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#openttd IRC Logs for 2021-05-03

---Logopened Mon May 03 00:00:29 2021
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03:03<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on pull request #9180: Codechange: Remove FOR_ALL_CHUNK_HANDLERS https://git.io/J30WH
03:04<LordAro>"ooh, a highlight"
03:04<LordAro>"oh, the comment i literally just submitted"
03:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on pull request #9180: Codechange: Remove FOR_ALL_CHUNK_HANDLERS https://git.io/J3040
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03:24<andythenorth>yo
03:29<@Rubidium>good morning
03:43<@peter1138>Stations do expose bounding boxes too.
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04:33<TrueBrain>okay, so AWS bill was ~30% higher than normal, which was expected ofc with a release and Steam :P
05:02<@peter1138>Oof
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05:03<@peter1138>Steam topics eh?
05:03<@peter1138>"Can't build large airport" "Can't build small airport" "Port forwarding!"
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05:14<@peter1138>Urgh, rect is int, dimension is uint. d.width = r.left + r.right; Boom.
05:15<@peter1138>Now if rect is float and dimension is float, then... hmm...
05:28<TrueBrain>hmm .. being productive .. don't feel like that today :P
05:28<TrueBrain>shall I waste a day again on just watching series etc?
05:29<TrueBrain>guess I could smoketest the 1.11.2 PR to see if we can release that
05:29<TrueBrain>anyone wrote a news post already?
05:34<andythenorth>oof
05:34*andythenorth reads github
05:35<TrueBrain>LordAro: smoketested your 1.11.2 branch, all looks good to me
05:36<andythenorth>this is the changelog? https://github.com/OpenTTD/OpenTTD/pull/9160/files#diff-b40cd67182487ef24807d9c9268329d35fbd96aa2b0a9cae69e2e0d746b1c666
05:39<@Rubidium>andythenorth: that should be it, though maybe with a small bump in the date
05:40<andythenorth>post is just 'hello, we fixed bugs'?
05:41<andythenorth>is https://github.com/OpenTTD/OpenTTD/pull/9077 a big news item, or trivia?
05:42<TrueBrain>mainly, I guess, is that we think we fixed the crashes on Intel GPUs
05:43<@Rubidium>I guess it's one of the major things for the release, after all the main reason is all the bug reports of people with (usually) quite old OpenGL drivers/hardware where it would crash instead of fall back to the older video driver
05:43<TrueBrain>if creating a news post PR btw, please follow this template: https://github.com/OpenTTD/website/pull/202
05:43<TrueBrain>I should make a GitHub template out of it I guess :)
05:45<andythenorth>all the formats eh :)
05:45<@peter1138>Right, fitted a huge damper to my huge rudder pedals... shall I go flying?
05:48<andythenorth>I started this, but my eyes have gone weird, can't read properly https://gist.github.com/andythenorth/de2a490adb7de9ef6c8631cb6dcfcc6f
05:48<andythenorth>either I need more coffee, or I have eaten something bad
05:49<@peter1138>Goes it throw chunky padding lines?
05:49<@peter1138>When you chunkyify lines, quad size looks perfectly normal.
05:50*andythenorth BIAB probably, definitely feeling wrong
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05:51<@DorpsGek>[OpenTTD/OpenTTD] JGRennison opened pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J30jV
05:59<FLHerne>proposed 1.11.2 seems to work for me
05:59<FLHerne>test multiplayer game? :p
06:00<@peter1138>Test?
06:00<@peter1138>What is test?
06:00<FLHerne>No test, only release?
06:01<FLHerne>But then you're giving up an excuse to play the game for Important Reasons
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06:18<@peter1138>Hello
06:20<@peter1138>Oof overlapping borders now.
06:20<@peter1138>Silly custom drawing code.
07:01<Eddi|zuHause>since when do we actually PLAY the game?
07:17<@peter1138>VS Code is playing, right?
07:22<Eddi|zuHause>depends
07:23<Eddi|zuHause>mostly on if you get paid for it
07:48<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J3ERq
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07:54<@DorpsGek>[OpenTTD/OpenTTD] JGRennison commented on pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J3E00
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08:19<@peter1138>I guess destructors can't have parameters... Hmm
08:20<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J3EVf
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08:34<@DorpsGek>[OpenTTD/OpenTTD] nielsmh commented on pull request #9181: Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song https://git.io/J3EoZ
09:15<@peter1138>wibble
09:21<LordAro>brrr
09:21<LordAro>that was quite a lot wetter than i was expecting
09:22*LordAro stands in the shower until he can feel his feet again
09:23<andythenorth>I went paddle boarding yesterday
09:23<andythenorth>my feet got wet
09:29<TrueBrain>why are you on IRC in the shower .. that is weird habit
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09:38<orudge>So in the first 4 months of the year, our donation total is at 83% of the total sum we received last year
09:39<orudge>Our expenses in 4 months are also 160% of what we spent in total last year though :p
09:39<TrueBrain>yeah, last year was a cheap year, with a tnx to AWS :)
09:39<orudge>Yep
09:39<orudge>Plenty of funds in the bank though
09:39<TrueBrain>good!
09:40<TrueBrain>is the GOG contract signed and everything orudge ?
09:40<TrueBrain>couldn't find that back in the info@ mailbox
09:40<orudge>TrueBrain: haven't received anything yet
09:40<orudge>unless I missed it?
09:40<TrueBrain>lol .. didn't they say they wanted to do that in parallel to us setting up the store page?
09:41<orudge>I thought so
09:41<orudge>If it turns up, then I will happily sort it out
09:42<TrueBrain>I assumed you continued from orudge@ .. but if they went silence after that .. how unusual
09:42<TrueBrain>at least the rest is setup, I guess
09:42<orudge>No, orudge@ is just a forwarder
09:42<orudge>(I assume~)
09:42<TrueBrain>well, truebrain@ is also a forwarder, but I can still email from it :D
09:42<orudge>I just use info@ if I have anything OpenTTD-ish to use
09:43<orudge>other stats btw: 26 donations since 1st April, 36 from 1st Jan - 31st March
09:43<orudge>83 in total last year
09:44<@DorpsGek>[OpenTTD/OpenTTD] glx22 updated pull request #9180: Codechange: Remove FOR_ALL_CHUNK_HANDLERS https://git.io/J3B9h
09:44<@DorpsGek>[OpenTTD/OpenTTD] glx22 commented on pull request #9180: Codechange: Remove FOR_ALL_CHUNK_HANDLERS https://git.io/J3EFp
09:44<orudge>Average donation of £16.42
09:44<LordAro>TrueBrain: the tense of my previous message may not have been accurate
09:45<TrueBrain>LordAro: ooowwwwhhhhhhh
09:45<TrueBrain>:P
09:45<LordAro>orudge: nice
09:48<@DorpsGek>[OpenTTD/master-server-web] TrueBrain closed pull request #23: Scheduled monthly dependency update for May https://git.io/J3WTV
09:48<@DorpsGek>[OpenTTD/eints] TrueBrain closed pull request #44: Scheduled monthly dependency update for May https://git.io/J3WTL
09:48<@DorpsGek>[OpenTTD/bananas-frontend-web] TrueBrain closed pull request #56: Scheduled monthly dependency update for May https://git.io/J3WJ2
09:48<TrueBrain>3 repos that have no updates this month
09:48<TrueBrain>unexpected
09:50<@peter1138>Hmm.
09:51<@peter1138>Oops, found a bug ... something else to backport.
09:52<@DorpsGek>[OpenTTD/bananas-api] TrueBrain updated pull request #89: Scheduled monthly dependency update for May https://git.io/J3WfL
09:52<@DorpsGek>[OpenTTD/bananas-server] TrueBrain updated pull request #46: Scheduled monthly dependency update for May https://git.io/J3WJ7
09:53<@DorpsGek>[OpenTTD/master-server] TrueBrain updated pull request #29: Scheduled monthly dependency update for May https://git.io/J3WTB
09:54<@DorpsGek>[OpenTTD/OpenTTD] PeterN opened pull request #9183: Fix #9174: Don't update text effect if it has been reset. https://git.io/J3EA4
09:54<@peter1138>^ backport pls :/
09:55<@DorpsGek>[OpenTTD/DorpsGek] TrueBrain updated pull request #48: Scheduled monthly dependency update for May https://git.io/J3WU3
09:57<@DorpsGek>[OpenTTD/OpenTTD] glx22 approved pull request #9183: Fix #9174: Don't update text effect if it has been reset. https://git.io/J3EAN
09:58<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on pull request #9160: Prepare for 1.11.2 release https://git.io/J3Exn
10:01<@DorpsGek>[OpenTTD/bananas-api] TrueBrain updated pull request #89: Scheduled monthly dependency update for May https://git.io/J3WfL
10:01<@DorpsGek>[OpenTTD/bananas-server] TrueBrain approved pull request #46: Scheduled monthly dependency update for May https://git.io/J3Exx
10:01<@DorpsGek>[OpenTTD/master-server] TrueBrain approved pull request #29: Scheduled monthly dependency update for May https://git.io/J3Exh
10:01<@DorpsGek>[OpenTTD/DorpsGek] TrueBrain approved pull request #48: Scheduled monthly dependency update for May https://git.io/J3Exj
10:01<@DorpsGek>[OpenTTD/bananas-api] TrueBrain approved pull request #89: Scheduled monthly dependency update for May https://git.io/J3Epe
10:02<@DorpsGek>[OpenTTD/bananas-server] TrueBrain merged pull request #46: Scheduled monthly dependency update for May https://git.io/J3WJ7
10:02<@DorpsGek>[OpenTTD/master-server] TrueBrain merged pull request #29: Scheduled monthly dependency update for May https://git.io/J3WTB
10:02<@DorpsGek>[OpenTTD/OpenTTD] PeterN approved pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J3Epq
10:02<@DorpsGek>[OpenTTD/DorpsGek] TrueBrain merged pull request #48: Scheduled monthly dependency update for May https://git.io/J3WU3
10:02<@DorpsGek>[OpenTTD/bananas-api] TrueBrain merged pull request #89: Scheduled monthly dependency update for May https://git.io/J3WfL
10:02<TrueBrain>that was by far the easiest Python bump round so far
10:03<@DorpsGek>[OpenTTD/OpenTTD] PeterN merged pull request #9182: Fix #9113: Assertion failure when removing airport with order backup https://git.io/J30jV
10:03<@DorpsGek>[OpenTTD/OpenTTD] PeterN closed issue #9113: Crash/assertion failure when removing airport when hangar window open and OrderBackup present https://git.io/JOFey
10:09<@DorpsGek>[OpenTTD/website] TrueBrain opened pull request #210: Update: dependency updates https://git.io/J3EhD
10:09<TrueBrain>needs someone else to approve ^^ (as I cannot self-approve :P)
10:12<@DorpsGek>[OpenTTD/OpenTTD] PeterN merged pull request #9183: Fix #9174: Don't update text effect if it has been reset. https://git.io/J3EA4
10:13<@DorpsGek>[OpenTTD/website] glx22 approved pull request #210: Update: dependency updates https://git.io/J3Ej9
10:13<+glx>TrueBrain: force merging never stopped you ;)
10:14<@peter1138>How rude.
10:14<TrueBrain>glx: means I need to change settings first .. so much effort :P
10:14<TrueBrain>tnx :)
10:15<@DorpsGek>[OpenTTD/website] TrueBrain merged pull request #210: Update: dependency updates https://git.io/J3EhD
10:15<@peter1138>Hmm, would would the error window (the red one) draw partially once and then correctly a little while later?
10:15<+glx>improper dirty marking ?
10:16<@peter1138>ShowQuery. Hmm.
10:17<@peter1138>Interesting, seems to depend where the parent window is located.
10:19<@peter1138>Query window DOES fiddle with left/top after InitNested(), so possibly indeed.
10:21<@peter1138>Yup :D
10:21<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 updated pull request #9181: Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song https://git.io/J3Bpt
10:23<@peter1138>They then get redrawn after the white border flash is completed.
10:23<+glx>indeed window is marked dirty before moving so the dirty area is wrong
10:25<@DorpsGek>[OpenTTD/OpenTTD] PeterN opened pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uUb
10:27<TrueBrain> 26 files changed, 52768 insertions(+), 52983 deletions(-)
10:27<@Rubidium>changed newlines?
10:27<@DorpsGek>[OpenTTD/actions] TrueBrain opened pull request #24: Update: dependency updates https://git.io/J3uT4
10:27<TrueBrain>no, npm shit
10:28<TrueBrain>I fucking hate updating that repo
10:28<+glx>npm is silly
10:28<TrueBrain>dependency nightmare
10:28<TrueBrain>anyway, needs review too ..
10:29<TrueBrain>can only really be tested in production, but reverting is just changing a tag again .. so it is not as bad .. but ugh, horrible design (the whole NPM is)
10:30<@DorpsGek>[OpenTTD/actions] glx22 approved pull request #24: Update: dependency updates https://git.io/J3uT5
10:30<+glx>well it's js ;)
10:30<@DorpsGek>[OpenTTD/actions] TrueBrain merged pull request #24: Update: dependency updates https://git.io/J3uT4
10:30<@DorpsGek>[OpenTTD/actions] TrueBrain created new tag: v2.0.3 https://git.io/J3ukL
10:31<TrueBrain>right, that should resolve all security advisories GitHub gave .. I think
10:34<@DorpsGek>[OpenTTD/bananas-api] TrueBrain commented on pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/J3uIf
10:35<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 commented on pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uIL
10:36<@DorpsGek>[OpenTTD/bananas-api] erenes commented on pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/J3uIz
10:36<@DorpsGek>[OpenTTD/bananas-api] TrueBrain approved pull request #87: Fix #86: Upload on docker failed https://git.io/J3uIa
10:37<@DorpsGek>[OpenTTD/bananas-api] TrueBrain updated pull request #87: Fix #86: Upload on docker failed https://git.io/JOTLI
10:37<TrueBrain>lets see if that GitHub button works now ..
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10:40<TrueBrain>clearly it does not
10:40<@DorpsGek>[OpenTTD/bananas-api] TrueBrain dismissed a review for pull request #87: Fix #86: Upload on docker failed https://git.io/J3uIa
10:40<@DorpsGek>[OpenTTD/bananas-api] TrueBrain updated pull request #87: Fix #86: Upload on docker failed https://git.io/JOTLI
10:40<@DorpsGek>[OpenTTD/bananas-api] TrueBrain approved pull request #87: Fix #86: Upload on docker failed https://git.io/J3uLB
10:40<TrueBrain>lets try that again
10:40<@DorpsGek>[OpenTTD/bananas-api] erenes updated pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/JOBxj
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10:41<TrueBrain>EER: you sneaked in another commit :P But let the CI run on #87, I merge that, you can rebase after, and all will be dandy :)
10:41<EER>Just removed the comments that you mentioned ;-)
10:42<TrueBrain>yeah, but for some reason, there is now an extra commit in there :D
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10:42<@DorpsGek>[OpenTTD/bananas-api] TrueBrain merged pull request #87: Fix #86: Upload on docker failed https://git.io/JOTLI
10:43<TrueBrain>but if you can rebase it now, it will be gone :)
10:43<EER>Hmmm, will check
10:43<TrueBrain>(as #86 sneaked in)
10:43<TrueBrain>euh, 87
10:43<EER>ah yes, I see, I think I cherry picked that ;)
10:43<@DorpsGek>[OpenTTD/bananas-api] TrueBrain closed issue #86: Error when uploading a newgrf to bananas-api running in docker https://git.io/JOTIh
10:43<EER>(because I kind of needed it to test other stuff :P)
10:43<TrueBrain>:D
10:44<@DorpsGek>[OpenTTD/bananas-frontend-cli] TrueBrain closed pull request #25: Scheduled monthly dependency update for May https://git.io/J3Wf6
10:44<EER>Any tips on how to easily rebase? I usually do ti from some kind of UI tool, but would prefer to do it either on github or locally via cli
10:44<TrueBrain>git fetch upstream
10:44<TrueBrain>git rebase upstream/master
10:45<TrueBrain>assuming upstream is https://github.com/OpenTTD/bananas-api and origin is your fork
10:45<EER>I tried via cli once and totally fucked up my branch, so won't do that again for now :D
10:46<+glx>oh it's easy to rollback usually
10:46<TrueBrain>(which is identical to starting a new clean branch from upstream and cherry-pick your commits on top of it)
10:46<+glx>git reflog and git reset --hard ;)
10:48<TrueBrain>I keep hoping GitHub adds a button that allows you to rebase instead of merge to update
10:48<TrueBrain>but .. so far it still doesn't do that :P
10:49<TrueBrain>EER: and if you want to understand more about what rebase does and how to work with it on the CLI, this is a pretty good explanation: https://www.atlassian.com/git/tutorials/rewriting-history/git-rebase
10:49<EER>I added the upstream remote and will try, in case I fuck up I'll just not push it :P
10:50<TrueBrain>:D
10:50<@DorpsGek>[OpenTTD/bananas-api] erenes updated pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/JOBxj
10:51<+glx>at least it's always possible to return to previous state
10:51<EER>It worked :D
10:52<TrueBrain>\o/
10:52<EER>Also, yeah I've fixed these kind of things in the past, but spelunking in git is not my favorite activity ;-)
10:52<+glx>in some occasions you may need to use "rebase --onto" but it's very rare
10:54*EER is reading up on the difference between rebase and rebase --onto
10:54<@DorpsGek>[OpenTTD/bananas-api] TrueBrain approved pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/J3uYr
10:54<TrueBrain>never use "onto" :P
10:54<TrueBrain>just forget anyone ever said it
10:54<TrueBrain>:P
10:54<+glx>yeah it's for very specific cases
10:55<@DorpsGek>[OpenTTD/bananas-api] TrueBrain merged pull request #88: Change: Follow redirect convention for login also for developer flow https://git.io/JOBxj
10:55<TrueBrain>like super-ultra-rare-please-don't-tell-anyone case :D
10:56<EER>I'll forget it immediately ;-)
11:05<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #9178: Add: std::string support to Packet https://git.io/J3u3h
11:15<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 commented on pull request #9178: Add: std::string support to Packet https://git.io/J3uZu
11:17<LordAro>right
11:17<LordAro>what needs doing?
11:20<@peter1138>Oh
11:20<@peter1138>Is std::clamp usable?
11:20<@peter1138>Hmm, seems to be C++17
11:20<LordAro>presumably
11:20<@peter1138>What's our minimum C++ these days?
11:21<LordAro>17
11:22<LordAro>TrueBrain: ooh, you finally fixed that security issue alert in actions
11:22<LordAro>no more emails!
11:23<@DorpsGek>[OpenTTD/OpenTTD] EratoNysiad commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/J3uCG
11:24<@DorpsGek>[OpenTTD/OpenTTD] LordAro approved pull request #9181: Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song https://git.io/J3uCC
11:24<TrueBrain>LordAro: yw ;)
11:24<@DorpsGek>[OpenTTD/OpenTTD] PeterN updated pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uUb
11:25<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uCP
11:25<LordAro>peter1138: i feel like i could be annoying and suggest that Clamp usage should be consistent, rather than mixing
11:26<@peter1138>mixing?
11:26<LordAro>mixing Clamp & std::clamp
11:26<LordAro>there can be a PR that converts them all later
11:26<@peter1138>So... do this as Clamp() to be changed later?
11:26<LordAro>yeah
11:26<LordAro>¯\_(ツ)_/¯
11:27*peter1138 rebuilds
11:27<@Rubidium>LordAro: maybe a discussions page for all kinds of mass code changes to perform before the next beta series, as to not have many issues with backporting?
11:27<@Rubidium>I already made one for the string names
11:28<@DorpsGek>[OpenTTD/OpenTTD] PeterN updated pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uUb
11:30<@peter1138>And yes, it is possible for the query window to end up out of bounds currently.
11:30<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 approved pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uWx
11:32<@peter1138>That's gonna be whole load of std::clamp<int> and std::clamp<uint> fun, isn't it? :D
11:32<LordAro>oh yes
11:32<LordAro>much the same as std::min/max
11:32<@peter1138>IsInsideMM is an ancient one.
11:39<@DorpsGek>[OpenTTD/OpenTTD] LordAro merged pull request #9184: Fix: Query windows may be partially drawn initially. https://git.io/J3uUb
11:40<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9117: New game fails to start after upgrading FluidSynth to version 2.2.0 https://git.io/JOxCI
11:40<@DorpsGek>[OpenTTD/OpenTTD] LordAro merged pull request #9181: Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song https://git.io/J3Bpt
11:40<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 updated pull request #9178: Add: std::string support to Packet https://git.io/J34FU
11:42<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain approved pull request #9178: Add: std::string support to Packet https://git.io/J3uBu
11:42<@Rubidium>peter1138: thanks for "teaching" me a new word, or rather meaning of a word, in English today ;)
11:42<TrueBrain>Ancient? :p
11:42<@Rubidium>twig
11:42<LordAro>TrueBrain: https://github.com/OpenTTD/workflows/security/dependabot/cdn/requirements.txt/PyYAML/open there's a new one though ;)
11:43<TrueBrain>Ugh .. can't find anywhere to get an overview of all OpenTTD repos
11:43<TrueBrain>Will look at it after dinner
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11:44<LordAro>no pyup on that repo either? or does it only work on the root folder?
11:46<Timberwolf>Whose bright idea was this again? https://i.imgur.com/7i32NEl.png
11:46<LordAro>:D
11:46<TrueBrain>LordAro: not installed
11:46<@peter1138>That is nice
11:46<LordAro>doesn't quite fit with the buildings, but since when did anything?
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11:48<@peter1138>Hmm, this probably looks bad with truetype fonts.
11:50<@DorpsGek>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J3u06
11:50<@DorpsGek> - Update: Translations from eints (by translators)
11:50<+glx>already ?
11:50<LordAro>that was me
11:50<+glx>ah
11:51<TrueBrain>Surprise!!! :p
11:52<@DorpsGek>[OpenTTD/OpenTTD] LordAro updated pull request #9160: Prepare for 1.11.2 release https://git.io/J3cGn
11:52<LordAro>actually included the translation updates this time too, as i checked the backport script and noticed it only uses 'master', not the remote branch
11:53<TrueBrain>Lol
11:56<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 merged pull request #9178: Add: std::string support to Packet https://git.io/J34FU
11:58<LordAro>oh, date
11:59<@DorpsGek>[OpenTTD/OpenTTD] LordAro updated pull request #9160: Prepare for 1.11.2 release https://git.io/J3cGn
12:01<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 updated pull request #9128: Codechange: use std::string exclusively for settings https://git.io/J3TEL
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12:11<TrueBrain>we really should stop with putting the word "potential" in every commit message :D
12:11<TrueBrain>looking through the changelog, it looks really odd :P
12:14<@DorpsGek>[OpenTTD/OpenTTD] telk5093 started discussion #9185: Removing some transparent menus https://git.io/J3ua4
12:14<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #9160: Prepare for 1.11.2 release https://git.io/J3uaw
12:17<TrueBrain>sorry LordAro , but it just looked a bit off to me, the changelog :(
12:22<TrueBrain>https://user-images.githubusercontent.com/1663690/116903294-7b34b880-ac3c-11eb-93d1-b7a056dd4001.png <- made the Steam news item image
12:33<nielsm>the orange of the version number has poor contrast against the background imo
12:35<TrueBrain>funny how people still find out about this: https://www.reddit.com/r/openttd/comments/n22xxw/just_looked_at_the_system_requirements_on_steam/ :)
12:35<TrueBrain>it still is the best answer to the question :D
12:41<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #9160: Prepare for 1.11.2 release https://git.io/J3uPW
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12:49<@DorpsGek>[OpenTTD/website] TrueBrain opened pull request #211: Add: 1.11.2 release post https://git.io/J3u1L
12:50<TrueBrain>LordAro: to not let you do this all by yourself, ^^ :)
12:50<TrueBrain>had 0 inspiration, but what-ever
12:58<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 approved pull request #9149: Codechange: Replace more FOR_ALL_XXX macros with range-based for loops https://git.io/J3uMN
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13:18<LordAro>TrueBrain: :)
13:27<@peter1138>Hm.
13:30<TrueBrain>hmmmmmmmmm
13:33<@peter1138>Hmmmmmmmmmmmmmmmmmmmmmmmmmm
13:33<@peter1138>Well.
13:34<TrueBrain>welllllllllll
13:34<TrueBrain>:D
13:34<TrueBrain>most intellectual conversation on IRC evah!
13:37<@peter1138>Tempted to rework a bit of UI
13:38<@peter1138>When I say "a bit" I mean... a bit more than a bit.
13:38<TrueBrain>I have a whole library of things I want to rework of our UI :P But I guess we are not talking about the same things here :D
13:39<TrueBrain>as in, fuck the current UI and lets do it completely different: https://user-images.githubusercontent.com/1663690/109415102-02547e80-79b7-11eb-8f2c-3a3a324d07a6.png
13:39<TrueBrain>or a little bit less ambitious? :D
13:40<+glx>main issue with UI rework, it's a rabbit hole :)
13:42<snail_UES_>omg, just please don’t make a silly flat UI like windows 10
13:42<TrueBrain>glx: mostly it is 1000 people with 1000 different opinions :)
13:42<snail_UES_>it’s so simplistic as to look dull and it’s a complete eyesore
13:42<dwfreed>what color should we paint the bikeshed today?
13:43<snail_UES_>the colors on my commodore 64 looked more pleasing to the eye
13:43<@peter1138>I loaded up TTO earlier. Nice maroon windows.
13:43<TrueBrain>dwfreed: well, if people only talked about the paint .. but they also want to talk about the wood used, the heights, the screw-size, the distance to the tree, .....
13:44<snail_UES_>TTO’s UI was very nice
13:44<@peter1138>It's not.
13:45<snail_UES_>why don’t you like it?
13:45<@peter1138>Way too chunky :)
13:46<nielsm>TTO GUI is nice and friendly looking
13:47<@DorpsGek>[OpenTTD/OpenTTD] glx22 merged pull request #9149: Codechange: Replace more FOR_ALL_XXX macros with range-based for loops https://git.io/J3G6A
13:47<nielsm>and I like the colours
13:48<snail_UES_>I don’t dislike minimalism, but if that’s where you want to go, I’d suggest to get inspired by how MacOS evolved
13:48<snail_UES_>the way MicroSoft pushed flat design with Win10 is way too extreme. It ended up being dull, simplistic and plain ugly
13:49<snail_UES_>with those heavily saturated colors giving you an eyesore and those fat title bars on top of each window...
13:49<TrueBrain>glx: did I mention there will be 1000 opinions? :P
13:49<snail_UES_>well, my company just moved from win7 to win10 and I just hate it
13:51<@peter1138>Only a year after support ended...
13:52<TrueBrain>at least it was not WinXP :)
13:52<TrueBrain>(there is always an upside! :P)
13:52<snail_UES_>large corporations move like dinosaurs
13:53<snail_UES_>when I joined in 2012 we still had XP
13:55<+glx>would be nice to do something about https://github.com/OpenTTD/OpenTTD/issues/9168 all the green arrow are hard to see even for non color blind :)
13:56<+glx>(well there's no arrow, only lines)
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14:10<TrueBrain>Themes in general might be good for color blindness :)
14:11<snail_UES_>I’d suggest to have multiple choices of colors
14:12<snail_UES_>otherwise you’d have to force 90% of the people to look at a limited array of ugly colors...
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14:12<snail_UES_>just to help the remaining 10% of people
14:13<snail_UES_>so, JGRPP’s approach is best IMO
14:14<@DorpsGek>[OpenTTD/OpenTTD] LordAro updated pull request #9160: Prepare for 1.11.2 release https://git.io/J3cGn
14:15<LordAro>gogo release
14:16<frosch123>some years ago there was the idea to replace all {COLOR} codes in text with semantic codes liks {EMPH}, {SELECTED}, ...
14:16<LordAro>TrueBrain: technically speaking, we did not find the reason for the OGL crashes, just disabled <3.2 on Windows :p
14:16<frosch123>so ottd could assign fixed colours depending on background
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14:17<milek7>LordAro: most likely it was found
14:17<milek7>mapping buffer twice when persistent mapping was not supported
14:18<TrueBrain>frosch123: that is a nice idea indeed :)
14:18<frosch123>want a laugh? check info@ :)
14:18<LordAro>milek7: but untested!
14:19<TrueBrain>frosch123: .... right ....... I don't .. have words
14:19<frosch123>oh, they even cc'd abuse@, but it's a human
14:19<TrueBrain>yeah, that is insane
14:19<LordAro>the other change went in at about the same time
14:19<LordAro>TrueBrain: can has pastebin?
14:19<TrueBrain>ask frosch123 ! :P
14:20<frosch123>https://dpaste.org/uC2p
14:20<LordAro>hmm.
14:21<frosch123>i guess, if the GPL applies to screenshots, then it's not allowed :)
14:21<TrueBrain>frosch123: worse, depends on the NewGRF
14:21<@DorpsGek>[OpenTTD/OpenTTD] LordAro updated pull request #9160: Prepare for 1.11.2 release https://git.io/J3cGn
14:22<TrueBrain>but I think in most cases it violates "fair use" for the non-free licenses
14:23<andythenorth>glx I think it should be blue
14:23<andythenorth>what are we talking about today?
14:23<TrueBrain>I'm blue daladielada
14:23<andythenorth>in a blue house
14:23<LordAro>in the middle of the street?
14:27<@DorpsGek>[OpenTTD/website] TrueBrain updated pull request #211: Add: 1.11.2 release post https://git.io/J3u1L
14:27<TrueBrain>LordAro: reworded it a bit; feel free to apply sane English if you mind :)
14:28<TrueBrain>(pretty sure my wording is off there)
14:29<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain approved pull request #9160: Prepare for 1.11.2 release https://git.io/J3zvK
14:29<TrueBrain>let's ship this
14:30<@DorpsGek>[OpenTTD/website] LordAro approved pull request #211: Add: 1.11.2 release post https://git.io/J3zvH
14:31*LordAro waits for macOS
14:31<TrueBrain>very curious if the new GitHub Actions thing works to avoid concurrent jobs ... :D
14:33<TrueBrain>means I am deliberately going to wait for the release to finish before merging .. lol
14:33<LordAro>"Squash and merge"
14:33<LordAro>noope
14:33<TrueBrain>haha :D That would be hilarious :D
14:33<@DorpsGek>[OpenTTD/OpenTTD] LordAro merged pull request #9160: Prepare for 1.11.2 release https://git.io/J3cGn
14:33<LordAro>no huge loss tbh
14:34<LordAro>tis only the release branch :p
14:34<TrueBrain>I wish GitHub would show commit log by commit-date instead of author-date ... that would make merges a lot easier
14:34<TrueBrain>in result, the release branch would contain the original commits a lot more clear
14:34<TrueBrain>but alas, here we are
14:34<TrueBrain>but seriously nice work in backporting all that LordAro .. this wasn't an easy one to do :)
14:35<@DorpsGek>[OpenTTD/website] LordAro merged pull request #211: Add: 1.11.2 release post https://git.io/J3u1L
14:35<@peter1138>"just a minor fix" grew a bit
14:35<TrueBrain>no, NOT merging the website post, what did I just say? :P
14:35<TrueBrain>ffs .. :)
14:35<LordAro>more manual stuff than i've had to do before now (inc 1.9 & 1.10)
14:35<LordAro>oh, soz
14:35<LordAro>i figured staging wasn't important
14:35<TrueBrain>its okay .. I will line up the release instead
14:36<LordAro>:+1:
14:36<@peter1138>Is it beer o'clock or is it stay-the-fuck-away-because-you're-too-lazy o'clock?
14:36<TrueBrain>peter1138: can't it be both?
14:36<@peter1138>Usually
14:36<LordAro>those don't seem particularly mutually exclusive
14:36<LordAro>depending what you're staying-the-fuck-away from
14:37<TrueBrain>if it is from the beer
14:37<TrueBrain>that would be mutually exclusive
14:37<TrueBrain>or a very long straw
14:38<TrueBrain>LordAro: so, tag-time?
14:39<LordAro>go for it
14:39<TrueBrain>its your release! :P
14:40<TrueBrain>but sure
14:40<LordAro>i have no idea what order you want to do what in
14:40<LordAro>you said something about lining up the release
14:40<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain created new tag: 1.11.2 https://git.io/J3zJn
14:41<TrueBrain>ah, lol, yeah .. in my head it made sense
14:41<LordAro>\o/
14:41<TrueBrain>but yeah, tag the game first, as that takes longest
14:41<TrueBrain>when it rebuilds the website, I tag the website too
14:41<LordAro>lol, nightly started 20mins ago too
14:41<TrueBrain>:D Fun!
14:41<TrueBrain>https://www.staging.openttd.org/news/2021/05/03/openttd-1-11-2.html <- looks good?
14:42<LordAro>"that were reported and found" is a little redundant, but nothing terrible
14:42<TrueBrain>not all we found were reported :P
14:42<TrueBrain>but yeah .. as I said, that sentence is a bit wonky :)
14:43<LordAro>is fine, no one's going to read it that closely anyway :p
14:43<TrueBrain>:D
14:43<TrueBrain>famous last words
14:43<TrueBrain>I can see the LC thread happening already
14:43<TrueBrain>:D :D
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14:47<TrueBrain>and now we have to wait again ... ugh, builds take too long :P
14:47<LordAro>nightly done...
14:48<LordAro>maybe another 20min until release
14:52<TrueBrain>Linux is done
14:52<TrueBrain>owh wait, now the other stupid slow targets
14:53<LordAro>windows done imminently
14:53<LordAro>then just macos...
14:53<TrueBrain>who said universal builds were a good idea? >:D
14:57<TrueBrain>for Steam, should we make a 1.11.0 and 1.11.1 branch?
14:57<LordAro>..why?
14:57<TrueBrain>some people have asked for it
14:57<michi_cc>If it's not too much work, I'd say yes.
14:57<TrueBrain>as reddit server was very slow in upgrading, mostly
14:58<TrueBrain>it takes me 2 clicks, so effort it doesn't take
14:58<LordAro>fair
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15:00<TrueBrain>done
15:02<TrueBrain>and MacOS still isn't done :P
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15:05<TrueBrain>finally
15:05<TrueBrain>always happy if everything is green :D
15:06<LordAro>now watch the steam upload timeout or something
15:06<TrueBrain>don't jinx this
15:06<TrueBrain>ffs :P
15:06<LordAro>>:)
15:06<@DorpsGek>[OpenTTD/website] TrueBrain created new tag: 1.4.28 https://git.io/J3zIR
15:06<TrueBrain>right, now lets see if this works
15:07<TrueBrain>started within 15 seconds of each other
15:07<TrueBrain>couldn't be much worse
15:07<LordAro>:o
15:08<TrueBrain>if this works, I can apply it to all repos :)
15:08<TrueBrain>pushed to Steam
15:11<TrueBrain>lol .. order of publishing the image is wrong .. that might be an issue :D
15:11<TrueBrain>haha
15:11<TrueBrain>I forgot about that ..
15:11<TrueBrain>guess I should add concurrency limits to those too, just to ensure order
15:12<TrueBrain>ha, but it does work!
15:12<TrueBrain>nice
15:12<LordAro>\o/
15:12<TrueBrain>just need to change some things to make it consistent correct
15:13<LordAro>so everything released everywhere?
15:15<TrueBrain>twitter, tt-forums, reddit, Discord, Steam
15:15<TrueBrain>all done
15:16<LordAro>:)
15:16<LordAro>in which case...
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9136: Fatal application failure https://git.io/J3I5N
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9136: Fatal application failure https://git.io/J3I5N
15:16<TrueBrain>:D
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9125: Bug Report https://git.io/J3eDe
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9125: Bug Report https://git.io/J3eDe
15:16<TrueBrain>@topic set 1 1.11.2
15:16-!-DorpsGek changed the topic of #openttd to: 1.11.2 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9120: Crash Report https://git.io/JOhME
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9120: Crash Report https://git.io/JOhME
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9082: Crash on Startup https://git.io/JOXEU
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9082: Crash on Startup https://git.io/JOXEU
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9064: Fatal Application Error https://git.io/JOgPl
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9064: Fatal Application Error https://git.io/JOgPl
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9005: Game crashes https://git.io/JOTmp
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9005: Game crashes https://git.io/JOTmp
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8979: well my game cant start after i downloaded it https://git.io/JOvnm
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #8979: well my game cant start after i downloaded it https://git.io/JOvnm
15:16<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8969: Game Crash on Startup https://git.io/JYAbO
15:17<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #8969: Game Crash on Startup https://git.io/JYAbO
15:17<LordAro>so slow, DorpsGek
15:17<+glx>ha that's was the bipping
15:17<TrueBrain>holy crap ...
15:17<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8967: Game crash during startup https://git.io/JYAmd
15:17<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #8967: Game crash during startup https://git.io/JYAmd
15:17<TrueBrain>nice LordAro :)
15:17<LordAro>i closed them all in about 3 seconds :p
15:18<TrueBrain>IRC rate limiting ftw :)
15:19<LordAro>hmm, i could include #8942 ?
15:19<TrueBrain>sure; or otherwise he should have answered by now anyway
15:19<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8942: OBS Studio Game Capture crash https://git.io/JYD61
15:19<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #8942: OBS Studio Game Capture crash https://git.io/JYD61
15:23<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #7337: Audio driver crash on quit - fluidsynth/SDL https://git.io/fhpg0
15:23<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #7337: Audio driver crash on quit - fluidsynth/SDL https://git.io/fhpg0
15:25<LordAro>TrueBrain: close #8076 ?
15:26<TrueBrain>yup
15:26<TrueBrain>he had long enough to report back
15:27<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm
15:27<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #8076: Odd Cursor Glitch When Moving Through Windows and Game https://git.io/JvhZm
15:29<LordAro>oh, that's a lot of issues to update the backport label on...
15:29<LordAro>bleh
15:29*LordAro opens 36 tabs
15:29<TrueBrain>mass-edit labels is possible
15:29<TrueBrain>if you ported them all
15:29<LordAro>all except one
15:29<TrueBrain>filter on the label, select all tickets, add the new label, remove the old
15:29<TrueBrain>so unselect the one after selecting all :D
15:29<LordAro>:o
15:30<TrueBrain>TIL? :D
15:30<LordAro>that is... a lot easier
15:30<TrueBrain>GitHub has some useful things :)
15:33<TrueBrain>hmm .. concurrency for images is tricky .. hmmmmm
15:34<TrueBrain>either it won't build both staging and production at the same time
15:34<TrueBrain>or .. hmm .. I have to do it on job-level
15:34<TrueBrain>nah, that sucks, as that is still depending on time
15:39<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #8963: Black Bars during gameplay https://git.io/JYFCT
15:42<@DorpsGek>[OpenTTD/OpenTTD] Sgt-Nukem commented on issue #8998: Minimap too small on Retina displays https://git.io/JOUIx
15:44<TrueBrain>hmm .. best solution seems to be to first have a workflow that says "production or staging", next one that builds it
15:44<TrueBrain>too bad you (still) cannot include workflow files
15:44<@peter1138>114+30+4+5 == 9, apparently.
15:44<@peter1138>Maybe my CPU is broken.
15:45<TrueBrain>but on the other hand, it is a problem only specific for the website; all other repos don't really have this issue .. there staging and production are never triggered at the same time
15:45<TrueBrain>so I guess ... I just make the website a bit slower
15:45<TrueBrain>well, not tonight
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15:46<LordAro>peter1138: does the integer type overflow at 174?
15:46<arikover>Good evening! (morning/afternoon)
15:48<@peter1138>Operator precedence I guess.
15:50<@peter1138>(114+30+x?4:-4)+5 == 9
15:50<@peter1138>need (x?4:-4) I suppose.
15:50<@peter1138>If I knew how to code I'd be dangerous.
15:51<@DorpsGek>[OpenTTD/OpenTTD] Sgt-Nukem commented on issue #8998: Minimap too small on Retina displays https://git.io/JOUIx
15:52<LordAro>that is some profile picture
15:55<TrueBrain>That you look at them at all
15:56<LordAro>not often
15:57<@DorpsGek>[OpenTTD/OpenTTD] ldpl commented on issue #8998: Minimap too small on Retina displays https://git.io/JOUIx
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16:09<@DorpsGek>[OpenTTD/nml] m-alice opened issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
16:10<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh
16:19<@peter1138>Goes it throw it NML?
16:19<@peter1138>Wrong.
16:19<@peter1138>Goes it throw it NRT?
16:20<LordAro>i'm still having trouble parsing that sentence
16:21<@peter1138>Goes it throw out NRT?
16:21<TrueBrain>Lol
16:21<LordAro>is that first letter supposed to be a 'D' ?
16:21<LordAro>also, no, i don't think so
16:21<@peter1138>Please... https://www.tt-forums.net/viewtopic.php?t=9817
16:22<LordAro>i see.
16:22<@DorpsGek>[OpenTTD/nml] LordAro commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
16:22<@DorpsGek>[OpenTTD/OpenTTD] Milek7 commented on issue #8963: Black Bars during gameplay https://git.io/JYFCT
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16:24<@peter1138>Ok, with one if condition I can enable "chunky" lines.
16:24<@peter1138>Whether it should be a thing is another matter.
16:25<@peter1138>Also is it just me that gets OCD about the overlapping bevels/
16:25<@peter1138>s:/:?:
16:28<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh
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16:34<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh
16:36<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh
16:38<@DorpsGek>[OpenTTD/OpenTTD] PeterN commented on issue #9071: [NRT] Building a tramtype over a roadtype with the NO_HOUSES flag set causes the flag to be ignored https://git.io/JOrJh
16:39<andythenorth>the problem with NRT was the spec author :P
16:40<andythenorth>I think we agreed we all make mistakes and we can find new ones to make?
16:45<@DorpsGek>[OpenTTD/OpenTTD] Sgt-Nukem commented on issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
16:46<@DorpsGek>[OpenTTD/OpenTTD] Milek7 commented on issue #8112: Players report unauthorized clients joining passworded companies https://git.io/JfGhG
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16:48<@DorpsGek>[OpenTTD/OpenTTD] embeddedt commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/J3z4i
16:49<@DorpsGek>[OpenTTD/nml] glx22 commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
16:51<@DorpsGek>[OpenTTD/OpenTTD] EratoNysiad commented on pull request #8688: Feature: Hide block signal GUI by default https://git.io/J3z4j
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16:54<@DorpsGek>[OpenTTD/nml] m-alice commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
16:54<milek7>ah, I'm just confused
16:54<milek7>there are two glitching issues
16:56<@peter1138>It appears to be winter again.
16:56<+glx>yeah it's windy
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16:59<@DorpsGek>[OpenTTD/OpenTTD] Milek7 commented on issue #8963: Black Bars during gameplay https://git.io/JYFCT
17:04<+glx>hmm it's a strange one, data should not be array.array, as it's defined as a byte array on https://github.com/OpenTTD/nml/blob/4567adefd870164fb453c7da1d9b291f965c6ab4/nml/spriteencoder.py#L306
17:05<@DorpsGek>[OpenTTD/OpenTTD] Milek7 opened issue #9186: Station drawing glitch? https://git.io/J3z0v
17:06<frosch123>usually i would discard when people report that dutch is the only available language. but with tb you never know, when he starts taking over the world :p
17:08<+glx>oh New in version 3.2: tostring() is renamed to tobytes() for clarity.
17:09<frosch123>it still exists in 3.7.3, was it removed in never versions?
17:09<+glx>checking changelogs
17:09<frosch123>Deprecated since version 3.2, will be removed in version 3.9.
17:11<frosch123>^^ from the 3.8 docs.
17:11<+glx>array.array: tostring() and fromstring() methods have been removed. They were aliases to tobytes() and frombytes(), deprecated since Python 3.2. (Contributed by Victor Stinner in bpo-38916.)
17:11<LordAro>that'll do it
17:12<+glx>they removed it
17:12<@peter1138>milek7, hmm, that station part appears to have an incorrect bounding box.
17:14<LordAro>ogfx bug?
17:15<@peter1138>No, the default bounding boxes are hardcoded.
17:16<@DorpsGek>[OpenTTD/OpenTTD] JGRennison commented on issue #9186: Station drawing glitch? https://git.io/J3z0v
17:16<@peter1138>Of course, whether having a correct bounding box fixes it is another matter...
17:17<LordAro>ah
17:17<@DorpsGek>[OpenTTD/nml] glx22 commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
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17:20<@peter1138>Seems like it does.,
17:20<+glx>nice it's the only tostring() I can find in nml source
17:21<LordAro>would be nice to know why its using the fallback behaviour at all
17:21<LordAro>compiled module should work even on windows, right?
17:22<+glx>I know it's included in standalone exe, but I don't know for pip
17:23<LordAro>i would think it would be (attempted to?) compiled
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17:25<+glx>let's start a VM to check
17:25<+glx>will be easier than messing my local setup
17:27<@DorpsGek>[OpenTTD/OpenTTD] PeterN opened pull request #9187: Fix #9186: Fix incorrect bounding box height causing station sprite glitch. https://git.io/J3zgJ
17:28*LordAro awaits the example of it breaking something
17:28<@peter1138>There's probably a reason why it is only at platform height. Probably something about vehicles in front.
17:28<@peter1138>Maybe vehicles and catenary...
17:30<frosch123>15 is tall, i would try BB_HEIGHT_UNDER_BRIDGE
17:30<frosch123>that's safely below the catenary
17:31<frosch123>the other layouts are pretty inconsistent :p
17:31<frosch123>most have 2, one has 7
17:31<@DorpsGek>[OpenTTD/nml] Andrew350 opened issue #214: Issue with passing a variable to a function from the PARENT scope https://git.io/J3z2J
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17:32<@peter1138>I'll try 6 again, it doesn't look enough though, heh.
17:32<@peter1138>Ok
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17:34<@peter1138>Crap, I can't test catenary on this one because... it's tropic :p
17:34<@DorpsGek>[OpenTTD/OpenTTD] Sgt-Nukem commented on issue #9094: Electric train waits for free path when track is not electrified https://git.io/JOSrh
17:40<@peter1138>6 doesn't fix it.
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17:44<TrueBrain>How about 7?
17:47<@peter1138>Nope. This is becase the tile behind has a foundation, therefore it has to be at least 9, otherwise the sorter considers anything on the tile behind to be above (which is correct)
17:47<@peter1138>Anyway, I don't see any caternary glitches.
17:48<@peter1138>The small station building is actually quite tall.
17:49<@peter1138>BB of 16 just covers it.
17:50<@peter1138>15, rather.
17:51<@peter1138>Ah 14 at a pinch.
17:52<@peter1138>Do we mention that boats sit on top of the front barrier of aqueducts?
17:52<@peter1138>2x/4x is dangerous, you see too much :p
17:58<+glx>ok seems the compiled lz77 is not included with "pip install nml"
18:04<+glx>oh of course pypi doesn't have wheel for 3.9
18:07<+glx>only 3.8
18:10<@DorpsGek>[OpenTTD/nml] glx22 commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
18:17<@DorpsGek>[OpenTTD/nml] glx22 opened pull request #215: Fix: LZ77 fallback is not compatible with python 3.9 https://git.io/J3zoS
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18:35<@DorpsGek>[OpenTTD/nml] m-alice commented on issue #213: Error: (AttributeError) "'array.array' object has no attribute 'tostring'" (compile step) https://git.io/J3zZM
18:38<@DorpsGek>[OpenTTD/nml] glx22 commented on issue #214: Issue with passing a variable to a function from the PARENT scope https://git.io/J3z2J
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18:54<@DorpsGek>[OpenTTD/OpenTTD] perezdidac commented on pull request #9043: Feature: ability to build overlapping bridges on different axes (WIP) https://git.io/J3zXz
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19:05<@DorpsGek>[OpenTTD/nml] FLHerne approved pull request #215: Fix: LZ77 fallback is not compatible with python 3.9 https://git.io/J3z1i
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19:43<@DorpsGek>[OpenTTD/nml] glx22 commented on issue #214: Issue with passing a variable to a function from the PARENT scope https://git.io/J3z2J
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21:55<@DorpsGek>[OpenTTD/nml] glx22 opened pull request #216: Fix #214: Prevent scope change for function calls when optimising switches https://git.io/J3gvd
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22:26<@DorpsGek>[OpenTTD/nml] glx22 updated pull request #216: Fix #214: Prevent scope change for function calls when optimising switches https://git.io/J3gvd
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23:40<@DorpsGek>[OpenTTD/OpenTTD] rexxars commented on issue #9179: "Input lag" on MacOS long-click since 1.11.0-beta2 https://git.io/J3BrE
---Logclosed Tue May 04 00:00:30 2021