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#openttd IRC Logs for 2021-06-21

---Logopened Mon Jun 21 00:00:37 2021
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03:25<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #9390: Fix: don't allow deleting SettingDesc to prevent compilers getting confused https://git.io/Jn6KT
03:25<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain closed pull request #9390: Fix: don't allow deleting SettingDesc to prevent compilers getting confused https://git.io/JnwpB
03:25<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain commented on pull request #9389: Fix bf500c3: reduce the amount of vars to track by using std::string_view https://git.io/Jn6Kn
03:25<@DorpsGek>[OpenTTD/OpenTTD] TrueBrain closed pull request #9389: Fix bf500c3: reduce the amount of vars to track by using std::string_view https://git.io/Jnwtg
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03:46<TrueBrain>so using std::variant bumps MacOS minimum to 10.14 only because of the exception it can throw .. as that is embedded in the libc++ dylib ..
03:46<TrueBrain>that is an evil reason to bump the minimum :P
03:47<TrueBrain>(well, std::visit does, but who is counting)
03:47<@Rubidium>discrete mathematicians?
04:00<@peter1138>Ju
04:01<@peter1138>Just drop OS X support :D
04:08<TrueBrain>well, according to Steam, we would lose ...... well, almost nobody :P
04:08<TrueBrain>similar with Linux btw
04:08<TrueBrain>funny how Steam really is a Windows platform
04:09*debdog would have dropped win support, too
04:09<TrueBrain>just develop for the machines we are on
04:09<TrueBrain>and if it happens to work on another, good for you
04:09<TrueBrain>?
04:09<TrueBrain> :D
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04:34<@peter1138>Sounds right.
04:53<Xaroth>if it compiles, ship it
04:58<@peter1138>Well, that is the problem...
05:00<LordAro>ships keep getting lost
05:02<Xaroth>build more buoys
05:03<TrueBrain>build bigger canal
05:05<Xaroth>Flood the entire continent
05:06<Xaroth>... I think I once again find myself on some government watchlist.
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05:09<TrueBrain>can confirm
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05:40<Timberwolf>I have an urge for coffee.
05:43<Timberwolf>Also, grinding the beans gives me something to do while I wait for this Terraform run.
05:43<Timberwolf>Ooh, it was unexpectedly fast.
05:44<LordAro>no coffee for you!
05:45<Timberwolf>I realise I also need a new build of a lambda, that uses Docker-in-Docker so I have plenty of time for coffee setup now :)
05:47<Eddi|zuHause2>i herd u liek containerz, so we put some containerz in ur containerz
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07:42<@peter1138>https://twitter.com/mikeysan/status/1406730249027473410
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09:10<andythenorth>well
09:10<andythenorth>goes it redesign FIRS Steeltown?
09:34<andythenorth>hmm
09:39<FLHerne>Well, personally I'd be much more interested in the 'better West Country' economy you've mentioned, because Steeltown isn't really my thing
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09:47<andythenorth>yes
09:47<andythenorth>I am only poking at Steeltown because it makes literally no sense currently
09:48<andythenorth>everything -> vehicles cargo -> nowhere, pointless
09:48<andythenorth>it's alright for the first 50 years
09:48<andythenorth>then it's FAIL
09:52<Samu>I like the idea of No subsidies!
09:52<Samu>makes AI vs AI a bit fairer
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10:00<@peter1138>Is that "NoSubsidies" like "NoAI"?
10:00<Samu>no, it's a new game setting
10:00<@peter1138>Can gamescripts set up subsidies...
10:01<Samu>I think they can, but haven't tested it
10:08<Samu>towns building tunnels, it's still a weird thing to see
10:48<nielsm>I don't think there's a subsidies API no, you can make goals and reward the player but the multiplier to all delivery payments thing isn't possible
10:51<Samu>my ai does some weird stuff with aircraft, he went from coleman count to kelling k1, totally ignored the bakewell lb-9 for some reason
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12:00<Samu>AIVehicle.GetBuildWithRefitCapacity is returning -1 for some reason
12:00<Samu>need to investigate better with visual studio
12:09<+glx>unbuildable engine, invalid cargo, or failure to build vehicle or refit it once built
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12:16<Samu>found the problem!
12:17<Samu>it can't get a free unit number
12:17<+glx>too many vehicles
12:17<Samu>but i'm only querying for capacity
12:17<Samu>GetBuildWithRefitCapacity
12:17<+glx>yes but it needs to build a vehicle for that
12:18<+glx>as capacity may depend on a newgrf callback
12:19<Samu>well, the limit is 200 aircraft, he's at the limit
12:22<Samu>there's a DC_QUERY_COST flag in use and a DC_AUTOREPLACE is what it needs
12:24<Samu>I was so used to 5000 max vehicles, I never triggered this bug before
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12:24<+glx>DC_AUTOREPLACE is added later in case of reffiting in CmdBuildVehicle
12:26<+glx>maybe some reordering is needed, like setting subflags, and then testing subflags instead of flags for unit_num
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12:29<Samu>https://i.imgur.com/5y4Wa3p.png primary capacity = -1, making calculated income totally wrong
12:30<+glx>incorrect handling of -1 is your bug ;)
12:31<Taschi>hello
12:31<Taschi>-1 should just be banned, it is the worst number and keeps creating problems for C++ devs
12:32<+glx>it's standard error code
12:32<Taschi>i know, that's the joke
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12:38<+glx>something like https://github.com/OpenTTD/OpenTTD/compare/master...glx22:refit maybe
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12:43<Samu>im testing refitted to passengers, which is the default cargo
12:44<+glx>then it's not a refit
12:44<Samu>it isn't, but still... it should handle it
12:47<Samu>subflags is DC_QUERY_COST
12:48<Samu>gonna test your change, but i think it won't work
12:49<+glx>I think it will for non default refit
12:49<+glx>needs more for default cargo
12:54<+glx>for default cargo you can use AIEngine::GetCapacity()
12:55<@DorpsGek>[OpenTTD/OpenTTD] rubidium42 opened pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/JnPSD
12:59<+glx>and of course it seems there's no way to get default mail capacity for aircraft
12:59<+glx>(in scripts)
13:02<Taschi>i'm interested in contributing code to OpenTTD but haven't worked on any C++ project of this scale before and am a tiny bit lost
13:02<Taschi>would it be possible for someone to "mentor" me a bit?
13:06<+glx>depends on what you want to do :)
13:06<Taschi>i am a professional Java EE dev with some experience in release management and build systems so i don't need to be taught how to program, but i need help to get the "lay of the land"
13:10<Taschi>for example i'm having trouble finding something that's good as a first issue to work on, i have already seen the "good first issue" tag on Github but a lot of them are a) unclear on whether they actually should be fixed/implemented or b) already have pull requests
13:11<+glx>usually if there's a PR it's linked in the issue
13:12<Taschi>yes
13:14<+glx>Rubidium: of course MacOS doesn't like it :)
13:16<@Rubidium>glx: it doesn't like 10.14; all the warnings are in mm files
13:16<+glx>yes, typical when you change the minimum version, it deprecates a lot
13:16<+glx>and it's annoying
13:16<@Rubidium>that's well beyond my scope ;)
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13:21<FLHerne>Taschi: https://github.com/OpenTTD/OpenTTD/issues/9188 looks straightforward, and somewhat uncontroversial
13:22<FLHerne>(TrueBrain wasn't convinced it's useful, but I do and so does whoever reported it, and there's no harm from implementing it :p)
13:23<TrueBrain>you have a fun way of reading words :P
13:23<Taschi>to reproduce / test that, i'd have to run a server and then somehow cause it to crash... what would be the best way to do it? Would just killing the process via Task Manager be sufficient?
13:24<FLHerne>That would work I think
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13:30<+glx>Rubidium: based on the compile log, some warnings should be easy to fix, but some will require bigger changes
13:31<Taschi>oh, no, i misunderstood that - the netsave is done when you're playing on a server, and your client loses the network connection
13:31<Taschi>which i guess would happen when killing the server
13:31<+glx>yes it's easy to trigger locally :)
13:37<Taschi>yeah, i've managed to trigger that
13:37<@DorpsGek>[OpenTTD/OpenTTD] Taschi120 commented on issue #9188: `autosave/netsave.sav` is not numbered (unlike regular `autosave/autosave#.sav`) https://git.io/J3guT
13:42<@DorpsGek>[OpenTTD/OpenTTD] SamuXarick opened issue #9392: Bug Report https://git.io/JnPbi
13:42<+glx>oh seems we don't set https://cmake.org/cmake/help/v3.9/variable/CMAKE_OSX_DEPLOYMENT_TARGET.html at the right place, and that's probably why we have MACOSX_DEPLOYMENT_TARGET in CI env
13:43<@DorpsGek>[OpenTTD/OpenTTD] glx22 commented on pull request #9391: Fix #9386: use variant instead of unique_ptr to prevent compilers failing on the code generation https://git.io/JnPbd
13:44<+glx>Samu: you again forgot to rename the issue ;)
13:44<Samu>oh, sorry
13:46<Samu>i dont know how to quote multiline code
13:46<@DorpsGek>[OpenTTD/OpenTTD] glx22 commented on issue #9392: AIVehicle.GetBuildWithRefitCapacity returns -1 when at the max num of vehicles https://git.io/JnPbi
13:46<+glx>with shift
13:47<+glx>but you can manually edit the link too
13:48<+glx>Lfirst-Llast
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15:12<Samu>im trying flags & DC_QUERY_COST at the unit_num
15:18<Samu>hmm the vehicle was not undone
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16:18<Samu>nevermind, there was no vehicle to undo
16:24<andythenorth>yo
16:29<Samu>my commit message may need editing
16:31<Samu>https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:BuildWithRefitCapacity-max-vehicles-fix?expand=1
16:32<Samu>it seems a too simple fix
16:32<Samu>too good to be true
16:43<@DorpsGek>[OpenTTD/OpenTTD] SamuXarick opened pull request #9393: Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles https://git.io/JnXWb
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16:55<Samu>AI now replaced all Coleman Count with Bakewell Luckett LB-9
16:55<Samu>im happy
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17:46<@DorpsGek>[OpenTTD/OpenTTD] michicc opened pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK. https://git.io/JnXum
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18:19<@DorpsGek>[OpenTTD/OpenTTD] glx22 commented on pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK. https://git.io/JnX2n
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19:41<@DorpsGek>[OpenTTD/OpenTTD] michicc updated pull request #9394: Codechange: [OSX] Use more exact enum names where introduced with the 10.12 SDK. https://git.io/JnXum
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---Logclosed Tue Jun 22 00:00:39 2021