--- | Log | opened Sat Nov 21 00:00:37 2020 |
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02:38 | <andythenorth> | when is this in the game? https://en.wikipedia.org/wiki/Chongqing_Rail_Transit#/media/File:%E6%9D%8E%E5%AD%90%E5%9D%9D%E7%AB%99%E8%BD%BB%E8%BD%A8%E7%A9%BF%E6%A5%BC_0023.png |
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03:21 | <andythenorth> | nielsm hi :) |
03:23 | <longtomjr> | morning andy. Did you have any breakthroughs yesterday evening? |
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03:31 | <andythenorth> | a couple yes |
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03:35 | <longtomjr> | Oooh |
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03:47 | <andythenorth> | I can drop some goals, and focus on making the result look better |
03:47 | <andythenorth> | pretty standard outcome TBH |
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04:15 | <DorpsGek_III> | [OpenTTD/bananas-server] TrueBrain commented on pull request #37: Add: support more than one CDN url https://git.io/JkaE6 |
04:46 | <LordAro> | lol @ translator request |
04:50 | <andythenorth> | hmm faster nml anyone? o_O |
04:57 | <LordAro> | done any profiling recently? |
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04:59 | -!- | HerzogDeXtEr is "purple" on #openttd |
05:00 | <andythenorth> | not of Horse or nml no |
05:01 | <andythenorth> | I suspect I should just buy a new computer |
05:01 | <DorpsGek_III> | [OpenTTD/bananas-server] LordAro approved pull request #37: Add: support more than one CDN url https://git.io/JkaaJ |
05:02 | <andythenorth> | TBH it's not usually a problem, the cycle time is ok |
05:03 | <andythenorth> | but I am testing company colour remap sprites, changing 1 colour at a time to get a nice visual result |
05:03 | <andythenorth> | and compile time is 30s :P |
05:12 | <andythenorth> | lol making optimised versions of colours like Purple |
05:12 | <andythenorth> | such a horrible colour anyway :) |
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05:38 | <andythenorth> | orange is really the worst CC range |
05:38 | <andythenorth> | it's got no contrast |
05:38 | <andythenorth> | orange is a very odd colour |
05:38 | <Wolf01> | Yeah, it's stupid |
05:39 | <Wolf01> | You even say orange when you meant tangerine and vice versa |
05:39 | <andythenorth> | lol |
05:40 | <andythenorth> | is clementine a colour? |
05:40 | <andythenorth> | lego orange is also hideous |
05:40 | <andythenorth> | although lime is the worst |
05:41 | <Wolf01> | The real problem with orange is that it's reddish brown... or yellow, I can't decide which orange to use when I need it |
05:42 | <andythenorth> | generally the answer is "don't" |
05:42 | <andythenorth> | except for switch handles |
05:43 | <andythenorth> | cream is also an unpleasant CC |
05:43 | <andythenorth> | it looks like the food chunks from vomit |
05:44 | <Wolf01> | Yeah... thank you to set me in "I won't eat lunch today until I unsee it" mode |
05:45 | <andythenorth> | LD |
05:45 | <andythenorth> | service is free |
05:45 | <andythenorth> | although I am reconsidering my breakfast now oof |
05:46 | <andythenorth> | green is pretty bad |
05:46 | <andythenorth> | dark green and pale green are very nice |
05:46 | <Wolf01> | The dark one? |
05:48 | <Wolf01> | Hmmm. TrueBrain: https://wiki.openttd.org/Company_Colours 404 (first of google results) |
05:50 | <Wolf01> | A thing which makes me think about the extreme complexity of human life is "how do I search in the new OpenTTD manual?" |
06:09 | <andythenorth> | google |
06:10 | <andythenorth> | or we could index it with elastic search or something and feed results into a search box over XHR |
06:10 | * | andythenorth wavey hands |
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06:13 | <andythenorth> | moo |
06:15 | <frosch123> | hoi |
06:20 | <Wolf01> | <andythenorth> google <- I tried, 404 |
06:21 | <andythenorth> | oof |
06:21 | <andythenorth> | this subtle colour remapping is quite nice |
06:21 | * | andythenorth wonders if base game should implement it |
06:22 | <frosch123> | given how much they crawl, i expected the search engines to update earlier |
06:22 | * | andythenorth thinks newgrf is probably best |
06:22 | <andythenorth> | Wolf01 try Bing |
06:22 | <frosch123> | duckduck is also funny. searching for "github truewiki" finds longtom*r creating an issue there, but not the real repo |
06:22 | <andythenorth> | Google indexing is currently sporadic, as far as I can see |
06:23 | <andythenorth> | I've had some pages picked up within 1 hour and go to top of SERPs |
06:23 | <Wolf01> | <andythenorth> Wolf01 try Bing <- same |
06:23 | <andythenorth> | but validation of failed pages is taking ages |
06:23 | <andythenorth> | and indexing requests are disabled in Search Console |
06:23 | <andythenorth> | since October |
06:23 | <andythenorth> | have we got a Site Map? |
06:24 | <frosch123> | oh, since october? so it's political? |
06:24 | <andythenorth> | I assumed technical fuck up but eh |
06:24 | <andythenorth> | do we have accounts on Google Search Console and Bing? |
06:24 | <Wolf01> | https://www.reddit.com/r/openttd/comments/7ag3bw/best_company_colours/ <- 1st comment wins |
06:24 | <andythenorth> | if we want to use Google as search, it might need managed |
06:24 | <frosch123> | no, we want to use duckduck |
06:25 | <frosch123> | it's the only option when you want to impose it on others |
06:25 | <andythenorth> | fair |
06:25 | <andythenorth> | red trains really could go faster |
06:27 | <Wolf01> | We could really give companies different bonuses based on CC, red: faster vehicles, green: lower maintenance costs, blue: cheaper purchases... |
06:29 | <Wolf01> | And disable CC change in game, what you get you get |
06:29 | <Wolf01> | "Pink" |
06:29 | <andythenorth> | newgrf CB to forcibly set player CC |
06:29 | <andythenorth> | oof :) |
06:33 | <frosch123> | how much xp do you need to unlock red cc? |
06:35 | <Wolf01> | Active member in forum for 5 years |
06:35 | <Wolf01> | :P |
06:37 | <andythenorth> | fair point |
06:37 | <andythenorth> | the tank game has player colours |
06:38 | <andythenorth> | 70% elite players are purple |
06:38 | <andythenorth> | 60% are blue |
06:38 | <andythenorth> | everyone else is other colours |
06:38 | <andythenorth> | less than average are red tomatoes |
06:42 | <Wolf01> | I'm going to paint a tank pink in TMS, I'm still deciding which one |
06:43 | <Wolf01> | Maybe a Pz.III Ausf.J |
06:51 | <andythenorth> | paint a hetzer |
06:51 | <andythenorth> | paint a Maus! |
06:51 | <Wolf01> | Maus won't be in game, not enough space inside workshop |
06:52 | <Wolf01> | Hetzer maybe next year with custom tanks support |
06:52 | <Wolf01> | https://tankmechanicsimulator.gamepedia.com/Tanks |
06:52 | <andythenorth> | modding pack: bigger workshop |
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07:18 | <andythenorth> | oof last company colour reshading nearly done |
07:18 | <andythenorth> | 2 hours of waiting for compiles :P |
07:45 | <longtomjr> | Oh, just saw something you might be interested in andythenorth |
07:46 | <Wolf01> | I still have to find something of which he wouldn't be interested in :P |
07:46 | <andythenorth> | roblox |
07:46 | <Wolf01> | Fine |
07:46 | <longtomjr> | Some of the RVs from polroad has three cargo-subtype options. Random-livery, standard 2cc livery, real life based livery |
07:47 | <andythenorth> | yeah AV8 has 4 liveries for planes similarly |
07:47 | <longtomjr> | That might be another way to go about this |
07:47 | <andythenorth> | I just think the subtypes API for liveries was broken when cargos were added to it |
07:47 | <longtomjr> | Maybe you can do something like that for the engines. `1cc livery, 2cc livery` |
07:48 | <longtomjr> | And then the player can choose if they want 1cc engines, and use 2cc for the wagons |
07:48 | <longtomjr> | or if they want 2cc for the engine, and default color for the wagons or something |
07:52 | <andythenorth> | I'm going to avoid the subtypes :) |
07:52 | <andythenorth> | I've used it a few times, and it never works well |
07:53 | <longtomjr> | hehe, sorry for bringing it up again. I just saw it in game and thought it were an interesting approach to solve the problem |
07:53 | <andythenorth> | I'm going to keep it simple, wagons will just use 1cc and 2cc, even in groups |
07:53 | <andythenorth> | but I'll do a parameter so players can over-ride group 1cc and 2cc if they really want to, to one choice each |
07:54 | <andythenorth> | ideally I'd just be able to read the wagon CC settings from the client |
07:54 | <andythenorth> | but I can't |
07:55 | <longtomjr> | btw, I don't know if you are interested in doing it, but I have been thinking about forking IH to just have a wagon set |
07:55 | <andythenorth> | I wondered if someone would |
07:55 | <andythenorth> | to add on to other grfs |
07:55 | <longtomjr> | Yep, since the wagons from IH is really really good. And there are some wagons there that is not in other sets |
07:55 | <andythenorth> | it would need to be a 3rd party fork |
07:56 | <andythenorth> | not me :) |
07:56 | <longtomjr> | hehe, I might do that when I get some time, or when we want to run a game where we need it. |
07:57 | <longtomjr> | Thinking of doing a subtropics themed multiplayer game again after our Russia + East europe game is done. And then I would like to have some extra wagons to go with the Tropical renewal set. |
07:57 | <longtomjr> | I want to try out the new FIRS4 economy |
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08:07 | <andythenorth> | it's quite intense, Steeltown FIRS 4 |
08:08 | <longtomjr> | I have played with steeltown firs4 previously |
08:08 | <longtomjr> | but I want to try the In a Hot Country |
08:12 | <andythenorth> | it's ok |
08:12 | <andythenorth> | it's unchanged from v3 mostly |
08:12 | <andythenorth> | it's a bit boring, everything is just export |
08:12 | <longtomjr> | I liked the one in v3 |
08:13 | <longtomjr> | It plays differently from extreme and steeltown |
08:24 | <andythenorth> | agreed |
08:25 | <andythenorth> | it's just a bit limited because I tried to make it realistic to W. Africa |
08:25 | <andythenorth> | instead of having a gameplay theme |
08:27 | <longtomjr> | I like the export focus, especially with a nice heightmap, where you have a bunch of inland farm areas, and then a dry coast where you have to take the processed food to for exports |
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08:47 | <andythenorth> | hmm |
08:47 | <andythenorth> | I did have some test code for controlling vehicle properties using vehicles as the bits |
08:48 | <andythenorth> | by flipping, it's possible to create a useful bitmap, as long as there are 4 or more vehicles |
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10:16 | <andythenorth> | OpenTTD > JGRPP continues https://www.tt-forums.net/viewtopic.php?p=1238323#p1238323 |
10:16 | <andythenorth> | at what point do we just relabel? |
10:16 | <andythenorth> | OpenTTD Legacy |
10:17 | <andythenorth> | and OpenTTD |
10:33 | <Wolf01> | Last time I've seen the use of "laden" was on Monty Python and the Holy Grail... |
10:34 | <Wolf01> | Also Bin Laden, but I don't think it has the same meaning |
10:35 | <andythenorth> | we could just cut OpenTTD releases from JGR upstream instead of openttd/master? |
10:35 | <andythenorth> | would it be major version bump? |
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12:13 | <milek7> | I'm dumb |
12:13 | <milek7> | I need some sort of graph that plots GB downloaded vs GB stored |
12:14 | <milek7> | so I could read from it eg. "x GB of stored data accounts for y GB of used bandwidth" |
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12:33 | <andythenorth> | oof |
12:33 | <andythenorth> | newrgf settings won't be per player |
12:34 | <andythenorth> | so setting base colour for wagons in a parameter |
12:34 | <andythenorth> | is a stupid thing to do on MP servers :| |
12:35 | <frosch123> | are you sure people interested in liveries play mp? |
12:36 | <andythenorth> | NFI :) |
12:36 | <milek7> | "If the transfer takes too long, it is best to try to do the upload at another time of day." |
12:36 | <milek7> | that's... not encouraging (hetzner) |
12:36 | <longtomjr> | We have a multiplayer server, and 20-40 % of gameplay is menus and liveries |
12:37 | <frosch123> | one company coop or multiple conpanies? |
12:37 | <longtomjr> | multi company co-op |
12:37 | <longtomjr> | with infrastructure sharing |
12:37 | <andythenorth> | frosch123 newgrf var for the livery bollocks settings? |
12:38 | <andythenorth> | but...then we can never delete those settings :P |
12:38 | <frosch123> | andythenorth: there is little reason in having more livery settings than vehicles in your game |
12:39 | <frosch123> | per wagon painting becomes more reasonable |
12:39 | <andythenorth> | +99 |
12:39 | <andythenorth> | this was so combinatorial to try and code in params / magic |
12:39 | <andythenorth> | I think I've simplified it and eliminated a lot of choices |
12:40 | <andythenorth> | random more / less / none is orthogonal to the actual colours, which is better |
12:40 | <andythenorth> | choosing the colours in grf param is just a crude solution to setting wagon colour for groups |
12:44 | <andythenorth> | https://grf.farm/images/wagon_colours_oof_oof.png |
12:44 | <andythenorth> | I was going to do some kind of automatic realism option |
12:44 | <andythenorth> | like grey wagons before 1940, then brown, then cc |
12:45 | <andythenorth> | but it's boring to code, boring to play |
12:46 | * | andythenorth considers checking game date for April 1 and doing rainbows |
12:46 | <andythenorth> | CC seems quite aggressively cached, not sure if it will work :) |
12:47 | <longtomjr> | lol the longer daylength games may still see it :P |
12:51 | <andythenorth> | frosch123 3rd company colour solves all this madness :D |
12:51 | <andythenorth> | and fits in group livery UI |
12:51 | <andythenorth> | oh frosch123 retired, I keep forgetting :D |
12:55 | <frosch123> | if you use spritestacks, the recolouring is not chaced |
12:55 | <frosch123> | you can change it on every vehicle movement |
12:56 | <frosch123> | ah, you implemented wagon aging and colour fading |
12:57 | <andythenorth> | it looks that way |
12:57 | <andythenorth> | I didn't actually do aging :P |
12:58 | <andythenorth> | so what madness could I do with spritestacks? |
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13:17 | <andythenorth> | this will do for now https://www.tt-forums.net/viewtopic.php?f=67&t=71219&p=1238327#p1238327 |
13:26 | <frosch123> | do you have a setting for "royal sovereigns livery"? (what even is that) |
13:30 | <andythenorth> | I considered it |
13:30 | <andythenorth> | and I don't know |
13:31 | <andythenorth> | I have a fake version of that engine |
13:31 | <andythenorth> | stats are all 'wrong' though |
13:31 | <andythenorth> | hmm shall I start a patchpack? |
13:32 | <frosch123> | too bad. i thought we could answer that guy: use horse, set parameter 2, 3 and 7 to values 5, 10 and 4. attach 3 wagons of y to engine x, ctrl+click the 2nd and 3rd wagon, and then you have the livery you want |
13:33 | <frosch123> | make a css patchpack. colour trains using css |
13:33 | <andythenorth> | if you prefix the instructions with 'go to github and fork Iron Horse' |
13:33 | <andythenorth> | probably fine |
13:34 | <andythenorth> | this stuff looks remarkably like the LESS theming of 2 css frameworks I maintain :P |
13:34 | <andythenorth> | theme vars, modified by python and injected to the LESS at compile time |
13:34 | <andythenorth> | BUT |
13:34 | <andythenorth> | css editing inside OpenTTD? o_O |
13:35 | <andythenorth> | FEATURE |
13:35 | <frosch123> | i considered adding a http server to ottd, and offer a newgrf debugger on localhost:8000 or somethign |
13:36 | <andythenorth> | tweak company colours directly :P |
13:37 | <andythenorth> | if I can find the right byte |
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15:17 | <andythenorth> | frosch123 these cc livery settings :) |
15:17 | <andythenorth> | all passenger coaches use 'passenger coach (steam)' in buy menu |
15:17 | <andythenorth> | and mail vans also use same |
15:18 | <andythenorth> | I can set EMU and DMU colours, but only for engines, not any matching wagons |
15:18 | <andythenorth> | hysterical raisins |
15:20 | <frosch123> | it even does that for maglev wagons :) |
15:44 | <andythenorth> | remove remove remove :P |
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15:45 | <andythenorth> | oh frosch removed frosch :( |
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16:23 | <milek7> | do you think it's necessary to make backups of data stored on backblaze b2? |
16:37 | <andythenorth> | any data you can't afford to lose, you need multiple backups |
16:38 | <andythenorth> | using different strategies |
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17:02 | <milek7> | "can't afford to lose" is tough distinction to make |
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17:09 | <milek7> | like, does bananas content is stored somewhere else than s3? |
17:30 | <andythenorth> | dunno |
17:38 | <LordAro> | TB's probably got a backup somewhere |
17:38 | <LordAro> | but if s3 disappears, the world has bigger problems |
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18:02 | <milek7> | I've got my magic plot |
18:03 | <milek7> | https://i.imgur.com/elv9PqF.png |
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18:06 | -!- | WormnestAndroid is "WormnestAndroid" on #openttd |
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18:42 | -!- | m1cr0man is "m1cr0man" on #openttd #qemu #kvm |
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19:40 | -!- | Flygon is "Flygon" on #openttd |
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20:16 | -!- | glx is "Loïc GUILLOUX" on #openttd.noai #openttd.notice #openttd |
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--- | Log | closed Sun Nov 22 00:00:38 2020 |