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#openttd IRC Logs for 2022-01-01

---Logopened Sat Jan 01 00:00:10 2022
00:02<Gustavo6046>The helicopters keep complaining they have too few orders, clearly they have two
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03:29<Eddi|zuHause>maybe you sent them to hangar instead of a loading space
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06:19<@DorpsGek>[OpenTTD/OpenTTD] michicc merged pull request #9776: Fix #9743: Rework macOS Touchbar. https://git.io/Jy5VO
06:19<@DorpsGek>[OpenTTD/OpenTTD] michicc closed issue #9743: [Crash]: OpenTTD crashes on startup (MacBook Pro 2020, M1) https://git.io/JDCuI
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06:20<LordAro>12.2 when?
06:20<+michi_cc>When you release? :D
06:30<LordAro>:o
06:31<LordAro>be easier if i had TrueBrain's script :p
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06:55<TrueBrain>Good thing I shared that with the group months ago :p
06:55<TrueBrain>But if you like I can also press some buttons
06:58<TrueBrain>several PRs with "backport requested" are still open
06:58<TrueBrain>maybe good to first resolve those? :)
06:59<TrueBrain>https://github.com/OpenTTD/OpenTTD/pull/9738 <- backport?
07:01<TrueBrain>https://github.com/OpenTTD/OpenTTD/pull/9718 <- backport?
07:03<TrueBrain>https://github.com/OpenTTD/OpenTTD/pull/9689 <- you guessed it, backport?
07:03<TrueBrain>work for you LordAro :P
07:08<+michi_cc>Yes to 9689.
07:08<TrueBrain>just add the label please :)
07:09<+michi_cc>Already done.
07:09<TrueBrain><3
07:09<+michi_cc>There's just no DorpsGek update for labels :)
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07:10<TrueBrain>good point :)
07:10<TrueBrain>LordAro: https://gist.github.com/TrueBrain/bd73f25d687008d1b9497df422a979fc <- updated it with my latest, in case you lost the URL :P
07:11<TrueBrain>I wonder if I should clean up the code and just commit it ..
07:11<+michi_cc>9738 too I guess.
07:12<TrueBrain>https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+label%3A%22backport+requested%22+is%3Aopen <- 3 PRs that could use a review before we start backporting
07:13<TrueBrain>https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+label%3A%22backport+requested%22+is%3Aclosed <- total list of things scheduled to be backported. I added a few what I think we missed, feel free to give it another look
07:13<TrueBrain>bit hard to see PRs we explicitly ruled out of backporting and aren't in 12.X yet ..
07:14<TrueBrain>https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+-label%3A%22backport+requested%22+is%3Amerged+sort%3Aupdated-desc+ <- best overview I can find, but it includes PRs that are touched because owner deleted their branch :)
07:14<TrueBrain>I wish I could sort on "merge date"
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07:17<TrueBrain>idiotic thing is that the information is available, just not sortable on :P
07:20<TrueBrain>ha, found a sneaky way around it:
07:20<TrueBrain>https://github.com/OpenTTD/OpenTTD/pulls?q=is%3Apr+-label%3A%22backport+requested%22+-label%3A%22backported%22+is%3Amerged+merged%3A%3E2021-11-08+
07:20<TrueBrain>all PRs merged after 12.1 release :)
07:21<TrueBrain>13.0 is looking rather empty :P :P
07:51<Eddi|zuHause>all developers are lazy... :p
07:52<nielsm>will this be the year without an april 1st release?
07:53<Eddi|zuHause>"someone" had to do an out-of-schedule release
07:56<TrueBrain>I regret NOTHING
07:58<LordAro>TrueBrain: what are the latest figures on servers, etc?
08:00<TrueBrain>https://openttd.grafana.net/dashboard/snapshot/DmDt2mx2zSZH3nlMPbTYjVzsSvNnr3jo
08:00<TrueBrain>nothing new really
08:09<LordAro>goodo
08:10<LordAro>curious direct ipv4/6 server registration spike for the last couple days
08:38<@DorpsGek>[OpenTTD/OpenTTD] feix303 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
08:41<@DorpsGek>[OpenTTD/OpenTTD] James103 commented on issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
08:48<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9777: [Crash]: OpenTTD crashed when using keyboard shortcut for terrain leveling (Q,W,E) while laying tracks https://git.io/Jy5S4
08:49<LordAro>thanks james!
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09:52<@DorpsGek>[OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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10:23<supermop_Home>yo
10:46<@DorpsGek>[OpenTTD/OpenTTD] James103 opened issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
10:50<@DorpsGek>[OpenTTD/OpenTTD] LordAro commented on issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
10:50<@DorpsGek>[OpenTTD/OpenTTD] LordAro closed issue #9778: [Bug]: The MSYS builds fail on most recent PRs. https://git.io/JSTJg
10:50<@DorpsGek>[OpenTTD/OpenTTD] michicc commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
10:52<+michi_cc>nielsm: We could always release a 13.0 with an (almost) empty changelog and live up to April 1st for once :p
11:00<@DorpsGek>[OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
11:02<@DorpsGek>[OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
11:09<@DorpsGek>[OpenTTD/OpenTTD] fRosTySann commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
11:16<supermop_Home>what does the block cycle do?
11:29<@DorpsGek>[OpenTTD/OpenTTD] nielsmh commented on issue #9641: [Bug]: Hardware acceleration makes the game sutter and slower https://git.io/JikYz
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11:59<supermop_Home>man i have looked through the sprite sheet so many times and still can't find the tropic grass
11:59<supermop_Home>i must be blind
11:59<supermop_Home>https://www.tt-wiki.net/images/ttwiki/4/4d/Ogfx1_base.png
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12:09<@Rubidium>supermop_Home: I reckon those sprites are in ogfxh_tropical, though look at https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tiles to see which numbers you would need as the tropical GRF overwrite some sprites of the base GRF
12:09<supermop_Home>ah
12:09<supermop_Home>i really just need to copy paste the grass to use as quick base tile to a house
12:10<supermop_Home>so as long as i find the source png im fine
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12:10<nielsm>aren't houses composed of a land sprite and a building sprite?
12:10<supermop_Home>andythenorth do you use smart objects in Photoshop to composite bits of buildings? or just layers?
12:11<supermop_Home>nielsm the base tropic houses have their yard as part of the sprite
12:11<andythenorth>supermop_Home layers only
12:12<nielsm>if you just want the graphics to copy pixels from, go here: https://github.com/OpenTTD/OpenGFX/tree/master/sprites/png/terrain
12:12<supermop_Home>i'm just trying to make a quick static grf to replace the base tropic houses with Hawaii looking ones
12:13<supermop_Home>andythenorth a lot of the 1910s-1940s houses in Honolulu are similar squarish cottages, but some of them are raised up one level: https://www.google.com/maps/@21.2803727,-157.8153895,3a,75y,69.74h,79.08t/data=!3m6!1e1!3m4!1sY9UvK4oCWJ0HSZ2caedtoQ!2e0!7i16384!8i8192?hl=en
12:14<supermop_Home>i like how google street view blured out the sign that says aloha on the bench
12:16<andythenorth>supermop_Home composite sprites in game? o_O
12:16<andythenorth>hmm
12:16*andythenorth wonders when cargo limit will be 16^2?
12:16<andythenorth>go big etc
12:16*andythenorth has run out in FIRS
12:16<supermop_Home>andythenorth that's the plan for a house set, but i don't think i can do tht for static grf
12:16<andythenorth>oh static grf
12:16<andythenorth>oof
12:17<supermop_Home>at least tropic only has 5 houses
12:17<supermop_Home>seems kind of limiting
12:17<supermop_Home>i use improved town layouts a lot, but i don't like seeing all the base tropic houses
12:18*andythenorth has about 70 cargos
12:18<andythenorth>oof
12:19<supermop_Home>also if i draw a good enough tropic hotel would you put it in FIRS as climate dependent?
12:20<andythenorth>maybe yes
12:20<supermop_Home>no obligation
12:20<andythenorth>I didn't do the arctic one yet either :)
12:21<andythenorth>hmm 84 cargos
12:21<andythenorth>oof
12:21<andythenorth>the problem is stuff like newspapers
12:21<andythenorth>and motorail
12:21<andythenorth>cargo inflation
12:22<andythenorth>are military cargos banned due to 'no war' rule?
12:30<supermop_Home>sure
12:31<FLHerne>andythenorth: the 'rule' that even the original game doesn't follow, sure :p
12:31<nielsm>can't stop anyone from making them (GPL license text allows anyone to use the software for any purpose), the thing that could be was bananas not accepting certain themes to be hosted
12:32<supermop_Home>does anyone know which two groups of colors are the brick house recolor sets? https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates#Palettes
12:32<andythenorth>https://wiki.openttd.org/en/Development/Objectives
12:33<andythenorth>"Provide a game that is free from war themes and conflict; hence suitable for all age groups"
12:33<nielsm>it's an objective of the development of the main branch
12:34<andythenorth>it seems reasonable
12:34<andythenorth>realism suggests army tanks for this edition of FIRS though :P
12:34<andythenorth>also munitions
12:35<andythenorth>and a naval shipyard
12:36<andythenorth>wiki history doesn't indicate who authored the objectives
12:56<TrueBrain>To be clear, BaNaNaS has no such restriction in place
12:56<TrueBrain>And never had
13:05<supermop_Home>really it just comes down to how you want to manage the andy brand
13:06<supermop_Home>how about 'special heavy vehicles'
13:07<supermop_Home>and munitions as 'Self applying Reagents'
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13:13<andythenorth>peacekeeping vehicles? :P
13:13<andythenorth>I'll need 16k cargos first anyway
13:14<andythenorth>I'm up to 96 now
13:14<andythenorth>I split alcohol into beer, cider and wine
13:18<@Rubidium>add a distillery, so you can go from those low percentage alcohol products to high percentage ones ;)
13:18<TrueBrain>ugh, new month again .. spammmm
13:18<andythenorth>I was thinking about spirits
13:18<andythenorth>wine covers pink, white, red, sparkling etc
13:18<andythenorth>so can spirits cover whisky, vodka etc?
13:19<andythenorth>or should I split them?
13:19<@DorpsGek>[OpenTTD/bananas-api] pyup-bot opened pull request #106: Scheduled monthly dependency update for January https://git.io/JSTjn
13:19<@DorpsGek>[OpenTTD/bananas-api] pyup-bot commented on pull request #105: Scheduled monthly dependency update for December https://git.io/JSTjc
13:19<@DorpsGek>[OpenTTD/bananas-api] pyup-bot closed pull request #105: Scheduled monthly dependency update for December https://git.io/JMoGB
13:19<@DorpsGek>[OpenTTD/bananas-frontend-cli] pyup-bot opened pull request #33: Scheduled monthly dependency update for January https://git.io/JSTjF
13:19<@DorpsGek>[OpenTTD/bananas-frontend-cli] pyup-bot commented on pull request #32: Scheduled monthly dependency update for December https://git.io/JSTjA
13:19<@DorpsGek>[OpenTTD/bananas-frontend-cli] pyup-bot closed pull request #32: Scheduled monthly dependency update for December https://git.io/JMoG7
13:20<@DorpsGek>[OpenTTD/bananas-frontend-web] pyup-bot opened pull request #69: Scheduled monthly dependency update for January https://git.io/JSkel
13:20<@DorpsGek>[OpenTTD/bananas-frontend-web] pyup-bot commented on pull request #68: Scheduled monthly dependency update for December https://git.io/JSke8
13:20<andythenorth>whisky wagons https://paulbartlett.zenfolio.com/brwhiskycontainerfbbfja
13:20<@DorpsGek>[OpenTTD/bananas-frontend-web] pyup-bot closed pull request #68: Scheduled monthly dependency update for December https://git.io/JMoZt
13:21<@DorpsGek>[OpenTTD/bananas-server] pyup-bot opened pull request #66: Scheduled monthly dependency update for January https://git.io/JSkvv
13:21<@DorpsGek>[OpenTTD/bananas-server] pyup-bot commented on pull request #65: Scheduled monthly dependency update for December https://git.io/JSkvJ
13:21<@DorpsGek>[OpenTTD/bananas-server] pyup-bot closed pull request #65: Scheduled monthly dependency update for December https://git.io/JMoZ1
13:22<@DorpsGek>[OpenTTD/DorpsGek] pyup-bot opened pull request #61: Scheduled monthly dependency update for January https://git.io/JSkv9
13:22<@DorpsGek>[OpenTTD/DorpsGek] pyup-bot commented on pull request #60: Scheduled monthly dependency update for December https://git.io/JSkv5
13:22<@DorpsGek>[OpenTTD/DorpsGek] pyup-bot closed pull request #60: Scheduled monthly dependency update for December https://git.io/JMonU
13:26<@DorpsGek>[OpenTTD/eints] pyup-bot opened pull request #64: Scheduled monthly dependency update for January https://git.io/JSkJg
13:26<@DorpsGek>[OpenTTD/eints] pyup-bot commented on pull request #63: Scheduled monthly dependency update for December https://git.io/JSkJ2
13:26<@DorpsGek>[OpenTTD/eints] pyup-bot closed pull request #63: Scheduled monthly dependency update for December https://git.io/JMonQ
13:27<@DorpsGek>[OpenTTD/game-coordinator] pyup-bot opened pull request #81: Scheduled monthly dependency update for January https://git.io/JSkUJ
13:27<@DorpsGek>[OpenTTD/game-coordinator] pyup-bot commented on pull request #80: Scheduled monthly dependency update for December https://git.io/JSkUU
13:27<@DorpsGek>[OpenTTD/game-coordinator] pyup-bot closed pull request #80: Scheduled monthly dependency update for December https://git.io/JMocU
13:28<LordAro>loud noises
13:28<TrueBrain>and it aint over
13:28<@DorpsGek>[OpenTTD/master-server] pyup-bot opened pull request #55: Scheduled monthly dependency update for January https://git.io/JSkUQ
13:28<@DorpsGek>[OpenTTD/master-server] pyup-bot commented on pull request #54: Scheduled monthly dependency update for December https://git.io/JSkU5
13:28<@DorpsGek>[OpenTTD/master-server] pyup-bot closed pull request #54: Scheduled monthly dependency update for December https://git.io/JMocE
13:29<@DorpsGek>[OpenTTD/master-server-web] pyup-bot opened pull request #42: Scheduled monthly dependency update for January https://git.io/JSkTL
13:29<@DorpsGek>[OpenTTD/master-server-web] pyup-bot commented on pull request #41: Scheduled monthly dependency update for December https://git.io/JSkTt
13:29<@DorpsGek>[OpenTTD/master-server-web] pyup-bot closed pull request #41: Scheduled monthly dependency update for December https://git.io/JMocD
13:30<TrueBrain>127 messages pyup triggered
13:30<TrueBrain>lol
13:32<LordAro>nice
14:09<andythenorth>ok so we don't have 96 cargos
14:09<andythenorth>so I have to consolidate :P
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14:13<supermop_Home>andythenorth does it get aged in the tanker for 12 years?
14:14<supermop_Home>make cargo decay inverse if whiskey is traveling on a ship
14:15<andythenorth>oof
14:15<andythenorth>cargo aging
14:15<andythenorth>128 cargos anyone?
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14:42<andythenorth>ok consolidation time
14:42<andythenorth>:(
14:42<supermop_Home>:(
14:42<andythenorth>all the beautiful cargos that must go
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14:50<supermop_Home>ok i figured out which colors are used for the church brick palette swap
14:50<andythenorth>\o/
14:50<supermop_Home>but neither is very useful for Hawaiian house shingles
14:50<supermop_Home>well the 'red' church colors are but the tan ones are not
14:51<supermop_Home>most houses there have light grey shingles or reddish brown, or a green or silver metal roof
14:52<supermop_Home>older ones will have dark grey, or brown wood shingles
14:52<supermop_Home>i only get 5 houses in base set tho so will probably keep all rooves same color
14:53<supermop_Home>town set can composite them on
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15:45<Eddi|zuHause>andythenorth: 64k cargos when? :p
16:14<andythenorth>yes
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16:38<FLHerne>andythenorth: "historical re-enactment props"
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16:45<andythenorth>I could make a game where you have to produce computer games
16:45<andythenorth>in 1994
16:45<andythenorth>in Yate
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23:12<@DorpsGek>[OpenTTD/OpenTTD] perezdidac updated pull request #9043: Feature: ability to build overlapping bridges on different axes https://git.io/JOWU8
---Logclosed Sun Jan 02 00:00:11 2022