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#openttd IRC Logs for 2019-08-10

---Logopened Sat Aug 10 00:00:46 2019
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01:39<Afdal>love that new behavior that doesn't open a new window every time you clone a vehicle
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04:11<andythenorth>is cat?
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04:22<Wolf01>Bleurgh, it's impossible to go outside, it's damp and hot
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05:26<Markk>Wroom, wroom
05:26<Markk>Says the diesel locomotive.
05:33*andythenorth codes visual effects
06:09*Wolf01 misread again
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06:39<+michi_cc>TrueBrain: IPv6 died again :(
06:46<andythenorth>no more MrNiceGuy :(
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07:50<Samu>I notice my ai wastes too much money initiating advertising campaigns
07:50<Samu>it could have used that money on statues first
07:50<Samu>must recheck code, see how I have this done
08:06<TrueBrain>michi_cc: should be fixed again
08:07<andythenorth>hi TB
08:10<Samu>eh, it'll eventually build all needed statues
08:11<Samu>but i should prioritize statue first
08:11<Samu>advertising campaigns second
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08:11<Samu>will have to see how I can do this
08:11<DorpsGek_II>[OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code)
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08:52<andythenorth>I think Iron Horse sprites all need redrawn
08:52<andythenorth>it seems that the \ / angles are all the wrong size
08:52<Arveen>wasnt it just finished ?
08:53<andythenorth>2.0.0 beta
08:53<andythenorth>I can't make steam engine smoke line up with the chimneys for all angles
08:53<andythenorth>I need to redraw them to where OpenTTD puts the smoke
09:36<DorpsGek_II>[OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code)
09:47<arikover>andythenorth: Wouldn't it be possible to position the steam exactly where you want it with CB160?
09:47<andythenorth>if I use an 80+ var yes
09:48<andythenorth>to read the vehicles angle
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09:49<Eddi|zuHause>that should exist
09:52<andythenorth>it does I believe
09:59<TrueBrain>hi andythenorth; sorry, I am a bit slow :P
10:00*andythenorth watches weather
10:00<andythenorth>very windy
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10:26<Samu>hmm, maybe the way I had was fine, I'm not sure
10:26<Samu>need to make a side by side comparison
10:52<Eddi|zuHause>tell that to luxemburg?
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13:28*andythenorth smoke
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14:15<Eddi|zuHause>don't smoke, it's unhealthy and expensive
14:33<andythenorth>that too
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15:10<argoneus>thanks eddi
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16:55<Samu>this is a difficult comparison
16:56<Samu>statues in all towns first, only then, when all towns have statues, advertising campaigns on stations with low ratings
16:57<Samu>statues first for towns with stations with low ratings
16:58<Samu>or advertising campains
16:58<Samu>if statue already exists
16:59<Samu>these advertising campaigns only really make sense in a competing environment
17:00<Samu>but so do statues
17:06<nielsm>there probably is no perfect strategy, you can't know ahead of time what the best use of money will be
17:08<Samu>it seems that my previous implementation wasn't too bad, it seems to be doing better short term
17:08<nielsm>and consider the cost of advertising versus the potential increase in income, most of the time it might not be worth it
17:08<Samu>i'm unsure about the long term
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17:09<nielsm>advertise if the rating is terrible and needs a boost, or if ytou
17:09<nielsm>or if you're in a rating war with a comptetitor
17:10<Samu>I'm in a rating war mostly vs AIAI
17:10<nielsm>build a statue if your ratings are already at or near the ceiling of where they can naturally reach
17:10<Samu>clueless not so much, he covers many little towns
17:15<Samu>I really need time, which is something I don't have now
17:16<Samu>at least not today
17:17<Samu>to make proper tests
17:20<Samu>got a weird feeling that the previous implementation was the better approach
17:21<Samu>for towns with stations with low ratings, statues, or advertising campaigns if it already exists
17:22<Samu>it was a for looping stations
17:23<Samu>the just edited approach is a for looping towns checking for missing statues, and until every serviced town has a statue, no advertising campaigns occur
17:25<Samu>this system is so slow, I can't possibly run 2 openttd instances without youtube lagging like hell
17:26<Samu>and youtube must be working
17:26<nielsm>you could lower the process priority of ottd
17:26<Samu>not for me, but for these folk here, they want to listen to music
17:26<Samu>sometimes view it
17:27<Samu>it's a shared system
17:30<FLHerne>Afdal: It already didn't when using Ctrl+clone?
17:30<FLHerne>(which is usually the one you want, because shared orders are useful)
17:32<Samu>alright, i'm off to bed
17:32<Samu>take care
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18:51<Afdal>Yeah sorry that's what I mean
18:51<Afdal>behavior used to be to open a new window every time you share-cloned
18:51<Afdal>this is an excellent change, bravo
18:51<Afdal>Now OpenTTD just needs a "start all vehicles in depot" button
18:58<FLHerne>Er, that exists too
18:59<FLHerne>It's the little green dot, bottom-right
19:00<FLHerne>I just about remember new windows when share-cloning, but it was fixed several releases ago
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19:08<Eddi|zuHause>Afdal: strangely, we had complaints in the opposite direction recently
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19:46<Afdal>o rly
19:46<Afdal>Has that little green flag in the bottom right always been there
19:46<Afdal>and I just forgot
19:47<Afdal>What do you mean complaints in the opposite direction
19:47<Afdal>PEople actually enjoy filling their screen with windows when they make a lot of new vehicles?
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19:56<Eddi|zuHause>Afdal: not always, but for a really long time
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---Logclosed Sun Aug 11 00:00:48 2019