--- | Log | opened Fri Feb 05 00:00:25 2021 |
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04:22 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8640: Fix: Missing or needed spaces https://git.io/JtgaZ |
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05:00 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 merged pull request #8640: Fix: Missing or needed spaces https://git.io/JtElw |
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05:06 | <TrueBrain> | funny, to automate Steam uploads, you need to do some tricks |
05:06 | <TrueBrain> | as they do not have API keys |
05:06 | <TrueBrain> | an account can get a 2FA challenge |
05:07 | <TrueBrain> | cannot believe they do not have API keys :P |
05:08 | <TrueBrain> | so what you have to do, is enable 2FA via "mobile", but with a desktop app |
05:08 | <TrueBrain> | which can export the shared secret the 2FA is based on |
05:08 | <TrueBrain> | and use a nodejs library to generate 2FA challenges based on that |
05:09 | <TrueBrain> | always fine, if you need 3rd party software to do authentication in an automated way :P |
05:14 | <TrueBrain> | no active projects on GitHub that are public automatically upload to Steam |
05:14 | <TrueBrain> | that .. doesn't sound promising :P |
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05:18 | <LordAro> | ew |
05:18 | <LordAro> | it wouldn't be unreasonable to have "upload x y z binaries to steam" as part of the release process :p |
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05:40 | <TrueBrain> | if it is not part of the release process, it will be annoying as fuck :P So I am going to do the weird 3rd party way |
05:40 | <TrueBrain> | but boy .. weird it is |
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06:25 | <TrueBrain> | "Note that the 'default' branch can not be set live automatically. That must be done through the App Admin panel." <- so what-ever we do, for official releases, someone has to login and press a button |
06:30 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 approved pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/JtgPU |
06:31 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/Jtzxl |
06:31 | <TrueBrain> | very curious how this will go over time :) |
06:32 | <Wolf01> | You can't automate everything :( |
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06:47 | <TrueBrain> | well, we could, but that would get really dirty :P |
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06:49 | <TrueBrain> | okay, locally I can now upload nightlies, and even automatically put them live |
06:49 | <TrueBrain> | so that is something :D |
06:58 | <Wolf01> | Good |
07:25 | <@orudge> | Is Valve going to have to approve each build? |
07:41 | <TrueBrain> | no |
07:42 | <TrueBrain> | the review, I guess, is only to make sure you have something real, instead of a copy/paste from some tutorial |
07:42 | <TrueBrain> | the issue Steam had in the past :P |
08:10 | <TrueBrain> | okay, the Linux version on Steam also works for other people that use Steam more often |
08:10 | <TrueBrain> | so that is good :) |
08:55 | <Wolf01> | Interesting FFF, btw I would have expected they announced to work on a new different game |
08:56 | <Wolf01> | Also I might want to find a new workplace |
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08:57 | <TrueBrain> | not related, I assume :D |
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09:00 | <Wolf01> | It's related with "starting a new game" |
09:02 | <Wolf01> | I am really frustrated with my current job |
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09:07 | <supermop_Home_> | ugh |
09:09 | <supermop_Home_> | well finally someone answered on forum, but apparently you can't set the size of bounding boxes for catenary at all? |
09:31 | <TrueBrain> | you got to love 30 minutes between tests :P |
09:31 | <TrueBrain> | this is not a lengthy process at all |
09:31 | <TrueBrain> | I blame orudge for macos-universal taking most time :) |
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09:41 | <+glx> | I had some fun with cmake and ICU related to minimal version bump |
09:41 | <TrueBrain> | "fun" ? :D |
09:41 | <+glx> | since 3.7 cmake provides a FindICU |
09:42 | <TrueBrain> | owh, nice |
09:42 | <+glx> | so I tried it |
09:42 | <+glx> | the doc is full of error and it's a pain to use |
09:42 | <TrueBrain> | so we keep our own? :D |
09:42 | <+glx> | yup |
09:42 | <+glx> | own works well |
09:43 | <+glx> | cmake one is supposed to set ICU_LX_FOUND but instead it's LX_FOUND |
09:43 | <LordAro> | oh dear |
09:44 | <+glx> | you can't just pass optional components in the find call, you also need to pass all other components |
09:44 | <+glx> | they provide targets, but only link to the component lib, not it's deps |
09:45 | <+glx> | I guess nobody ever used cmake one |
09:45 | <LordAro> | maybe put a note in our one to prevent people from wasting time in future? |
10:00 | <supermop_Home_> | is there really no way to adjust catenary bounding boxes? |
10:01 | <supermop_Home_> | tragic defeat for my log flume concept |
10:05 | <TrueBrain> | someone is dissapointed he cannot pay for OpenTTD on Steam ... people are weird :P |
10:05 | <TrueBrain> | guess we should make "donation" DLCs :P |
10:05 | <LordAro> | did you point them at the donation page? |
10:08 | <TrueBrain> | https://steamcommunity.com/app/1536610/discussions/0/3110267314140549168/ |
10:09 | <TrueBrain> | not directly, as I am not sure if that is allowed on Steam |
10:09 | <TrueBrain> | I just strongly hinted to it :D |
10:12 | <TrueBrain> | but I guess what he refers to, is that on Steam you cannot "own" a free-to-play game |
10:12 | <TrueBrain> | if you deinstall it |
10:12 | <TrueBrain> | it is gone from your list |
10:12 | <TrueBrain> | so people like to buy "something" of a game |
10:12 | <TrueBrain> | so it sticks around |
10:13 | <TrueBrain> | bit weird incentive to pay for a game :P |
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10:15 | <TrueBrain> | okay, Steam automation seems to work .. I just need to create an account and set it up properly .. |
10:15 | <TrueBrain> | something for tomorrow :D |
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10:59 | <+glx> | oh finally it seems there's no need to bump minimal cmake version, just need to move policy setting before first project() |
11:01 | <+glx> | hmm maybe not |
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11:04 | <+glx> | yup doesn't work, if IPO detection is before project() it fails |
11:05 | <+glx> | makes sense as project() also sets languages |
11:08 | <supermop_Home_> | TrueBrain make and sell little lapel pins? |
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12:04 | <@DorpsGek> | [OpenTTD/nml] frosch123 commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2JD |
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12:29 | <@DorpsGek> | [OpenTTD/OpenTTD] robm82 opened issue #8642: Electric trains not going faster than 160km/h https://git.io/Jt2Tq |
12:35 | <@DorpsGek> | [OpenTTD/OpenTTD] nielsmh commented on issue #8642: Electric trains not going faster than 160km/h https://git.io/Jt2Tq |
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12:37 | <supermop_Home_> | nice TGV hauled open grain hoppers |
12:37 | <+glx> | we all did it |
12:38 | <@DorpsGek> | [OpenTTD/OpenGFX] frosch123 commented on issue #50: Tram building menu has some slightly incorrect images https://git.io/JtztX |
12:38 | <@DorpsGek> | [OpenTTD/OpenGFX] frosch123 closed issue #50: Tram building menu has some slightly incorrect images https://git.io/JtztX |
12:39 | <@DorpsGek> | [OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
12:39 | <@DorpsGek> | [OpenTTD/OpenGFX] frosch123 closed issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
12:41 | <supermop_Home_> | opengfx+ trains should go one further and match freight wagon styles to TIM and AsiaStar instead of just passenger |
12:42 | <supermop_Home_> | would be true to the spirit |
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13:10 | <@DorpsGek> | [OpenTTD/nml] Wormnest commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2LX |
13:17 | <TrueBrain> | okay, if I did everything correctly, my action run should now publish a new version to a Steam branch ... pam pam pammmmm |
13:22 | <supermop_Home_> | hi andythenorth |
13:32 | <TrueBrain> | "Error: Process completed with exit code 5." |
13:32 | <TrueBrain> | well, that error is very clear at least |
13:32 | <TrueBrain> | lol |
13:35 | <Wolf01> | At least is not "Error: task failed succesfully" |
13:35 | <supermop_Home_> | wait...if it is actually impossible to set bounding boxes for catenary..... this is a big problem for the front/rear catenary sprites |
13:36 | <Wolf01> | Yes |
13:36 | <frosch123> | luckily it is not possible |
13:36 | <frosch123> | exposing bounding boxes to newgrf was a mistka |
13:36 | <andythenorth> | yo |
13:36 | <supermop_Home_> | that means the rear poles will always have a big full tile bounding box and |
13:36 | <frosch123> | they are constantly over-estimated |
13:36 | <andythenorth> | I never understood the bounding box :P |
13:36 | <andythenorth> | I think I set them all to constant values in FIRS |
13:36 | <frosch123> | supermop_Home_: i think catenary does not even use a single bounding box |
13:36 | <andythenorth> | FIRS is full of flickering sprites :P |
13:37 | <supermop_Home_> | that is why my rear poles always draw over the trams etc- because i cannot set the correct small box |
13:37 | <frosch123> | multiple things are merged into a single bounding box |
13:37 | <frosch123> | trees and more |
13:37 | <supermop_Home_> | frosch123: https://www.tt-forums.net/viewtopic.php?p=1241202#p1241202 |
13:38 | <frosch123> | road catenary has two sprites |
13:38 | <frosch123> | one is drawn behind vehicles |
13:38 | <frosch123> | one in front |
13:38 | <frosch123> | it has nothing to do with bounding boxes |
13:38 | <frosch123> | please, just forget that bounding boxes exist |
13:38 | <supermop_Home_> | i think they are both drawn in front |
13:38 | <frosch123> | the concept of bounding boxes is not helpful, for anyone |
13:39 | <supermop_Home_> | because my rear sprites constantly draw over my vehicles |
13:39 | <frosch123> | does it also happen with the default catenary? |
13:39 | <+glx> | maybe a bug in your grf, or in nml |
13:41 | <frosch123> | nah, looks like nrt crap again |
13:42 | <supermop_Home_> | it is always with base set |
13:42 | <supermop_Home_> | also |
13:42 | <frosch123> | ah, sorry, it was not broken by nrt. it was always broken in ottd |
13:42 | <frosch123> | and noone reported in 12 years :p |
13:42 | * | glx would like to know why "rebuild all" deletes os/windows/openttd.manifest |
13:43 | <+glx> | but I'll check that later |
13:44 | <supermop_Home_> | https://imgur.com/a/sNYG7vK |
13:46 | <supermop_Home_> | the baseset catenary still has a bounding box for the full tile: https://imgur.com/2P4K9IK |
13:50 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 opened pull request #8643: Change: [CMake] Bump minimal version to 3.9 https://git.io/Jt2m9 |
13:52 | <+glx> | ok list(APPEND GENERATED_SOURCE_FILES "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") may explain why the file is deleted when cleaning |
13:53 | <TrueBrain> | haha, oops :P |
13:54 | <+glx> | and BYPRODUCTS ${GENERATED_SOURCE_FILES} is definitely the reason |
13:54 | <+glx> | I guess |
14:00 | <andythenorth> | will I release FIRS 4 April 1st? |
14:00 | * | andythenorth has NFI |
14:01 | <frosch123> | you have a livestream the night before |
14:02 | <frosch123> | (i read somewhere) |
14:10 | <TrueBrain> | well, livestream day before or on the 1st? :D |
14:10 | <andythenorth> | this livestream is all grf devs no? |
14:10 | <andythenorth> | graph devs |
14:10 | <andythenorth> | supermop_Home_ has a thing, Timberwolf will make a thing 2talltyler will make a thing |
14:10 | <TrueBrain> | lol ... I used a password that was too complex to use with CLI .. it contained #, ! and @ |
14:10 | <TrueBrain> | Bash went apeshit |
14:11 | <Wolf01> | Lol |
14:12 | <TrueBrain> | (and yes, I had to enter the password on the CLI ... don't ask .. Steam ...) |
14:12 | <supermop_Home_> | andythenorth my thing needs rear bounding boxes to work |
14:12 | <andythenorth> | boooo |
14:12 | <andythenorth> | can we patch it just for the livestream? |
14:12 | <andythenorth> | supermop_Home_ do it in after effects! |
14:12 | <andythenorth> | do you have creative suite? :P |
14:12 | <Wolf01> | Yep, I use steamcmd too for dedicated servers and stuff |
14:14 | <supermop_Home_> | my regular trolley wires also need rear bounding boxes to stop drawing poles over trams |
14:14 | <Wolf01> | Don't draw back poles with catenary |
14:14 | <Timberwolf> | The rear catenary behaviour is a nightmare, bake it into the underlay sprite if you want rear poles :) |
14:14 | <Wolf01> | ^ |
14:14 | <supermop_Home_> | boooo |
14:15 | <supermop_Home_> | you're breaking my heart! |
14:16 | <supermop_Home_> | also underlays don't change at junctions the way catenaries do |
14:16 | <supermop_Home_> | and flume needs it |
14:17 | <frosch123> | Timberwolf: supermop_Home_: if it is broken for all catenaries, fix it in ottd |
14:23 | <supermop_Home_> | andythenorth no aftereffects on our account |
14:23 | <andythenorth> | it would be much easier than making actual newgrfs :) |
14:23 | <andythenorth> | vapourware demos :) |
14:23 | <andythenorth> | hmm, did we ever discuss vehicle liveries? :D |
14:23 | <supermop_Home_> | you did |
14:23 | <andythenorth> | with myself? |
14:24 | <supermop_Home_> | a few times |
14:24 | <supermop_Home_> | haha |
14:24 | <andythenorth> | I don' remember things |
14:24 | <supermop_Home_> | looking at all the switches i put in to switch my tram liveries based on year |
14:24 | <supermop_Home_> | it would be nice to just pick those out of a list, but then i wouldn't get to hide secret ones as easter eggs |
14:28 | <supermop_Home_> | hmm locked myself out of my GitHub account |
14:34 | <andythenorth> | oops |
14:35 | <TrueBrain> | \o/ it just automatically uploaded binaries to Steam \o/ |
14:35 | <TrueBrain> | so cute, a 3 MiB update :D |
14:35 | <andythenorth> | did I try doing liveries as just extra vehicles (repeating identical stats, different liveries)? |
14:35 | <andythenorth> | I think I did |
14:35 | <andythenorth> | discord was really angry with me |
14:35 | <andythenorth> | and the randomisation of reliability etc kicked in |
14:36 | <TrueBrain> | _dp_ / orudge : would you mind testing the "nightly" beta branch on Steam? |
14:37 | <andythenorth> | meh I thought I had a git branch for that every-livery-is-a-different-vehicle-ID |
14:37 | <_dp_> | TrueBrain, works |
14:37 | <TrueBrain> | sweet :) |
14:37 | <andythenorth> | seems I don't |
14:38 | <TrueBrain> | and generic linux binaries are on our website too .. LordAro , mind testing if that works for you too? |
14:40 | <supermop_Home_> | ok... have reset my pw twice, and it doesn't recognize my new password? |
14:45 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt237 |
14:45 | <TrueBrain> | moar automation, MOAR |
14:46 | <_dp_> | TrueBrain, automate fixing bugs :p |
14:46 | <TrueBrain> | I can automate creating them? |
14:46 | <_dp_> | not helpful :p |
14:47 | <TrueBrain> | lets agree to disagree on that |
14:47 | <frosch123> | i can't find the password in that PR |
14:47 | <frosch123> | no # @ $ |
14:47 | <TrueBrain> | frosch123: you sound surprised? |
14:48 | <frosch123> | i just wanted to join in with the not-helpfulness :) |
14:48 | <TrueBrain> | \o/ |
14:49 | <frosch123> | oh, i forgot we still had a 32bit target |
14:50 | <frosch123> | we will have to kill that somewhen |
14:50 | <@DorpsGek> | [OpenTTD/OpenTTD] ldpl updated pull request #8638: Feature: [GS] Allow non-question type windows to have no buttons https://git.io/JtEZG |
14:55 | <frosch123> | does steam store old releases? |
14:56 | <frosch123> | will they be upset if we upload new binaries every day? |
14:56 | <TrueBrain> | people upload 100GB games |
14:56 | <TrueBrain> | I hope our size will be fine :P |
14:56 | <frosch123> | fair :) |
14:56 | <TrueBrain> | for the amount ... no clue |
14:56 | <TrueBrain> | they will tell us sooner or later if they don't like it :D |
14:57 | <@DorpsGek> | [OpenTTD/OpenTTD] frosch123 approved pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt2s1 |
14:58 | <TrueBrain> | cheers! |
14:58 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt237 |
15:05 | <TrueBrain> | frosch123: you run on Linux too right? Mind trying the nightly for linux-generic, see if that works for you too? |
15:06 | <+glx> | I switch to nightly branch, 5.9MB to download :) |
15:21 | <frosch123> | is there some trick to put the autogenerated changelog into the nightly bundle? |
15:22 | <TrueBrain> | changelog.sh in .github folder |
15:22 | <frosch123> | i am kind of suprised there is a multiplayer.md in the bundle |
15:22 | <TrueBrain> | it used to be in docs/ |
15:22 | <TrueBrain> | alone |
15:22 | <TrueBrain> | which was even more weird :D |
15:26 | <frosch123> | https://dpaste.org/OXJU <- sound and music work, i guess everything is as expected |
15:27 | <TrueBrain> | nice :D |
15:27 | <TrueBrain> | tnx! |
15:27 | <TrueBrain> | I did not expect it to happen, but I managed to make a generic linux binary after all :P |
15:28 | <TrueBrain> | the biggest mindfuck, looking back, is how retarded fluidsynth links to stuff |
15:28 | <TrueBrain> | when I found out to minimize his deps, things became easier :D |
15:28 | <frosch123> | https://steamcommunity.com/workshop/filedetails/?id=1608576363 https://steamcommunity.com/sharedfiles/filedetails/?id=1938562904 <- the other day i found those two |
15:28 | <frosch123> | their existence amuses me greatly :) |
15:28 | <TrueBrain> | hahaha :D |
15:29 | <TrueBrain> | yes :D |
15:31 | <frosch123> | also, the amount of people who think this is the original ttd music |
15:31 | <@DorpsGek> | [OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Zl |
15:32 | <frosch123> | oh, there is iculx in it |
15:33 | <frosch123> | that also works |
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15:36 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Zw |
15:36 | <TrueBrain> | frosch123: yes :D CentOS still has ICU with lx :) |
15:36 | <TrueBrain> | which made me really happy :) |
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15:44 | <@DorpsGek> | [OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Z9 |
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15:56 | <@DorpsGek> | [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
16:01 | <@DorpsGek> | [OpenTTD/OpenGFX] LordAro commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
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17:01 | <@DorpsGek> | [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
17:02 | <@DorpsGek> | [OpenTTD/OpenGFX] Wuzzy2 opened issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI |
17:21 | <@DorpsGek> | [OpenTTD/OpenGFX] nielsmh commented on issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI |
17:24 | <@DorpsGek> | [OpenTTD/OpenGFX] nielsmh commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
17:29 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 opened pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2lB |
17:31 | <@DorpsGek> | [OpenTTD/OpenTTD] LordAro approved pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2l0 |
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17:41 | <@DorpsGek> | [OpenTTD/OpenTTD] nielsmh commented on pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/Jt2lN |
17:41 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 merged pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2lB |
17:42 | <TrueBrain> | nielsm: interesting ... and completely unexpected honestly :) |
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17:43 | <@DorpsGek> | [OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
17:47 | <andythenorth> | is bedtime? |
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17:47 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain opened pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28q |
17:47 | <TrueBrain> | nielsm: please review ^^ :) |
17:48 | <@DorpsGek> | [OpenTTD/OpenTTD] nielsmh approved pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28s |
17:49 | <nielsm> | and yes it's bedtime |
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17:55 | <@DorpsGek> | [OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N |
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17:56 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain merged pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28q |
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18:26 | <@DorpsGek> | [OpenTTD/nml] glx22 commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2Bq |
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18:32 | <supermop_Home_> | hmm GitHub says my account has been flagged |
18:46 | <@DorpsGek> | [OpenTTD/OpenGFX] Andrew350 commented on issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI |
18:48 | <supermop_Home_> | and the issue i opened is not showing up |
18:48 | <supermop_Home_> | (it shows up for me when i am logged in, but not when i view the issues in another browser not logged in) |
18:49 | <supermop_Home_> | https://github.com/OpenTTD/OpenTTD/issues/8647 |
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18:52 | <LordAro> | 404 for me too |
18:52 | <LordAro> | how odd |
18:53 | <supermop_Home_> | :( |
18:54 | <supermop_Home_> | am i not allowed to open issues or something? |
18:54 | <+glx> | what did you do to github ? |
18:54 | <LordAro> | nothing we did, you'll have to work it out with github |
18:54 | <supermop_Home_> | idk i submitted a support request |
18:55 | <supermop_Home_> | our account has been flagged. |
18:55 | <supermop_Home_> | Because of that, your profile is hidden from the public. |
18:55 | <+glx> | yup you need to contact github |
18:56 | <supermop_Home_> | oof |
18:56 | <supermop_Home_> | who flagged my account? ive like never done anything on here before |
18:56 | <+glx> | I guess you don't have 2FA activated ? |
18:57 | <LordAro> | could conceivably been hacked |
18:57 | <+glx> | maybe they noticed strange access to your account yes |
18:58 | <+glx> | but better talk with github, I think they'll explain |
18:59 | <supermop_Home_> | well turned on 2 factor |
19:01 | <supermop_Home_> | can you see this: https://github.com/OpenTTD/OpenGFX/issues/44 |
19:01 | <+glx> | nope 404 |
19:01 | <+glx> | your are fully hidden |
19:01 | <supermop_Home_> | damn |
19:01 | <LordAro> | mm, #44 & #45 are missing |
19:02 | <LordAro> | that's a really odd approach to take to account flagging, to hide previous issues |
19:02 | <supermop_Home_> | 44 i opened in may for my slightly improved maglev station roofs |
19:02 | <LordAro> | (unless of course it's been flagged for 9 months) |
19:02 | <supermop_Home_> | other people even commented on the issue |
19:02 | <LordAro> | well then |
19:03 | <+glx> | I think they just hide everything by default |
19:03 | <FLHerne> | I remember seeing 44 before, but it's 404 now |
19:04 | <+glx> | ok so I reexported regression pcx, now I think I'll add try catch around pillow calls |
19:04 | <+glx> | to give nice error message |
19:04 | <supermop_Home_> | https://imgur.com/a/MAB5u1z |
19:05 | <+glx> | wow light mode, I switched to dark mode as soon as it was possible |
19:05 | <supermop_Home_> | ha |
19:05 | <supermop_Home_> | dark is for autocad |
19:05 | <+glx> | and I remember this issue |
19:05 | <supermop_Home_> | and irc i guess |
19:08 | <supermop_Home_> | ugh maybe i should just make a new account? |
19:08 | <+glx> | I won't do that personally |
19:09 | <supermop_Home_> | well this is demoralizing |
19:09 | <+glx> | I can understand the feeling |
19:10 | <+glx> | but I think the support will help you |
19:10 | <LordAro> | give it at least a couple of days, i'd say |
19:10 | <LordAro> | hmm, weekend now |
19:11 | <LordAro> | it's not going anywhere ;) |
19:11 | <+glx> | and trying to get around it may be worse in the end |
19:27 | <supermop_Home_> | i guess i’ll go make a cocktail |
19:49 | <Eddi|zuHause> | <supermop_Home_> hmm GitHub says my account has been flagged <-- you apparently hit some spambot detection |
19:50 | <Eddi|zuHause> | or something |
19:50 | <Eddi|zuHause> | or you used a bad word. like "master and slave" |
19:51 | <supermop_Home_> | i never posted any links to outside sites, and in my last post before getting flagged i wrote: |
19:52 | <supermop_Home_> | “Presumably if I format them in a new png, I'll need to set out the sprite sizes and locations/offsets somewhere as well right?” |
19:52 | <supermop_Home_> | and “Do you think the graphic approach is successful, or should the spaceframe members be thicker and/or denser to better fit the style of the other two stations?” |
19:57 | <Eddi|zuHause> | well, nothing anyone of us can do about that |
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19:58 | <Eddi|zuHause> | anyway, i think making a second account is against their terms of service |
20:07 | <@DorpsGek> | [OpenTTD/nml] glx22 opened pull request #188: Fix broken regression PCX and enable pillow 8.1.0 with an improved error message https://git.io/Jt2uE |
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20:26 | <Wuzzy> | OpenSFX PR waiting for review: https://github.com/OpenTTD/OpenSFX/pull/13 |
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--- | Log | closed Sat Feb 06 00:00:27 2021 |