<Eddi|zuHause>... that's probably also how he gets along so well with git
16:13<nielsm>git remote add nielsmh && git fetch nielsmh && git checkout -t nielsmh/dumpengines
16:14<nielsm>something like that
16:14<andythenorth>how is the commit in the OpenTTD repo in the link above?
16:14<nielsm>or you can cherry-pick the hash or merge the branch
16:14<nielsm>yeah I don't know that either
16:14<nielsm>github is weird
16:14<andythenorth>Eddi|zuHause: to what extent is 'lost' not a synonym for 'not found'?
16:16<Eddi|zuHause>andythenorth: when something is "lost" it means you know it should be there, but cannot find it. not you definitely destroyed it and are now complaining that other people can't find it.
16:17<andythenorth>so the puzzling thing is
16:17<andythenorth>why does it only get lost if I quit and restart OpenTTD ?
16:17<andythenorth>it's not lost during gameplay
16:18<Eddi|zuHause>files are only deleted if nobody has an open handle on it
16:18<andythenorth>is there anything I can do to stop this happening?
16:18<Eddi|zuHause>so if you have a file on disk, and open it in the game, then both your file system and the game have an open handle
16:19<Eddi|zuHause>if you delete it from the filesystem, now only the game has a handle
16:19<andythenorth>that makes sense
16:19<Eddi|zuHause>if you quit the game, now nobody has a handle
16:20<+glx>maybe you forgot to "reload newgrf" before saving
16:21<Eddi|zuHause>the game should handle missing grfs correctly, provided you use action 14 "compatible version" properly
16:21<andythenorth>glx? :)
16:21<andythenorth>eh what now?
16:23<andythenorth>nielsm: that's useful, thanks :)
16:27<nielsm>andythenorth: I think you can easily extend it to print more data about the engines too so enjoy
16:33<andythenorth>Eddi|zuHause: so when reload_newgrfs is used, if OpenTTD has a handle to the old file, how does it find the new file?
16:34<Eddi|zuHause>andythenorth: by filename
16:34<andythenorth>does it release the handle?
16:34<Eddi|zuHause>i think so
16:57<DorpsGek_II>[OpenTTD/OpenTTD] James103 commented on pull request #7639: Fix: Total reset of DMusic driver once every hour
17:00<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7639: Fix: Total reset of DMusic driver once every hour
17:01<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7639: Fix: Total reset of DMusic driver once every hour
17:10<DorpsGek_II>[OpenTTD/OpenTTD] Eddi-z commented on pull request #7639: Fix: Total reset of DMusic driver once every hour
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17:45<nielsm>the dailies are a month behind now :(
17:45<LordAro>oh yeah...
17:46<LordAro>when did they break?
17:46<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh commented on pull request #7639: Fix: Total reset of DMusic driver once every hour
17:46<LordAro>...don't answer that
17:46<LordAro>are there any logs on azure?
17:46<nielsm>last I tried looking into it I didn't find anything useful
17:46<nielsm>or well
17:46<nielsm>did actually
17:47<nielsm>it seems it's failing a HTTP request to get the available builds
17:47<nielsm>except that request suceeds when trying it manually from home
17:47<LordAro>not an ipv6 proxy thing?
17:47<LordAro>still, might be worth sending TB an email
17:47<nielsm>and the daily builds themselves might be working and be getting uploaded, just the website doesn't update to point to them
17:48<LordAro>s/might be//
17:49<DorpsGek_II>[OpenTTD/website] nielsmh opened issue #91: Daily builds are not being updated
17:49<LordAro>or with luck, he'll spot that :)
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18:34<DorpsGek_II>[OpenTTD/website] glx22 commented on issue #91: Daily builds are not being updated
18:38<+glx>hmm no, staging doesn't show latest nightly either, but it has a more recent
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19:08<+glx>I just noticed a valid warning for (##[warning]src\order_cmd.cpp(2201,0): Warning C4805: '!=': unsafe mix of type 'TileIndex' and type 'bool' in operation)
19:36<dwfreed>looks like the > 0 should be dropped
19:38<dwfreed>here's the blame:
19:41<+glx>yes I know, but I fail to see why the > 0 was added, looks like a left over of another change that was finally not included
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23:31<@peter1138>Nah, it shouldn't be there.
23:37<@peter1138>Probably :p
---Logclosed Sat Jul 06 00:00:55 2019