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#openttd IRC Logs for 2019-07-17

---Logopened Wed Jul 17 00:00:11 2019
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04:17<reldred>lets install visual studio 2019 on my tablet and see how much I want to cry afterwards
04:17<reldred>wcgw?
04:23<reldred>hahahah 11gb download over cellular, I'll be at home by the time this is done.
04:35<@peter1138>What's the tablet?
04:35<reldred>surface go
04:35<reldred>potato processor
04:36<@peter1138>Mine barely copes with running Windows let alone... well, anything on top.
04:36<reldred>eight gigglebutts of ram though
04:36<reldred>Surface go is nice, feels more 'complete' a device than the surface pro's imo
04:37<reldred>oh crap I forgot I've gotta get vcpkg on this thing too
04:37<reldred>ohwell, still got two hours of my nightshift left
04:57<@peter1138>Ah, I think mine is an HP Stream 7, so... 1GB RAM :/
04:57<@peter1138>Basically it's useless now.
05:04<reldred>Ouch
05:05<reldred>Yeah, I don't even use mine as a tablet, I just wanted a really smol laptop I can keep in my bag.
05:05<reldred>that's not obnoxious to share a bag with the rare times I take my work laptop away from the office
05:08<reldred>I had one of them little GPD Pocket's, neat little machine but got a bit annoying to use after a while.
05:13<Eddi|zuHause>how do you do ANYTHING with 1GB ram? that hasn't been "enough" for 10 years
05:21<reldred>fuarking hell, just building the dependencies in vcpkg is taking forever
05:21<reldred>poor potato cpu :(
05:21<reldred>I really should just wait until I get home
05:22<@peter1138>Eddi|zuHause, quite. Turns out it came out in late 2014, which is probably around when I bought it.
05:22<@peter1138>(And even then it was discounted, clearly for a reason...)
05:27<reldred>hokey doke, dependencies built. Let's see how long it takes to compile openttd on a budget microsoft tablet
05:27<reldred>Let's see if steve'o has fixed his branch
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06:31<reldred>noice, steve'o got it fixed for windows compile. Daijoubu desu.
06:31<reldred>home time!
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11:41<Samu>hi
11:42<Samu>I'm not doing anything
11:43<Samu>it's been a while since I opened visual studio
11:44<Samu>i wonder if i still remember how to use git bash commands and that
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12:29<Samu>wow new docks
12:39<Samu>multidocks, well done, very nice
12:44<nielsm>got me inspired to writing a thread: https://www.tt-forums.net/viewtopic.php?f=68&t=85583
12:44<nielsm>I don't really know what work has been done on it before...
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12:47<Samu>who's jfs, you?
12:48<nielsm>yes
12:48<Samu>damn, really?
12:48<Samu>damn me... all this time it was you
12:48<Samu>lol I feel stupid now
12:49<Samu>you replied many times on my topics
12:49<Samu>and I was thinking it was some random guy
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12:54<Samu>the weeabo guy
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12:59<Samu>Device verification code
12:59<Samu>github is starting to annoy me
13:00<Samu>as long as it doesn't ask for my phone number, fine
13:01<Samu>Two factor authentication
13:02<Samu>is this required?
13:03<Samu>2FA killed my twitch account
13:03<Samu>i have no phones
13:03<Samu>if that happens to github, rip coding
13:04<Samu>no way in hell i'm gonna give my phone number to the internet
13:05<nielsm>it's not mandatory on github
13:06<nielsm>also, sms-based 2FA is generally considered not-very-safe
13:07<Samu>if there was a way to create a virtual phone or so, i would consider it
13:08<nielsm>https://help.github.com/en/articles/configuring-two-factor-authentication#configuring-two-factor-authentication-using-a-totp-mobile-app
13:09<nielsm>I'm surprised they don't support microsoft authenticator app (yet?)
13:12<Samu>i got 8 stale stuff
13:12<Samu>time to do something about it
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13:28<Samu>7>sdl_s.obj : warning LNK4204: '??????' is missing debugging information for referencing module; linking object as if no debug info
13:29<Samu>while building
13:30<nielsm>yes it says that, I don't know why
13:30<nielsm>it doesn't seem to matter
13:33<Samu>ok
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13:46<andythenorth>yo
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13:51<Arveen>yO to you too sir
13:51<Markk>Beepboop
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14:10<Samu>working on #7104
14:10<Samu>Determine destinations could be optimized a bit
14:10<Samu>put it outside the loop
14:11<Samu>last_dest and next_dest are always the same
14:11<Samu>in every loop
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15:26<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fjGko
15:26<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL
15:28<Samu>i did not dismiss michi_cc request
15:29<Samu>i am rebasing and cleaning stuff first
15:29<+glx>that's an auto dismiss
15:31<+glx>and it's Lord Aro's review that's been dismissed
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15:48<nielsm>hm thinking some more about GS-supplied performance rating/scoring
15:49<nielsm>I guess GS naming things that will be visible to clients isn't a problem, since there are already things like storybook and custom goals
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15:51<nielsm>I'm not sure if it would be possible to prevent a GS from changing the rating elements after the game has started
15:51<nielsm>it could perhaps even be possible to have different performance goals for each company?
15:52<andythenorth> nielsm did you know peter has a branch somewhere with newgrf docks? o_O
15:52<andythenorth>unless I was smoking crack that day
15:53<nielsm>I don't remember seeing that
15:53<andythenorth>peter1138: ^ was I smoking crack?
15:53<andythenorth>I'm sure I watched it on twitch
15:58<+glx>aren't docks already in master ?
15:58<andythenorth>multi-tiile yes
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16:09<DorpsGek_II>[OpenTTD/OpenTTD] nielsmh opened pull request #7657: Fix: Narrowing cast in one storybook command https://git.io/fj1z9
16:10<nielsm>this one command had a narrowing cast in it, you would never believe what GS authors saw"
16:10<nielsm></clickbait-pr-title>
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16:34<Eddi|zuHause>"#4 will surprise you"
16:36*Sacro is suprised
16:36*Sacro bills Eddi|zuHause for the dropped monocle
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16:57<andythenorth>mac performance is bizarre
16:57<andythenorth>ffwd is at 50fps again
16:57<andythenorth>but the same save will drop to 16fps on non-ffwd regularly
16:59<andythenorth>and it's not obvious system contention, 4 out of 8 thread units are idle most of the time
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17:33<DorpsGek_II>[OpenTTD/OpenTTD] michicc approved pull request #7657: Fix: Narrowing cast in one storybook command https://git.io/fj1gM
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18:03<Samu>v->targetairport is not updated when the aircraft starts executing next order. It is only updated after takeoff
18:12<Samu>aircraft lands, enters terminal, v->targetairport becomes the airport its at
18:13<Samu>i send aircraft to hangar, what do I have now?
18:24<Samu>I have next_dest equal to last_dest only when the aircraft is in the process of goin up from heliport, that small tiny interval
18:25<Samu>if automatic service requests hangar in this phase
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18:27<Samu>v->targetairport is not yet updated, but v->last_station_visited already is
18:27<Samu>I think I can trust v->last_station_visited
18:28<Samu>but v->last_station_visited can be null
18:29<Samu>v->targetairport can be the airport where the plane is built
18:32<Samu>what if i dont visit stations, what if I'm stupid and visit hangars only between airports
18:35<Samu>this code can't be reached in that case
18:36<Samu>seems to be only reachable between heliports,no hangars
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18:51<Samu>screw it... last_station_visited it is
18:52<Samu>seems that the code I had, was prepared for the eventual case airplanes would search for hangars outside their orders
18:53<Samu>they don't in current openttd
18:53<Samu>only search on the takeoff
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19:09<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL
19:13<DorpsGek_II>[OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL
19:20<Samu>I have a problem with GetNextStoppingStation
19:20<Samu>minor nitpicking
19:23<Samu>what I actually want is a GetNextStoppingStationOrDepot, but this doesn't exist
19:23<Samu>help!
19:24<Samu>GetNextDecisionNode only considers depots where vehicles are refitting
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---Logclosed Thu Jul 18 00:00:13 2019