--- | Log | opened Fri Sep 20 00:00:22 2019 |
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03:24 | <LordAro> | @calc 4096*4096 |
03:24 | <@DorpsGek> | LordAro: 16777216 |
03:24 | <LordAro> | you would find it difficult to have 2^32 road pieces |
03:25 | <LordAro> | i think? there's an attached savegame... |
03:25 | * | andythenorth accepts the challenge |
03:25 | <andythenorth> | actually no |
03:27 | <LordAro> | there are detailed reproducible steps, do tunnels count as *10 or something? |
03:30 | <LordAro> | but i think i agree with eddi, tbh |
03:30 | <LordAro> | short of replacing everything involved with overflowsafeint |
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04:26 | <Eddi|zuHause> | yeah, tunnels (and some other stuff) count as multiple pieces |
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04:39 | <Samu> | hi |
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05:23 | <Eddi|zuHause> | i might be going insane? https://ibin.co/4veNqBjr8WZc.png |
05:39 | <andythenorth> | 'probably fine' |
05:39 | <andythenorth> | does it flow? |
05:41 | <Eddi|zuHause> | i need more trains now to actually fill it |
05:42 | <andythenorth> | hmm |
05:42 | * | andythenorth wonders about how to provide liveries within the spec |
05:42 | <andythenorth> | related to https://www.tt-forums.net/viewtopic.php?f=26&t=86006 |
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05:43 | <Eddi|zuHause> | you mean other than the half dozen already specced ways? |
05:45 | <andythenorth> | the only way I am aware of is cargo subtypes |
05:45 | <andythenorth> | and I never did find the spec for that being 'liveries' despite the number of feature requests and bug reports about it |
05:45 | <Eddi|zuHause> | there's also wagon override in action 3 |
05:46 | <andythenorth> | that is true |
05:46 | <Eddi|zuHause> | or wagons querying properties of the front engine |
05:46 | <Eddi|zuHause> | or wagon randomization |
05:46 | <andythenorth> | I'll refine the question |
05:46 | * | andythenorth wonders about how to provide user-selectable liveries within the spec |
05:46 | <Eddi|zuHause> | and i'm sure i'd find 2 more quickly |
05:47 | <andythenorth> | Eddi|zuHause: wagons querying neighbouring vehicles; wagons checking position in consist; wagons checking game date |
05:47 | * | Eddi|zuHause mumbles something about "views" |
05:47 | <andythenorth> | there are only 2 provided UI controls |
05:47 | <andythenorth> | 1. cargo subtype refit menu |
05:47 | <andythenorth> | 2. ctrl-click |
05:48 | <andythenorth> | (1) is horrible and (2) seems to only have one advocate, me, everyone else thinks I'm mad |
05:48 | <andythenorth> | so we need a new dropdown or something |
05:56 | <FLHerne> | andythenorth: (1) would be ok if not for autorefit |
05:57 | <FLHerne> | ...ctrl-click is a thing? I don't think I've heard of that... |
05:59 | <Eddi|zuHause> | i think the term i would use is "hack" |
06:12 | <andythenorth> | ctrl-click toggles a bit on the vehicle |
06:13 | <andythenorth> | so with ctrl-click there can be 2 livery choices |
06:15 | <Eddi|zuHause> | note that this "bit" is meant to switch the direction |
06:16 | * | Sacro switches Eddi|zuHause's direction |
06:17 | <andythenorth> | direction is a valid synonym for appearance :P |
06:17 | <andythenorth> | and appearance is a valid synonym for livery :P |
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06:37 | * | andythenorth wonders what UI we'd want for choosing liveries |
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07:48 | <Eddi|zuHause> | i was imagining something like the station picker window, just wider |
07:49 | <andythenorth> | when is it used? |
07:49 | <andythenorth> | before buying the vehicle? |
07:49 | <Eddi|zuHause> | in the purchase menu, unalterable after purchase |
07:50 | <andythenorth> | and is it only livery, or does it set other action 0 props? |
07:50 | * | andythenorth wonders about a livery byte :P |
07:50 | <Eddi|zuHause> | callbacks can read it and change other stuff |
08:38 | <andythenorth> | does that imply showing the vehicle properties for every livery? |
09:10 | <DorpsGek_III> | [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc |
09:25 | -!- | Xaroth3 is now known as Xaroth |
09:25 | <DorpsGek_III> | [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/Je31k |
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09:38 | <andythenorth> | quak :o |
09:38 | <andythenorth> | :) |
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09:38 | <@peter1138> | It was lunch. I've eaten shed loads of shite cos I'm at home :/ |
09:38 | <andythenorth> | I need salad |
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09:50 | <frosch123> | moo |
10:19 | <LordAro> | quak |
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11:34 | <DorpsGek_III> | [OpenTTD/OpenTTD] glx22 opened pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yz |
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11:35 | <Ni> | Hello OpenTTD |
11:36 | <DorpsGek_III> | [OpenTTD/OpenTTD] LordAro commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yV |
11:37 | <Ni> | BOI I don't code |
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11:42 | <DorpsGek_III> | [OpenTTD/OpenTTD] glx22 commented on pull request #7748: Fix: compilation error with MinGW https://git.io/Je3yM |
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13:14 | * | andythenorth waits for Jenkins |
13:14 | <andythenorth> | work |
13:14 | <andythenorth> | Friday lolz |
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13:45 | <DorpsGek_III> | [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Je3Ht |
13:45 | <DorpsGek_III> | - Update: Translations from eints (by translators) |
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--- | Log | closed Sat Sep 21 00:00:05 2019 |