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#openttd IRC Logs for 2019-08-08

---Logopened Thu Aug 08 00:00:43 2019
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04:54<Samu>milek7: how u doing with my stuff?
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06:34<Samu>do you know of a newgrf that disables mail trucks?
06:35<Samu>or make mail cargo value worth 0?
06:35<Samu>i rather prefer disabled mail trucks now
06:58<Samu>too difficult to handle passengers in the desert
07:48<Samu>AIAI without station spreading doesn't do as good
07:51<Samu>this makes RoadRunner the best AI at transporting passengers in sub-tropic
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08:04<Samu>roadrunner is trying to transport mail now :( i'm using a newgrf which makes mail payment £0
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08:04<Samu>I need a newgrf that lets me exclude mail trucks, any help?
08:04<Samu>for a fairer comparison
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08:45<Samu>poor roadrunner, is going bankrupt only because mail value £0
08:45<Samu>the next best is Clueless
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10:14<Samu>clueless gonna win the no station spreading contest
10:14<Samu>not an official contest, just a test
10:15<Samu>better buses are coming, maybe my AI will improve now
10:43<DorpsGek_II>[OpenTTD/OpenTTD] Berbe opened pull request #7688: Feature: Auto-restart loads the original resources again
10:48<DorpsGek_II>[OpenTTD/OpenTTD] Berbe updated pull request #7328: Improve restart
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12:05<Samu>Beerbelott: is related to
12:06<Samu>i guess not
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13:16<Samu>the more logic I put into the ai, the worse it becomes.. it's not working :(
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13:18-!-glx is "Loïc GUILLOUX" on +#openttd
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13:56<spnad>3 Requests: Ice (Snow on water), Seasons, Day/Night Cycle (Could be done with recolouring)
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13:56<+glx>hit and run
13:56<+glx>so nice
13:57<LordAro>spnda, with a typo?
13:57<Eddi|zuHause>signal passed not at danger
13:58<Eddi|zuHause>anyway, ice is stupid, seasons already exist (varying snowline) and day/night by recolouring is boring if you have no lights...
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14:14<spnda>So, I'm back. Eddi, why is ice a bad idea? Could be nice to have it on waters for some variation.
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14:16<spnda>And Day/Night cycle could be something that the sprites are made darker and darker by the game itself and after a certain period of time it randomly switches the lights on, that being windows on buildings or streetlamps getting bright, similar to NightGFX. Then later they turn off and in the morning turn on again.
14:20<nnyby>i want to build a railroad on ice that sinks in march.
14:21<Eddi|zuHause>spnda: lights would be a separate overlay sprite, which would have to be hand-drawn for every existing sprite
14:21<Eddi|zuHause>spnda: you can make ice with objects, probably, but it won't follow the snowline
14:21<nnyby>or september - don't have to assume we're in the northern hemisphere lol.
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14:22<Eddi|zuHause>nnyby: there's very little area on the southern hemisphere that gets ice in the winter
14:22<nnyby>oh, an antarctica map would be fun.
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14:26<Eddi|zuHause>... but that probably won't melt in the summer :p
14:26<nnyby>hehe yeah, of course not.
14:29<acklen>not without the global warming plugin
14:29<andythenorth>night mode could be a thing
14:30<andythenorth>it would just require a lot of co-operation from newgrf authors
14:30<andythenorth>probably TMWFTLB
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14:49<andythenorth>oof what were we doing?
14:49<andythenorth>macos profiling?
14:49*andythenorth is too brain dead for that today :P
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14:55<Neon>Hello, is someone there who could check if they can connect to my server and get a password prompt?
14:56<Neon>I would send the IP via private message.
14:56<LordAro> if it appears on this list, they can
14:58<Neon>Does the list have a delay?
14:59<Eddi|zuHause>a small one, probably
15:00<Samu>why are there still 1.9.1 servers...
15:01<andythenorth>is 1.9.2 out? :o
15:01*andythenorth behind the times
15:01<Samu>and 1.8.0 too, why
15:02<Neon>Something is wrong here. I have forwarded port 3979 UDP and TCP IPv6 only because of DS-Lite (I have no publicly accessible IPv4 address) and my server isn't announced nor can someone connect via IP.
15:02<Neon>Any helping ideas? :(
15:03<@DorpsGek>LordAro: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
15:03<Samu>public server list doesn't even prioritize 1.9.2
15:05<Samu>you need to make openttd update itself to 1.9.2
15:05<+glx>why ?
15:06<Arveen>this is not Microsoft :P
15:06<Samu>ppl are too dumb to check
15:06<Samu>that server list is proof
15:06<LordAro>Samu: you're saying nonsense again
15:06*andythenorth eats deliveroo
15:06<+glx>on linux, using distro tools it's auto updated
15:07<+glx>if the distro updates it
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15:08<Neon>No luck. I opened 3978 as well now.
15:08<Samu>reset windows firewall
15:08<Samu>it annoys me when i want to host
15:08<LordAro>Neon: ensure that it's actually open, there are various things/sites that can test this for you
15:09<LordAro>ISPs have been known to block ports at their end
15:09<+glx>some blocks UDP too
15:09<+glx>or they alter the packet content
15:10<Neon>Any trusted site for this that supports IPv6?
15:12<Eddi|zuHause>how would you make an auto updater if you're not allowed to "phone home" to check for updates?
15:13<Neon>Port is not reachable. :/
15:13<+glx>restarted the router after updating settings ?
15:15<Samu>when I change my router port forward things, i always have to reset windows firewall after
15:15<Samu>make openttd.exe popup the firewall warning
15:15<Samu>from fresh
15:15<Neon>I never needed to restart my router for portforwarding to work.
15:15<Samu>that's the only way I could host on my system
15:16<Neon>OpenTTD is on the whitelist of my Windows firewall.
15:16<Samu>windows does setup the firewall properly, but only if the router has already the correct port forwards assigned
15:19<Neon>Reset for it didn't change anything.
15:20<Samu>it should make openttd.exe create a firewall popup window
15:20<Samu>need to host a server to have it pop
15:20<Neon>Yes it did.
15:21<Samu>and it still doesn't show up on the public server list?
15:21<nielsm>it will never show up on the public server list if you do not set Advertise = Yes when starting the server, by the way
15:21<nielsm>(that's the default in 1.9.2 but the default was No before)
15:23<Samu>do you know your localhost
15:23<Samu>oh, ipv6
15:23<Samu>well i have no idea about ipv6
15:23<+glx>I don't have to do anything on the router for IPv6
15:24<+glx>it's just directly accessible
15:24<+glx>it's the big advantage of IPv6
15:24<Neon>I have advertise to yes.
15:29<Samu>can't even host a server on this system
15:29<Samu>im too limited, stupid admin priviledges shouldn't exist
15:30<Samu>i'm too used to not require passwords
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15:34<Samu>AdmiralAI and AIAI managed to improve on the brink of bankrupt, now they're profiting strong
15:35<Samu>well, AIAI wasn't that close to bankrupting, but it was below my AI
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15:37<Samu>why did my AI do so bad... :(
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15:41<Samu>wtf, the AI has enough money to make so many routes
15:41<Samu>why isn't building more? :(
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15:43<Samu>I need to rework this townManager thing, it's still in great part, based on the original LuDiAI, which makes so many assumptions
15:44<Samu>i don't like the "allRoutesBuilt"
15:44<Samu>makes the AI stop building more road routes when it reached that point
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15:46<Samu>the WrightAI portion doesn't really have a townManager
15:47<Samu>when it rolls over all towns with failed airports, it just doesn't stop retrying
15:49<Samu>towns can grow, and if the chance of an airport route is there, it will eventually build more routes
15:50<Samu>it just spams failed attempts all the time though
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16:33<DorpsGek_II>[OpenTTD/website] James103 commented on issue #98: NET::ERR_CERT_DATE_INVALID when accessing
16:33<DorpsGek_II>[OpenTTD/website] James103 closed issue #98: NET::ERR_CERT_DATE_INVALID when accessing
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---Logclosed Fri Aug 09 00:00:45 2019