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#openttd IRC Logs for 2019-12-03

---Logopened Tue Dec 03 00:00:08 2019
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00:55<DorpsGek_III_>[OpenTTD/OpenTTD] GuideRail opened issue #7854: Crash when loading Multiplayer list
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02:02<DorpsGek_III_>[OpenTTD/OpenTTD] nielsmh commented on issue #7854: Crash when loading Multiplayer list
02:02<DorpsGek_III_>[OpenTTD/OpenTTD] nielsmh closed issue #7854: Crash when loading Multiplayer list
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05:33<FLHerne>Surely they wouldn't have been able to play multiplayer with 1.9.1 now anyway...?
05:39<Eddi|zuHause>but how would you even notice when a new version comes out, if you can't see the multiplayer list?
05:49<FLHerne>I must admit, that's happened to me a few times
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07:11<FLHerne>andythenorth: Are Hog flatbed trams supposed to have cargo sprites for steel?
07:12<FLHerne>(these are Stancliffe Freight Trams in 1.4.1)
07:13<FLHerne>Goods crates are visible, but apparently they've invented transparent metals in this timeline
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07:41*andythenorth looks
07:42<andythenorth>FLHerne: they're missing :)
07:42<andythenorth>present for Stakebeck
07:43<andythenorth>it's an issue for certain vehicle lengths, the cargo sprites weren't drawn
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07:51<FLHerne>This game is going nicely, though
07:51<FLHerne>I think I've connected every town and industry except a couple that spawned just now
07:54<FLHerne>Trams not quite keeping up
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08:44<andythenorth>is that Temperate Basic FLHerne?
08:45<FLHerne>Was curious to see what it's like compared to Extreme
08:45<FLHerne>For this kind of quick game, I think it's better
08:46<FLHerne>One or two of each Extreme industry is still a ridiculous number on a small map
08:47<FLHerne>I do feel like a couple more links in the cargo graph might be nice
08:47<andythenorth>I resisted the temptation to make Basic bigger for v4
08:47<FLHerne>There are a lot of single-consumer cargoes, which takes away some of the "what shall I do with this?" question
08:47<andythenorth>did you ever try Steeltown?
08:48<FLHerne>Not yet
08:48<andythenorth>it's probably marmite
08:48<andythenorth>if you like what it does, it's the best FIRS economy by far
08:48<andythenorth>but it won't be for everyone
08:49<FLHerne>I don't think Basic should be /bigger/ as such
08:49<FLHerne>It's a good size in number of cargoes and industries
08:50<FLHerne>Just, more sharing of cargoes
08:50<FLHerne>Not sure how that would work thematically
08:50<andythenorth>can't remember if I changed it for v4
08:50*andythenorth looks
08:51<FLHerne>Looked at Steeltown industries
08:51<andythenorth>seems not
08:52<andythenorth>v4 Steeltown is the first FIRS economy I actually like
08:52<FLHerne>Wouldn't be good for my usual sort of game, but I could imagine it being fun as its own thing
08:52<andythenorth>it's a niche play style, where *everything* converges
08:52<andythenorth>it's really fun until everything is connected, then it tails off, because Vehicles don't actually do anything
08:53<andythenorth>and they have no useful town effect or anything
08:55<andythenorth>hmm FIRS v4 ought to get finished eh :P
08:55<FLHerne>Meh, I always have to disable town growth mid-game anyway
08:55<FLHerne>Otherwise there'd be no map left
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08:56<andythenorth>Eddi|zuHause should finish his grid patch
08:56<FLHerne>That's the time to go around making detail tweaks to how stations look and worrying which kind of diesel loco is more prototypical
08:56<andythenorth>I do struggle with mid-game
08:56<andythenorth>I played a lot of goal scripts as an antidote
08:57<andythenorth>but they're quite intense and not very sandboxy
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09:10<snail_UES_>peter1138: I just sent you a PM
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10:02<milek7_>what happened with cmake pr?
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10:17<LordAro>milek7_: nothing, more or less
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12:55<TrueBrain>It still needs only approval and merging. But people wanted to wait for 1.10. So better question is how 1.10 is going :)
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13:01<LordAro>speaking of
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13:40*andythenorth has focus problems :P
13:41<andythenorth>is there something fun to do?
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13:52<Eddi|zuHause>i'd make a joke here, but andy would probably take it serious
13:53<andythenorth>make a joke
13:53<andythenorth>will it be in german?
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13:57<Eddi|zuHause>probably not.
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14:00<supermop_work>andythenorth: want to do my work?
14:01<andythenorth>err no
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14:01<supermop_work>well don't say i didn't ask
14:12<frosch123> <- andythenorth, LordAro, planetmaker, peter1138
14:13<frosch123>i walked through the diff and collected new stuff
14:14<frosch123>nml review is more complicated, i think some stuff was committed with some preliminary spec that differs from the actual spec
14:15<frosch123>ah, i missed nielsm in the highlight :)
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14:31<nielsm>most of the industry stuff is implemented and documented for NML
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14:50<andythenorth>frosch123: would it be reasonable to add a column for 'nml example provided?'
14:51<andythenorth>I have a bee in my bonnet about examples :P
14:51<frosch123>currently the 5 columns refer to 5 different repositories/wikis
14:52<frosch123>are nml examples part of nml implementation?
14:52<andythenorth>I don't know
14:52<andythenorth>all I can offer is: I maintain 2 UI libraries at work, where anything that's supported has an example
14:52<andythenorth>which is tested by visual diff and various validators
14:53<andythenorth>and the examples are the primary documentation of what actually works, vs. anything that is written
14:53<andythenorth>nml is different, but similarities might be found :P
14:56<andythenorth>no example, no merge to the nml repo?
14:58<frosch123>nml has examples and tests, not sure about the specific differences
15:00<frosch123>i see the use of examples for something like more-industry-cargos. but i do not see the point in examples for yet another variable like current tracktype of roadvehicle
15:00<andythenorth>that's one of the reasons I haven't done them yet :P
15:01<andythenorth>hard to see the upside, unless they're used in (1) approval (2) regression tests
15:04<andythenorth>the UI libraries also parse the examples and include them directly in the docs
15:04<andythenorth>similar to e.g.
15:08<andythenorth>also, making examples that exercise all of the spec is combinatorial explosion
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---Logclosed Wed Dec 04 00:00:09 2019