--- | Log | opened Wed Jun 30 00:00:50 2021 |
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03:20 | <andythenorth> | yo |
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05:04 | <Timberwolf> | I'm wondering what the oldest save game files I still have are. |
05:05 | <Timberwolf> | I found a tranche of Roller Coaster Tycoon saves from 1999 a little while ago. |
05:05 | <Timberwolf> | Also some Duke Nukem 3D maps from 1996-1997, although are those really "save games"? |
05:48 | <@DorpsGek> | [OpenTTD/OpenTTD] fsimonis updated pull request #9405: Reduce allocations in string handling https://git.io/Jcmd2 |
05:57 | <@DorpsGek> | [OpenTTD/OpenTTD] fsimonis commented on pull request #9405: Reduce allocations in string handling https://git.io/JcsFt |
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06:09 | <Borg> | hoooi.. any BaNaNaS operator around? |
06:14 | <@DorpsGek> | [OpenTTD/OpenTTD] ldpl commented on pull request #9405: Reduce allocations in string handling https://git.io/Jcsxe |
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06:42 | <LordAro> | @topic get 3 |
06:42 | <@DorpsGek> | LordAro: Don't ask to ask, just ask |
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06:51 | <Borg> | After BaNaNas migration to github I cannot update my GRF anymore.. |
06:51 | <Borg> | can someone remove it from BaNaNas for me please? |
06:57 | <LordAro> | update & remove are very different things |
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06:57 | <LordAro> | what do you actually want to do? |
06:57 | <LordAro> | has your user account been migrated? |
07:21 | <Borg> | no |
07:27 | <Borg> | I would like to get my GRF removed from BaNaNas |
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07:51 | <FLHerne> | TrueBrain is BaNaNaS guy; policy is that you can hide a grf from the list but not remove it as such; it'll always be available for clients that ask for a specific checksum/id because it's used in a save (in the same way as superseded versions) |
07:58 | <Borg> | hmm.. ok |
07:58 | <Borg> | so let it be that way |
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09:30 | <Samu> | i think #9393 is fine to merge. Looking at it closely, DC_EXEC | DC_QUERY_COST are supposedly never together |
09:32 | <TrueBrain> | FLHerne: I haven't done any administrative BaNaNaS task (not really anyway) since the migration to GitHub ;) As anyone can now make a Pull Request! |
09:32 | <TrueBrain> | so feel free to pick things up if needed :) |
09:39 | <Samu> | they can be together if there's a refit with subflags, but then the code sorts itself out with flags != subflags |
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09:43 | <LordAro> | TrueBrain: not if they don't have a GH account, and that's precisely why they want their stuff removed ;) |
09:43 | <TrueBrain> | LordAro: not the "anyone" I was referring to |
09:44 | <TrueBrain> | you can do it, FLHerne can do it, anyone can do it |
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09:45 | <TrueBrain> | in fact, the set of "everyone with a GH account or who wants to create a GH account" - TrueBrain can do it! :P |
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09:45 | <TrueBrain> | but mostly, I meant developers and cohorts :) |
09:47 | <@DorpsGek> | [OpenTTD/OpenTTD] TrueBrain updated pull request #9017: Feature: play easier together with friends from behind home routers https://git.io/JOk7C |
09:47 | <+glx> | hardest part being to find the files to edit ;) |
09:48 | <TrueBrain> | well, hardest part we had so far is validating the user requesting something is in fact the user who uploaded it :P |
09:48 | <+glx> | that too |
09:48 | <TrueBrain> | that is why for migrations we have this lovely dance :) |
09:52 | <TrueBrain> | but most of all what I tried to say: please stop thinking as me as the guy that can only do BaNaNaS mutations, and please start thinking that all developers + cohorts can do BaNaNaS mutations :) |
09:52 | <+glx> | yeah the database is public :) |
09:52 | <TrueBrain> | (it was one of the stronger motivation to stop using databases where only a very few people have access to :P) |
09:52 | <+glx> | and in plain text |
09:53 | <TrueBrain> | we basically did "bus_factor++" a few times :P |
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10:09 | <+glx> | regarding #9405, I just check something, and GetString() itself (well all the string system) is not thread safe :) |
10:10 | <LordAro> | someone redo the string system pls |
10:10 | <LordAro> | it's horrible as it is |
10:10 | <+glx> | string parameters are in a global |
10:14 | <@peter1138> | Nice |
10:14 | <TrueBrain> | technical debt in OpenTTD?! NEVAH |
10:14 | <@peter1138> | I don't think that justifies the change though :) |
10:15 | <TrueBrain> | he since also figured out he was reading the tool report wrong :) |
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10:28 | <Samu> | lets see if my ai can make 5000 ships |
10:28 | <+glx> | game will be slow |
10:29 | <Samu> | on a 256x256 map it ends with about 130 ships :o |
10:30 | <Samu> | i have so much to fine tune yet |
10:30 | <Samu> | it's far from ready |
10:38 | <Samu> | then i also have to enable the other transportation types, working together with road veh and aircraft |
10:39 | <Samu> | i will have 2 pathfinders working against each other |
10:39 | <Samu> | road vs ship, and will have to deal with conflicts somehow |
10:42 | <Samu> | will also need to work on placing buoys and using them |
10:56 | <Samu> | reached 2000 ships, with a "current usage: 62%", not bad |
10:56 | <Samu> | 3000 to go |
10:58 | <Samu> | considering im not using buoys yet, that's mighty impressivge |
10:59 | <Samu> | i already see tons of lost ships, trying to reach depots |
10:59 | <Samu> | arf... :( |
11:03 | <Taschi> | i do not trust any form of transportation that can go wherever it wants |
11:11 | <@peter1138> | Silly planes. |
11:12 | <TrueBrain> | Bzzz |
11:22 | <LordAro> | no, those are flies |
11:22 | <Samu> | https://i.imgur.com/vVu2eC1.png |
11:22 | <Samu> | 1500 ships to go |
11:23 | <Samu> | i have about 25 lost ships |
11:23 | <Samu> | out of 3500 |
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11:58 | <Samu> | 5000 ships! |
12:01 | <Samu> | 37 real lost ships |
12:02 | <Samu> | 54% current usage, that's not too bad |
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12:29 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison opened issue #9407: [Bug]: CmdFoundTown may cause multiplayer desyncs due to not initialising Town::stations_near https://git.io/JcZJh |
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14:53 | <@DorpsGek> | [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JcZBU |
14:53 | <@DorpsGek> | - Update: Translations from eints (by translators) |
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15:14 | <andythenorth> | is cat? |
15:19 | <andythenorth> | not cat then |
15:23 | <TrueBrain> | :( |
15:23 | <TrueBrain> | cat went missing |
15:23 | <TrueBrain> | put down candies? |
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22:19 | <@DorpsGek> | [OpenTTD/OpenTTD] James103 commented on pull request #9017: Feature: play easier together with friends from behind home routers https://git.io/JcnWn |
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--- | Log | closed Thu Jul 01 00:00:51 2021 |