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#openttd IRC Logs for 2019-07-09

---Logopened Tue Jul 09 00:01:00 2019
00:42<Eddi|zuHause>michi_cc: maybe in the introduction a short paragraph about where to find the existing documentation about how to set up a compile environment?
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01:55<DorpsGek_II>[OpenTTD/website] Eddi-z updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
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04:43<orudge>Apparently OpenTTD has been downloaded from the Windows store around 2500 times in the past 3 months (i.e. unique customers). They play for around 45-60 minutes at a time, on average.
04:43<orudge>And, of those who have shared such information with MS, our largest cohort of customers is apparently 35-49 year olds (of which 28% are women and 72% men).
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04:44<nakki>huh
04:45<nakki>at a time? so usual session is 45-60 minutes?
04:45<orudge>Apparently
04:46<orudge>I assume you have to choose to share analytics with Microsoft for this to be included though, and it's quite possibly most people don't (I don't personally, anyway)
04:46<orudge>Plus it's an average, so you may have people firing up the game for 10 minutes and others playing it for 6 hours
04:46<nakki>yeah
04:46<nakki>no info on how much the average unique customer plays overall?
04:47<Eddi|zuHause>the spread on that might be interesting
04:47<orudge>There is more info, I hadn't looked at it before but was releasing the 1.9.2 update and thought I'd have a nosey
04:47<orudge>Can maybe publish something more substantial later
04:48<nakki>righto
04:48<nakki>always interesting stuff
04:48<Eddi|zuHause>the age range sounds right for people who were teenagers when TT(D) came out
04:48<Eddi|zuHause>the woman fraction sounds higher than i would have expected
04:51<orudge>35-49 is highest, 25-34 next, then 18-24. Some under-17 (of which only 10% are women), and surprisingly few 50+. However "unknown" beats all of these (22% unknown, so I guess 78% share their data with MS)
04:51<DorpsGek_II>[OpenTTD/OpenTTD] wousser commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fji9z
04:52<orudge>The Czech Republic is our second most popular market apparently, after the US (in absolute install number terms)
04:52<orudge>followed by Germany, UK, France
04:52<orudge>We've also had one install from Vanuatu
04:53<Eddi|zuHause>that might be biased by OS version distribution
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04:54<orudge>Yes, OpenTTD is of course only in the Windows Store for Windows 10 users (because I don't think you can distribute desktop apps to Windows 8/8.1), and due to weirdness with their packaging standards, it needs to be "anniversary update" or later.
04:54<Eddi|zuHause>as for vanuatu, there's a high cance that's a false value :p
04:55<orudge>It's a possibility :)
05:11<Eddi|zuHause>i mean, the group of people who might mask their location by picking an obscure one is much larger than the population of that location
05:25<@planetmaker>interesting stats :)
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10:19<DorpsGek_II>[OpenTTD/OpenTTD] James103 commented on issue #6666: Town name list in Arabic https://git.io/fjiAq
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12:56<Eddi|zuHause>hm... so i fired up civ4, and after being overrun by barbarians twice, i've now had a useful start, but i rushed settlers too fast, and now i'm at 0% research, can't research anything that would give me more income, and can't build any units...
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13:08<andythenorth>boxed in
13:08<andythenorth>nuke everything? :)
13:09<Wolf01>Yes
13:09<Wolf01>(╯°□°)╯︵ ┻━┻
13:15<Eddi|zuHause>yes, i nuke everything before reaching fishing, pottery or whatever...
13:15<Eddi|zuHause>also, i'm not boxed in, because i settle-rushed
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14:57<+michi_cc>andythenorth: You're supposed to be English, right? Any chance you could give my dev post treatise a once over?
15:08<Eddi|zuHause>turns out i don't know how to fight a defensive war...
15:09<Eddi|zuHause>i captured a barbarian city at my border, and the moment i did that, the AI declared war on me and tried to capture that same city... and i can't afford any more units to defend it...
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15:53<andythenorth>michi_cc: this one? https://github.com/OpenTTD/website/pull/88/files/c73b1051d0f5caa2beb83396b1d0ffd74be7b99e..b775af7f152c1acf8a09d7ceb5d276b940c9f48f
15:54<+michi_cc>Yes, but mostly the next commit in the PR.
15:56<+michi_cc>I.e. https://github.com/OpenTTD/website/pull/88/commits/57885454ff47a05a02e4e1a9125f91eab1949a19
15:59*andythenorth reading
16:00<andythenorth>michi_cc: that's pretty cool :)
16:00<andythenorth>I am at a party and have had some drinks, so my typo finding is not as good as it could be :P
16:00<andythenorth>but it reads really well
16:03<Eddi|zuHause>https://github.com/OpenTTD/website/blob/monthly-dev-post/_posts/2019-06-01-monthly-dev-post.md <-- this is the link that points to the latest commit
16:03<Eddi|zuHause>(where i already fixed a typo)
16:14<frosch123>michi_cc: base_station_base.h :p
16:15<+michi_cc>frosch123: There has to be something left for future episodes :)
16:16<frosch123>anyway, i like the idea of addressing code structure in the devpost
16:17<+michi_cc>Next topic idea would be a quick overview of the logical code structure after the physical (i.e. a short ride through the game loop).
16:17<frosch123>i thought of either gui (nested widgets) or commands (docommandp, command handler, callback)
16:19<+michi_cc>These are definitely good topics as well, but I think giving a high-level overview of the logical structure should come first.
16:20<+michi_cc>Guest writers gladly accepted, BTW :)
16:20<nielsm>yeah I think covering "what is a commend (in openttd context), how do you use them, and how to you make them" would be a very good topic
16:20<frosch123>possibly, but i would have trouble talking about that unprepared
16:20<frosch123>while i would claim that i can talk about anything of importance in ottd unprepared :p
16:20<nielsm>and important also "why commands and how is network sync achieved"
16:21<frosch123>i.e. i have no idea what stuff is in the game loop without looking it up
16:22<+michi_cc>I *did* some thinking ahead, so I do have a rough idea what to cover :p
16:23<frosch123>i hope it will drive hundreds into becoming yapf maintainers :)
16:27<DorpsGek_II>[OpenTTD/website] frosch123 commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjPf2
16:28<frosch123>^^ only issue i found
16:28<nielsm>looks good to me overall
16:28<nielsm>and now gn
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16:32<LordAro>sounds good, i'll give it a read soon
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17:16<Wolf01>So I put another 4 hours into Factorio
17:16<Wolf01>I should put a limit on playtime
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18:15<dwfreed>The factory must grow
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22:12<Eddi|zuHause><Wolf01> I should put a limit on playtime <-- whenever i try that i just get anxious about the thing i'm not allowed to do right now, and not get anything else done either
22:12<Eddi|zuHause>i need to finish a thing, get it out of my mind, and then i can start to do other stuff
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---Logclosed Wed Jul 10 00:00:01 2019