--- | Log | opened Wed Jan 13 00:00:52 2021 |
00:17 | <@DorpsGek> | [OpenTTD/OpenTTD] telk5093 commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
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01:52 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth commented on issue #8551: Flat maps of arctic and tropical climates are completely inaccessible https://git.io/JLh6Z |
01:52 | <@DorpsGek> | [OpenTTD/OpenTTD] andythenorth closed issue #8551: Flat maps of arctic and tropical climates are completely inaccessible https://git.io/JLh6Z |
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03:26 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
03:32 | <TrueBrain> | fonts ... you got to love fonts ... :D |
03:38 | <LordAro> | andy laying down the law in #8551 |
03:38 | <TrueBrain> | well, I already unsubscribed from the issue, so I can't blame him :D |
03:42 | <TrueBrain> | https://github.com/OpenTTD/OpenTTD/pull/8540 <- hmm .. seems we should have this before we release beta I guess? |
03:44 | <TrueBrain> | seems something that looked like a good idea, has all kinds of side-effects :P |
03:44 | <TrueBrain> | and I can't review it, as I don't understand any of it :D haha :) |
03:50 | <reldred> | Lol, just read Andy in #8551... Glorious. |
03:55 | <TrueBrain> | some tickets need certain .. "tact" :) |
04:12 | <andythenorth> | I tested it, there are maps, they work |
04:12 | <andythenorth> | not even being an ass, it works as expected |
04:14 | <andythenorth> | arctic snowline 2, height 15, map very flat: result, very flat map *with* snow |
04:19 | <reldred> | who the fuck plays a flat arctic map |
04:19 | <reldred> | get outta here, go play temperate. |
04:21 | <andythenorth> | play styles :P |
04:21 | * | andythenorth does not give reldred ticket reply rights :) |
04:21 | <TrueBrain> | can I? :D |
04:22 | <andythenorth> | I can't stop you... |
04:22 | <TrueBrain> | he uses less words to say the same :P |
04:22 | <TrueBrain> | WELL TRY TO STOP ME |
04:22 | <reldred> | Ahahahah. No. Don't give me permissions over anything. |
04:23 | <reldred> | It's taken long enough for most people to forget who I am and the sheer terror I wrought, let's not give me an opportunity to go back to my old ways 😂😂😂 |
04:24 | <reldred> | God I was such a little shit |
04:25 | <@orudge> | It looks like the signing problems that I was tearing my hair out about might be because the executable name in Info.plist was being generated as "OpenTTD" instead of "openttd"... |
04:25 | <andythenorth> | TrueBrain the passwords discussion might get a similar contribution from me |
04:25 | <andythenorth> | "WTF? Why invent all these problems?" |
04:26 | <TrueBrain> | orudge: ... the small things :( |
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04:57 | <@orudge> | TrueBrain: hurrah, successfully signed and notarised build, which opens fine on M1 :) |
04:57 | <TrueBrain> | \o/ |
04:57 | <TrueBrain> | that is good news |
04:57 | <TrueBrain> | now to include this in GitHub Actions, I guess :) |
04:59 | <TrueBrain> | is it difficult to do, or is it like 1 switch and done? |
04:59 | <Timberwolf> | TrueBrain: Yes (well, I'm biased) - I've been trying to play as much as I can using that code to see if anything else crops up. |
04:59 | <TrueBrain> | lol, they email us every time we notarize orudge ... that will be annoying :D |
04:59 | <Timberwolf> | I don't think anything touches the randomiser but I should probably rope every PC I can find into a fake multiplayer game. |
04:59 | <TrueBrain> | Timberwolf: yeah, this happens with these kind of changes .. it starts small .. and BOOM :D |
05:00 | <TrueBrain> | (it is not a negative thing or anything, just a common chain of events :P) |
05:00 | <TrueBrain> | I still very much like things that makes things go faster :) |
05:01 | <@orudge> | [09:59:40] <TrueBrain> lol, they email us every time we notarize orudge ... that will be annoying :D <-- I was just thinking that |
05:01 | <@orudge> | [09:59:10] <TrueBrain> is it difficult to do, or is it like 1 switch and done? <-- it's done :) |
05:02 | <TrueBrain> | orudge: well, I doubt GitHub Actions now sign the binary all of a sudden, so .. I was wondering if it is just something simple you have to change for it to sign binaries, or that is this complex instructions you had to follow :) |
05:02 | <@orudge> | I mean, I have it working in GitHub Actions |
05:03 | <@orudge> | Just need to add the secrets into the OpenTTD repository |
05:03 | <@orudge> | and submit the PR |
05:03 | <@orudge> | though I will need to ensure others can still do builds in their own repos without the secrets in place |
05:03 | <TrueBrain> | still doesn't really answer the question: is this a lot of changes :P But I guess I will see the PR when it arrives ;) |
05:05 | <Timberwolf> | Yep. Well... given I started with "I can just backport it from JGR, the player base is big enough they should have found any bugs by now"... :) |
05:05 | <TrueBrain> | Timberwolf: classic :D |
05:06 | <@orudge> | TrueBrain: no, it's not a lot of changes :) |
05:06 | <@orudge> | Though I will now look into making it a universal binary (as a separate PR) too |
05:07 | <TrueBrain> | and windows signing? :D |
05:07 | <@orudge> | That'll be next on the list :) |
05:10 | <TrueBrain> | if I can help, even with cleaning up your current work or something, just let me know |
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05:32 | <@orudge> | TrueBrain: https://github.com/OpenTTD/OpenTTD/compare/master...orudge:sign-macos |
05:32 | <@orudge> | Just running it one more time to verify, but it should be straightforward |
05:33 | <@orudge> | The code signing is fine with an empty APPLE_DEVELOPER_CERTIFICATE_ID (it just skips signing) |
05:33 | <@orudge> | and I've put in a check so the notarization won't run if AC_USERNAME is missing |
05:33 | <@orudge> | I don't know what happens with the importing certificate bit if that's missing, will need to test |
05:33 | <TrueBrain> | better to set an "if" on the step, but those are minor details |
05:34 | <TrueBrain> | AC_PASSWORD .. password of what is this exactly? |
05:34 | <LordAro> | `set -eu` in the bash script too |
05:34 | <@orudge> | TrueBrain: Apple ID (app-specific password) |
05:35 | <TrueBrain> | yeah, okay, app specific, good :) |
05:35 | <@orudge> | TrueBrain: I read something that said you couldn't do an 'if' on a github secret, haven't tested it |
05:35 | <TrueBrain> | as long as it is not the account password or something stupid :P |
05:35 | <@orudge> | No :) |
05:36 | <TrueBrain> | hmm, no, you cannot do "if" on a secret, that is true .. I understand why they did that, but just "does this exist" would have been nice :D |
05:39 | <TrueBrain> | on some repos I have done this by checking it is not a fork, but that is not completely ideal |
05:39 | <@orudge> | Mm |
05:39 | <@orudge> | Somebody might want to sign their own binaries I suppose |
05:39 | <TrueBrain> | yeah, exactly |
05:40 | <TrueBrain> | in another repo I made a "bash" step that says an output to 1 if the secrets are set |
05:40 | <TrueBrain> | so I can skip other steps if they are not |
05:40 | <TrueBrain> | but that is nearly identical to what you already do |
05:40 | <TrueBrain> | (just split in 2 steps, but meh) |
05:40 | <TrueBrain> | so this will have to do for now, I guess :) |
05:41 | <TrueBrain> | don't forget to add an \ at the end of DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER btw |
05:41 | <TrueBrain> | the reason for that # EOF comment is so we can do that :) |
05:41 | <LordAro> | TrueBrain: i feel like running the CI by default on forks (notably master branch) is generally undesirable |
05:41 | <LordAro> | might want to add it generally |
05:41 | <TrueBrain> | LordAro: we cannot decide that for forks, honestly |
05:42 | <TrueBrain> | GitHub slowly is taking steps to disable them by default |
05:42 | <TrueBrain> | schedules etc already are |
05:42 | <TrueBrain> | but who are we to tell someone isn't going to use his fork as new "upstream"? :) |
05:42 | <LordAro> | mm, ok, if GH is moving in that direction it's probably fine |
05:42 | <LordAro> | should certainly be default off,imo |
05:42 | <TrueBrain> | but you can disable workflows these days .. I would expect that GH is going to disable all by default in forks |
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05:43 | <TrueBrain> | yeah, it is a weird choice to have them on by default, for sure :) |
05:43 | <TrueBrain> | most workflows are disabled on my forks, I got so annoyed by it :P |
05:43 | <@orudge> | TrueBrain: btw, I don't seem to have access to the Settings page for the OpenTTD repo to add the secrets. I can put the secrets somewhere less secret for somebody else to add them if you don't want to give me privileges to do so I guess :) |
05:43 | <TrueBrain> | but in the GitHub workflow it is also not common to push to your master (of your fork), ironically |
05:44 | <TrueBrain> | orudge: well, I assume you put them in 1Password already, for one |
05:44 | <TrueBrain> | and I can check why you can't access that :) |
05:44 | <@orudge> | I will do so |
05:44 | <TrueBrain> | all secrets in GitHub are also in 1Password |
05:44 | <TrueBrain> | just because you cannot view them, only change |
05:44 | <@orudge> | Yep |
05:44 | <@orudge> | Will put the cert there, etc |
05:44 | <TrueBrain> | so in case someone makes a stupid mistake ........ :P |
05:44 | <TrueBrain> | NEVER happened before |
05:44 | <TrueBrain> | I did NOT have to generate 4 new keys because I did something stupid |
05:44 | <TrueBrain> | did NOT happen :D |
05:44 | <@orudge> | Heh |
05:46 | <TrueBrain> | yeah, you indeed don't have access .. we have organization owners (which you are not) or write-only (no-admin) |
05:47 | <@orudge> | OK, well, I'll stick the secrets into 1Pass shortly |
05:47 | <TrueBrain> | you are now owner |
05:47 | <TrueBrain> | I removed pm from "owner", as I haven't seen him active in months |
05:47 | <TrueBrain> | just to limit the amount of inactive owners we have :) |
05:48 | <@orudge> | Thanks |
05:48 | <TrueBrain> | orudge went from access to 3 repos to access in 38 repos |
05:48 | <TrueBrain> | I HOPE YOU ENJOY THAT :P |
05:48 | <TrueBrain> | :D |
05:49 | <TrueBrain> | I could also have given you only admin rights on OpenTTD repo, but that was more effort :P |
05:52 | <Samu> | Rocks don't spawn in the desert? |
05:53 | <Samu> | interesting |
05:54 | <Samu> | wow, they're consumed imediately by desert |
06:10 | <@orudge> | I'll set up a filter to deal with the notarisation e-mail spam by the way |
06:10 | <@orudge> | Secrets are in 1Password and also in GitHub now |
06:11 | <TrueBrain> | can't you just configure notification on apple.com? |
06:11 | <@orudge> | Possibly |
06:11 | <@orudge> | Will check |
06:11 | <TrueBrain> | sounds like a better approach :D |
06:12 | <@orudge> | Apparently, no, you can't :D |
06:12 | <TrueBrain> | can we rename AC_ into something more descriptive btw .. hmm |
06:12 | <@orudge> | We can do |
06:12 | <TrueBrain> | APPLE_APPLIATION_USERNAME ? |
06:12 | <TrueBrain> | without the typos |
06:12 | <@orudge> | :) |
06:13 | <TrueBrain> | if you can, would be nice :) |
06:14 | <TrueBrain> | if [[ -z "${AC_USERNAME}" ]]; then <- double [ and ] ? One is enough, not? Don't forget the "set -e" btw :) |
06:15 | <TrueBrain> | and maybe check if "dmg_filename" is empty after the expansion, and give an error; just in case a human tries to execute it without running cpack first? |
06:16 | <@orudge> | If it's empty, 'gon' will simply fail |
06:16 | <@orudge> | (plus they may well not have it installed in the first place) |
06:16 | <TrueBrain> | yeah, but with an error the user might not understand :) |
06:16 | <@orudge> | so I'm not sure it's worth it :) |
06:16 | <@orudge> | I'll maybe add a comment to the script though |
06:16 | <@orudge> | to explain what it actually does |
06:16 | <@orudge> | and how to use it |
06:16 | <TrueBrain> | so just printing that they should run "cpack" first goes a long way :) |
06:16 | <@orudge> | Plus if you've run cpack and not signed it then it will also fail |
06:16 | <@orudge> | so I'll document that a bit |
06:17 | <TrueBrain> | not having "gon" installed a user will notice, as it will tell it cannot find gon :) When gon is called with an empty filename to notarize .. not sure what it returns, but I am pretty sure it will be very unclear :P |
06:42 | <Samu> | I'm having a hard time picking a colour for rainforest |
06:50 | <@DorpsGek> | [OpenTTD/OpenGFX] LordAro opened issue #48: New icons required for renaming and go-to-location https://git.io/Jtflw |
06:52 | <@DorpsGek> | [OpenTTD/OpenTTD] erenes commented on issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
06:55 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
06:58 | <@DorpsGek> | [OpenTTD/OpenTTD] erenes commented on issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
07:01 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge opened pull request #8561: Feature: Sign macOS builds https://git.io/Jtflh |
07:01 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
07:02 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
07:22 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8561: Feature: Sign macOS builds https://git.io/Jtf86 |
07:22 | <TrueBrain> | very minor stuff :) |
07:23 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick opened pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf8i |
07:23 | <TrueBrain> | orudge: I assume this fixes #7826 btw |
07:24 | <Samu> | forgive me, for I have sinned |
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07:43 | <LordAro> | TrueBrain: it's getting quite long now https://gist.github.com/LordAro/1701f5a7d4ee5e2e0f6d036aea0bd9f6 |
07:43 | <TrueBrain> | LordAro: wow :) |
07:44 | <TrueBrain> | 50% of the features are of the last 2 months, oops |
07:45 | <TrueBrain> | what is the order of entries? |
07:45 | <TrueBrain> | (besides the obvious feature before add before change, ofc) |
07:46 | <LordAro> | reverse PR order |
07:47 | <TrueBrain> | ah :) |
07:47 | <TrueBrain> | maybe we should just sort it or something? |
07:47 | <LordAro> | (with lower number taking priority if multiple) |
07:47 | <TrueBrain> | dunno |
07:47 | <TrueBrain> | but I like your list |
07:47 | <TrueBrain> | and I like how you summarized a lot of things :) |
07:48 | <LordAro> | :) |
07:48 | <LordAro> | in svn times it was sorted by reverse revision number |
07:48 | <LordAro> | this seemed the natural progression |
07:49 | <LordAro> | because i'm definitely not going to the trouble of digging out the commit date :p |
07:50 | <@DorpsGek> | [OpenTTD/OpenTTD] telk5093 commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
07:51 | <LordAro> | oh hey, there were actually persian language updates |
07:52 | <LordAro> | it does seem approximately complete, perhaps it could be moved out of unfinished? |
07:52 | <TrueBrain> | go for it! |
07:55 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
07:56 | <LordAro> | as for the others - chuvash: 10 years, frisian: 2 years, ido: 10 years, macedonian: 8 years, maltese: 8 years, marathi: 7 years, urdu: 2 year |
07:56 | <LordAro> | just frisian & urdu changed in the git-era, but none of them since moving to GH eints |
07:56 | <TrueBrain> | so they should stay benched! :D |
07:57 | <LordAro> | probably :D |
08:06 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro opened pull request #8563: Prepare for 1.11.0-beta1 release https://git.io/Jtf4S |
08:06 | <LordAro> | there you go |
08:12 | <@DorpsGek> | [OpenTTD/OpenTTD] telk5093 commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:15 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:15 | <TrueBrain> | can you test A, user tests B .. ugh, now I have to test B too :P lazy |
08:16 | <TrueBrain> | looks good LordAro :) |
08:16 | <TrueBrain> | newgrf_revision only needs changing after branching, right? |
08:17 | <@DorpsGek> | [OpenTTD/OpenTTD] telk5093 commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:18 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBu |
08:19 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBV |
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08:21 | <LordAro> | TrueBrain: probably? no real idea about that |
08:22 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBP |
08:22 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge updated pull request #8561: Feature: Sign macOS builds https://git.io/Jtflh |
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08:22 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBX |
08:22 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfB1 |
08:22 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBM |
08:23 | <TrueBrain> | orudge: there is this "Resolve conversation" button you can use :P |
08:24 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:24 | <TrueBrain> | LordAro: mind reviewing https://github.com/OpenTTD/OpenTTD/pull/8559 real quick? :) |
08:26 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfBN |
08:27 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8559: Fix: tell the user if a font fails to load and fallback is about to be used https://git.io/JtfBh |
08:27 | <TrueBrain> | tnx LordAro |
08:27 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:27 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8559: Fix: tell the user if a font fails to load and fallback is about to be used https://git.io/Jtvds |
08:28 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge updated pull request #8561: Feature: Sign macOS builds https://git.io/Jtflh |
08:28 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 approved pull request #8559: Fix: tell the user if a font fails to load and fallback is about to be used https://git.io/JtfBj |
08:28 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8561: Feature: Sign macOS builds https://git.io/JtfRe |
08:28 | <+glx> | haha I was late |
08:29 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:29 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain reopened issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:29 | <TrueBrain> | didn't mean to close it, oops .. :) |
08:29 | <TrueBrain> | orudge: anything that doesn't suggest it is a developers username, I am fine with :D |
08:30 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain approved pull request #8561: Feature: Sign macOS builds https://git.io/JtfRT |
08:30 | <TrueBrain> | tnx anyway glx :) |
08:31 | <@orudge> | Right, now to get a certificate for Windows builds... |
08:32 | <TrueBrain> | orudge: ideally, we also error out if there is more than 1 dmg, but .. ugh .. there is only so much time I am willing to spend on such bash-scripts :P |
08:33 | <@orudge> | Yeah |
08:33 | <@orudge> | It's probably never going to be used by anybody other than GitHub Actions anyway |
08:33 | <TrueBrain> | I said that about many scripts :D |
08:36 | <@DorpsGek> | [OpenTTD/OpenTTD] telk5093 commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:38 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:38 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #7615: "medium_font" setting is not applied properly in korean https://git.io/fjuBP |
08:38 | <TrueBrain> | now that was a fun and productive interaction with a community member :) |
08:45 | <@orudge> | Certificate ordered for Windows, now will wait and see what happens with validation. Might take some time. |
08:45 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge closed issue #7826: Mac OS binaries are unsigned https://git.io/Je2bo |
08:45 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge merged pull request #8561: Feature: Sign macOS builds https://git.io/Jtflh |
08:46 | <TrueBrain> | which one did you go for? (just curious) |
08:48 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8557: Change: darken the background of all graph to increase contrast https://git.io/JtfRM |
08:48 | <TrueBrain> | LordAro: are you okay with the issue that for the cargo-graph this doesn't make it better? |
08:52 | <@orudge> | TrueBrain |
08:53 | <LordAro> | TrueBrain: the cargo payment rate graph? looks fine to me |
08:53 | <@orudge> | TrueBrain: Sectigo, from basically the cheapest site I was able to find |
08:53 | <@orudge> | £60/year-ish |
08:53 | <TrueBrain> | that is cheap, nice orudge :) |
08:53 | <@orudge> | Now, they're trying to "validate" my phone number |
08:54 | <@orudge> | which of course does not appear anywhere in relation to OpenTTD because why would it |
08:54 | <@orudge> | So that might be interesting |
08:54 | <@orudge> | Might need to set up an OpenTTD phone number and stick it on the web site yet :P |
08:54 | <TrueBrain> | LordAro: "Dark background is not suitable for displaying payment rates charts of more complex industrial sets ", not sure how "bad" it is. Having 2 backgrounds is even worse in my opinion, so I guess the GRFs have to adjust :P |
08:54 | <LordAro> | yeah |
08:54 | <TrueBrain> | orudge: it is pretty common for phone numbers to not match, isn't it? :D |
08:55 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain closed issue #8539: Graph Window - Colors of the mauve, dark green and purple companies are barely visible https://git.io/JLpHF |
08:56 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8557: Change: darken the background of all graph to increase contrast https://git.io/JtexM |
08:56 | <LordAro> | TrueBrain: firs4 looks fine, anyway :p |
08:56 | <LordAro> | couple of them are a bit dark, but not as bad as the company colours were |
08:57 | <reldred> | closed: get a better monitor |
08:58 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8550: Feature: "Remove all industries" button in scenario editor https://git.io/Jtf0U |
08:58 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8557: Change: darken the background of all graph to increase contrast https://git.io/Jtf0T |
08:58 | <TrueBrain> | LordAro: yeah, that was what I considered too ... many cases improve, while a few might degrade ... can't have them all :) |
08:59 | <TrueBrain> | funny how we all want the buttons next to each other :) |
08:59 | <TrueBrain> | I don't like the confirmation dialog on "create many" btw, that feels weird with the rest of the SE buttons |
08:59 | <TrueBrain> | but okay .. I might be biased towards consistency :P |
09:00 | <TrueBrain> | and lets enable preview, so we can test it :) |
09:03 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 approved pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf0W |
09:04 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf08 |
09:07 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick commented on pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf0z |
09:09 | <Samu> | Rainforest vs Rainforest Land |
09:09 | <Samu> | Desert is just Desert |
09:09 | <Samu> | can also contain trees |
09:09 | <Samu> | Snow can also contain trees |
09:09 | <LordAro> | "Jungle", perhaps? |
09:10 | <TrueBrain> | Pretty sure last time I walked in a rainforest, it was not 100% trees :P |
09:10 | <TrueBrain> | there was room between trees to walk ;) |
09:10 | <TrueBrain> | "A rainforest is not defined by a single tree" :D |
09:11 | <Samu> | ok, then I'm renaming to Rainforest, where in the legenda should it be? |
09:11 | <Samu> | located |
09:11 | <+glx> | it's ok where it is no I think |
09:11 | <+glx> | *now |
09:13 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/Jtf0i |
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09:16 | <Samu> | what about the colour? |
09:17 | <TrueBrain> | so by now this patch has been written 3 times ... once yesterday in chat, once in a PR, and now today again in chat :) You can't write the same patch often enough, I guess :) |
09:18 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick dismissed a review for pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf0W |
09:18 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick updated pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf8i |
09:19 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick commented on pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf0F |
09:30 | <Samu> | I tested 8556, but i think it's missing graphics |
09:30 | <Samu> | it works otherwise |
09:31 | <LordAro> | yes, ogfx will be missing icons |
09:31 | <LordAro> | i raised an issue about it |
09:31 | <Samu> | no, the diagonal crossing on roads |
09:31 | <LordAro> | oh |
09:31 | <LordAro> | it says that in the PR :p |
09:32 | <TrueBrain> | you ... read PRs? :P :P :P |
09:32 | <Samu> | erm kinda |
09:32 | <TrueBrain> | trollllllllolololol |
09:32 | <TrueBrain> | sorry LordAro , I just had to :) |
09:32 | <LordAro> | :p |
09:32 | <Samu> | it created some weird temporary files while testing |
09:37 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick commented on pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JtfE2 |
09:39 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JtfEo |
09:39 | <+glx> | 8556 includes graphics, but you need grfcodec and nfor renum in the path I think |
09:42 | <Samu> | create many random towns doesn't have a confirmation box |
09:42 | <Samu> | why would industries have |
09:42 | <Samu> | and towns don't have a Remove All towns button :p |
09:42 | <+glx> | prevents accidental click on the button |
09:46 | <+glx> | lol at "new town" tooltip (and of course display of estimated cost) in scenario |
09:49 | <Samu> | text colour is yellow: https://i.imgur.com/JistbOc.png |
09:49 | <+glx> | is it me or there is no simple way to know the town layout once the town is created ? |
09:50 | <Samu> | the reset landscape is white |
09:51 | <+glx> | reset landscape should be yellow too |
09:52 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfuI |
09:53 | <LordAro> | glx: there is not, afaik |
09:53 | <LordAro> | (other than looking at it) |
09:53 | <+glx> | anyway town creation window looks ugly with all the buttons |
09:54 | <+glx> | dropdowns exists |
09:57 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #8547: Doc: add a png representation of the palette overlaid with indexes (dec) https://git.io/JtfuG |
09:57 | <Timberwolf> | LordAro: Thanks, good stuff there. I should get some chance to work on it this evening. |
09:57 | <Timberwolf> | I also want to create a NewGRF that is outright abusive, a set of vehicles which radically change their offset and/or bounding box on every frame :) |
09:58 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro opened pull request #8564: Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles https://git.io/JtfuC |
09:58 | <LordAro> | Timberwolf: oh no |
09:58 | <TrueBrain> | did LordAro take a day off or something? :D |
09:58 | <LordAro> | TrueBrain: i did not |
09:58 | <LordAro> | i should really do some actual work |
09:58 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain approved pull request #8564: Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles https://git.io/Jtfu8 |
09:58 | <TrueBrain> | I do not mind this at all :P |
09:59 | <LordAro> | :p |
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10:03 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 approved pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtfuo |
10:04 | <Samu> | *cough* #7822 in 1.11? |
10:04 | <Samu> | requires savegame upgrade |
10:04 | <Samu> | is missing |
10:04 | <+glx> | it needs intensive testing too I guess |
10:04 | <Samu> | it was skipped for 1.09, skipped for 1.10 |
10:05 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtfui |
10:05 | <Samu> | sad face |
10:05 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro merged pull request #8562: Feature: Show rainforest under vegetation on small map https://git.io/Jtf8i |
10:06 | <LordAro> | i'm still not convinced it's the correct solution |
10:06 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/JvcZs |
10:06 | <LordAro> | though i will dismiss the review |
10:09 | <TrueBrain> | I stopped reading after "but not fully tested" :) |
10:09 | <Samu> | keep reading |
10:09 | <TrueBrain> | nah |
10:10 | <Samu> | wish someone else could investigate the problem in visual studio or so, using breakpoints |
10:11 | <@DorpsGek> | [OpenTTD/OpenTTD] orudge commented on pull request #8518: [OSX] Replace FreeType by native glyph rasterization https://git.io/Jtfub |
10:11 | <TrueBrain> | in general, what that PR tells me: I did not really put effort in this, but it works for me, so now you spend a lot of effort confirming it is the right thing, and if not, fix it properly, k, tnx, bye |
10:12 | <Samu> | nearly |
10:13 | <Samu> | I did my investigation but there are just things that surpass my capabilities |
10:13 | <Xaroth> | then it shouldn't be a PR |
10:14 | <Xaroth> | it should then be a comment on an issue |
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10:21 | <Samu> | the issue report became kind of long, as I was trying to find the source of the problem along the way. |
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10:22 | <Samu> | until i found the right ingredients to have it to trigger |
10:22 | <+glx> | and github doesn't help when adding a new line for each rebase ;) |
10:23 | <TrueBrain> | glx: it doesn't in the issue ;) |
10:23 | <TrueBrain> | owh, you mean the reference thing |
10:23 | <TrueBrain> | yeah ... there is a reason I am no longer doing that for most commits .. |
10:23 | <TrueBrain> | it is a really stupid design in GitHub :) |
10:24 | <TrueBrain> | I should send them feedback about it, honestly .. |
10:24 | <+glx> | github properly detects it in PRs, but it just creates duplicates in issues |
10:24 | <TrueBrain> | in an issue any commit referencing that issue is mentioned, even ones that do not belong to any active branch |
10:25 | <+glx> | well in PR it shows all forced push too |
10:25 | <TrueBrain> | and it is a difficult problem, as hiding commit that don't belong to a branch sounds like a solution, but as most people delete their branch after merge, that is a bit of an issue too |
10:25 | <TrueBrain> | but in PRs it makes sense, as that context is important :) |
10:25 | <TrueBrain> | in issues ... nobody cares :P |
10:26 | <TrueBrain> | I think a commit referencing an issue should not make a link to an issue, only if it is in an active PR |
10:26 | <TrueBrain> | (and only the latest) |
10:26 | <TrueBrain> | but okay .. who knows, maybe they fix this one day :D |
10:27 | <+glx> | yeah or at least just link the PR including the commit, not the commit itself |
10:27 | <TrueBrain> | more to the point, Samu is trying to make us approve a PR he admits is not fully tested and "just happened to work", basically |
10:27 | <TrueBrain> | I think he doesn't understand the hours it will take us to get it approved |
10:27 | <TrueBrain> | but I have explained this in so many ways by now .. kinda run out of ways to explain it :) |
10:28 | <+glx> | maybe it should be a draft for now |
10:29 | <Samu> | well, hmm ok, i can change to draft, even though I have nothing more to add to it |
10:30 | <+glx> | ideally someone needs to investigate the issue and determine what the proper fix is, and it's not an easy task, especially when related to pathfinders |
10:31 | <+glx> | at least your issue seems to have the needed info to reproduce quite easily, that's a start ;) |
10:44 | <Xaroth> | as I said, it's not a PR, it's a comment on an issue :) |
10:46 | <Samu> | my choice of words are poor indeed |
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10:53 | <Samu> | what other solution may it have? |
10:54 | <Samu> | check if it's blocked before asking for a direction? |
10:54 | <Samu> | but without knowing in which direction to go, how does he know it's blocked? |
10:55 | <Samu> | left could be blocked, but right could not |
11:00 | <+glx> | wow your test save is crazy, in debug build RV ticks take more than 1s |
11:05 | <Samu> | that much? in debug for me is about 40 ms |
11:06 | <Samu> | let me test to make sure |
11:07 | <Samu> | wow 322 ms, i dont remember it being this high |
11:07 | <Eddi|zuHause> | <glx> 8556 includes graphics, but you need grfcodec and nfor renum in the path I think <-- yes, it includes the graphics, but no code to actually display them |
11:07 | <Eddi|zuHause> | needs a plan how to do newgrf railtype integration |
11:08 | <Eddi|zuHause> | and roadtypes, possibly |
11:09 | <+glx> | but would be nice to also include the updated grf in the PR ;) |
11:09 | <Eddi|zuHause> | yeah |
11:09 | <Eddi|zuHause> | the grf moved around with cmake, and i haven't looked where it ended up now :) |
11:10 | <+glx> | if you give nforenum and grfcoded paths to cmake it will tell you in the diff |
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11:12 | <Eddi|zuHause> | doesn't it pick them up automatically? |
11:15 | <+glx> | it detects them if they are in the path |
11:15 | <Eddi|zuHause> | yeah, i have that |
11:17 | <Eddi|zuHause> | i have a feeling i missed something |
11:18 | <Eddi|zuHause> | also, what exactly is the difference between openttd.grf and orig-extra.grf? |
11:20 | <+glx> | (svn r27730) -Change: Split openttd.grf into openttd.grf and orig_extra.grf |
11:20 | <+glx> | openttd.grf is now always loaded and provides all extra graphics in case the (possibly outdated) baseset does not. orig_extra.grf contains graphics specific to the original baseset only. |
11:21 | <Eddi|zuHause> | so this should go into openttd.grf? |
11:23 | <Eddi|zuHause> | "A portion of sprite 656 could not be processed." [many times] "Warning on sprite 656 (level 1)." "Error on sprite 657." |
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11:27 | <Eddi|zuHause> | ah, i think the .nfo needs updating to version 32 |
11:33 | <Eddi|zuHause> | so which of the coords switched places again? |
11:41 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro merged pull request #8564: Fix #8560: Planes were landing at the wrong height at airports with lowered hangar tiles https://git.io/JtfuC |
11:41 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro closed issue #8560: Plane sprite and shadow get reversed when terrain under hangar tile of airport is lowered https://git.io/JtvFe |
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11:54 | <FLHerne> | Samu: It seems very odd to me that a patch to add caching fixes a too-much-caching bug? |
11:56 | <FLHerne> | Oh, I see |
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11:57 | <FLHerne> | Without the bridge there's no possible route, but the lack of path isn't cached? |
11:57 | * | Timberwolf is getting very motivated to crush tickets at work, so he can work on OpenTTD stuff without guilt. |
11:58 | <+glx> | yeah the main issue seems to be weird handling of lost vehicles |
11:58 | <Eddi|zuHause> | i've still not understood which characters to escape in a regexp |
11:59 | <Eddi|zuHause> | would probably have been faster to manually move around the numbers :p |
12:02 | <+glx> | and the blocked bus is still running at 28km/h while not moving |
12:02 | <FLHerne> | Eddi|zuHause: Depends which regexp engine, and/or which exact flags you passed to your regexp engine |
12:02 | <LordAro> | Eddi|zuHause: i add \ until it works |
12:02 | <FLHerne> | (and sometimes the phase of the moon) |
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12:03 | <LordAro> | i never remember the difference with grep between foo, "foo" or 'foo' |
12:03 | <Eddi|zuHause> | LordAro: i tried that, becomes unwieldy after 20 \ |
12:03 | <LordAro> | hehe |
12:03 | <Samu> | the cache doesn't store the first tile it starts with |
12:05 | <Samu> | i vaguely remember a talk with Peter about it |
12:08 | <+glx> | it is stored, but it's not in front it seems |
12:09 | <Samu> | it checks for the next intersection |
12:09 | <Samu> | and doesn't expect the vehicle re-entering the same tile over and over |
12:10 | <frosch123> | LordAro: moving languages between stable/unstable requires eints magic. probably not a good idea to do that in a release PR |
12:10 | <LordAro> | frosch123: fair enough |
12:23 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfVX |
12:25 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
12:26 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfVH |
12:37 | <TrueBrain> | LordAro: what a funny news post :) |
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12:37 | <andythenorth> | yo |
12:37 | <andythenorth> | I missed all the fun? :( |
12:38 | <LordAro> | TrueBrain: shhh, it's a secret! |
12:39 | <TrueBrain> | Move the language in its own PR? |
12:40 | <LordAro> | probably |
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13:31 | <Samu> | i found a bug with stopped vehicles. Where it says "Stopped" in red, you can hover on it, and it displays it's heading to destination and at a speed different than 0 km/h |
13:42 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on pull request #7822: Fix #7670: Cache the origin tile to prevent recurring calls to the road pathfinder when a vehicle is blocked by another https://git.io/Jtfr6 |
13:42 | <@DorpsGek> | [OpenTTD/OpenTTD] SamuXarick opened issue #8565: Stopped road vehicle displays a speed different than 0. https://git.io/Jtfri |
13:42 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on issue #8565: Stopped road vehicle displays a speed different than 0. https://git.io/Jtfri |
13:43 | <TrueBrain> | glx: "where we head to" -> "where we are heading to"? |
13:43 | <+glx> | ah yes probably |
13:43 | <Samu> | wow |
13:43 | <Samu> | thx for looking into it |
13:43 | <Samu> | glx |
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13:44 | <+glx> | you were right for the cause |
13:44 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on issue #8565: Stopped road vehicle displays a speed different than 0. https://git.io/Jtfri |
13:45 | <+glx> | and my solution is basically the same as yours, just simpler |
13:45 | <TrueBrain> | "just"? |
13:45 | <TrueBrain> | :D |
13:47 | <Samu> | glx, what if the vehicle is not re-entering the tile |
13:47 | <Samu> | but im gonna test yours first |
13:47 | <Samu> | brb |
13:47 | <+glx> | what do you mean ? |
13:48 | <@DorpsGek> | [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jtfr9 |
13:48 | <@DorpsGek> | - Update: Translations from eints (by translators) |
13:48 | <Timberwolf> | I have a weird Windows problem. With a game loop <1ms it's reducing my frame rate to around 28fps. Weirdly if I open OBS everything goes back to normal. |
13:49 | <+glx> | fast forward is too fast ;) |
13:49 | <Timberwolf> | Is there some piece of Win10 crapware force-reinstalled by updates that messes with display capture? (I had this before, then it went away for a good while) |
13:51 | * | andythenorth whistles innocently about this spec https://gist.github.com/andythenorth/636908e3498197124782c6daf40de6ae :) |
13:52 | <andythenorth> | and hopes for comments |
13:52 | <andythenorth> | "pls validate me" |
13:54 | <Xaroth> | I'd love to comment, but my knowledge of GRF is about as good as my Icelandic, so you'd have to do with a skál. |
13:55 | <andythenorth> | :) |
13:57 | <Samu> | looks like your solution works glx, i'm still worried about something, but i'll investigate later |
13:57 | <Samu> | just tested |
14:14 | <Timberwolf> | OK. I have one sitation which doesn't work nicely, which I think is something nobody has ever done or would do but hey... gotta test. https://i.imgur.com/RSWcYH2.gif is the most abusive .grf I can come up with, a train set where the trains alternate between 18 and 180 pixels long via motion counter. |
14:14 | <LordAro> | glx: given your commit sets the current speed to 0, do you think it might fix #8565 as well? |
14:14 | <Timberwolf> | The dirty block doesn't expand until after the sprite does, which causes this: https://i.imgur.com/Yi3ik3d.png |
14:15 | <LordAro> | TrueBrain: that's hilarious |
14:15 | <LordAro> | Timberwolf: * |
14:16 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
14:16 | <TrueBrain> | can we add that to the main game Timberwolf ? |
14:18 | <Timberwolf> | It did give me a better fix for the ship clipping problem, the real cause of which is you can go >1 sprite change before invalidating the affected display region (at first I took the less likely of two regions to be correct, then the more likely, now finally it tracks the whole box) |
14:23 | <LordAro> | frosch123: can i trouble you for a re-review of #8548? |
14:23 | <TrueBrain> | can we create an OpenTTD currency to trade review for? |
14:23 | <TrueBrain> | :D |
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14:24 | <andythenorth> | 'wuffie' |
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14:26 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
14:29 | <openttd_1> | hi guy, I'm trying to start the admin port, but I don't know what is wrong with my setup, I'm on Ubuntu, I have set a password as written in the wiki but i cannot see an open port when a game is launched |
14:32 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 opened pull request #8566: Move "town name" selection into map generator GUI https://git.io/JtfK3 |
14:33 | <LordAro> | ooh |
14:41 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
14:42 | <andythenorth> | 8566 :) |
14:43 | <FLHerne> | openttd_1: How are you checking? |
14:43 | <FLHerne> | Using one of the client tools on the same machine? |
14:45 | <openttd_1> | I'm using nmap on localhost |
14:45 | <openttd_1> | to see if 3977 or 3979 is open |
14:45 | <Xaroth> | use netstat -lnp |
14:46 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfKK |
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14:48 | <openttd_1> | cannot see it even with netstat |
14:50 | <openttd_1> | does the admin port work only with -D option ? |
14:50 | <openttd_1> | also I tried a go client that I have found on the wiki |
14:51 | <openttd_1> | gopenttd > openttd_scrape |
14:52 | <Xaroth> | if you cannot see it with netstat -lnp it's not listening on that port... |
14:54 | <openttd_1> | I totally agree with you, i'll try other options on the cfg, maybe I'm missing something |
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14:55 | <frosch123> | funny, openttd console does not use the fixed font |
14:55 | <Samu> | glx, do you know when VETS_CANNOT_ENTER is true? |
14:55 | <Samu> | it's just below the code you entered |
14:56 | <Samu> | just wondering if your fix should also apply there |
14:56 | <Samu> | but i don't know of instances where VETS_CANNOT_ENTER happen |
14:58 | <frosch123> | also funny, u&ratt defines no road type as town-buildable |
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15:08 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 updated pull request #8548: Dump info console commands https://git.io/JLhan |
15:09 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 approved pull request #8548: Dump info console commands https://git.io/Jtf64 |
15:09 | <TrueBrain> | I see what you did there :P |
15:09 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/Jtf6B |
15:10 | <frosch123> | TrueBrain: now comes the scary part. what author fill gh set on squash... |
15:10 | <+glx> | [20:55:30] <Samu> glx, do you know when VETS_CANNOT_ENTER is true? <-- look for VETSB_CANNOT_ENTER |
15:10 | <TrueBrain> | author remains author, commit changes, if you did it correct :) |
15:10 | <frosch123> | i added a commit, i did not change any. so now there are two commits from different authors, and i want to squash them |
15:11 | <TrueBrain> | you can always set the Co-Authored-By :) |
15:11 | <TrueBrain> | but yeah, no clue :) |
15:11 | <TrueBrain> | find out! :D |
15:11 | <andythenorth> | nice feature |
15:11 | <andythenorth> | just in time for me to do an NRT grf :P |
15:11 | <andythenorth> | NRT in trunk since when? |
15:12 | <frosch123> | the PR clearly showed that the NRT dump was added at a different time than the railtype and cargo dumps :p |
15:13 | <frosch123> | railtype and cargo was the same (copy&paste), while roadtypes was slightly different |
15:16 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 merged pull request #8548: Dump info console commands https://git.io/JLhan |
15:17 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 commented on issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
15:17 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 closed issue #8545: Debugging: There is no way to see road and rail type flags in game https://git.io/JLhqO |
15:18 | <+glx> | <LordAro> glx: given your commit sets the current speed to 0, do you think it might fix #8565 as well? <-- just checked, it only fixes speed for blocked vehicle, not for stopped |
15:19 | <TrueBrain> | orudge / andythenorth : https://www.openttd.org/downloads/openttd-nightlies/latest.html <- did signing for OSX releases work? |
15:19 | <andythenorth> | disk image has no mountable file systems |
15:19 | <andythenorth> | oh wait, wrong link |
15:19 | <TrueBrain> | ... lol |
15:20 | <andythenorth> | derp |
15:20 | <_2TallTyler> | Hi all, looking for some help. I'm trying to compare ships on a given tile using FindVehicleOnPos(), but don't know how it wants me to iterate. Also there's a scary warning about desyncs. Can anybody point me to a similar use elsewhere in the code? https://github.com/OpenTTD/OpenTTD/blob/master/src/vehicle.cpp#L485 |
15:21 | <_2TallTyler> | My use case is implementing Railroad Tycoon 3 passing mechanics for ships, where the slower ship stops while the faster ship is phasing through it. So I will need to compare each ship against all other ships in the same tile. |
15:21 | <andythenorth> | "Apple checked it for malicious software and none was detected." |
15:22 | <andythenorth> | not sure how I confirm further |
15:23 | <andythenorth> | it didn't trigger any Gatekeeper 'this application was prevented from opening' |
15:23 | <TrueBrain> | sweet |
15:23 | <TrueBrain> | nice job orudge :D |
15:23 | <frosch123> | _2TallTyler: the warning says that the "proc" is called for vehicles in random order, so you have to make sure that the result does not depend on the order |
15:25 | <frosch123> | "119.0 biB" <- funny unit :) |
15:27 | <_2TallTyler> | Okay, that's doable. How do I iterate through each vehicle, or does that already happen? The only other relevant use of the function I can find is CheckTrainCollision() on wormhole track bits, where only one other train can possibly be involved. https://github.com/OpenTTD/OpenTTD/blob/master/src/train_cmd.cpp#L3046 |
15:28 | <frosch123> | _2TallTyler: it uses a visitor pattern, you provide a "proc" functor, that is called for every vehicle |
15:30 | <andythenorth> | tried the Apple Silicon build on M1 laptop |
15:30 | <andythenorth> | performance is only slightly better than x86 build |
15:30 | <frosch123> | it does not support lambdas though |
15:30 | <@DorpsGek> | [OpenTTD/OpenTTD] DeltaNedas opened pull request #8567: remove unused src/3rdparty/optional licensing text https://git.io/Jtf65 |
15:30 | <+glx> | hmm https://github.com/OpenTTD/OpenTTD/blob/1411f878abdd22c04ef5783f3100ab9456d2520a/src/vehicle_cmd.cpp#L622 seems to set speed to 0 when vehicle is stopped |
15:31 | <_2TallTyler> | Right, and I write the "proc" to compare each vehicle and return something. Would I get multiple returns if it ran for multiple vehicles? |
15:31 | <andythenorth> | so the ARM build is pushing 30-40x in FFWD on a new map with full animation |
15:31 | <andythenorth> | the X86 build pushes 25-30x |
15:31 | <TrueBrain> | 25% increase, not bad |
15:32 | <andythenorth> | anyone want to guess what my i9 pushes? |
15:33 | <frosch123> | _2TallTyler: if you need to exchange data, use that "data" parameter |
15:33 | <andythenorth> | i9 pushes 4x-9x, averaging 5x |
15:33 | <frosch123> | the return value is only used, if you abort the search |
15:34 | <@DorpsGek> | [OpenTTD/OpenTTD] DeltaNedas commented on pull request #8567: remove unused src/3rdparty/optional licensing text https://git.io/Jtf6b |
15:34 | <andythenorth> | so that's how bad Apple's bandwidth is to the dedicated GPU on intel macs |
15:35 | <Samu> | I can't have that piece of code if (HasBit(r, VETS_CANNOT_ENTER)) to happen at that place |
15:35 | <_2TallTyler> | OK, I see that now. It returns `nullptr` to not consider that vehicle |
15:36 | <Samu> | VETSB_CANNOT_ENTER only happens if the road stop bays are used |
15:36 | <_2TallTyler> | I will experiment a bit and ask again when I get stuck :) |
15:36 | <Samu> | but at that place, the vehicle is doing a reverse |
15:36 | <Samu> | it's not in a road stop |
15:37 | <frosch123> | if you use that return value, you get that desyncy behavior of using the first found vehicle |
15:37 | <frosch123> | it's a pretty unlucky function :) |
15:37 | <_2TallTyler> | Gotcha, thank you |
15:38 | <TrueBrain> | https://github.com/OpenTTD/OpenTTD/runs/1697522344?check_suite_focus=true <- awh, seems someone broke vcpkg cache :P |
15:39 | <@DorpsGek> | [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8550: Feature: "Remove all industries" button in scenario editor https://git.io/Jtfie |
15:39 | <TrueBrain> | happened a few days ago, that it broke |
15:40 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 approved pull request #8567: remove unused src/3rdparty/optional licensing text https://git.io/Jtfiv |
15:41 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 merged pull request #8567: remove unused src/3rdparty/optional licensing text https://git.io/Jtf65 |
15:41 | <frosch123> | admin abuse \o/ |
15:44 | <_2TallTyler> | frosch123: Any advice on using pointers in my function? I'm looking at the difference between `v->HandleBreakdown()` and CheckShipLeaveDepot(v): https://github.com/OpenTTD/OpenTTD/blob/master/src/ship_cmd.cpp#L631 |
15:45 | <_2TallTyler> | I've never used pointers outside classroom examples |
15:46 | <frosch123> | do you mean: HandleBreakdown() is a member method, while CheckShipLeaveDepot is a free function with a single parameter? |
15:47 | <_2TallTyler> | I guess. Are they not two different ways of referencing the same vehicle? |
15:48 | <frosch123> | both have a pointer to the vehicle, in the former case as "this", in the latter as "v" |
15:49 | <_2TallTyler> | Right. I don't understand how to choose one over the other for my new function. |
15:49 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro commented on pull request #8550: Feature: "Remove all industries" button in scenario editor https://git.io/Jtfin |
15:51 | <frosch123> | _2TallTyler: there is "technically correct" here. it's a stylistic choice. prefer the member when it is used in multiple places, use the static free function when it's only used once / in one file |
15:51 | <_2TallTyler> | Thanks. I will use the free function. |
15:52 | <frosch123> | oh, i missed a negation :p there is no "technically correct" way |
15:53 | <@DorpsGek> | [OpenTTD/OpenTTD] michicc commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfiE |
15:54 | <_2TallTyler> | Yes, I figured out what you meant :) |
15:57 | <+glx> | oh RV use the cached speed for display |
15:57 | <_2TallTyler> | Another question, how would I make a ship detect itself? Do vehicle instances have an ID or something I can query? |
15:59 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
15:59 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/Jtfi6 |
15:59 | <frosch123> | _2TallTyler: compare the pointers |
16:01 | <_2TallTyler> | ...I feel silly. |
16:04 | <openttd_1> | Hi I'm trying this commad [openttd -d script=5 -l localhost:8080] to receive the debug output on a simple server written in Go , where can I find some documentation about it? |
16:05 | <openttd_1> | I have only found the commmand line help |
16:07 | <andythenorth> | _2TallTyler expose the stopping to newgrf :P |
16:07 | <andythenorth> | put all the ships in the tile on a stack, expose the stack position as a newgrf var to cb 36 |
16:07 | <andythenorth> | if in position 0, go, otherwise stop |
16:07 | <andythenorth> | or reduce speed |
16:08 | <frosch123> | openttd_1: what would you expect documentation to describe what the command line help does not say? |
16:08 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on issue #8565: Stopped road vehicle displays a speed different than 0. https://git.io/Jtfri |
16:10 | <openttd_1> | frosch123: the help says: "-l <ip:port> Redirect debugging output to a network connection instead of the console. " I'm trying to understand what this means: is it a tcp connection? is it an http request? |
16:11 | <openttd_1> | what I mean is what should be implemented as "listening server" on the other side? |
16:12 | <frosch123> | it sends the same data as it would write to the console, without any further protocol like http |
16:14 | <frosch123> | and yes, it's tcp |
16:15 | <frosch123> | i guess you can call it "telnet" protocol :p |
16:16 | <openttd_1> | haha I see |
16:16 | <openttd_1> | thanks anyway :) |
16:17 | <_2TallTyler> | andythenorth: What do you mean by a stack? I'm currently doing all the evaluation inside the proc, as in CheckTrainCollision(): https://github.com/OpenTTD/OpenTTD/blob/1411f878abdd22c04ef5783f3100ab9456d2520a/src/train_cmd.cpp#L3046 |
16:17 | <andythenorth> | _2TallTyler I'm just making stupid suggestions :) Don't try and do them |
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16:17 | <andythenorth> | for a start, running cb36 constantly isn't a thing |
16:18 | <_2TallTyler> | I mean, I can see the value in allowing some ships to pass. Canalboats for example. |
16:18 | <frosch123> | andy watched too much hovercraft |
16:18 | <andythenorth> | _2TallTyler that would have to be a flag on the ship, not what I suggested |
16:19 | <andythenorth> | sometimes I like to find the wrongest way to do a thing |
16:19 | <+glx> | happens too often for you ;) |
16:19 | <_2TallTyler> | I suspect I'm taking a similar approach to this PR, but by accident :) |
16:20 | <andythenorth> | I'm not sure what the wrongest thing I've actually shipped is |
16:20 | <andythenorth> | the loop unroll that walks the consist and replaces var 41? |
16:20 | <frosch123> | andythenorth: it was the make fork bomb |
16:20 | <andythenorth> | oh yeah sorry |
16:20 | <andythenorth> | that was accidental though |
16:21 | <andythenorth> | FIRS pynml -> python -> pnml -> CPP -> nml was quite a horrible transition phase |
16:21 | <andythenorth> | didn't enjoy that |
16:22 | <andythenorth> | yeah, I'm going with 'alternative var 41' as my favourite |
16:22 | <andythenorth> | and the scoring system in train whack |
16:22 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8550: Feature: "Remove all industries" button in scenario editor https://git.io/JtfP7 |
16:23 | <TrueBrain> | how much difference font/zoom settings can maken, damn |
16:25 | <andythenorth> | the UI is quite hostile to improvements :) |
16:25 | <andythenorth> | partly due to the wide range of font / UI zoom / base set variations |
16:25 | <andythenorth> | I'm so used to what we have, I don't worry about it :) |
16:26 | <TrueBrain> | and as it turns out, things can look really bad to the eye, but it is just zoom/what-ever :) |
16:26 | <frosch123> | yes, gui zoom without font zoom looks weird |
16:26 | <andythenorth> | trying to optimise spacing / padding / proportions of buttons |
16:26 | <andythenorth> | is a no-game |
16:26 | <frosch123> | but that's mostly because configuring ttf fonts is so hard |
16:30 | <@DorpsGek> | [OpenTTD/OpenTTD] Kuhnovic commented on pull request #8550: Feature: "Remove all industries" button in scenario editor https://git.io/JtfPh |
16:34 | <_2TallTyler> | Perhaps I'm missing something in vehicle_base.h, but how do I query the total cargo currently being carried by a ship? |
16:36 | <frosch123> | check depot_gui.cpp:865 |
16:36 | <frosch123> | oh, wait, ship is easier. just v->cargo.StoredCount() |
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16:39 | <_2TallTyler> | Thanks. I need a tiebreaker if both speed and cargo are the same. Can I compare pointers? |
16:39 | <frosch123> | no :) |
16:39 | <frosch123> | use v->index |
16:39 | <_2TallTyler> | OK |
16:40 | <Samu> | glx I can't have anything return true for if (HasBit(r, VETS_CANNOT_ENTER)) |
16:40 | <Samu> | tried road stop |
16:40 | <Samu> | tried drive through |
16:40 | <Samu> | tried bridge, tunnel |
16:40 | <Samu> | that code is unreachable? |
16:41 | <frosch123> | pointer values are different on each client, so would desync |
16:41 | <Samu> | didn't try trams though |
16:41 | <Samu> | or articulated |
16:42 | <+glx> | Samu: try entering depot from wrong side |
16:42 | <+glx> | hmm wait that's for trains |
16:44 | <Samu> | happens when vehicle makes a turn and enters the same tile |
16:45 | <Samu> | or in other words, the vehicle is reversing |
16:45 | <+glx> | the only case I can find is about tunnels/bredges |
16:45 | <frosch123> | night |
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16:45 | <Samu> | it can reverse at the end of the ramps |
16:46 | <Samu> | but it returns vets continue |
16:49 | <Samu> | i even set up a busy drive through, thinking i would trigger it, but nope |
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16:50 | <Samu> | it wants a vehicle that is not reversing on road stops |
16:50 | <Samu> | but this one is |
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17:11 | <Samu> | i tried to cause a desync, but couldn't |
17:12 | <Samu> | you shouldn perhaps submit a PR then |
17:12 | <Samu> | and close mine, I guess |
17:12 | <Samu> | gotta go sleep, cyas |
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17:25 | <@DorpsGek> | [OpenTTD/OpenTTD] grossws updated pull request #7851: [WIP] Change: add support for next/previous railtype global hotkeys https://git.io/JeM3F |
17:29 | <@DorpsGek> | [OpenTTD/OpenTTD] grossws updated pull request #7851: [WIP] Change: add support for next/previous railtype global hotkeys https://git.io/JeM3F |
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19:02 | <@DorpsGek> | [OpenTTD/OpenTTD] DeltaNedas commented on pull request #8536: Feature: Choose a sensible window size on a fresh OTTD config file. https://git.io/JtfDl |
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19:29 | <@DorpsGek> | [OpenTTD/OpenTTD] grossws updated pull request #7851: [WIP] Change: add support for next/previous railtype global hotkeys https://git.io/JeM3F |
19:42 | <@DorpsGek> | [OpenTTD/OpenTTD] grossws commented on pull request #7851: Change: add support for next/previous railtype global hotkeys https://git.io/Jtfy3 |
19:58 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 opened pull request #8568: Fix: prevent useless pathfinder run for blocked vehicles https://git.io/Jtfy0 |
20:46 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber updated pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JLpdb |
21:01 | <@DorpsGek> | [OpenTTD/OpenTTD] mattkimber commented on pull request #8540: Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds https://git.io/JtfSP |
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22:59 | <Eddi|zuHause> | i gave up on regex, this is now my conversion from nfo 7 to nfo 32 |
22:59 | <Eddi|zuHause> | awk '$2 ~ /png/ { print " " $1 " " $2 " 8bpp " $3 " " $4 " " $6 " " $5 " " $7 " " $8 " normal" } $2 !~ /png/' |
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--- | Log | closed Thu Jan 14 00:00:54 2021 |