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#openttd IRC Logs for 2019-09-12

---Logopened Thu Sep 12 00:00:10 2019
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04:56<Samu>hi
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07:46<AquaFiX>dbg: [net] Map generated, starting game
07:46<AquaFiX>and that is all
07:46<AquaFiX>nothing happens after this line, and i'm not sure why.
07:48<AquaFiX>im running debian 9 stretch
07:48<AquaFiX>running 1.9.2 openttd -D
07:49<LordAro>AquaFiX: are you expecting anything else to happen?
07:50<AquaFiX>yes im expecting the master server to query it, and all sorts of other magic
07:51<LordAro>are you sure it isn't, and just not outputting anything?
07:51<LordAro>(disclaimer: no experience running servers dedicated or otherwise)
07:53<AquaFiX>yeah its not outputting anything
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09:00<AquaFiX>Anybody time to help me troubleshoot?
09:03<Samu>is it advertised?
09:03<Samu>maybe it's dedicated but not advertised
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09:06<AquaFiX>lan setting is 0 so it should be, i cant even connect via ip
09:09<Samu>lan_internet = 0 ?
09:09<Samu>should be 1
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09:28<LordAro>AquaFiX: won't connect to the master server if it's not advertised
09:28<LordAro>but i don't know why you can't connect via IP
09:28<LordAro>@ports
09:28<@DorpsGek>LordAro: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
09:28<LordAro>^ i presume that's not relevant
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09:36<AquaFiX>meh it all of sudden started working
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10:18<nielsm>morn
10:18<andythenorth>hi
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10:42<DorpsGek_III>[OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
10:43<DorpsGek_III>[OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
10:45<DorpsGek_III>[OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
10:49<DorpsGek_III>[OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
10:50<DorpsGek_III>[OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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10:55<peter1139>^^ yeah, andy's "normal" colours are way overbright...
10:55<peter1139>The muted colours are not quite the same either, but seem to match a bit better.
10:56<andythenorth>color matching is a sad story :P
10:58<peter1139>Another OS X failure ;p
10:59<supermop_work>I'm doing it with tile and terrazzo right now
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11:00<andythenorth>it's a frigging disaster without a colormeter
11:00<andythenorth>or even a colorimeter
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11:02<peter1139>Just check the hex values :p
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11:04<milek7>it doesn't end at the monitor; should everybody load color profiles calibrated for their own eyes? ;P
11:05<andythenorth>my left eye and right eye are differently calibrated
11:05<andythenorth>one is more yellow, the other is more blue
11:05<andythenorth>not even trolling
11:06<andythenorth>measurable difference
11:06<LordAro>impressive
11:12<andythenorth>probably just pigment or something dunno
11:12*andythenorth back to GDPR
11:12<andythenorth>always there waiting for me
11:12<andythenorth>even Brexit won't help me there
11:17<Eddi|zuHause>are we even still having a brexit?
11:18<Eddi|zuHause>and if the brexit never happens, what colour does it have?
11:18<milek7>according to ishihara plates i have deuteranomaly
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12:01<DorpsGek_III>[OpenTTD/OpenTTD] Wormnest commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
12:05<DorpsGek_III>[OpenTTD/OpenTTD] SoothedTau commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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13:06<DorpsGek_III>[OpenTTD/OpenTTD] glx22 commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
13:09<+glx>my fast forward is too slow to trigger it I think
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13:10<Eddi|zuHause>sounds like a missing invalidation call?
13:11<DorpsGek_III>[OpenTTD/OpenTTD] glx22 commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
13:11<Eddi|zuHause>also, might that have been my fault?
13:12<DorpsGek_III>[OpenTTD/OpenTTD] Eddi-z commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
13:14<+glx>not via the cheat GUI
13:16<DorpsGek_III>[OpenTTD/OpenTTD] Eddi-z commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
13:17<Eddi|zuHause>glx: i seem to remember that money cheat going both ways
13:17<milek7>seems to happen for any news, not just company trouble
13:17<milek7>and reverting afbf6a5 fixes it
13:18<Eddi|zuHause>dangit :/
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13:28<milek7>Error: Assertion failed at line 538 of /home/milek7/OpenTTD/src/news_gui.cpp: this->ni->reftype1 == NR_ENGINE
13:28<+glx>I think the checks in DoCommand() prevent money cheat to create a negative bank amount
13:29<Eddi|zuHause>trying to read DeleteNewsItem but i don't see where i would have made a mistake
13:34<+glx>maybe MoveToNextTickerItem() doesn't close the window when it should
13:35<Eddi|zuHause>but that should be handled by MoveToNextNewsItem()?
13:39<DorpsGek_III>[OpenTTD/DorpsGek] TrueBrain updated pull request #3: Many small and some bigger things https://git.io/fjpmT
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13:41<Eddi|zuHause>hm, in MoveToNext*Item() i changed a "return" to a "continue"... not sure why
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13:41<Eddi|zuHause>"if (_date - _news_type_data[type].age > ni->date) return;"
13:42<+glx>because you introduced a while loop
13:43<Eddi|zuHause>right
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13:46<DorpsGek_III>[OpenTTD/DorpsGek] TrueBrain updated pull request #3: Many small and some bigger things https://git.io/fjpmT
13:46<+glx>if there's something wrong it's not obvious
13:46<Eddi|zuHause>might also be a bug in the original code that i just exposed
13:47<Eddi|zuHause>could use a replay of what happened right before the crash...
13:49<+glx>I can't make it crash, so it's hard to debug for me :)
13:49<Eddi|zuHause>well, if your FF can't trigger it, i don't see how it would for me :p
13:50<+glx>at most I get 1500 images/s
13:50<+glx>less during autosave
13:50<+glx>and that's with release build
13:51<+glx>but I was testing on 512²
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13:53<+glx>hmm I could play with _settings_client.gui.news_message_timeout
13:53<SpComb^>a global variable for ignoring merges to master? Maybe I'll stick to Jenkins :P
13:53<Eddi|zuHause>if i make the window small i get about 1000 pictures and 2000 simulation rate
13:53<Eddi|zuHause>on a 64^2 map
13:55<milek7>i have graphics 800fps, simulation fps counter goes off scale
13:55<milek7>crashes in ~10s
13:56<Eddi|zuHause>and game is making weird noises if i resize while news is shown
13:56<milek7>(with off scale i mean 9999,99)
13:56<Eddi|zuHause>oh it crashed...
13:57<nielsm>(I'm still amazed nobody thought to put an fps meter into the game before)
13:58<Eddi|zuHause>why would you put an fps meter in a game that runs at fixed 30/33fps? :p
13:58<SpComb^>competitive OpenTTD definitely needs 120fps
13:58<SpComb^>https://www.tt-forums.net/viewtopic.php?t=41041 this reminded me
13:58<Eddi|zuHause>https://paste.openttdcoop.org/pqy5rdmlo <-- not sure if this makes any sense
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14:13<Eddi|zuHause>no crash :/
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14:23<milek7>https://paste.openttdcoop.org/ptc8yax97/y9fwrf/raw
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14:34<Eddi|zuHause>milek7: can you get to (NewsWindow*)w->ni?
14:35<milek7>it's freed already
14:39<milek7>after `delete ni;` i inserted: NewsWindow *w = (NewsWindow*)FindWindowById(WC_NEWS_WINDOW, 0); if (w) assert(w->ni != ni);
14:39<milek7>and this assert triggers
14:44<Eddi|zuHause>right, that's the reason why it then goes on crashing, but it doesn't explain how it gets into this situation
14:47<Eddi|zuHause>milek7: can you track _current_news vs. (NewsWindow*)w->ni?
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14:57<Eddi|zuHause>i'm still drawing a blank here on what goes wrong when
14:58<milek7>track? just printf two pointers?
14:58<Eddi|zuHause>something like that
15:00<milek7>printf("_current_news: %p, w->ni: %p\n", _current_news, w ? w->ni : nullptr);
15:00<milek7>inserted at end of DeleteNewsItem
15:00<milek7>https://paste.openttdcoop.org/p9ij5a1gv
15:00<Eddi|zuHause>milek7: maybe also in NewsLoop()
15:01<Eddi|zuHause>(might be spammy)
15:03<Eddi|zuHause>assumption would be w->ni is either null, _current_news or _forced_news
15:04<milek7>https://paste.openttdcoop.org/pg97jjllg
15:04<milek7>piped through uniq for brevity
15:04<Eddi|zuHause>hm...
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15:17<Samu>can you make engines reliability a bit more diversified
15:17<andythenorth>?
15:18<Samu>doesn't feel random atm, 92%, 93%, 97%, 98%
15:19<Samu>8 aircraft models
15:19<Samu>all over 90%
15:20<Samu>all road vehicles 97 or 98%
15:21<Samu>what happened, it used to be more varied
15:25<andythenorth>probably random
15:25<Eddi|zuHause>i have a suspicion
15:25<milek7>below ShowNewspaper(ni);
15:25<milek7>that break shouldn't be return?
15:26<Eddi|zuHause>in ShowLastNewsMessage it might need to update _current_news
15:26<milek7>because it's switch, it's essentialy noop
15:27<milek7>and i guess it was meant to break while loop
15:27<Eddi|zuHause>hum, yeah, that seems off
15:28<Samu>when i watch youtube videos on chrome, I get 0 ads during video playback
15:28<Samu>when i watch on internet explorer, ads during playback
15:28<Samu>fishy...
15:28<milek7>it doesn't crash with return
15:30<Samu>I had an idea for town growth - upgrade bridges
15:31<Samu>existing town owned bridges
15:31<Eddi|zuHause>yeah, i don't see it diverging anymore either
15:31<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
15:32<DorpsGek_III>[OpenTTD/OpenTTD] Eddi-z commented on issue #7737: Crash of OpenTTD master gf81cb0a90d possibly after trying to sell the default human user https://git.io/Jemyd
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15:37<Eddi|zuHause>so the assumption that was violated was that there's only one news window
15:38<Eddi|zuHause>also, why does ShowNewsMessage() delete the window twice?
15:39<milek7>seems unnecessary
15:40<Eddi|zuHause>anyway, ShowLastNewsMessage should probably set _forced_news
15:41<Eddi|zuHause>ah no, it does that by calling ShowLastMessage
15:45<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 opened pull request #7738: Fix #7737: Replace invalid breaks with returns in news_gui.cpp https://git.io/JeYUf
15:45<Eddi|zuHause>aw, i was just about to commit :p
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15:49<milek7>sorry ;P
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15:53<Eddi|zuHause>just noticed: there's a return after the switch in the first function, which makes it correct, but it's missing in the second one
15:54<+glx>yes it's just missing a return after the switch in the while loop
15:56<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 updated pull request #7738: Fix #7737: Replace invalid breaks with returns in news_gui.cpp https://git.io/JeYUf
15:57<Eddi|zuHause>i'm too slow for this world :/
15:57<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 updated pull request #7738: Fix #7737: Replace invalid breaks with returns in news_gui.cpp https://git.io/JeYUf
15:59<DorpsGek_III>[OpenTTD/OpenTTD] Eddi-z opened pull request #7739: Fix #7737, afbf6a5: missing return https://git.io/JeYUg
15:59<Eddi|zuHause>there, fight me :p
15:59<milek7>;)
16:02<Samu>to keep a town growing, i need to pay it £606k
16:02<Samu>not sure if it's worth it
16:02<Samu>£606k per year
16:03<Samu>with what the AI earns, i could keep 10 towns growing
16:03<+glx>oh using 64² I can trigger a crash
16:05<Eddi|zuHause>glx: it'll crash when more than 1 news message window is open, and the news times out quicker than the news closes
16:06<+glx>I'm still on the unmodified source :)
16:06<Eddi|zuHause>yes
16:06<Eddi|zuHause>the missing return causes more than 1 news message to open
16:06<Eddi|zuHause>which violates assumptions elsewhere that there's only 1
16:07<+glx>and as the previous news is supposed to be unshown it's deleted
16:07<Wolf01>https://www.humblebundle.com/store/endless-space-collection-free-game if anyone interested
16:10<Eddi|zuHause>... but i have endless space already
16:11<Eddi|zuHause>"playtime: 11 minutes"... i think it didn't run properly
16:12<Samu> Requires subscription to our newsletter.
16:12<Samu>Requires spamming your email
16:12<Samu>fixed
16:12<+glx>they don't spam that much
16:13-!-gelignite [~gelignite@55d4afea.access.ecotel.net] has quit [Quit: Good fight, good night!]
16:13<Samu>i doubt i can run it here
16:15<Wolf01><glx> they don't spam that much <- let's talk about this.. XD
16:15<Eddi|zuHause>... you can unsubscribe from the newsletter...
16:15<Wolf01>3 mails at day
16:16<Eddi|zuHause>Wolf01: you can forward them to /dev/null :p
16:16<Wolf01>Yeah, I could, but the next day I need to subscribe again to get the new stuff :P
16:17<Wolf01>I already have a folder filter, all the *bundle newsletter go there
16:17<+glx>I got 2 newsletter in august
16:18<+glx>but most categories are unchecked in the settings
16:19<Samu> data collection practices
16:19<Wolf01>Oh, there are settings? I think I have everything enabled XD
16:20<Wolf01>Yes, 6 items selected
16:25<DorpsGek_III>[OpenTTD/OpenTTD] bedrich-schindler commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
16:27<Samu>the chance that it will even offer something that interests me is probably 0%
16:27<Samu>for free
16:30<Samu>https://github.com/OpenTTD/OpenTTD/pull/7730, i think only Terron does this, but I'm not sure
16:30<Samu>Rondje does
16:31<Samu>but Rondje cheats in more ways than that
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17:36<DorpsGek_III>[OpenTTD/OpenTTD] Honza1987 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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20:17<DorpsGek_III>[OpenTTD/OpenTTD] Cin316 commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
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---Logclosed Fri Sep 13 00:00:12 2019