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#openttd IRC Logs for 2019-09-19

---Logopened Thu Sep 19 00:00:20 2019
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02:00<+tokai|noir>TrueBrain: now build process output must be checked on some "fancy" web page? :)
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03:05<Eddi|zuHause>tokai|noir: as opposed to the current output, which is buried in 3 levels of azure "view more details"?
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06:33*andythenorth needs train bikeshedding help
06:33<@peter1138>I need bikeshedding help.
06:33<@peter1138>As in, I need a bike shed.
06:37<andythenorth>is the main thing the colour?
06:37<andythenorth>get it in RGB
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06:38<andythenorth>I have a shed, it has company colours, red and white
06:38<andythenorth>where is supermop_Home_ when needed? :D
06:40<@peter1138>The main this is... er... deciding on best location and getting the hardstanding in.
06:40<@peter1138>And then... prefab wooden, self-built wooden, or self-built block...
06:41<@peter1138>And then after all that, colour ;)
06:44<@peter1138>Hmm, £1.65 per block.
06:46<andythenorth>my shed has ivy growing into it
06:46<andythenorth>get one that prevents that
06:46<andythenorth>quite annoying
06:48<@peter1138>That's easy, stop the ivy before it starts.
06:52*andythenorth seriously hungry
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07:59<DorpsGek_III>[OpenTTD/OpenTTD] LordAro approved pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
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08:03<DorpsGek_III>[OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9
08:03<@peter1138>Hmm, about 350 blocks :/
08:04<LordAro>cheaper than a bike
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08:06<andythenorth>do you have to glue them together also?
08:06*andythenorth thinks of the labour
08:06<Sacro>peter1138: just use lego
08:07<LordAro>James May style
08:10<DorpsGek_III>[OpenTTD/OpenTTD] LordAro closed pull request #7681: Fix: clang and MSVC warnings
08:10<DorpsGek_III>[OpenTTD/OpenTTD] LordAro commented on pull request #7681: Fix: clang and MSVC warnings
08:11<kiwitree>how can i identify nearby station tiles from other newgrfs?
08:11<kiwitree>Is it impossible?
08:15<Sacro>Nothing is impossible
08:17<andythenorth>dividing by 0
08:22<@peter1138>andythenorth, well yes...
08:22<@peter1138>Also, I have lunched.
08:22<@peter1138>It was, shock, salad.
08:23<andythenorth>I had the cheese on tubular pasta thing
08:24<andythenorth>salad is pretty much the default food though
08:24<andythenorth>and crisps
08:25<kiwitree>I can know whether station tile is from another newgrf, but I can't know where is it from
08:27<andythenorth>yeah var 67 seems to not return which grf
08:35<@planetmaker>0x68? But it has free bits so... could be extended
08:35*andythenorth regretting some sprite choices
08:36<andythenorth>bits 14...31 free?
08:37<@planetmaker>that's what the docs say, yes
08:37<@planetmaker>clearly we're looking at the same page :D
08:38<@planetmaker>One should look how handling "other grfs" is done in other variables / features
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08:41<@planetmaker>hm, I *thought* objects allowed it. But I don't find it either. So... seems to be not a thing to get to know which NewGRF a tile belongs to other than "not me" and "no NewGRF"
08:43<@planetmaker>As such... if it is needed, I'd rather provide that info in its own variable.
08:50<@peter1138>Ah, no, it was £350 in blocks...
08:51<@peter1138>So in the order of 200 blocks or so.
08:51<andythenorth>I didn't find it for tiles
08:51<andythenorth>trains can check for specific ids in the consist
08:57<@planetmaker>ah, trains. Yeah
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10:54<Samu>changelog is complete, it's big, now the readme
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11:13<Samu>readme is also complete, uploading, brb
11:16<Samu>nnyby: are you nikolas
11:18<DorpsGek_III>[OpenTTD/OpenTTD] nielsmh closed issue #7296: Can't type non-latin symbols from keyboard in game on linux
11:18<DorpsGek_III>[OpenTTD/OpenTTD] nielsmh merged pull request #7086: Change #6173: Update SDL driver to use SDL 2.0
11:18<Samu>dang tabs and spaces
11:19<Samu>they all look alike
11:19<@peter1138>SDL2 merged, woo
11:19<nielsm>woo too
11:19<nielsm>new driver with no changes to the old means the old will continue working
11:20<@planetmaker>yay :)
11:20<nielsm>if SDL2 does not for whatever reason
11:20<Eddi|zuHause>if there ever was going to be a justification to call it 2.0, it would be this?
11:21<nielsm>nah OTTD version 2 would be gameplay additions since 1.0
11:21<nielsm>which have kinda already accumulated
11:22<Eddi|zuHause>but that's no justification to not just continue with .10, .11, .12, ...
11:22<Eddi|zuHause>(we're going to get network version trouble at .16)
11:23<nielsm>well at that point it overflows into the major number regardless
11:23<@peter1138>So... does the SDL2 build work on OS X?
11:23<@peter1138>And other platforms...
11:24<nielsm>I'm too lazy to test with windows
11:24<Eddi|zuHause>does anything work on OS X?
11:24<LordAro>sdl2 worked with msys when i tried a few months ago
11:26<Samu>how to make a .tar without admin rights on windows
11:26<nielsm>by using a program that can make tar files
11:26<nnyby>Samu: yeah
11:26<nielsm>you can probably do it with a portable version of 7zip
11:27<nielsm>or find a standalone msys tar program
11:30<Eddi|zuHause>you can probably type a tar file by hand
11:31<@peter1138>Do I want to get into developing again?
11:32<Xaroth>Did you ever stop?
11:33<_dp_>if it's not going to be released in April it would be an epochal change, perfectly worthy of 2.0 :p
11:33<Samu> great!
11:33<Samu>trusting the web my stuff
11:38<Samu>nice, it uploaded
11:38<Samu>inb4 it fails to run
11:39<@peter1138>Xaroth, well, check my last commit :p
11:40<@peter1138>I moved on to dossing about in Minecraft and X-Plane again...
11:40<@peter1138>It'll pass.
11:42<Samu>works for me, but i dont have 1.9.3 here
11:43<Samu>nnyby: does it run in 1.9.3?
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11:52<nnyby>yeah, i was messing around with it on master last night
11:52<Samu>good! cool, all while away from my rig
11:58<nnyby>cmake branch has merge conflicts now
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12:08<Eddi|zuHause>how dare it!
12:09*LordAro playong sardines on a train
12:09<LordAro>great fun
12:09<Eddi|zuHause>try moving to india?
12:10<Eddi|zuHause>there you can play sardineas actually ON the train.
12:16<Sacro>I'm going to india in 2 weeks
12:16<Sacro>Though no trains, i'll be a plane sardine instead
12:24<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 reopened pull request #7510: Emscripten support
12:25<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support
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13:45<DorpsGek_III>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
13:45<DorpsGek_III> - Update: Translations from eints (by translators)
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14:03<DorpsGek_III>[OpenTTD/OpenTTD] Milek7 updated pull request #7510: Emscripten support
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15:56*andythenorth needs to write a sprite transposer
15:57<andythenorth>the lolz
15:59<Samu>damn notepad++ autocorrect made me upload v12 with a typo
16:01<Samu>now that I released it to bananas, it's underperforming
16:01<Samu>oh well...
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16:08<Samu> last place for a change
16:11<Samu>in profit
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16:13<Samu>is that v12 with Passenger chosen?
16:14<Samu>it can transport pass and mail at the same time now
16:14<nnyby>that's just what it got called automatically. with three AIs with default settings
16:14<Samu>i made Passengers and Mail the new default
16:18<Samu>do you have a custom profile?
16:18<Samu>only that one uses PASS
16:18<Samu>as defeault
16:19<nnyby>ah my 3rd AI was actually set to "random AI"
16:19<nnyby>it just happened to choose your AI. does that also randomize the ai's settings?
16:19<Samu>yes, it picks randomly in that case
16:19<nnyby>i see
16:20<Samu>line 41 CONFIG_RANDOM
16:21<Samu>nearly all settings are randomized
16:22<Samu>if chosen via random ai
16:22<Samu>it can perform greatly or abysmally
16:22<nnyby>cool, truly random :P haha
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16:33<Samu>how's it performing, I wanna know
16:36<nnyby>oh, i quit the game. i'm supposed to be working right now :P
16:37<nnyby>there was nothing interesting about that game, just default settings for everything, i'll try again this weekend or something
16:41<nnyby>running this ai on my squirrel 3 branch, fails at an "expected IDENTIFIER" error in this dependency, so that was interesting:
16:42<Samu>SCP is something from krinn i think
16:42<Samu>or zuu?
16:43<nnyby>krinn, apparently
16:43<nnyby>oh, and zuu
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16:44<Samu>i tried using it, but it's not too interesting after all
16:44<Samu>even created scp support for my gs
16:45<Samu>I considered removing it from my AI, but still let it stay anyway
16:45<Samu>feedback is nonexistant
16:46<Samu>unsure what ppl feel like about it
16:47<Samu>my AI starts to have some value other than £1, finally!
16:47<nnyby>some info for the ideas behind it here. kind of interesting. so, based on a game script's goal.. the ai can adapt to that goal? seems useful... but only in those scenarios. i've never used a game script before.
16:48<Samu>i made my ai not spend money on statues or advertisings
16:49<Samu>to hopefully maximize money in bank
16:49<Samu>requires Company Value GS
16:49<Samu>since there's no other AI that makes use of CVGS, it's kind of uninteresting
17:00<Samu>and the GS
17:01<Samu>my previous AI competition was using that GS for helping me retrieve the days taken by ais
17:01<Samu>to reach targets
17:07<Samu>nielsm should consider a custom highscore table as well, instead of default companies who reached 2050
17:08<Samu>or 2051
17:08<Samu>he was up to something in performance rating table
17:09<Samu>gotta go, cyas
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22:04<DorpsGek_III>[OpenTTD/OpenTTD] James103 commented on issue #7665: Possible infrastructure count overflow leading to negative infrastructure maintenance costs
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22:17<Eddi|zuHause>... i'm not convinced that this is a valid bug
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---Logclosed Fri Sep 20 00:00:22 2019