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#openttd IRC Logs for 2022-01-06

---Logopened Thu Jan 06 00:00:17 2022
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04:05-!-Strom is "Strom" on #tor-project #tor #alpine-linux #virt #debian-next #pipewire #openttd #debian #kernelnewbies
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07:29<TrueBrain>"Assigning 12 to temp register 0"
07:29<TrueBrain>look at that!
07:34-!-Eddi|zuHause2 is now known as Eddi|zuHause
07:36<andythenorth>:P
07:36<TrueBrain>over 30% of this code is written by CoPilot .. should I now credit it?
07:39<Eddi|zuHause>i don't think the fraction of code matters in that thought process
07:39<TrueBrain>it is still insane .. you write some comments what you want
07:39<TrueBrain>and it copies your earlier code
07:39<TrueBrain>adjusting it to what it needs to be
07:40<TrueBrain>for example, I wrote an "assign" function
07:40<TrueBrain>next I wanted to do a "lookup" function
07:40<TrueBrain>it was nearly spot on
07:40<TrueBrain>it just called is: not lookupable
07:40<TrueBrain>as I had: not assignable
07:48<andythenorth>how does GPL work with CoPilot?
07:48<andythenorth>is it better to not ask?
07:48<TrueBrain>the scholars are working on that
07:48<TrueBrain>what it means in general
07:56<TrueBrain>writing a RPN parser is easy .. it is nice :)
07:56<TrueBrain>you only need a very shallow stack, and that is it :)
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08:13<Eddi|zuHause>i think that was the whole point of RPN
08:27<@peter1138>Dear colleagues, if you aren't the project manager, don't expect me to change the project just for you.
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08:51<TrueBrain>no?
08:51<TrueBrain>owh
08:51<TrueBrain>my bad
08:54<andythenorth>@peter1138 do you need some stickers to post out
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08:58<Xaroth>peter1138: but how else will we get feature creep in?
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09:09<supermop_Home>good morning
09:32<TrueBrain>let variable = Box::new(VarAction2OperatorVariable::Operator(VarAction2Operator::StoreTemp { left: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(2).into())), right: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(0).into())) }));
09:32<TrueBrain>this might need some work :P
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09:34<LordAro>goodness
09:34<LordAro>you killed glx with your rust!
09:35<TrueBrain>I can understand that, honestly :)
09:35<TrueBrain>but, the basics are working .. now making it a bit less ... hacky :D
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09:40<+glx>no, windows was annoyingly saying I was not connected, while still browsing fine
09:41<+glx>a reboot fixed it
09:41<LordAro>i do hate it when it does that
09:42<LordAro>usually fix it by cycling the vpn connection (which is only when it occurs for me)
09:42<LordAro>or pulling the ethernet cable, in dire circumstances
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10:09<@peter1138>Too cold for cycling
10:09<LordAro>peter1138: you've had a good start tho
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11:01<@DorpsGek>[OpenTTD/OpenTTD] kaomoneus commented on discussion #8397: Daylength https://git.io/Jus1L
11:06<@DorpsGek>[OpenTTD/OpenTTD] 2TallTyler commented on discussion #8397: Daylength https://git.io/Jus1L
11:09<bkilm[m]>I would remind anybody with an account on #feneas:feneas.org that it is advisable to register a new matrix account on another instance, because it will get switched off. einar
11:26<TrueBrain>What a weird place to announce that on IRC, lol ...
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11:53<bkilm[m]>Sorry for the noise. There are a few matrix users in here via the automatic matrix-IRC bridge.
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12:14<TrueBrain>So whisper them ... don't bother all ther other 95% with this :p
12:15<TrueBrain>Such a weird thing to do :)
12:15<TrueBrain>For a moment I thought it was spam, but there was no kline following ;)
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13:21<bkilm[m]>😱
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13:21<bkilm[m]>Sorry for that. Honestly I do play OpenTTD. I even mentioned a few more cheats in the wiki some time ago. 👼
13:22<bkilm[m]>Although, I was never a very good player.
13:22<bkilm[m]>And unfortunately I dislike too much micromanagement nowadays, so I only play rarely.
13:22<Wolf01><TrueBrain> So whisper them ... don't bother all ther other 95% with this :p <- too bad the 95% seem to be matrix users :_D
13:23<TrueBrain>Haha, yet they never speak :p
13:24<bkilm[m]>By the way, despite what platform you are present on this channel from, you might have a feneas account as well that I don't know of, hence why it might be useful for others.
13:24<TrueBrain>I am really happy they fixed the bridges to not disconnect all at once
13:24<TrueBrain>Thar was a relieve :)
13:24<bkilm[m]>Yes, we migrated out channels to Matterbridge because of that bug.
13:32<bkilm[m]>s/out/our/
13:32<bkilm[m]>By the way, getting back a little on topic: can OpenTTD run in P2P mode already or does it still require hosting a publicly routable server 24/7 somewhere?
13:32<bkilm[m]>(For each map)
13:33<supermop_Home>bring back tto null modem games
13:34<+glx>no need to have open ports
13:34<bkilm[m]>I mean, you can do a lot by just relying on WebRTC (I mean: ICE/TURN/STUN)
13:34<+glx>TURN and STUN are used
13:34<bkilm[m]>And also: what is the maximum amount of latency that allows playability?
13:35<bkilm[m]>So we can play a game with 2 friends without having to run a server at a public place?
13:35<+glx>yes there's an invite only mode
13:35<bkilm[m]>Is it a recent addition?
13:36<+glx>since 12.0
13:36<supermop_Home>really?
13:36<supermop_Home>tbh i just installed 12.0 today
13:36<+glx>https://www.openttd.org/news/2021/09/26/new-multiplayer-experience
13:36<bkilm[m]>Oh, great. That will take a few more years to ripple to us, though.
13:37<+glx>it's available on steam :)
13:37<bkilm[m]>Actually I think I read that article back then but forgot.
13:38<bkilm[m]>Made me a bit sad that it causes so much traffic for you, making it less sustainable (unless you make some good cash from Steam, fingers crossed! 🤞 🙏 ).
13:39<+glx>lol, it's free on steam, as everywhere else
13:39<bkilm[m]>It's a bit puzzling that nobody requested this all this decades.
13:40<supermop_Home>i think people did
13:40<bkilm[m]>So do you have any insight on the question about latency sensitivity? I would expect it to be much more forgiving than an FPS. Is my hunch spot on?
13:40<+glx>TURN users are not the most frequent ones
13:40<supermop_Home>requesting something is different that mobilizing the effort to implement it though
13:42<bkilm[m]>I was wondering whether a kind of clunky batch or P2P neighborhood based proxy'ing might work if it introduced a few seconds of latency.
13:48<frosch123>factorio tried some fancy networking in the beginning, it had all kind of issues, so they simplified it to what ottd does
13:49<@DorpsGek>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JSQ3x
13:49<@DorpsGek> - Update: Translations from eints (by translators)
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14:24<dale>That news page on STUN/TURN is a nice explanation. My "expensive NAT" that breaks STUN is OpenBSD. :)
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15:04<supermop_Home>hmm i need a few more aloha shirt options
15:04<supermop_Home>need to open an issue that the CEO needs more that 4 shirt options
15:05<supermop_Home>hmm there are 6 ties tho
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17:12<@DorpsGek>[OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY
17:13<@peter1138>Hmm, should I use my old broken mudguard to ended the new mudguard...
17:16<@DorpsGek>[OpenTTD/OpenTTD] Ufiby commented on discussion #8397: Daylength https://git.io/Jus1L
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17:32<@DorpsGek>[OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JS7v3
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18:17<@DorpsGek>[OpenTTD/OpenTTD] TinCanTech commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C
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18:19<@DorpsGek>[OpenTTD/OpenTTD] elcosomalo1 commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C
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19:16<Gustavo6046>hmm
19:17<Gustavo6046>what if spacing out timetables with ctrl-clicking Start Date doesn't work because you have to ctrl-click the "Set Date" button *after* it?
19:17<Gustavo6046>Or both?
19:17<Gustavo6046>Surely the c++ source would tell us more about it
19:18<Gustavo6046>Also, is there no 2cc road vehicle newGRF with mail trucks?
19:18<Gustavo6046>I do like trams
19:18<Gustavo6046>Just not sure what the best way to station them out is
19:24<Gustavo6046>Augh, it doesn't work with my ships
19:24<Gustavo6046>It's so weird
19:54<Gustavo6046>hmm
19:54<Gustavo6046>when to bus, and when to tram?
20:07<Gustavo6046>so those three cities I want to link with a small railway... is it worth having a train for these? I'm also having a bit of a hard time picturing how I'm going to lay out the stations and the rails connecting the cities. There's not a lot of room for two-lane rails and fancy junctions... https://i.imgur.com/rs1uPts.png
20:07<Gustavo6046>I mean, that is some of the fun part of OpenTTD, absolutely! Figuring out the layouts
20:33<supermop_Home>what does hardware acceleration do?
20:34<supermop_Home>definitely worth a train, but probably a simple line
20:44<_aD>Gustavo6046: defo worth trains IMO. n.b. I am a raving train fan.
20:45<Gustavo6046>right! but it's 2cc trains and they're expensive and the running costs are pretty big
20:45<Gustavo6046>supermop_Home, so one train?
20:45<_aD>aha. No harm in growing with buses first :-)
20:45<Gustavo6046>also, hardware acceleration I think moves some of the rendering work to OpenGL and the GPU
20:45<_aD>hardware acceleration replaces the software engines in the trains with CPUS.
20:45<Gustavo6046>growing with buses? o.o
20:45<Gustavo6046>that sounds inappropriate
20:45<Gustavo6046>almost
20:45<_aD>speculate to accumulate!
20:46<_aD>trams, perhaps.
20:47<Gustavo6046>trammies! :D
21:18<_aD>What train drivers wear to bed, when they need a rest from the trains.
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22:20<supermop_Home>who wants to go on vacation? https://imgur.com/a/TlXwjsy
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---Logclosed Fri Jan 07 00:00:18 2022