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#openttd IRC Logs for 2019-08-03

---Logopened Sat Aug 03 00:00:36 2019
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01:34<DorpsGek_II>[OpenTTD/OpenTTD] telk5093 updated pull request #7658: Add: 'getsysdate' console command https://git.io/fj1oP
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01:55<DorpsGek_II>[OpenTTD/OpenTTD] telk5093 commented on pull request #7658: Add: 'getsysdate' console command https://git.io/fj9Nh
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02:14<Beerbelott>Through the content manager, I just downloaded AIAI which has SuperLib v39 as a dependency. No upgrade available.
02:14<Beerbelott>If I come back to the content downloader, it says it has upgrades for me. If I select them all, it selects *all* remaining versions of SuperLib (6, 13, 27, 36, 38, 40).
02:15<Beerbelott>I would understand SuperLib 40 to be an upgrade (although since packages specify specific dependencies, might not they be incompatible with another, newer, version?)
02:15<Beerbelott>But I don't get why *all* of them are selected + their own dependencies
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03:06<LordAro>Beerbelott: that does sound a bit odd
03:07<Beerbelott>I have reproduced the problem by stripping all content in my content_downloaded/ai folder
03:07<Beerbelott>(and its subdir library)
03:07<Beerbelott>Could you try to do the same, download AIAI again then come back and check for upgrades?
03:11<LordAro>i can confirm
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03:12<Beerbelott>Shall I fill an issue up?
03:13<LordAro>sure
03:15<Beerbelott>I am unsure of the expected behaviour, though. Since AIAI required SuperLib v39 and no other package required v40, should v40 be offered as an upgrade or not?
03:17<LordAro>good point
03:17<LordAro>maybe it's getting confused and just selecting all versions when it can't find a specific version
03:17<LordAro>i'm not convinced "download all versions" should be the behaviour though
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03:18<Beerbelott>Yeah that part of the mechanism goes haywire
03:19<Beerbelott>But still, having a specific dependency on v39 (as specified in the AI configuration, and correctly detected on initial download), since *nothing* depends on v40, I guess it should not be loaded
03:19<Beerbelott>AS I guess AIAI won't ever load v40 anyway
03:19<Beerbelott>hence downloading it will be useless
03:20<Beerbelott>... unless Squirrel interprets versions as ">="?
03:22<LordAro>it won't be squirrel, it'll be OTTD
03:22<LordAro>but yeah, maybe
03:23<Beerbelott>https://wiki.openttd.org/AI:Library states "The version check is very important. If you expect version 1, but on some users computer the library is in version 2, your AI will refuse to load."
03:23<Beerbelott>Hence it seems version comparison is strict
03:23<LordAro>trusting the wiki is brave :p
03:24<Beerbelott>hehe well that's all I could find...
03:24<Beerbelott>I'm rather new at either scripting, AI, Squirrel language and all that
03:24<Beerbelott>No even started and I hit a bug. *sighs* ;)
03:30<DorpsGek_II>[OpenTTD/OpenTTD] Berbe opened issue #7679: Content downloader brings unrequired "upgrades" up https://git.io/fj9xU
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03:43<andythenorth>moin
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03:49<LordAro>Beerbelott: new users are the best at finding bugs
03:49<LordAro>because they have a tendency to do things no one's thought of before :p
04:03<andythenorth>James103 is the best at finding bugs :P
04:25<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on issue #7679: Content downloader brings unrequired "upgrades" up https://git.io/fj9xr
04:29<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7666: Add: [Win32] Select MIDI device by port name https://git.io/fj9xo
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04:57<Samu>milek7: tested some stuff yet for me?
05:04<Samu>could someone / milek7 test #7661 in multiplayer? I have no means to test it here
05:05<Samu>test whether the interactive random range is multiplayer syncable, it happens when checking the delay for when the next AI starts
05:05<Samu>requires start date not being 0
05:05<Samu>in other words, check whether all AIs start simultaneously
05:06<Samu>when start delay is not
05:06<Samu>0
05:08<Samu>this is the questionable issue https://github.com/OpenTTD/OpenTTD/pull/7661/files#diff-49067317702b87dfb7eb548654b76f8aR317
05:09<Samu>jesus fucking christ, i really need my system...
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05:27<DorpsGek_II>[OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z
05:28<DorpsGek_II>[OpenTTD/OpenTTD] LordAro merged pull request #7612: Feature: Allow showing Newspaper and Ticker messages in parallel https://git.io/fj0BN
05:36<andythenorth>ugh
05:36<andythenorth>how do I stuff the text stack correctly in NML? :(
05:36<andythenorth>I have two values for power I want to display in buy menu extra text
05:36<andythenorth>looks like they both have to be in register 0x100
05:36<andythenorth>they're in the 100-9999 range
05:38<andythenorth>did Eddi|zuHause fix his computer and come back yet? :)
05:38<Eddi|zuHause>no?
05:39<Eddi|zuHause>i have a textstack example somewhere
05:39<andythenorth>looks like it has some built in NML magic to read specific bytes
05:40<Eddi|zuHause>https://dev.openttdcoop.org/projects/cets/repository/entry/scripts/write_engine.py#L194
05:41<Eddi|zuHause>you put the values in registers 0x100, 0x101, 0x102 etc, shifted by 16 bit each
05:41<Eddi|zuHause>so one in 0x100 (lower word), one in 0x100 (higher word), one in 0x101 (lower word), one in 0x101 (higher word), etc.
05:41<andythenorth>thanks
05:42<Eddi|zuHause>that is, unless you want to display Weird Stuff (tm) which might consume one byte or one dword
05:43<andythenorth>POWER seems to consume two bytes
05:43<Eddi|zuHause>i'd much rather have a "real" stack, where every time you write to that magic register, it acts as calling SetDParam, so you just write to the same register again
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05:45<andythenorth>hmm
05:45<andythenorth>STORE_TEMP(${consist.power_by_railtype['RAIL']}, 0x100), STORE_TEMP(${consist.power_by_railtype['ELRL']} << 16, 0x100)
05:45<Eddi|zuHause>no
05:45<Eddi|zuHause>must be in the same STORE_TEMP
05:45<andythenorth>thanks
05:46<andythenorth>but how? :o
05:46<Eddi|zuHause>with |
05:46<andythenorth>ok
05:46<Eddi|zuHause>STORE_TEMP(A | (B << 16))
05:46<andythenorth>makes sense
05:46<Eddi|zuHause>parentheses might be redundant
05:47<andythenorth>easier to read though :P
05:47<andythenorth>done
05:47<andythenorth>now displayed power values respect player setting
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06:18<andythenorth>Horse 99%
06:18<andythenorth>@calc 356 / 357
06:18<@DorpsGek>andythenorth: 0.997198879552
06:18<andythenorth>if I round that, it's 100% :P
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06:55<Eddi|zuHause>you can also round 95% to 100% :p
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06:56<Eddi|zuHause>you can round any value between 95% and 150% to 100% (which is a weirdly asymmetric interval)
06:58<+michi_cc>Eddi|zuHause: Why 149% but not 51%? If you treat it as 1.49, 0.51 rounds just as well.
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07:04<Eddi|zuHause>michi_cc: because you round to 1 significant figure, and 51 rounded to 1 figure is 50
07:21<andythenorth>1 angle left to draw :P
07:41<peter1139>But you can't round Minecraft.
07:41<andythenorth>voxels
07:43<andythenorth>Horse 100%
07:44*andythenorth 'finishing' things is not more rewarding than starting them
07:45<andythenorth>ok so it's time for a beta
07:45<andythenorth>does that reset the changelog?
07:46<andythenorth>recent changelog entries have all been for alpha releases
07:46<andythenorth>and detail changes against previous alpha
07:46<andythenorth>but 2.0.0 should detail all the changes since 1.9.0?
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08:16<Eddi|zuHause>yes, but you can leave out smaller changes that are "fix previous alpha"
08:19<andythenorth>ok
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09:26<andythenorth>do I need to set visual effect (steam engine smoke) positions per angle?
09:27<andythenorth>seems that aligning for one angle makes them wrong for another
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09:46<Eddi|zuHause>that sounds odd
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10:30<andythenorth>I vaguely recall something frosch said about it
10:30<andythenorth>did we change the length of vehicles somewhere compared to original TTD?
10:46<peter1139>I don't know but I have a cold beer.
10:57<Eddi|zuHause>bah... everybody is sick all of a sudden...
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11:05<LordAro>peter1139: i merely have a beer
11:05<peter1139>This one is a lager so required chilling.
11:05<peter1139>Although it's a "craft" lager so not so bad.
11:06<peter1139>It's not really craft though, it's just marketting and pricing.
11:06<peter1139>It came from a supermarket, after all.
11:09<Arveen>open beer tycoon deluxe
11:21<peter1139>That doesn't make sense.
11:21<peter1139>OpenBTD
11:21<andythenorth>tycoon beer open delucxe
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12:04<Eddi|zuHause>peter1139: "craft" is "we have less than 500 employees"?
12:07<andythenorth>beercraft
12:17<nnyby>hmmm, it seems like it should be possible to run a dedicated openttd server without a graphics set, right? i'm trying to run an openttd server on my new freedombox but i'm getting a "Failed to find graphics set" error.
12:18<peter1139>No, it's not possible.
12:18<nnyby>alright, i mean, it's not a big deal to just download OpenGFX for this. i was just surprised.
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12:32<LordAro>nnyby: there is a NoGFX lurking around somewhere, for this purpose
12:33<LordAro>i have to admit, i don't recall the reason why the baseset is necessary, something to do with the number of sprites?
12:36<Eddi|zuHause>iirc it's some sprites needed for default map generator
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12:36*andythenorth considers reading effect vehicle code
12:36<Eddi|zuHause>which are treated like a heightmap
12:36<peter1139>Collision detection was the original reason.
12:37<peter1139>That and the map generator sprites which barely anyone uses now.
12:37<LordAro>...collision detection?
12:37<andythenorth>snail_UES_: have you successfully positioned smoke on vehicles that aren't 8/8?
12:37<peter1139>Sprite sizes used to set up vehicle position hash, which was/is used by collision detection.
12:37<snail_UES_>I don’t have locomotives that long...
12:37<LordAro>interesting
12:39<Eddi|zuHause>peter1139: that can't be right, as sprite sizes are not enforced between basesets, and would lead to desync?
12:39<peter1139>I did say "original" reason.
12:39<LordAro>which are the map generator sprites though?
12:39<snail_UES_>andythenorth: in my scale, 8/8 corresponds to vehicles ~17.5m long, and it’s very rare for European steamers to be longer than that
12:40<peter1139>They are the ones used by the map generator :p
12:40<snail_UES_>now, US steamers are a different cup of tea :) (big boy)
12:40*LordAro slaps peter1139 with a large trout
12:40<andythenorth>snail_UES_: I mean < 8/8
12:40<peter1139>Do you want me to actually look up the numbers?
12:40<peter1139>Cos I really don't think that's something I'm going to do.
12:40<LordAro>but it could be!
12:40<snail_UES_>oh, smaller than 8/8? sure, all my NG steamers are shorter than that
12:41<snail_UES_>I could even place steam when the engine is driving cab-forward
12:41<andythenorth>reliably, for all angles?
12:41<snail_UES_>yeah, the effect is pretty good IMO
12:41<snail_UES_>of course it took a long time to test it and place it correctly
12:42*peter1139 ponders tending to the slow-cooked pork ribs.
12:42<snail_UES_>andythenorth: m4nfo has a command like “effect(steam(4))” to do that
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12:42<andythenorth>must be vehicle offsets are wrong
12:42<andythenorth>I changed them all recently
12:42<snail_UES_>where “4” is the position of the steam puffs and it’s an integer between 1 and 16
12:43<snail_UES_>yep, steam position depends on the vehicle offsets
12:43<andythenorth>anyone know what I'm _supposed_ to align vehicles to,?
12:43<LordAro>the tracks
12:43<LordAro>obvs
12:43<snail_UES_>I align them so that they’re centered in stations
12:43<andythenorth>I have reset offsets like 100 times
12:43<snail_UES_>so that they don’t fall off the tracks when they stop at the station edges
12:44<snail_UES_>also, they don’t “jump” when I reverse the direction of a stopped train
12:44<snail_UES_>the latter is very tricky and requires lots of tedious work
12:48<andythenorth>I have no idea why these offsets are so wrong
12:49<peter1139>Because
12:50<andythenorth>I 'fixed' them when you reported the last bug with them :P
12:50<andythenorth>I changed them to match original base set sprite positions
12:50<andythenorth>but now they're wrong again :x
12:51<andythenorth>unrelated snail_UES_ are you still using mac os?
12:54<snail_UES_>yep
12:55<andythenorth>self-compiled, or official build?
12:55<snail_UES_>but high sierra. I’m not upgrading because my drawing program (graphic converter) is still 32 bit :p
12:55<andythenorth>oh ok
12:55<snail_UES_>I’m now using 1.9.1, but I can compile with no issues
12:55<andythenorth>I was curious about performance on Mojave
12:55<andythenorth>but nvm
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12:58<snail_UES_>not upgrading any time soon...
12:58<snail_UES_>even because, every time I upgrade, programs such as MatLab stop working :P
12:58<snail_UES_>and I’d have to find and *ahem* download a new version all the time...
12:58<andythenorth>oic :P
13:10<Samu>@seen milek7
13:10<@DorpsGek>Samu: milek7 was last seen in #openttd 20 hours, 3 minutes, and 7 seconds ago: <milek7> i can test something on my ryzen later
13:22<andythenorth>sometimes I wonder if I make newgrfs on crack
13:22<andythenorth>this commit is literally lies https://dev.openttdcoop.org/projects/iron-horse/repository/revisions/513a12b3dd8c
13:25<andythenorth>the previous values would be more correct w.r.t original trains, and would put smoke in the right place
13:34<andythenorth>maybe I should take crack before playing :P
13:34<andythenorth>then it will all be fine :D
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13:58<Samu>there is a "probably not a problem" with #7661 when loading old savegames
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14:00<Samu>_next_competitor_start is loaded from the old save, and no conversion occurs. Part of me thinks it doesn't have to be converted
14:02<Samu>it still does what it's supposed to do, but it was set in a different manner than what I have now.
14:02<Samu>i guess it doesn't need to change
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14:08<Samu>my other part says: just reset it to 0 on load and let the new behaviour kick in
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14:59<Beerbelott>LordAro:
15:00<Beerbelott>LordAro: Saw your comment, and I happened to have noticed the exact same spot flagging packages for upgrade
15:01<Beerbelott>As I stated before, the docs clearly state that the import mechanism shall specify the exact library version required by a script
15:01<Beerbelott>Would it brake something if the version check was strict all of a sudden? How could it break stuff?
15:02<Beerbelott>I noticed the week "unique_id" check... which is based on the first 4 characters of the short name of a script
15:02<Beerbelott>weak*
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15:15<DorpsGek_II>[OpenTTD/OpenTTD] Berbe commented on issue #7679: Content downloader brings unrequired "upgrades" up https://git.io/fjHkf
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16:26<Samu>milek7: are you alive?
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18:04<DorpsGek_II>[OpenTTD/OpenTTD] Berbe opened pull request #7680: Fix #7679: Check version when comparing scripts https://git.io/fjHIy
18:04<Beerbelott>LordAro: :)
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---Logclosed Sun Aug 04 00:00:37 2019