--- | Log | opened Sat Jan 09 00:00:47 2021 |
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02:18 | <andythenorth> | yo |
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04:05 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8538: Remove: warning in cheat window https://git.io/JLhJY |
04:05 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain approved pull request #8535: Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build https://git.io/JLhJO |
04:06 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #8506: Town builds unnecessary junctions on highway https://git.io/JLN40 |
04:06 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8535: Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build https://git.io/JLpyz |
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04:22 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8538: Remove: warning in cheat window https://git.io/JLhJ6 |
04:25 | <andythenorth> | issue count 88 |
04:25 | <andythenorth> | visually pleasing number, please maintain |
04:25 | <andythenorth> | WHO HAS ADDED PRS OVERNIGHT? |
04:25 | <TrueBrain> | haha |
04:25 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8538: Remove: warning in cheat window https://git.io/JLpSx |
04:26 | <TrueBrain> | better question: why did nobody review during the night? Unacceptable :P |
04:27 | <andythenorth> | https://twitter.com/PHP_CEO/status/1169920906317238272 |
04:27 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
04:28 | <TrueBrain> | and you only hope he is joking :) |
04:30 | <andythenorth> | "Too many files at address 01A2: 4233" |
04:30 | <andythenorth> | oof |
04:30 | * | andythenorth was playing https://classicreload.com/drug-wars.html |
04:33 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison commented on pull request #8535: Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build https://git.io/JLhUI |
04:34 | <TrueBrain> | that seems reasonable |
04:37 | <andythenorth> | I probably need to set aside my NRT regrets |
04:37 | <andythenorth> | we 're not going to remove it now eh :| |
04:38 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8541: Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build" https://git.io/JLhU8 |
04:39 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8535: Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build https://git.io/JLhUR |
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04:41 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8541: Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build" https://git.io/JLhU8 |
04:43 | <TrueBrain> | changing graph colours is surprisingly difficult :D I did not expect anything less ... |
04:43 | <andythenorth> | is it directly the company colour? |
04:44 | <andythenorth> | no intermediate table? |
04:44 | <TrueBrain> | so each colour has these gradient colours .. where the ... is that documented :P |
04:44 | <TrueBrain> | ^^ :P |
04:44 | <andythenorth> | is it not just 'palette index + n'? |
04:45 | <TrueBrain> | [3] is dark, [5] is medium_dark, [7] is light |
04:45 | <TrueBrain> | there are snippets in the code which tell what the gradients are |
04:45 | <TrueBrain> | there must be someone who made an image out of it, I am sure :D |
04:45 | <andythenorth> | oh they're not just + n |
04:45 | <andythenorth> | some ranges are special |
04:46 | <TrueBrain> | there are 8 colours in a gradient per company colour |
04:46 | <andythenorth> | this isn't quite what you need but gives clues https://github.com/frosch123/TTDViewer/blob/master/src/recolor.xml#L186 |
04:46 | <andythenorth> | I never found the actual definitions in openttd src |
04:47 | <andythenorth> | I assume they're in openttd.grf somewhere |
04:47 | <TrueBrain> | seems the higher the number, the lighter the colour |
04:47 | <TrueBrain> | the palette itself is in one of the grf files, yes |
04:47 | <andythenorth> | yes, they're palette indexes, and mostly the run dark->light |
04:47 | <TrueBrain> | but I don't care about any of that :) |
04:47 | <andythenorth> | but some of the ranges have 'surprise' in them |
04:47 | <TrueBrain> | I just want to know what the gradient means :P |
04:49 | <andythenorth> | you want indexes into the actual company ranges? Or just 'a bit darker/lighter than current choice'? |
04:49 | <TrueBrain> | I want to know what the gradient looks like |
04:49 | <TrueBrain> | that if I change the "6th" to the "5th", how much colours I change |
04:49 | <TrueBrain> | for better or worse :) |
04:49 | <TrueBrain> | basically, a PNG that puts the company colours on 1 axis and the gradient on the other :P |
04:49 | <TrueBrain> | I am sure someone has that image, I just can't find it :D |
04:50 | <andythenorth> | I could generate one if nobody has |
04:50 | <andythenorth> | surprised if they haven't TBH |
04:50 | <TrueBrain> | if that is not too much trouble, that would help |
04:50 | <TrueBrain> | but I assume someone has it |
04:50 | <TrueBrain> | the one in docs only shows 1 gradient |
04:50 | <TrueBrain> | which is a bit silly :D |
04:51 | <andythenorth> | I generate this from code, and I have all the company colour indexes as constants also https://github.com/andythenorth/iron-horse/blob/master/palette_key.png |
04:52 | <TrueBrain> | that combined with the XML paints a picture |
04:52 | <TrueBrain> | but a single one would be more useful to me :D |
04:53 | <TrueBrain> | owh, one is hex, other is dec |
04:53 | <TrueBrain> | that sucks :P |
04:53 | <andythenorth> | yeah but I can adjust |
04:56 | <andythenorth> | might take a bit of time, but worth having the image I think |
04:57 | <TrueBrain> | sure someone has it already :P I just odn't know where :D |
05:00 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8542: Change: use a darker gradient colour for company colours on graphs https://git.io/JLhUp |
05:01 | * | andythenorth makes a thing |
05:02 | <TrueBrain> | I guess I could render it ingame too; but that might be more effort :D |
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05:11 | <andythenorth> | I will have something on AWS in 10 mins or so |
05:11 | <TrueBrain> | \o/ |
05:11 | <TrueBrain> | I am going to add it to the repo :P |
05:12 | <TrueBrain> | hmm, my keyboard needs a clean .. letters are sticking |
05:12 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8542: Change: use a darker gradient colour for company colours on graphs https://git.io/JLhTC |
05:12 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
05:17 | <LordAro> | TrueBrain: ew |
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05:18 | <LordAro> | my keyboard is bad, but it's not *that* bad :p |
05:23 | <andythenorth> | slow upload is slow |
05:23 | <andythenorth> | 5.5KB/s |
05:24 | <andythenorth> | lol |
05:25 | <andythenorth> | AWS wtf day :P |
05:25 | <andythenorth> | my connection is 30Mb/s upload |
05:28 | <FLHerne> | Some kind of soft rate-limit? |
05:29 | <andythenorth> | pff dunno |
05:31 | <andythenorth> | TrueBrain this is a hack inside the Iron Horse compile at the moment https://grf.farm/misc/company_colour_reference/html/company_colour_indexes.html |
05:32 | <andythenorth> | I can strip it down to be self-contained like https://grf.farm/misc/industry_map_colours.html |
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06:04 | <TrueBrain> | LordAro: the keyboard is almost 10 years old, give him a break :P |
06:04 | <TrueBrain> | nice andythenorth :) Tnx! |
06:04 | <andythenorth> | most of the time was formatting html tables :P |
06:04 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
06:05 | <TrueBrain> | LordAro: now a quick approval on https://github.com/OpenTTD/OpenTTD/pull/8541 as well, and I am a happy kid :D |
06:13 | * | andythenorth had all the colours in scope for doing stupid stuff like https://grf.farm/misc/company_colour_reference/html/growler.html |
06:13 | <andythenorth> | sometimes I have ideas about writing a newgrf generator |
06:13 | <andythenorth> | then I remember 'lol' |
06:14 | <andythenorth> | I think we could a lot more towards content previews on bananas though |
06:14 | <@DorpsGek> | [OpenTTD/OpenTTD] michicc approved pull request #8541: Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build" https://git.io/JLhId |
06:14 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8543: Fix #8272: vehicle destination text colour when mousing over https://git.io/JLhIN |
06:14 | <andythenorth> | just not sure of the direction |
06:14 | <TrueBrain> | tnx michi_cc_ :) |
06:14 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8541: Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build" https://git.io/JLhU8 |
06:14 | <+michi_cc> | Huh, did I gain a _? My client doesn't show one. |
06:15 | <TrueBrain> | no, it is my client |
06:15 | <TrueBrain> | I am sorry :( |
06:15 | <TrueBrain> | it remembers very old names, and tends not to notice they left the channel :P |
06:15 | <TrueBrain> | andythenorth_corner <- is active in this channel, it claims |
06:15 | <+michi_cc> | No problem, I was just wondering because I have configured that as one of the possible alternate nicks. |
06:16 | <+michi_cc> | So I though something might have become unsync between client and bouncer. |
06:16 | <TrueBrain> | I love to find a bug, open it, and see JGRPP already has a fix. It does require looking a bit further if there were follow-up fixes, but at least it is better than fixing it myself :) |
06:16 | <TrueBrain> | nah, you're good :) |
06:16 | <TrueBrain> | I am doing a lot of "git blame" lately, I have noticed :) |
06:18 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8471: Fix #8462: Don't check whether to grow a town road on water https://git.io/JLQpH |
06:18 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #8462: Towns testing whether a road is allowed on a river tile return true https://git.io/JL9o3 |
06:19 | <andythenorth> | TrueBrain I do wonder if we are upstream or downstream to JGRPP now |
06:19 | <andythenorth> | not trolling, quite serious |
06:19 | <TrueBrain> | I think it is a useless question |
06:20 | <TrueBrain> | I mean, the answer is pretty irrelevant, is it not? |
06:21 | <andythenorth> | only relevant in that I am confused, it clearly doesn't matter in the real world |
06:21 | <andythenorth> | onwards |
06:21 | <+michi_cc> | We are (and should be) downstream of many things, including, JGRPP. Tested things are always better than untested things. But as we also accept non JGRPP-things, we are also upstream as well. |
06:22 | <TrueBrain> | basically, you have to define "upstream" and "downstream" :) |
06:22 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8525: Server on MacOS is not sending ADMIN_PACKET_SERVER_WELCOME packet https://git.io/JLpsj |
06:24 | <TrueBrain> | and I wouldn't have any idea what you are confused about :P You basically ask a question, without explaining why you ask it .. sounds familiar? :D :P :D |
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06:31 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain reopened issue #8506: Town builds unnecessary junctions on highway https://git.io/JLN40 |
06:38 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7869: The human-readable name of a cargo type can't be queried by AI/GS. https://git.io/Jed7d |
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06:45 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison commented on issue #8506: Town builds unnecessary junctions on highway https://git.io/JLN40 |
06:49 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhtB |
06:49 | <TrueBrain> | right, if everything gets reviewed, people fix the last thingies in their PRs, I think we have all I had planned for 1.11 done :) |
06:53 | <TrueBrain> | oops, forgot lunch |
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07:16 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison opened issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
07:20 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
07:21 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth commented on issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
07:23 | <@DorpsGek> | [OpenTTD/OpenTTD] LC-Zorg commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
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07:30 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhmq |
07:32 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhmm |
07:33 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhm3 |
07:34 | <TrueBrain> | that makes sense |
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07:36 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
07:37 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8542: Change: use a darker gradient colour for company colours on graphs https://git.io/JLhmE |
07:37 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed pull request #8542: Change: use a darker gradient colour for company colours on graphs https://git.io/JLhUp |
07:37 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
07:40 | <TrueBrain> | hmm .. do rivers have a direction ... |
07:43 | <FLHerne> | TrueBrain: I find it weird that the river-building tool isn't available |
07:43 | <FLHerne> | I mean, why not? :p |
07:43 | <FLHerne> | People do build artificial rivers in real life |
07:43 | <FLHerne> | And it is really useful for the aesthetics |
07:44 | <TrueBrain> | if even JGR doesn't enable it by default, that is already telling, tbh :D |
07:44 | <TrueBrain> | currently, in my opinion, it is just a bit weird how rivers, canals and locks interact |
07:44 | <FLHerne> | Why? |
07:44 | <TrueBrain> | if you can put down rivers, what is the use of canals |
07:44 | <FLHerne> | (other than locks being impractical) |
07:44 | <TrueBrain> | well, that for locks |
07:45 | <FLHerne> | To look like canals :p |
07:45 | <TrueBrain> | but I don't know what the original intention of this all was |
07:45 | <TrueBrain> | is done waayyyy after my time :P |
07:46 | <FLHerne> | In 'realistic' games, it's often convenient to divert rivers a few tiles |
07:46 | <FLHerne> | And it looks weird to have a tiny section of concrete-edged canal |
07:46 | <TrueBrain> | yeah, well, I still stand by my suggestion: make rivers flow |
07:46 | <TrueBrain> | which allow you to divert rivers fine |
07:47 | <TrueBrain> | but in a way that makes a bit more sense game-play wise |
07:47 | <FLHerne> | 'flow' as in they flood in another direction if you destroy them? |
07:47 | <FLHerne> | That sounds like it would be a complete headache |
07:47 | <TrueBrain> | well, that would require pressure; also a fun idea, but no :) |
07:47 | <FLHerne> | People have tried to make flow-based river generation before, it never works very well |
07:47 | <TrueBrain> | but in case you missed it: https://github.com/OpenTTD/OpenTTD/pull/8461#issuecomment-756432270 |
07:48 | <FLHerne> | Because the OTTD landscape has big expanses of flat tiles, so it's hard to pick a direction that really makes sense |
07:48 | <TrueBrain> | the river generation as it is, is fine by me |
07:48 | <FLHerne> | (and TGP doesn't generate things that work as drainage basins) |
07:48 | <FLHerne> | I like both lighthouses and indestructible rivers for the same reason ;-) |
07:49 | <TrueBrain> | it only works for certain playstyles |
07:49 | <TrueBrain> | but that is a common issue for OpenTTD :) |
07:49 | <TrueBrain> | we tend to shape the game to our own playstyle, including myself, which is dangerous :D |
07:50 | <TrueBrain> | but again, I miss a bit of backstory about rivers and canals and such |
07:50 | <TrueBrain> | to me, they look absolutely amazing, but game-play wise they lack something; not sure what that something is |
07:50 | <TrueBrain> | they fit weirdly with the rest of OpenTTD |
07:51 | <TrueBrain> | so do ships in general, btw |
07:52 | <TrueBrain> | is river destruction bound to town rating? |
07:55 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhYm |
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08:05 | <LordAro> | needs them realistic rivers that ic111(?) made |
08:06 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhYg |
08:06 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
08:12 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhYP |
08:13 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhY1 |
08:18 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhtB |
08:18 | <TrueBrain> | I forgot how stupid the "diff" of the regression is, really |
08:22 | <Samu> | let me test 8544, i think the "human readable" is also language affected |
08:22 | <TrueBrain> | or, you could read the PR description .. like ... it says so right there |
08:23 | <Samu> | oh, so that's not a problem? |
08:23 | <TrueBrain> | again, read the PR description; there are letters there for a reason :) |
08:26 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhOm |
08:26 | <TrueBrain> | Eddi|zuHause: I like your thinking, but that requires a lot of fluid mechanics :D |
08:27 | <TrueBrain> | not a bad thing :P |
08:27 | <Eddi|zuHause> | yes |
08:27 | <Samu> | what about those languages with weird characters? |
08:27 | <TrueBrain> | pretty sure you just offended 60% of the world population |
08:28 | <Samu> | wow, it works, apparently |
08:29 | <LordAro> | wow. |
08:29 | <TrueBrain> | it is like .. it was intentional |
08:29 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick commented on pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhO8 |
08:29 | <Eddi|zuHause> | i'm pretty sure the number of people in the world who speak english is <20% |
08:29 | <Eddi|zuHause> | and that's native AND forgeing language |
08:29 | <TrueBrain> | Eddi|zuHause: well, I was referring to the ones not using latin-alphabet :P |
08:30 | <Eddi|zuHause> | ok, that maybe doubles the number :p |
08:30 | <TrueBrain> | as I am pretty sure Dutch doesn use "weird characters" :P |
08:30 | <TrueBrain> | German on the other hand ...... ;) |
08:30 | <Eddi|zuHause> | yeah ÿ is certainly not a weird character :p |
08:30 | <LordAro> | wikipedia says "over 2 billion" |
08:30 | <TrueBrain> | we don't have that in Dutch, not in the way you might think :) |
08:31 | <TrueBrain> | we use ij, at best |
08:31 | <LordAro> | which is >25% |
08:31 | <TrueBrain> | I wouldn't even know how to produce an t with " on it |
08:31 | <TrueBrain> | t = y |
08:31 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 commented on pull request #8538: Remove: warning in cheat window https://git.io/JLhOR |
08:31 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8538: Remove: warning in cheat window https://git.io/JLhOz |
08:31 | <Eddi|zuHause> | i'm not an expert, but i believe ÿ is a different spelling of ij |
08:32 | <TrueBrain> | Dutch doesn't have y" |
08:32 | <milek7> | TrueBrain: I just realized that security model as implemented in PR is broken when using same identity on multiple servers |
08:32 | <TrueBrain> | not sure where you got that from ) |
08:32 | <Eddi|zuHause> | but i don't know any dutch, really :) |
08:32 | <TrueBrain> | well, lucky for you, I do! :P |
08:32 | <TrueBrain> | we have y, if we borrowed the word from another language, or ij |
08:33 | <milek7> | 1. victim secures their company on legitimate server with pubkey |
08:33 | <milek7> | 2. attacker lures victim to connect to malicious server |
08:33 | <milek7> | 3. malicious server simultaneously connects to legitimate server and proxies KEYAUTH packets |
08:33 | <milek7> | 4. after KEYAUTH is completed malicious server is left with authorized socket and can access the company, profit |
08:33 | <milek7> | so, either: we need to generate unique keypair for given host/port, or do secure key-exchage and encrypt/authenticate all communication |
08:33 | <TrueBrain> | in class, when we learn about the german ss, we are like: what is this weird thing?! How do I type it on my keyboard? :P |
08:33 | <Eddi|zuHause> | "Buchstabenfolge ij: Die Buchstabenfolge IJ, die beispielsweise im Niederländischen oder im Frühneuhochdeutschen vorkommt, wird bisweilen durch ein ÿ ersetzt, da dieses besonders in Handschriften oft genau gleich aussieht." |
08:33 | <Eddi|zuHause> | it says so on wikipedia, it must be true |
08:33 | <TrueBrain> | yeah ... I guess who-ever wrote that has never talked to any Dutch person before :P |
08:33 | <TrueBrain> | long long long long ago we might have had that |
08:34 | <TrueBrain> | but ... no; not even learnt in school for 40 years |
08:34 | <TrueBrain> | (at least; don't know from before :P) |
08:34 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8535: Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build https://git.io/JLhOi |
08:35 | <Xaroth> | Eddi|zuHause: you do know telling a Dutch person they speak German is a grave insult, right? |
08:36 | <Eddi|zuHause> | Xaroth: a) when did i do that, and b) you know the words "Dutch" and "Deutsch" [=german] are effectively the same word? |
08:36 | <TrueBrain> | always knew I was a hidden German :P |
08:36 | <milek7> | or third option: client along with challenge signs server IP/port, and server verifies that. but this is complicated because server might not necessarily be aware of all addresses from what it is accessible |
08:37 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8538: Remove: warning in cheat window https://git.io/JLpSx |
08:37 | <TrueBrain> | milek7: I am way too busy with other things to process what you are saying, but I am not sure the scenario you put forth is a realistic one in the world of OpenTTD |
08:38 | <Samu> | im not sure what return nullptr on squirrel will do, need to test that |
08:38 | <milek7> | it's not too unrealistic |
08:38 | <milek7> | if you set up eg. rcon access for you pubkey all is needed to compromise is to connect to malicious server |
08:39 | <TrueBrain> | to connect to a malicious server that knows which server you have rcon access too |
08:39 | <milek7> | yes |
08:40 | <TrueBrain> | yeah, that is a pretty big if :) |
08:40 | <TrueBrain> | nevertheless, I will look what you implemented and what you just said next week |
08:40 | <milek7> | but that could be easy, by checking you nickname :P |
08:40 | <milek7> | *your |
08:40 | <TrueBrain> | how do you know based on my nickname what server I manage? :) |
08:40 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhOj |
08:40 | <Eddi|zuHause> | TrueBrain: by bigdata meta analysis |
08:41 | <TrueBrain> | and if someone puts in that much effort .... not sure anyone would for OpenTTD :) |
08:41 | <Samu> | ah, it types out a weird null |
08:41 | <TrueBrain> | anyway, without a CA, MITM attacks in general are not preventable, not really anyway |
08:41 | <Eddi|zuHause> | i didn't follow the topic, but that sounds like a bad attitude to security |
08:41 | <TrueBrain> | but again, I need to read better what you wrote milek7 ; don't have the capacity for it atm :) |
08:41 | <TrueBrain> | would you mind writing it in a gist, and sending that over? |
08:42 | <milek7> | ok |
08:42 | <Samu> | last cargo is an invalid cargo: https://i.imgur.com/mY9jQLT.png |
08:42 | <milek7> | this isn't MITM attack really, you don't need to takeover victim network |
08:42 | <TrueBrain> | Eddi|zuHause: security is never 100%. It is always a balance of risk |
08:42 | <TrueBrain> | so it is perfectly in line with how you should approach security |
08:42 | <TrueBrain> | milek7: fair |
08:43 | <Eddi|zuHause> | yes. so you have a slider "more effort" and a result "more security", so you need a proper argument why the "more effort" doesn't result in "not enough 'more security'" |
08:44 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 commented on pull request #8538: Remove: warning in cheat window https://git.io/JLh3L |
08:45 | <TrueBrain> | frosch123: "over the first item", what do you mean? |
08:46 | <frosch123> | i mean to replace header_height with WD_PAR_VSEP_NORMAL instead of 0 |
08:46 | <frosch123> | so the buttons do not touch the top of the panel |
08:47 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
08:50 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8538: Remove: warning in cheat window https://git.io/JLpSx |
08:51 | <TrueBrain> | frosch123: I think I did this right :) |
08:51 | <TrueBrain> | I only added it to the top, as the bottom already had sufficient padding |
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08:51 | <TrueBrain> | I like the window system :) Just wish I didn't have to recompile for it every time |
08:52 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 commented on pull request #8542: Change: use a darker gradient colour for company colours on graphs https://git.io/JLh3c |
08:52 | <TrueBrain> | frosch123: in other words, you think changing the background is a better approach too? |
08:52 | <TrueBrain> | "should have the biggest impact" can go both ways :P |
08:53 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLh34 |
08:56 | <milek7> | TrueBrain: https://gist.github.com/Milek7/8482c4e87947f4748aea5d96b3e89b80 |
08:56 | <TrueBrain> | <3 |
08:57 | <frosch123> | TrueBrain: yes, i would try black background. |
08:57 | <TrueBrain> | :D |
08:57 | <frosch123> | "would", not "will" :) |
08:57 | <TrueBrain> | I will experiment with it a bit next week |
08:58 | <TrueBrain> | I like his design overal |
08:58 | <TrueBrain> | might just try that, see how that goes |
08:58 | <TrueBrain> | unless the signing certificates come in; that would keep me busy next week too I guess :P |
08:58 | <TrueBrain> | we will see :D |
08:58 | <frosch123> | yeah, the designs are cool. a bit utopian, but a direction for orientation |
08:59 | <TrueBrain> | "someone with an opinion" :P |
08:59 | <TrueBrain> | always nice to follow people who appear to know what they are doing :D |
09:00 | <+glx> | at least it's using existing widgets |
09:00 | <+glx> | and design is argumented |
09:01 | <@DorpsGek> | [OpenTTD/OpenTTD] LC-Zorg commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLh39 |
09:03 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLh3d |
09:08 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhtB |
09:09 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 approved pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhsn |
09:10 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhsC |
09:14 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 approved pull request #8538: Remove: warning in cheat window https://git.io/JLhsD |
09:15 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #8034: Text in cheat menu window is excessively dramatic https://git.io/Jvrdw |
09:15 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8538: Remove: warning in cheat window https://git.io/JLpSx |
09:15 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #7869: The human-readable name of a cargo type can't be queried by AI/GS. https://git.io/Jed7d |
09:15 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8544: Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo https://git.io/JLhtB |
09:15 | <TrueBrain> | cheers for the reviews :) |
09:17 | <+michi_cc> | Anybody interesting in looking at #8378? |
09:20 | <TrueBrain> | for me it was blocking on LordAro , if he accepted your answer :D |
09:25 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLhGI |
09:29 | <@DorpsGek> | [OpenTTD/OpenTTD] michicc updated pull request #8378: Remove undefined behaviour from save/load code https://git.io/JIjs7 |
09:29 | <+michi_cc> | No change, just making sure nothing broke. |
09:35 | <+glx> | took me some time to understand OC_ASSERT stuff, it's just abusing parameters |
09:36 | <Samu> | fix for 7670 when not coming to 1.11? t.t |
09:37 | <Samu> | TrueBrain removed this from the 1.11.0 milestone 4 days ago |
09:38 | <Samu> | already being skipped 2 version |
09:38 | <Samu> | s |
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09:56 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick updated pull request #8390: Add: [AI/GS] Missing water related functions and objects https://git.io/JLnqJ |
09:56 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8378: Remove undefined behaviour from save/load code https://git.io/JLhne |
09:57 | <+glx> | diff looks huge, but the real changes are not that much |
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10:01 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick updated pull request #8461: Feature: Permanent rivers https://git.io/JLS3A |
10:04 | <@DorpsGek> | [OpenTTD/OpenTTD] michicc updated pull request #8378: Remove undefined behaviour from save/load code https://git.io/JIjs7 |
10:07 | <Samu> | I don't understand why #8514 is "missing intention" |
10:09 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick closed pull request #8404: Feature: Snow line height can be autodetermined upon world generation https://git.io/JLa2N |
10:09 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on pull request #8461: Feature: Permanent rivers https://git.io/JLhnV |
10:14 | <supermop_Home> | yo |
10:14 | <Eddi|zuHause> | ho |
10:14 | <supermop_Home> | what's going on in the real world? |
10:14 | <Eddi|zuHause> | dunno |
10:15 | <Eddi|zuHause> | they discovered a genetic mutation that makes male pigs grow female organs |
10:17 | <Eddi|zuHause> | s/mutation/modification/ |
10:17 | <frosch123> | they replaced a Y with a X? |
10:17 | <Eddi|zuHause> | as far as i understood it, they added some markers to Y to disable a few parts |
10:18 | <Eddi|zuHause> | so they didn't modify the DNA directly |
10:18 | <+michi_cc> | Lovely epigenetics |
10:19 | <frosch123> | maybe they find a method to make male chicken lay eggs |
10:19 | <frosch123> | "solves" that killing-half-of-all-chicks issue |
10:20 | <frosch123> | though chicken probably have that U/V thing instead of X/Y |
10:22 | <Eddi|zuHause> | i think actually producing eggs might still be a bit further out from that point |
10:22 | <frosch123> | s/UV/ZW/ |
10:22 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8390: Add: [AI/GS] Missing water related functions and objects https://git.io/JLhcu |
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10:32 | <TrueBrain> | milek7: found some time, left a (long) comment .. sorry :) I don't know how much you know about cybersecurity, so I explained a few more things than might be needed :) |
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10:37 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick updated pull request #8461: Feature: Permanent rivers https://git.io/JLS3A |
10:37 | <Samu> | Eddi|zuHause, just updated, does it look better? |
10:37 | <milek7> | TrueBrain: unless I'm missing something, encrypting channel is solving that |
10:37 | <milek7> | after DH exchange server would have client public key |
10:38 | <milek7> | if malicious server would want to terminate encrypted connection at their end.. it can, but it will yield different public key, not that of client |
10:44 | <milek7> | >it wouldn't even require the full communication to be encrypted |
10:44 | <milek7> | it does need to be encrypted (well, at least authenticated), because otherwise whatever complex authorization scheme you come up, malicious server can just passthrough it and takeover socket when it is done |
10:45 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth commented on issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
10:48 | <Samu> | glx, there are no canals or rivers built on the regression.sav |
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10:48 | <Samu> | how would I test that |
10:49 | <Samu> | wait, maybe there is a canal, let me find it |
10:50 | <+glx> | oh there's AIMarine.IsCanal |
10:51 | <Samu> | i mean in the actual map, there are no rivers |
10:52 | <+glx> | it's weird IsCanalTile is in AIMarine |
10:53 | <+glx> | hmm or maybe IsSeaTile should be in marine too |
10:53 | <Samu> | they're not constructable, I don't think it needs to be in AIMarine |
10:54 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
10:54 | <Samu> | canal is constructed, seems fair it is in AIMarine |
10:55 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
10:55 | <milek7> | TrueBrain: I replied in gist to keep discussion in one place |
10:56 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
10:57 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
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11:03 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth opened pull request #8546: Doc: provide a visual representation of the company colour ranges https://git.io/JLhCP |
11:03 | <frosch123> | hmm, no andy, did he run to discord? |
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11:10 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhWe |
11:11 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhWI |
11:15 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth opened pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JLhWW |
11:16 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth updated pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JLhWW |
11:17 | <@DorpsGek> | [OpenTTD/OpenTTD] LC-Zorg commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLhW0 |
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11:30 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhWx |
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11:31 | <Xaroth> | frosch123: it's like you summoned the devil himself... with a bit of delay. |
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11:38 | <andythenorth> | https://www.youtube.com/watch?v=KnGo6Qm0Wt8 |
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11:48 | <@DorpsGek> | [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Multitile depots https://git.io/JL5Hh |
12:04 | <Samu> | where do i find the regression log at? |
12:05 | <Samu> | i ran regression test, it failed, the diff isn't too helpful |
12:05 | <Samu> | i want the log itself |
12:07 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8455: Unified GUI buttons for renaming and scrolling to entities https://git.io/JLhBY |
12:08 | <+glx> | there's no written log |
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12:18 | <@DorpsGek> | [OpenTTD/OpenTTD] Wolfolo commented on pull request #8480: Multitile depots https://git.io/JLhBR |
12:19 | <andythenorth> | oof I finally broke my 160 year save irretrievably :D |
12:19 | <Wolf01> | Don't you have a backup? |
12:19 | <andythenorth> | I changed something in railtype grf, and now all my narrow-gauge tracks have been converted to RAIL |
12:19 | <andythenorth> | surprised how long it took |
12:20 | <andythenorth> | it's on a branch anyway to test 8342 separation PR |
12:20 | <andythenorth> | so the savegame is pretty much junk now |
12:20 | <andythenorth> | lets have a moment of silence for it |
12:21 | <Samu> | glx: the diff isn't too helpful in this situation, https://pastebin.com/Hc28tAAk |
12:22 | <Samu> | i added a list of tiles to valuate IsSeaTile, IsRiverTile |
12:22 | <andythenorth> | samu, that wasn't a long enough silence :( |
12:22 | <@DorpsGek> | [OpenTTD/team] MagnumSociety opened issue #123: [de_DE] Translator access request https://git.io/JLhB2 |
12:22 | <Samu> | it was exactly 1 minute |
12:22 | <andythenorth> | oh ok |
12:22 | <andythenorth> | I didn't specify a length |
12:22 | <andythenorth> | that's fine |
12:23 | <Samu> | hehe |
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13:07 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick updated pull request #8390: Add: [AI/GS] Missing water related functions and objects https://git.io/JLnqJ |
13:07 | <Samu> | it's going to fail regression |
13:07 | <Samu> | just wondering if the output is more useful over there |
13:08 | <+glx> | I'm trying to add something about that, but it seems there's a bug somewhere |
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13:13 | <Samu> | ugly :) https://github.com/OpenTTD/OpenTTD/pull/8390/checks?check_run_id=1674261783 |
13:13 | <Samu> | i really just wonder if the log can't be placed alongside the temporary files |
13:14 | <Samu> | that would help greatly, then I'd just copy paste the missing section into the original result |
13:14 | <+glx> | it can, I'm working on that, but I first need to fix a regression crash :) |
13:16 | <andythenorth> | anybody feel like making a prototype of this? https://user-images.githubusercontent.com/1780327/103203644-4c54b180-48ed-11eb-93df-d22d698858de.png |
13:17 | <andythenorth> | just a spike, doesn't have to be PR-able |
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13:17 | <andythenorth> | the alternative approach is probably more flexible, but seems a lot of work https://www.tt-forums.net/download/file.php?id=215487 |
13:18 | <andythenorth> | context https://www.tt-forums.net/viewtopic.php?f=32&t=88255 |
13:20 | <+glx> | and I also have script version conflicts (silly search paths) |
13:26 | <+glx> | ah no it's not the search path, it's AIs with different version in tar name but same internal version |
13:29 | <andythenorth> | shall I just ship this? :) (could have a parameter to disable it) |
13:29 | <andythenorth> | https://grf.farm/images/variants_this_is_fine.png |
13:30 | <+glx> | I have too much downloaded content |
13:30 | <andythenorth> | there is an issue with the reliability varying between each colour scheme, due to random |
13:30 | <andythenorth> | probably realistic |
13:31 | <@DorpsGek> | [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JLh0N |
13:31 | <@DorpsGek> | - Update: Translations from eints (by translators) |
13:32 | <Samu> | are they different engines |
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13:33 | <Samu> | do you have to create different engines for each colour? |
13:36 | <andythenorth> | they use different IDs in this implementation |
13:37 | <andythenorth> | there are at least 3 alternative ways to provide the colour schemes |
13:37 | <andythenorth> | all rely on abusing side channels |
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13:45 | <frosch123> | did you add that reliabiility issue to the discussion? |
13:46 | <andythenorth> | I'll do it now |
13:49 | <andythenorth> | oh I already did it seems |
13:50 | <andythenorth> | I had vague ideas about all child vehicles just have a pointer to parent for reliability etc |
13:50 | <andythenorth> | but I am bad at implementation |
13:50 | <andythenorth> | and that probably fails hard with cb36 |
13:51 | <andythenorth> | the ID route seems...quite unpopular and maybe not worth pursuing |
13:51 | <andythenorth> | the extensible property route, I have NFI how that would work. I got as far as thinking maybe action 14 to define the extended props. |
13:51 | <andythenorth> | but then every vehicle instance on the map needs extra arbitrary bytes or words |
13:51 | <andythenorth> | and savegame upgrades |
13:51 | <andythenorth> | and crap |
13:52 | <andythenorth> | and I have NFI at all how autoreplace could be patched to handle n arbitrary properties in tabs |
13:53 | <Eddi|zuHause> | what? |
13:54 | <andythenorth> | Samu https://www.tt-forums.net/viewtopic.php?p=1239793#p1239793 |
13:55 | <andythenorth> | oops why did that highlight samu? |
13:55 | <andythenorth> | intended for Eddi|zuHause |
13:56 | <Eddi|zuHause> | maybe i'm actually Samu? |
13:57 | <andythenorth> | I don't know if that's funny or terrifying |
13:57 | * | andythenorth has a weak grip on reality today, that might be enough to break me |
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14:35 | <supermop_Home> | should i draw something or play the game? |
14:42 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on pull request #8444: Feature: Close adjacent level crossings as if they were one large crossing https://git.io/JLhz0 |
14:46 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z commented on pull request #8444: Feature: Close adjacent level crossings as if they were one large crossing https://git.io/JLhzu |
14:48 | <TrueBrain> | milek7: I think you forgot a detail in what I tried to say: if you don't have an initial trust, someone that is in your network path (which is the case in your scenario) can intercept all traffic, even with DH :) He can just terminate the encrypted channel on both sides, and none would be any of the wiser |
14:48 | <TrueBrain> | but I will typie type some words in the gist :) |
14:48 | <milek7> | no :) |
14:49 | <milek7> | server would be wiser, because while someone can terminate connection on its side, but then it will just connect with different pubkey |
14:51 | <TrueBrain> | hmm .. my o was stuck this morning, but now my r is stuck |
14:51 | <TrueBrain> | that is odd |
14:52 | <Eddi|zuHause> | time for a thorough keyboard cleaning ;) |
14:52 | <TrueBrain> | which was exactly what I did what caused this issue |
14:52 | <TrueBrain> | meh .. time for a new keyboard I am afraid ... long overdue |
14:52 | <TrueBrain> | but hard to get good keyboards |
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14:53 | <TrueBrain> | anyway, milek7 , it is nice and all you replied to "my objections", but you don't react to my alternatives; feels a bit you only want your way, but that might be the internet and letters ;) |
14:57 | <milek7> | 1. first is useless without encryption anyway, as I explained, and with encryption it isn't really necessary |
14:57 | <milek7> | 3. you threw away yourself |
14:58 | <milek7> | 2. might be ok, but why solve problem partially when it is possible to solve it fully? |
14:59 | <TrueBrain> | first explore the field you have, before you zoom in on a single solution. It helps you to open up for other solutions you might not have considered |
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15:25 | <supermop_Home> | multiplayer? |
15:26 | <FLHerne> | Yes |
15:27 | <supermop_Home> | anyone want to play? or any good servers to check out? |
15:28 | <FLHerne> | For vanilla, Reddit S1 is usually busy |
15:29 | <supermop_Home> | hmm |
15:29 | <FLHerne> | I much prefer grfs, but no-one is ever hosting with the right ones :P |
15:29 | <supermop_Home> | yeah |
15:29 | <FLHerne> | I could play, but I'm on my laptop so I probably shouldn't host |
15:31 | <supermop_Home> | same |
15:31 | <supermop_Home> | i need to get some kind of set up where i can just have a server with my preferred grfs playing at all times |
15:32 | <FLHerne> | My cheapo VPS is probably too slow for that |
15:34 | <supermop_Home> | though i do not have a computer other than a laptop anymore |
15:40 | <supermop_Home> | man why did so many N64 games have such interesting scores |
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15:43 | <supermop_Home> | the RV pathfinder looks ahead several junctions right? |
15:45 | <supermop_Home> | i assume it knows things like "this tile is a one way road in the direction i want to go" |
15:45 | <supermop_Home> | hmm i guess i should upgrade my version to play mo |
15:45 | <supermop_Home> | mp |
15:52 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison opened pull request #8548: Dump info commands https://git.io/JLhan |
15:54 | <andythenorth> | frosch123 you wanted something at 16.03? |
15:55 | <TrueBrain> | Eddi|zuHause: wow, you figured out what 0x0102 means? Respect! |
15:56 | <Eddi|zuHause> | well, all the info was technically there :p |
15:58 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison updated pull request #8548: Dump info console commands https://git.io/JLhan |
16:00 | <frosch123> | andythenorth: you wanted that var to check whether the current rail tile powers a certain railtype. i wondered what to return when the railtype you queried is unknown to the railtype grf |
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16:01 | <frosch123> | i settled for: it's more likely that a random railtype does not power a random other railtype. or if they do that the railtype author would have known about the other one |
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16:04 | <andythenorth> | seems valud |
16:04 | <andythenorth> | valid * |
16:04 | <andythenorth> | tpying skills |
16:05 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 opened pull request #8549: Codechange: On regression failure, output the result in a file https://git.io/JLha7 |
16:08 | <Samu> | nice nice, excelent |
16:09 | <andythenorth> | so the 'variants are just IDs' route might be a thing, but grf authors on discord are quite -1 |
16:09 | <andythenorth> | this, with arbitrary extensible vehicle properties...I just don't see how we'd implement that sanely https://www.tt-forums.net/viewtopic.php?p=1239793#p1239793 |
16:10 | <andythenorth> | so how about cargo remains cargo, vehicles get to subscribe to a grf-global property which would work with auto-replace (and is intended for liveries, but could be abused) and vehicles get one arbitrary local property, not auto-replaceable, for vehicle specific crap like regearing etc |
16:11 | * | andythenorth wonders if a picture would be better |
16:11 | <andythenorth> | also frosch has made space in vehicle window by removing the eye :P |
16:11 | <supermop_Home> | ugh this server has breakdowns on |
16:12 | <andythenorth> | like...arbitrary extensible _sounds_ cool |
16:12 | <andythenorth> | but we have 4 spritelayers, and that's fine |
16:12 | <andythenorth> | sometimes n is as easy as 2 |
16:12 | <andythenorth> | but sometimes 2 is easier than n, and better than 1 |
16:13 | <Eddi|zuHause> | i've not understood a single word you're saying |
16:15 | <frosch123> | andythenorth: that forum link is funny. while you talk about liveries all the time, that forum link talks about changing vehicle properties, and showing their range |
16:15 | <andythenorth> | I am fairly convinced both me and the forum poster are wrong |
16:15 | <TrueBrain> | awh, but I wanted to be wrong :( |
16:15 | <andythenorth> | just supporting liveries, we'll repeat the same bad UI where it's then used for stats |
16:15 | <andythenorth> | so we'll get "DB - 120km/h, dellner couplings, 2 drivers" |
16:16 | <andythenorth> | and "DB - 120km/h, screw couplings, 2 drivers" |
16:16 | <andythenorth> | repeated |
16:16 | <andythenorth> | but the forum link.... |
16:16 | <andythenorth> | FML |
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16:17 | <frosch123> | did someone link a computer/car configurator |
16:17 | <andythenorth> | I can't see how we'd allow a grf to register arbitrary properties, display them, with different kinds of values |
16:17 | <andythenorth> | and work with autoreplace |
16:17 | <andythenorth> | and AI support |
16:17 | <frosch123> | you pick one of 5 basic layouts, and then choose indiviudal parts, to get your custom computer/car |
16:17 | <andythenorth> | also that UI mockup is only for planes, trains are abitrarily combinable |
16:18 | <frosch123> | well, it's certainly something entirely different than what you suggested :) |
16:18 | <andythenorth> | I thought it might be a better idea |
16:19 | <andythenorth> | but then I tried to imagine writing nml code that would make use of it |
16:19 | <andythenorth> | I can't even find an appropriate emoji for how confusing that was |
16:19 | <frosch123> | let's compare that forum post to nuts. nuts has a bunch of vehicle classes with different stats |
16:20 | <frosch123> | going by that forum post, nuts would have a single vehicle per generation, and you pick the class as variant of it |
16:21 | <frosch123> | so, essentially that forum post lets the player freely combine the look of an engine with its properties |
16:21 | <frosch123> | (in the extreme case) |
16:21 | <frosch123> | i think there are not enough stats in the game, where that makes sense |
16:22 | <frosch123> | either you have a single train engine, and you can switch out parts for other parts. or you have many engines with fixed combinations |
16:22 | <andythenorth> | but the buy menu would be very short! |
16:22 | <andythenorth> | super! |
16:22 | <frosch123> | i think the latter makes more interesting game play |
16:23 | <frosch123> | the former is common for racing games :) |
16:23 | <andythenorth> | I used to spend so long tuning gear curves |
16:24 | <andythenorth> | trying to be better than the 'auto for this track' setting |
16:24 | <andythenorth> | hmm mariokart on wii has a nice level of configuration |
16:24 | <andythenorth> | choose driver, choose kart, choose tyres, choose wings |
16:25 | <andythenorth> | by the time I get to wings I'm like 'whatever' |
16:25 | <andythenorth> | they're all the same anyway for gameplay, so it's cloud vs glider |
16:25 | <supermop_Home> | i mean 1st rule of Mariokart is just always be yoshi |
16:25 | <Eddi|zuHause> | i'm not sure if i ever wrote this explicitly: but my use case for "variants" would be different number of articulated parts |
16:26 | <andythenorth> | https://i.ytimg.com/vi/h4AxKyh0ohs/hqdefault.jpg |
16:26 | <Eddi|zuHause> | like "Talent 2" could be available with 3, 4 or 5 cars |
16:26 | <andythenorth> | Eddi|zuHause and (bearing in mind you helped me do that with HEQS)...why not just more IDs? |
16:27 | <andythenorth> | we're no longer constrained by TTDP |
16:35 | <@DorpsGek> | [OpenTTD/OpenTTD] Kuhnovic opened pull request #8550: Feature: Remove all industries button in scenario editor https://git.io/JLhwv |
16:38 | <andythenorth> | reframe the use case? |
16:38 | <andythenorth> | I enjoy drawing pixel trains, it's therapeutic, and it would amuse me to draw each of these for grf https://grf.farm/images/45534A8A-ACC7-4067-B4A5-BD3124849BD3_1_105_c.jpeg |
16:38 | <andythenorth> | I have exhausted all the current sensible and less sensible ways of doing that |
16:39 | <andythenorth> | including abusing the side channels, which is fun, but less therapeutic and more like playing 2048 |
16:50 | <andythenorth> | obviously there are also the people who wish to accurately represent every train / bus / plane ever made |
16:50 | <andythenorth> | and they're using subtypes |
16:50 | <andythenorth> | my list of "FIRS disables with vehicle set X' is growing |
16:51 | <andythenorth> | so far it's CZ vehicles, RUKTS, and I think maybe the Erato sets |
16:51 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick commented on pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JLhw5 |
16:51 | <Samu> | shameless bump |
16:51 | * | andythenorth considers just merging all the grfs, FIRS Horse Hog Ships |
16:51 | <Samu> | really wanted this fixed for 1.11 |
16:52 | <Timberwolf> | andythenorth: I have considered "Timberwolf in 1x" for the people who complain about zoom level conflicts, but IMO that would be better served by separating out "maximum zoom level" and "maximum sprite zoom level" |
16:53 | <andythenorth> | Timberwolf.grf, all things combined? :) |
16:54 | <TrueBrain> | 1 to rule them alllllll |
16:54 | <andythenorth> | maybe the canadian dude was right |
16:54 | <Timberwolf> | Would be an interesting workflow, given Stations is NFO and the rest are NML. |
16:54 | <andythenorth> | it's fine, I do nml -> nfo |
16:54 | <andythenorth> | and I've had templated nfo |
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16:55 | <andythenorth> | splicing multiple nfo together though is quite hard |
16:55 | <Timberwolf> | Stations is pretty horrific, all the stations are hardcoded into a Go program which outputs the requisite NFO. |
16:55 | <andythenorth> | there are problems with string IDs |
16:55 | <andythenorth> | might be solvable by re-generating the strings |
16:56 | <andythenorth> | this sounds like a nice project P |
16:56 | <andythenorth> | 2021: the year the grfs combined |
16:57 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8550: Feature: Remove all industries button in scenario editor https://git.io/JLhrf |
16:58 | <Eddi|zuHause> | <andythenorth> there are problems with string IDs <-- that's why i have a dummy callback that uses all strings |
16:58 | <andythenorth> | glx oh that's a nice one ) |
16:58 | <andythenorth> | I see people ask about scenarios being tied to industry grfs quite often |
16:59 | <+glx> | I think it's a nice addition to scenario editor |
17:00 | <andythenorth> | 1.11 might be a bit of a legendary release |
17:01 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
17:02 | <andythenorth> | @Timberwolf you don't do any livery or stats crap do you? (cargo subtypes, depot flip, company colour combos) |
17:03 | * | andythenorth keeps trying to discord |
17:03 | <andythenorth> | Timberwolf :P ^^ |
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17:18 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhrF |
17:19 | <Timberwolf> | andythenorth: Nope, it's boring old 2cc. I think there's a couple of PASS livery refits in Road Vehicles for the taxi cabs and one of the trams, and that's it. |
17:19 | <andythenorth> | nvm :) |
17:19 | <Timberwolf> | (So technically I do have cargo subtypes in one set) |
17:20 | * | andythenorth seeking a spec :P |
17:20 | <andythenorth> | my track record with newgrf spec is....weak |
17:24 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhom |
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17:36 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
17:36 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8549: Codechange: On regression failure, output the result in a file https://git.io/JLhoQ |
17:38 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLhoN |
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17:39 | <milek7> | TrueBrain: replied in gist https://gist.github.com/Milek7/8482c4e87947f4748aea5d96b3e89b80#gistcomment-3588271 |
17:39 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8543: Fix #8272: vehicle destination text colour when mousing over https://git.io/JLhox |
17:41 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8546: Doc: provide a visual representation of the company colour ranges https://git.io/JLhKe |
17:41 | <andythenorth> | LordAro you could find and replace the css |
17:42 | <andythenorth> | it was all generated originally so eh |
17:42 | <LordAro> | yes, the issue with that is that it is no longer generated :p |
17:43 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8543: Fix #8272: vehicle destination text colour when mousing over https://git.io/JLhIN |
17:43 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #8272: Stopped vehicule destination should be red when mouse over https://git.io/JJ35w |
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17:43 | <TrueBrain> | 10 open issues for 1.11 :D :D |
17:43 | <andythenorth> | I learnt years ago that stuff like inline css or not is things other people can worry about |
17:44 | <andythenorth> | TrueBrain is that the magic number? :) |
17:44 | <TrueBrain> | no, 0 is |
17:44 | <andythenorth> | oooo |
17:44 | <TrueBrain> | but removing things from the 1.11 milestone is fully an option :) |
17:44 | <andythenorth> | is this going to be the best 1.11 we've ever done? |
17:48 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 merged pull request #8549: Codechange: On regression failure, output the result in a file https://git.io/JLha7 |
17:48 | <TrueBrain> | it is going to be the best 1.11.0, I promise you! |
17:49 | <TrueBrain> | (especially as it is going to be the only one, for those missing the joke :P) |
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17:54 | <andythenorth> | ok sleeping times |
17:54 | <andythenorth> | zzzzzzzzzzzzzzzzz |
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18:07 | <@DorpsGek> | [OpenTTD/OpenTTD] LC-Zorg opened issue #8551: Flat maps of arctic and tropical climates are completely inaccessible https://git.io/JLh6Z |
18:17 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8551: Flat maps of arctic and tropical climates are completely inaccessible https://git.io/JLh6Z |
18:17 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z updated pull request #8444: Feature: Close adjacent level crossings as if they were one large crossing https://git.io/JLDFp |
18:19 | <TrueBrain> | Eddi|zuHause: w00p, lot of improvements :) Some quick feedback: we use /* */ comments on single lines :) (always something to complain :P) |
18:20 | <Eddi|zuHause> | someone should test whether i broke it :p |
18:20 | <TrueBrain> | haven't you? :) |
18:21 | <@DorpsGek> | [OpenTTD/OpenTTD] Eddi-z updated pull request #8444: Feature: Close adjacent level crossings as if they were one large crossing https://git.io/JLDFp |
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18:36 | <Eddi|zuHause> | i'm having a weird issue where it doesn't find a grf file that should be there... |
18:36 | <Eddi|zuHause> | but i'm also having these weird layers of symlinks all over the place |
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18:45 | <Eddi|zuHause> | i haven't played in so long... i always want to hit space to unpause |
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19:21 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
19:23 | <Timberwolf> | I'm getting too used to Go refusing to compile code with an unused variable. |
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--- | Log | closed Sun Jan 10 00:00:48 2021 |