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#openttd IRC Logs for 2019-08-05

---Logopened Mon Aug 05 00:00:39 2019
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02:05<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings
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02:10<Samu>what are you doing to my restart
02:10<Samu>I use restart a lot
02:13<Samu>hmm i load savegames and then type restart
02:13<Samu>i don't expect it to re-load the savegame
02:14<Samu>restarting the scenario i guess it's okay
02:15<LordAro>absolutely nothing has changed
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03:56<Wolf01>So, what happened while I went full lego?
04:00<Beerbelott>Samu: Yup I am actually reworking that. I just noticed what you pointed out... The code written is all over the place
04:00<Beerbelott>Update coming up today
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04:24<DorpsGek_II>[OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart
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04:27<Samu>must make my AI smart
04:28<Samu>so i made my AI filter out towns that require cargo which I don't deliver to grow
04:28<Samu>it didn't quite work as I expected
04:29<Beerbelott>Samu: You can try again :)
04:30<Samu>put this version against old version and tried an arctic game
04:30<Samu>old version is leading
04:30<Beerbelott>I tested the changes w/ newgame/savegame/scenario/heightmap
04:30<Samu>oh, I can't compile stuff here
04:33<Samu>now that they're both at 500 road vehicles, the old AI is still getting better profit
04:34<Samu>old ai services both types of towns, those that require FOOD and those that don't
04:35<Samu>new ai services both types of towns, but prioritizes those that don't require FOOD first
04:36<Samu>I never deliver FOOD, so these towns never grow
04:36<Samu>and yet...
04:36<Samu>the old ai is doing better :(
04:39<Samu>I still expect that over time, the new ai profits will surpass those of old ai, because all the towns it services can grow on their own
04:40<Samu>time will tell
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05:50<Wolf01>So, Mashinky is now full of mods in the workshop, nice
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06:44<_moep_>ops… ECHAN sry for spam
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07:56<Samu>towns can grow if I fund construction of buildings in them, even if they require FOOD to grow?
07:57<Samu>I need to know
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08:33<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings
08:36<LordAro>Samu: there's an easy way to find out
08:39<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings
08:39<DorpsGek_II>[OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings
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09:35<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on pull request #7681: Fix: clang and MSVC warnings
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09:40<Samu>wow, they grow
09:40<Samu>build roads and such
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10:15<Samu>interesting, I can fake grow these towns this way
10:17<Samu>just need to be ultra rich, lol
10:25<Samu>the very first Björk album
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13:27<andythenorth>so could train prop 27 bit 2 apply to wagons as well as engines? o_O
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13:29<frosch123>i thought wagons use the same livery schema as the engine?
13:30<frosch123>i never play with individual liveries :p
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13:32<Samu>funny stuff my ai was doing, only now I noticed
13:33<Samu>it was replacing coleman count with tricario helicopter
13:34<Samu>because colemant reliability was too low
13:34<andythenorth>testing suggests wagons don't respect the mu flag
13:35<andythenorth>I haven't read the code :P
13:35<andythenorth>or I'm doing it wrong
13:35<andythenorth>or nml clears the bit for wagons
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13:36<Samu>there were no other planes available, so it went with an helicopter, :p
13:36<frosch123>it uses the flag of the engine
13:37<frosch123>the flag on the wagon does not matter, wagons suse the engine livery
13:37<Samu>and now that bakewell luckett lb-9 becomes available, pretty sure it's going to replace tricario with them
13:38<Samu>ai trying to be too smart...
13:38<Samu>by doing funny things
13:39<andythenorth>specifically my request is for buy menu
13:39<andythenorth>if it's not possible, it doesn't really matter
13:39<frosch123>wagons have no tracktin type
13:39<frosch123>how to distinguish dmu and emu wagon?
13:45<andythenorth>not possible
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16:33<circ-user-SwraW>hello from aus
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16:34<supermop_au>hi andythenorth
16:38<andythenorth>changed continent
16:40<supermop_au>as was on oahu yesterday
16:41<supermop_au>though now i can't connect to any of my offices network drives
16:41<supermop_au>not sure if the pacific plate counts as a 'continent' though
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16:57<andythenorth>and do you still have to work the same hours? :P
17:10<Eddi|zuHause>depends on how far you want to lawyer the word "continent"
17:11<DorpsGek_II>[OpenTTD/OpenTTD] TobiasTermeczky opened issue #7682: Coop play not working correct
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17:21<DorpsGek_II>[OpenTTD/OpenTTD] glx22 commented on issue #7682: Coop play not working correct
17:22<supermop_au>andythenorth: jet lag makes it easy to work a new york day then go out and have a melbourne day of coffee etc after
17:22<andythenorth>coffee tram?
17:23<supermop_au>you bet
17:24<supermop_au>so far tho i'm 2 for 2 on getting a worthless siemens combino instead of proper Comeng or new E-class
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17:36*andythenorth must to bed
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17:49<DorpsGek_II>[OpenTTD/OpenTTD] TobiasTermeczky commented on issue #7682: Coop play not working correct
17:49<DorpsGek_II>[OpenTTD/OpenTTD] TobiasTermeczky closed issue #7682: Coop play not working correct
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17:51<Samu>hmm, my strategy of prioritizing towns that don't require cargos to grow doesn't pay off :(
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21:47<DorpsGek_II>[OpenTTD/OpenTTD] nikolas opened pull request #7683: Codechange: dedicated_v: remove duplicate thread.h include
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22:32<DorpsGek_II>[OpenTTD/OpenTTD] glx22 approved pull request #7683: Codechange: dedicated_v: remove duplicate thread.h include
22:40<DorpsGek_II>[OpenTTD/OpenTTD] nikolas commented on issue #6598: Possible for client to be in a nonexistent company on a server; but then the client crashes.
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---Logclosed Tue Aug 06 00:00:40 2019