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#openttd IRC Logs for 2019-10-11

---Logopened Fri Oct 11 00:00:52 2019
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00:31-!-heffer_ is "Felix Kaechele" on #openttd
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02:32<DorpsGek_III>[OpenTTD/website] TrueBrain closed issue #93: IPv6 broken again
02:58<DorpsGek_III>[OpenTTD/OpenTTD] clzls commented on issue #7511: Text rendering error under CJK system locale
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04:20<DorpsGek_III>[OpenTTD/OpenTTD] LordAro commented on issue #7511: Text rendering error under CJK system locale
04:28<@peter1138>Mmm, 1.10
04:28<LordAro>remember when that was going to be october?
04:28<@peter1138>It's still October, so...
04:28<LordAro>someone should merge my beta1 pr
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04:29<LordAro>(and get me to change the dates)
04:29<LordAro>well it can't be me
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04:51-!-nielsm is "Niels Martin Hansen" on #openttd
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06:51<andythenorth>I have had 3 cookies
06:51<andythenorth>a bag of crisps
06:51<andythenorth>an orange
06:51<andythenorth>a BLT sandwich
06:51<andythenorth>and 2 coffees
06:51<andythenorth>is it time for lunch?
06:57<@peter1138>I have had 2 brownie bites.
06:57<@peter1138>And 2 coffees.
06:57<@peter1138>Almost lunch time.
06:58<@peter1138>Might have a peperami to tide me over.
07:00<andythenorth>I was doing ok on meat-free until the bacon
07:47<LordAro>andythenorth: meat-free since your last meal?
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08:13<andythenorth>sometimes I manage 24 hours
08:43<@peter1138>I didn't eat it. I had a phone call and then it was lunch time, so I had my salad.
08:43<@peter1138>Just goes to show it would've been eating because idle, rather than hungry.
09:07<@peter1138>Gonna be raining on the way home too :(
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09:46<nielsm>$ git add .
09:46<nielsm>$ git commit -m "Fix: lots of stuff"
09:47<DorpsGek_III>[OpenTTD/OpenTTD] nielsmh updated pull request #7759: Codechange: Use std::vector for industry tile layouts
10:15<Eddi|zuHause>just commit -am?
10:16<nielsm>could do that yes, just not in the habit of ever using commit -a
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10:30<LordAro>i prefer add -u
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11:08<@peter1138>I prefer doing my commits properly :-)
11:13<nielsm>yeah me too, most of the time
11:13<nielsm>this was about to be squashed anyway
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12:26<LordAro>nielsm: if it was about to be squashed, i wouldn't have bothered with a proper commit message :p
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14:03<andythenorth>is cat?
14:04<andythenorth>supermop_work: should I make Shunter Horse?
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14:06<nielsm>LordAro: I have the commit checker set up locally so it complains if I don't add a prefix :P
14:16<supermop_work>andythenorth: shunting patch?
14:16<supermop_work>i like 08s
14:17<andythenorth>I drew one angle of a gronk
14:17<andythenorth>testing how fast to make it
14:17<andythenorth>unrealism is required
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14:22<Wolf01>andythenorth: fireless shunter plz
14:24<LordAro>nielsm: mine are usually "tmp" or "asdfadjklf" :p
14:24<andythenorth>Wolf01: limited range? :P
14:24<andythenorth>power decreases with time from last service?
14:24<andythenorth>BAD FEATURES
14:24<andythenorth>why has nobody finished my ship sprites also? :P
14:24<Wolf01>BAD features are the best ones
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14:36<Wolf01>I don't know what to watch now on YT (related to trains) :(
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14:58<andythenorth>Wolf01: my YT says
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14:58<andythenorth>looks a bit boring to me tho
15:01<Samu>my youtube atm:
15:05<nielsm>I thought a bit about positioning secondary buildings for proc layout industries, and maybe some kind of knight walk (chess piece) can be used? I think an algorithm for making a spiral of that exists
15:05<nielsm>hmm or maybe it doesn't?
15:08<andythenorth>"A brute-force search for a knight's tour is impractical on all but the smallest boards."
15:08<Samu>circular tile search?
15:08<nielsm>but what I'm after is really more a spiral path outward
15:08<andythenorth>nielsm: are you envisaging an upper limit to the distance?
15:09<nielsm>Samu not exactly, I want something that's more random-looking
15:09<nielsm>andythenorth yeah, an upper radius limit at least
15:09<andythenorth>will a circular tile search always bias towards a specific compass direction?
15:10<nielsm>I'm thinking regardless of the search algorithm used to offset the spiral by a random amount and start at a random direction
15:12<Wolf01><andythenorth> Wolf01: my YT says <- I've seen for real a V200 or a really similar one cold started
15:13<nielsm>a kind of "star search" could also work, pick a direction and distance from center and try it, then try the opposite direction, then 90 deg rotated, then 270 deg rotated, then mirrored along the first axis, mirrored aginst the other axis
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15:28<Eddi|zuHause><andythenorth> "A brute-force search for a knight's tour is impractical on all but the smallest boards." <-- i programmed that like over 20 years ago
15:34<+glx>brute force just needs time
15:57<TrueBrain>you can be lucky! :P
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15:59*peter1138 brute forces dinner.
16:03*andythenorth watches season 1 of Minder on YT
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18:43<DorpsGek_III>[OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries
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20:25<nnyby>hehe add me so i can tag u guys
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21:11<supermop_pdx>i wonder if it would be possible to make a palettized renderer?
21:12<supermop_pdx>instead of clamping output to nearest index color, like objects can only be one of the palette colors (flat no gloss highlight?) to begin with,
21:13<supermop_pdx>and the renderer just does some simple shading by bumping up or down the index
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---Logclosed Sat Oct 12 00:00:53 2019