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#openttd IRC Logs for 2019-09-20

---Logopened Fri Sep 20 00:00:22 2019
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03:24<LordAro>@calc 4096*4096
03:24<@DorpsGek>LordAro: 16777216
03:24<LordAro>you would find it difficult to have 2^32 road pieces
03:25<LordAro>i think? there's an attached savegame...
03:25*andythenorth accepts the challenge
03:25<andythenorth>actually no
03:27<LordAro>there are detailed reproducible steps, do tunnels count as *10 or something?
03:30<LordAro>but i think i agree with eddi, tbh
03:30<LordAro>short of replacing everything involved with overflowsafeint
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04:26<Eddi|zuHause>yeah, tunnels (and some other stuff) count as multiple pieces
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04:39<Samu>hi
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05:23<Eddi|zuHause>i might be going insane? https://ibin.co/4veNqBjr8WZc.png
05:39<andythenorth>'probably fine'
05:39<andythenorth>does it flow?
05:41<Eddi|zuHause>i need more trains now to actually fill it
05:42<andythenorth>hmm
05:42*andythenorth wonders about how to provide liveries within the spec
05:42<andythenorth>related to https://www.tt-forums.net/viewtopic.php?f=26&t=86006
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05:43<Eddi|zuHause>you mean other than the half dozen already specced ways?
05:45<andythenorth>the only way I am aware of is cargo subtypes
05:45<andythenorth>and I never did find the spec for that being 'liveries' despite the number of feature requests and bug reports about it
05:45<Eddi|zuHause>there's also wagon override in action 3
05:46<andythenorth>that is true
05:46<Eddi|zuHause>or wagons querying properties of the front engine
05:46<Eddi|zuHause>or wagon randomization
05:46<andythenorth>I'll refine the question
05:46*andythenorth wonders about how to provide user-selectable liveries within the spec
05:46<Eddi|zuHause>and i'm sure i'd find 2 more quickly
05:47<andythenorth>Eddi|zuHause: wagons querying neighbouring vehicles; wagons checking position in consist; wagons checking game date
05:47*Eddi|zuHause mumbles something about "views"
05:47<andythenorth>there are only 2 provided UI controls
05:47<andythenorth>1. cargo subtype refit menu
05:47<andythenorth>2. ctrl-click
05:48<andythenorth>(1) is horrible and (2) seems to only have one advocate, me, everyone else thinks I'm mad
05:48<andythenorth>so we need a new dropdown or something
05:56<FLHerne>andythenorth: (1) would be ok if not for autorefit
05:57<FLHerne>...ctrl-click is a thing? I don't think I've heard of that...
05:59<Eddi|zuHause>i think the term i would use is "hack"
06:12<andythenorth>ctrl-click toggles a bit on the vehicle
06:13<andythenorth>so with ctrl-click there can be 2 livery choices
06:15<Eddi|zuHause>note that this "bit" is meant to switch the direction
06:16*Sacro switches Eddi|zuHause's direction
06:17<andythenorth>direction is a valid synonym for appearance :P
06:17<andythenorth>and appearance is a valid synonym for livery :P
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06:37*andythenorth wonders what UI we'd want for choosing liveries
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07:48<Eddi|zuHause>i was imagining something like the station picker window, just wider
07:49<andythenorth>when is it used?
07:49<andythenorth>before buying the vehicle?
07:49<Eddi|zuHause>in the purchase menu, unalterable after purchase
07:50<andythenorth>and is it only livery, or does it set other action 0 props?
07:50*andythenorth wonders about a livery byte :P
07:50<Eddi|zuHause>callbacks can read it and change other stuff
08:38<andythenorth>does that imply showing the vehicle properties for every livery?
09:10<DorpsGek_III>[OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
09:25-!-Xaroth3 is now known as Xaroth
09:25<DorpsGek_III>[OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/Je31k
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09:38<andythenorth>quak :o
09:38<andythenorth>:)
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09:38<@peter1138>It was lunch. I've eaten shed loads of shite cos I'm at home :/
09:38<andythenorth>I need salad
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09:50<frosch123>moo
10:19<LordAro>quak
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11:34<DorpsGek_III>[OpenTTD/OpenTTD] glx22 opened pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yz
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11:35<Ni>Hello OpenTTD
11:36<DorpsGek_III>[OpenTTD/OpenTTD] LordAro commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yV
11:37<Ni>BOI I don't code
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11:42<DorpsGek_III>[OpenTTD/OpenTTD] glx22 commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yM
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13:14*andythenorth waits for Jenkins
13:14<andythenorth>work
13:14<andythenorth>Friday lolz
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13:45<DorpsGek_III>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Ht
13:45<DorpsGek_III> - Update: Translations from eints (by translators)
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---Logclosed Sat Sep 21 00:00:05 2019