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#openttd IRC Logs for 2021-02-05

---Logopened Fri Feb 05 00:00:25 2021
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04:22<@DorpsGek>[OpenTTD/OpenTTD] LordAro approved pull request #8640: Fix: Missing or needed spaces https://git.io/JtgaZ
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05:00<@DorpsGek>[OpenTTD/OpenTTD] glx22 merged pull request #8640: Fix: Missing or needed spaces https://git.io/JtElw
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05:06<TrueBrain>funny, to automate Steam uploads, you need to do some tricks
05:06<TrueBrain>as they do not have API keys
05:06<TrueBrain>an account can get a 2FA challenge
05:07<TrueBrain>cannot believe they do not have API keys :P
05:08<TrueBrain>so what you have to do, is enable 2FA via "mobile", but with a desktop app
05:08<TrueBrain>which can export the shared secret the 2FA is based on
05:08<TrueBrain>and use a nodejs library to generate 2FA challenges based on that
05:09<TrueBrain>always fine, if you need 3rd party software to do authentication in an automated way :P
05:14<TrueBrain>no active projects on GitHub that are public automatically upload to Steam
05:14<TrueBrain>that .. doesn't sound promising :P
05:14-!-Markk_ is now known as markk
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05:18<LordAro>ew
05:18<LordAro>it wouldn't be unreasonable to have "upload x y z binaries to steam" as part of the release process :p
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05:40<TrueBrain>if it is not part of the release process, it will be annoying as fuck :P So I am going to do the weird 3rd party way
05:40<TrueBrain>but boy .. weird it is
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06:25<TrueBrain>"Note that the 'default' branch can not be set live automatically. That must be done through the App Admin panel." <- so what-ever we do, for official releases, someone has to login and press a button
06:30<@DorpsGek>[OpenTTD/OpenTTD] glx22 approved pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/JtgPU
06:31<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain merged pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/Jtzxl
06:31<TrueBrain>very curious how this will go over time :)
06:32<Wolf01>You can't automate everything :(
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06:47<TrueBrain>well, we could, but that would get really dirty :P
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06:49<TrueBrain>okay, locally I can now upload nightlies, and even automatically put them live
06:49<TrueBrain>so that is something :D
06:58<Wolf01>Good
07:25<@orudge>Is Valve going to have to approve each build?
07:41<TrueBrain>no
07:42<TrueBrain>the review, I guess, is only to make sure you have something real, instead of a copy/paste from some tutorial
07:42<TrueBrain>the issue Steam had in the past :P
08:10<TrueBrain>okay, the Linux version on Steam also works for other people that use Steam more often
08:10<TrueBrain>so that is good :)
08:55<Wolf01>Interesting FFF, btw I would have expected they announced to work on a new different game
08:56<Wolf01>Also I might want to find a new workplace
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08:57<TrueBrain>not related, I assume :D
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09:00<Wolf01>It's related with "starting a new game"
09:02<Wolf01>I am really frustrated with my current job
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09:07<supermop_Home_>ugh
09:09<supermop_Home_>well finally someone answered on forum, but apparently you can't set the size of bounding boxes for catenary at all?
09:31<TrueBrain>you got to love 30 minutes between tests :P
09:31<TrueBrain>this is not a lengthy process at all
09:31<TrueBrain>I blame orudge for macos-universal taking most time :)
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09:41<+glx>I had some fun with cmake and ICU related to minimal version bump
09:41<TrueBrain>"fun" ? :D
09:41<+glx>since 3.7 cmake provides a FindICU
09:42<TrueBrain>owh, nice
09:42<+glx>so I tried it
09:42<+glx>the doc is full of error and it's a pain to use
09:42<TrueBrain>so we keep our own? :D
09:42<+glx>yup
09:42<+glx>own works well
09:43<+glx>cmake one is supposed to set ICU_LX_FOUND but instead it's LX_FOUND
09:43<LordAro>oh dear
09:44<+glx>you can't just pass optional components in the find call, you also need to pass all other components
09:44<+glx>they provide targets, but only link to the component lib, not it's deps
09:45<+glx>I guess nobody ever used cmake one
09:45<LordAro>maybe put a note in our one to prevent people from wasting time in future?
10:00<supermop_Home_>is there really no way to adjust catenary bounding boxes?
10:01<supermop_Home_>tragic defeat for my log flume concept
10:05<TrueBrain>someone is dissapointed he cannot pay for OpenTTD on Steam ... people are weird :P
10:05<TrueBrain>guess we should make "donation" DLCs :P
10:05<LordAro>did you point them at the donation page?
10:08<TrueBrain>https://steamcommunity.com/app/1536610/discussions/0/3110267314140549168/
10:09<TrueBrain>not directly, as I am not sure if that is allowed on Steam
10:09<TrueBrain>I just strongly hinted to it :D
10:12<TrueBrain>but I guess what he refers to, is that on Steam you cannot "own" a free-to-play game
10:12<TrueBrain>if you deinstall it
10:12<TrueBrain>it is gone from your list
10:12<TrueBrain>so people like to buy "something" of a game
10:12<TrueBrain>so it sticks around
10:13<TrueBrain>bit weird incentive to pay for a game :P
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10:15<TrueBrain>okay, Steam automation seems to work .. I just need to create an account and set it up properly ..
10:15<TrueBrain>something for tomorrow :D
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10:59<+glx>oh finally it seems there's no need to bump minimal cmake version, just need to move policy setting before first project()
11:01<+glx>hmm maybe not
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11:04<+glx>yup doesn't work, if IPO detection is before project() it fails
11:05<+glx>makes sense as project() also sets languages
11:08<supermop_Home_>TrueBrain make and sell little lapel pins?
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12:04<@DorpsGek>[OpenTTD/nml] frosch123 commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2JD
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12:29<@DorpsGek>[OpenTTD/OpenTTD] robm82 opened issue #8642: Electric trains not going faster than 160km/h https://git.io/Jt2Tq
12:35<@DorpsGek>[OpenTTD/OpenTTD] nielsmh commented on issue #8642: Electric trains not going faster than 160km/h https://git.io/Jt2Tq
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12:37<supermop_Home_>nice TGV hauled open grain hoppers
12:37<+glx>we all did it
12:38<@DorpsGek>[OpenTTD/OpenGFX] frosch123 commented on issue #50: Tram building menu has some slightly incorrect images https://git.io/JtztX
12:38<@DorpsGek>[OpenTTD/OpenGFX] frosch123 closed issue #50: Tram building menu has some slightly incorrect images https://git.io/JtztX
12:39<@DorpsGek>[OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
12:39<@DorpsGek>[OpenTTD/OpenGFX] frosch123 closed issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
12:41<supermop_Home_>opengfx+ trains should go one further and match freight wagon styles to TIM and AsiaStar instead of just passenger
12:42<supermop_Home_>would be true to the spirit
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13:10<@DorpsGek>[OpenTTD/nml] Wormnest commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2LX
13:17<TrueBrain>okay, if I did everything correctly, my action run should now publish a new version to a Steam branch ... pam pam pammmmm
13:22<supermop_Home_>hi andythenorth
13:32<TrueBrain>"Error: Process completed with exit code 5."
13:32<TrueBrain>well, that error is very clear at least
13:32<TrueBrain>lol
13:35<Wolf01>At least is not "Error: task failed succesfully"
13:35<supermop_Home_>wait...if it is actually impossible to set bounding boxes for catenary..... this is a big problem for the front/rear catenary sprites
13:36<Wolf01>Yes
13:36<frosch123>luckily it is not possible
13:36<frosch123>exposing bounding boxes to newgrf was a mistka
13:36<andythenorth>yo
13:36<supermop_Home_>that means the rear poles will always have a big full tile bounding box and
13:36<frosch123>they are constantly over-estimated
13:36<andythenorth>I never understood the bounding box :P
13:36<andythenorth>I think I set them all to constant values in FIRS
13:36<frosch123>supermop_Home_: i think catenary does not even use a single bounding box
13:36<andythenorth>FIRS is full of flickering sprites :P
13:37<supermop_Home_>that is why my rear poles always draw over the trams etc- because i cannot set the correct small box
13:37<frosch123>multiple things are merged into a single bounding box
13:37<frosch123>trees and more
13:37<supermop_Home_>frosch123: https://www.tt-forums.net/viewtopic.php?p=1241202#p1241202
13:38<frosch123>road catenary has two sprites
13:38<frosch123>one is drawn behind vehicles
13:38<frosch123>one in front
13:38<frosch123>it has nothing to do with bounding boxes
13:38<frosch123>please, just forget that bounding boxes exist
13:38<supermop_Home_>i think they are both drawn in front
13:38<frosch123>the concept of bounding boxes is not helpful, for anyone
13:39<supermop_Home_>because my rear sprites constantly draw over my vehicles
13:39<frosch123>does it also happen with the default catenary?
13:39<+glx>maybe a bug in your grf, or in nml
13:41<frosch123>nah, looks like nrt crap again
13:42<supermop_Home_>it is always with base set
13:42<supermop_Home_>also
13:42<frosch123>ah, sorry, it was not broken by nrt. it was always broken in ottd
13:42<frosch123>and noone reported in 12 years :p
13:42*glx would like to know why "rebuild all" deletes os/windows/openttd.manifest
13:43<+glx>but I'll check that later
13:44<supermop_Home_>https://imgur.com/a/sNYG7vK
13:46<supermop_Home_>the baseset catenary still has a bounding box for the full tile: https://imgur.com/2P4K9IK
13:50<@DorpsGek>[OpenTTD/OpenTTD] glx22 opened pull request #8643: Change: [CMake] Bump minimal version to 3.9 https://git.io/Jt2m9
13:52<+glx>ok list(APPEND GENERATED_SOURCE_FILES "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest") may explain why the file is deleted when cleaning
13:53<TrueBrain>haha, oops :P
13:54<+glx>and BYPRODUCTS ${GENERATED_SOURCE_FILES} is definitely the reason
13:54<+glx>I guess
14:00<andythenorth>will I release FIRS 4 April 1st?
14:00*andythenorth has NFI
14:01<frosch123>you have a livestream the night before
14:02<frosch123>(i read somewhere)
14:10<TrueBrain>well, livestream day before or on the 1st? :D
14:10<andythenorth>this livestream is all grf devs no?
14:10<andythenorth>graph devs
14:10<andythenorth>supermop_Home_ has a thing, Timberwolf will make a thing 2talltyler will make a thing
14:10<TrueBrain>lol ... I used a password that was too complex to use with CLI .. it contained #, ! and @
14:10<TrueBrain>Bash went apeshit
14:11<Wolf01>Lol
14:12<TrueBrain>(and yes, I had to enter the password on the CLI ... don't ask .. Steam ...)
14:12<supermop_Home_>andythenorth my thing needs rear bounding boxes to work
14:12<andythenorth>boooo
14:12<andythenorth>can we patch it just for the livestream?
14:12<andythenorth>supermop_Home_ do it in after effects!
14:12<andythenorth>do you have creative suite? :P
14:12<Wolf01>Yep, I use steamcmd too for dedicated servers and stuff
14:14<supermop_Home_>my regular trolley wires also need rear bounding boxes to stop drawing poles over trams
14:14<Wolf01>Don't draw back poles with catenary
14:14<Timberwolf>The rear catenary behaviour is a nightmare, bake it into the underlay sprite if you want rear poles :)
14:14<Wolf01>^
14:14<supermop_Home_>boooo
14:15<supermop_Home_>you're breaking my heart!
14:16<supermop_Home_>also underlays don't change at junctions the way catenaries do
14:16<supermop_Home_>and flume needs it
14:17<frosch123>Timberwolf: supermop_Home_: if it is broken for all catenaries, fix it in ottd
14:23<supermop_Home_>andythenorth no aftereffects on our account
14:23<andythenorth>it would be much easier than making actual newgrfs :)
14:23<andythenorth>vapourware demos :)
14:23<andythenorth>hmm, did we ever discuss vehicle liveries? :D
14:23<supermop_Home_>you did
14:23<andythenorth>with myself?
14:24<supermop_Home_>a few times
14:24<supermop_Home_>haha
14:24<andythenorth>I don' remember things
14:24<supermop_Home_>looking at all the switches i put in to switch my tram liveries based on year
14:24<supermop_Home_>it would be nice to just pick those out of a list, but then i wouldn't get to hide secret ones as easter eggs
14:28<supermop_Home_>hmm locked myself out of my GitHub account
14:34<andythenorth>oops
14:35<TrueBrain>\o/ it just automatically uploaded binaries to Steam \o/
14:35<TrueBrain>so cute, a 3 MiB update :D
14:35<andythenorth>did I try doing liveries as just extra vehicles (repeating identical stats, different liveries)?
14:35<andythenorth>I think I did
14:35<andythenorth>discord was really angry with me
14:35<andythenorth>and the randomisation of reliability etc kicked in
14:36<TrueBrain>_dp_ / orudge : would you mind testing the "nightly" beta branch on Steam?
14:37<andythenorth>meh I thought I had a git branch for that every-livery-is-a-different-vehicle-ID
14:37<_dp_>TrueBrain, works
14:37<TrueBrain>sweet :)
14:37<andythenorth>seems I don't
14:38<TrueBrain>and generic linux binaries are on our website too .. LordAro , mind testing if that works for you too?
14:40<supermop_Home_>ok... have reset my pw twice, and it doesn't recognize my new password?
14:45<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain opened pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt237
14:45<TrueBrain>moar automation, MOAR
14:46<_dp_>TrueBrain, automate fixing bugs :p
14:46<TrueBrain>I can automate creating them?
14:46<_dp_>not helpful :p
14:47<TrueBrain>lets agree to disagree on that
14:47<frosch123>i can't find the password in that PR
14:47<frosch123>no # @ $
14:47<TrueBrain>frosch123: you sound surprised?
14:48<frosch123>i just wanted to join in with the not-helpfulness :)
14:48<TrueBrain>\o/
14:49<frosch123>oh, i forgot we still had a 32bit target
14:50<frosch123>we will have to kill that somewhen
14:50<@DorpsGek>[OpenTTD/OpenTTD] ldpl updated pull request #8638: Feature: [GS] Allow non-question type windows to have no buttons https://git.io/JtEZG
14:55<frosch123>does steam store old releases?
14:56<frosch123>will they be upset if we upload new binaries every day?
14:56<TrueBrain>people upload 100GB games
14:56<TrueBrain>I hope our size will be fine :P
14:56<frosch123>fair :)
14:56<TrueBrain>for the amount ... no clue
14:56<TrueBrain>they will tell us sooner or later if they don't like it :D
14:57<@DorpsGek>[OpenTTD/OpenTTD] frosch123 approved pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt2s1
14:58<TrueBrain>cheers!
14:58<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain merged pull request #8644: Add: [Actions] Automatically upload releases to Steam https://git.io/Jt237
15:05<TrueBrain>frosch123: you run on Linux too right? Mind trying the nightly for linux-generic, see if that works for you too?
15:06<+glx>I switch to nightly branch, 5.9MB to download :)
15:21<frosch123>is there some trick to put the autogenerated changelog into the nightly bundle?
15:22<TrueBrain>changelog.sh in .github folder
15:22<frosch123>i am kind of suprised there is a multiplayer.md in the bundle
15:22<TrueBrain>it used to be in docs/
15:22<TrueBrain>alone
15:22<TrueBrain>which was even more weird :D
15:26<frosch123>https://dpaste.org/OXJU <- sound and music work, i guess everything is as expected
15:27<TrueBrain>nice :D
15:27<TrueBrain>tnx!
15:27<TrueBrain>I did not expect it to happen, but I managed to make a generic linux binary after all :P
15:28<TrueBrain>the biggest mindfuck, looking back, is how retarded fluidsynth links to stuff
15:28<TrueBrain>when I found out to minimize his deps, things became easier :D
15:28<frosch123>https://steamcommunity.com/workshop/filedetails/?id=1608576363 https://steamcommunity.com/sharedfiles/filedetails/?id=1938562904 <- the other day i found those two
15:28<frosch123>their existence amuses me greatly :)
15:28<TrueBrain>hahaha :D
15:29<TrueBrain>yes :D
15:31<frosch123>also, the amount of people who think this is the original ttd music
15:31<@DorpsGek>[OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Zl
15:32<frosch123>oh, there is iculx in it
15:33<frosch123>that also works
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15:36<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Zw
15:36<TrueBrain>frosch123: yes :D CentOS still has ICU with lx :)
15:36<TrueBrain>which made me really happy :)
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15:44<@DorpsGek>[OpenTTD/OpenTTD] embeddedt commented on pull request #8355: Add: support for emscripten (play-OpenTTD-in-the-browser) https://git.io/Jt2Z9
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15:56<@DorpsGek>[OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
16:01<@DorpsGek>[OpenTTD/OpenGFX] LordAro commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
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17:01<@DorpsGek>[OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
17:02<@DorpsGek>[OpenTTD/OpenGFX] Wuzzy2 opened issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI
17:21<@DorpsGek>[OpenTTD/OpenGFX] nielsmh commented on issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI
17:24<@DorpsGek>[OpenTTD/OpenGFX] nielsmh commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
17:29<@DorpsGek>[OpenTTD/OpenTTD] glx22 opened pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2lB
17:31<@DorpsGek>[OpenTTD/OpenTTD] LordAro approved pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2l0
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17:41<@DorpsGek>[OpenTTD/OpenTTD] nielsmh commented on pull request #8641: Feature: [Actions / CMake] support for generic linux builds https://git.io/Jt2lN
17:41<@DorpsGek>[OpenTTD/OpenTTD] glx22 merged pull request #8645: Fix: [CMake] os/windows/openttd.manifest is not a generated file https://git.io/Jt2lB
17:42<TrueBrain>nielsm: interesting ... and completely unexpected honestly :)
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17:43<@DorpsGek>[OpenTTD/OpenGFX] frosch123 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
17:47<andythenorth>is bedtime?
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17:47<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain opened pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28q
17:47<TrueBrain>nielsm: please review ^^ :)
17:48<@DorpsGek>[OpenTTD/OpenTTD] nielsmh approved pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28s
17:49<nielsm> and yes it's bedtime
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17:55<@DorpsGek>[OpenTTD/OpenGFX] Wuzzy2 commented on issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N
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17:56<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain merged pull request #8646: Codechange: [Actions] Document better why we build our own fluidsynth https://git.io/Jt28q
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18:26<@DorpsGek>[OpenTTD/nml] glx22 commented on pull request #182: Fix: regression failure with Pillow 8.1.0 https://git.io/Jt2Bq
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18:32<supermop_Home_>hmm GitHub says my account has been flagged
18:46<@DorpsGek>[OpenTTD/OpenGFX] Andrew350 commented on issue #51: Toy factory "hammer" sometimes disconnects https://git.io/Jt2WI
18:48<supermop_Home_>and the issue i opened is not showing up
18:48<supermop_Home_>(it shows up for me when i am logged in, but not when i view the issues in another browser not logged in)
18:49<supermop_Home_>https://github.com/OpenTTD/OpenTTD/issues/8647
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18:52<LordAro>404 for me too
18:52<LordAro>how odd
18:53<supermop_Home_>:(
18:54<supermop_Home_>am i not allowed to open issues or something?
18:54<+glx>what did you do to github ?
18:54<LordAro>nothing we did, you'll have to work it out with github
18:54<supermop_Home_>idk i submitted a support request
18:55<supermop_Home_>our account has been flagged.
18:55<supermop_Home_>Because of that, your profile is hidden from the public.
18:55<+glx>yup you need to contact github
18:56<supermop_Home_>oof
18:56<supermop_Home_>who flagged my account? ive like never done anything on here before
18:56<+glx>I guess you don't have 2FA activated ?
18:57<LordAro>could conceivably been hacked
18:57<+glx>maybe they noticed strange access to your account yes
18:58<+glx>but better talk with github, I think they'll explain
18:59<supermop_Home_>well turned on 2 factor
19:01<supermop_Home_>can you see this: https://github.com/OpenTTD/OpenGFX/issues/44
19:01<+glx>nope 404
19:01<+glx>your are fully hidden
19:01<supermop_Home_>damn
19:01<LordAro>mm, #44 & #45 are missing
19:02<LordAro>that's a really odd approach to take to account flagging, to hide previous issues
19:02<supermop_Home_>44 i opened in may for my slightly improved maglev station roofs
19:02<LordAro>(unless of course it's been flagged for 9 months)
19:02<supermop_Home_>other people even commented on the issue
19:02<LordAro>well then
19:03<+glx>I think they just hide everything by default
19:03<FLHerne>I remember seeing 44 before, but it's 404 now
19:04<+glx>ok so I reexported regression pcx, now I think I'll add try catch around pillow calls
19:04<+glx>to give nice error message
19:04<supermop_Home_>https://imgur.com/a/MAB5u1z
19:05<+glx>wow light mode, I switched to dark mode as soon as it was possible
19:05<supermop_Home_>ha
19:05<supermop_Home_>dark is for autocad
19:05<+glx>and I remember this issue
19:05<supermop_Home_>and irc i guess
19:08<supermop_Home_>ugh maybe i should just make a new account?
19:08<+glx>I won't do that personally
19:09<supermop_Home_>well this is demoralizing
19:09<+glx>I can understand the feeling
19:10<+glx>but I think the support will help you
19:10<LordAro>give it at least a couple of days, i'd say
19:10<LordAro>hmm, weekend now
19:11<LordAro>it's not going anywhere ;)
19:11<+glx>and trying to get around it may be worse in the end
19:27<supermop_Home_>i guess i’ll go make a cocktail
19:49<Eddi|zuHause><supermop_Home_> hmm GitHub says my account has been flagged <-- you apparently hit some spambot detection
19:50<Eddi|zuHause>or something
19:50<Eddi|zuHause>or you used a bad word. like "master and slave"
19:51<supermop_Home_>i never posted any links to outside sites, and in my last post before getting flagged i wrote:
19:52<supermop_Home_>“Presumably if I format them in a new png, I'll need to set out the sprite sizes and locations/offsets somewhere as well right?”
19:52<supermop_Home_>and “Do you think the graphic approach is successful, or should the spaceframe members be thicker and/or denser to better fit the style of the other two stations?”
19:57<Eddi|zuHause>well, nothing anyone of us can do about that
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19:58<Eddi|zuHause>anyway, i think making a second account is against their terms of service
20:07<@DorpsGek>[OpenTTD/nml] glx22 opened pull request #188: Fix broken regression PCX and enable pillow 8.1.0 with an improved error message https://git.io/Jt2uE
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20:26<Wuzzy>OpenSFX PR waiting for review: https://github.com/OpenTTD/OpenSFX/pull/13
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---Logclosed Sat Feb 06 00:00:27 2021