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#openttd IRC Logs for 2019-08-19

---Logopened Mon Aug 19 00:00:59 2019
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04:19<Samu>had a typo yesterday
04:19<Samu>it's min(
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04:47<Samu>I have to change the way the pathfinder counts interactions yet again :(
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04:51<Samu>running at default max ops/construction speed with the addition of convoy tricks, pathfinder takes more than 10 days each attempt, which is the days to wait before starting the next road vehicle on a previous route (the trick)
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06:14<andythenorth_> North American Horse :p
06:15<andythenorth_>Progression problem
06:16<andythenorth_>IRL american train speeds have declined substantially since 1940s
06:19<peter1139>Yeah but elevenses.
06:19<andythenorth_>Coffee time
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06:23<DorpsGek_II>[OpenTTD/OpenTTD] Wuzzy2 commented on issue #7703: Inactive industries make inappropriate/unlogical sounds
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06:32<peter1139>Well, I had the second half a protein bar. Not really satisfactory.
06:32<peter1139>Fancy bacon & eggs :/
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08:24<Arveen>there are fancy bacon & egg protein bars ?
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09:04<Wolf01>So, it looks like 0% reliability engines, today a train stopped twice, the first time they changed the engine, it stopped again.
09:07<peter1139>It stopped as it left the depot?
09:08<Wolf01>After leaving the station
09:10<Wolf01>The worst part of the story is that somebody thought it was fine to attack the train conductor
09:10<Wolf01>Like it would help
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09:41-!-nielsm is "Niels Martin Hansen" on #openttd
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10:43<superprower>Hi! Is there a way to make some modifications (i.e. placing objects, roads, cities) to the game maps externally, from scripts of some kind? Is there an API of some sorts?
10:48<nnyby>superprower: there is -
10:53<superprower>Thanks a lot! Haven't thought to look up 'scripting' for some reason, was looking at modding.
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10:59<FLHerne>superprower: OpenTTD extension interfaces are:
11:00<FLHerne> "NewGRFs" -- alter graphics, add new vehicle/building/industry/infrastructure/... types, town names, etc.
11:02<FLHerne> NoAI -- for AI-controlled companies; build infrastructure, manage vehicles, etc.
11:03<FLHerne>GameScript -- scripting interface similar to AI, but for controlling the overall game -- set goals, control town growth, or build infrastructure etc. as AIs do
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11:04<FLHerne>Admin Port -- run various commands via a network interface, mostly for server management
11:05<FLHerne>And, of course, "patch the source code" is always the method of last resort :P
11:23<peter1139>"Play the game" is the usual last resort...
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11:33<Wolf01>Meh, another game I would like is Epic exclusive
11:40<Wolf01>Developers should sell the game directly and then let you chose the library you want, I already purchased games twice because I found a nice discount on steam and forgot that I had the game on another library
11:41<supermop_work>i buy records twice all the time
11:41<supermop_work>dont realize till i am putting it on my shelf and see it is already there
11:43<Wolf01>I do that with books, but that's because I forget to update the list of the ones I already have
11:46<Wolf01>I would like to have the same for games... but not an excel sheet
11:49<supermop_work>i started a sheet for my records, but i also forget to update it
11:50<Wolf01>At least with proprietary stores you can guess on which library it's a game, but with generic stores like steam, gog and epic...
11:51<Wolf01>I should try playnite
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12:02<Wolf01>So... I have this game on gog, steam and epic... and installed both on steam and gog
12:04<Wolf01>At least I got it for free on epic
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12:31<Wolf01>Hmmm, even playnite can't import all the games
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13:06<peter1139>I came home. I ate an Oreo biscuit. That's my dinner carolies gone ;(
13:07<Eddi|zuHause>damn these koroljevs
13:20<frosch123>wasn't there at least the option for some better biscuit, other than an oreo?
13:40<peter1139>Yes, but that was the last one in an already open packet. Also it was a "snowy" covered one. Must have been there a while.
14:54<Wolf01>How... a lonely oreo... you monster!
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15:18<Samu>the default ai is dummy ai
15:18<Samu>make it do something
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15:22<LordAro>(this was literally the question i asked that got me into the OTTD community 10 years ago)
15:22<Samu>rip that topic then
15:22<LordAro>basically the whole point of "NoAI" is that all AIs are community provided
15:22<LordAro>it's in the name
15:23<Samu>make dummy ai download an ai and run it
15:24<LordAro>that's much worse
15:24<Wolf01>Hmmm, I wanted to play a game but I noticed too late that the windows' store version is stable and doesn't have nrt...
15:25<Wolf01>Also, why does the content download let me download clearly incompatible grfs?
15:51<peter1139>Well I'm hardly a monster, there is no lonely oreo any more...
15:51<peter1139>Also, I had cheese & biscuits and now I'm going to bed. Hopefully sweet cheesey dreams :p
16:00<Samu>I need to make AI management more flexible
16:00<Samu>must think
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17:10<andythenorth_>I have had lunch
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18:43<Samu>just made my AI management interruptible
18:43<Samu>and resumable
18:44<Samu>this is quite an achievement
18:45<Samu>pathfinds for 1 day, manages routes for the next day, then resumes pathfinder 1 more day, and resumes route management the next...
18:45<Samu>and so on
18:47<Samu>as long as nobody cheats the date
18:48<Samu>this will work
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19:49<Baricus>hey, is anyone here able to help with a compile issue?
19:53<Baricus>I'm trying to get a linux dedicated server running but I think I'm messing something up with the move to github
19:55<Baricus>when I finish the make install, it doesn't seem to actually install, as I can't use the openttd command aftewards
19:55<Baricus>and I have no clue how to fix that
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---Logclosed Tue Aug 20 00:00:01 2019