--- | Log | opened Thu Jan 06 00:00:17 2022 |
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07:29 | <TrueBrain> | "Assigning 12 to temp register 0" |
07:29 | <TrueBrain> | look at that! |
07:34 | -!- | Eddi|zuHause2 is now known as Eddi|zuHause |
07:36 | <andythenorth> | :P |
07:36 | <TrueBrain> | over 30% of this code is written by CoPilot .. should I now credit it? |
07:39 | <Eddi|zuHause> | i don't think the fraction of code matters in that thought process |
07:39 | <TrueBrain> | it is still insane .. you write some comments what you want |
07:39 | <TrueBrain> | and it copies your earlier code |
07:39 | <TrueBrain> | adjusting it to what it needs to be |
07:40 | <TrueBrain> | for example, I wrote an "assign" function |
07:40 | <TrueBrain> | next I wanted to do a "lookup" function |
07:40 | <TrueBrain> | it was nearly spot on |
07:40 | <TrueBrain> | it just called is: not lookupable |
07:40 | <TrueBrain> | as I had: not assignable |
07:48 | <andythenorth> | how does GPL work with CoPilot? |
07:48 | <andythenorth> | is it better to not ask? |
07:48 | <TrueBrain> | the scholars are working on that |
07:48 | <TrueBrain> | what it means in general |
07:56 | <TrueBrain> | writing a RPN parser is easy .. it is nice :) |
07:56 | <TrueBrain> | you only need a very shallow stack, and that is it :) |
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08:13 | <Eddi|zuHause> | i think that was the whole point of RPN |
08:27 | <@peter1138> | Dear colleagues, if you aren't the project manager, don't expect me to change the project just for you. |
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08:51 | <TrueBrain> | no? |
08:51 | <TrueBrain> | owh |
08:51 | <TrueBrain> | my bad |
08:54 | <andythenorth> | @peter1138 do you need some stickers to post out |
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08:58 | <Xaroth> | peter1138: but how else will we get feature creep in? |
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09:09 | <supermop_Home> | good morning |
09:32 | <TrueBrain> | let variable = Box::new(VarAction2OperatorVariable::Operator(VarAction2Operator::StoreTemp { left: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(2).into())), right: Box::new(VarAction2OperatorVariable::Variable(Variable::Global::Number(0).into())) })); |
09:32 | <TrueBrain> | this might need some work :P |
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09:34 | <LordAro> | goodness |
09:34 | <LordAro> | you killed glx with your rust! |
09:35 | <TrueBrain> | I can understand that, honestly :) |
09:35 | <TrueBrain> | but, the basics are working .. now making it a bit less ... hacky :D |
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09:40 | -!- | glx is "Loïc GUILLOUX" on +#openttd |
09:40 | <+glx> | no, windows was annoyingly saying I was not connected, while still browsing fine |
09:41 | <+glx> | a reboot fixed it |
09:41 | <LordAro> | i do hate it when it does that |
09:42 | <LordAro> | usually fix it by cycling the vpn connection (which is only when it occurs for me) |
09:42 | <LordAro> | or pulling the ethernet cable, in dire circumstances |
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10:09 | <@peter1138> | Too cold for cycling |
10:09 | <LordAro> | peter1138: you've had a good start tho |
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11:01 | <@DorpsGek> | [OpenTTD/OpenTTD] kaomoneus commented on discussion #8397: Daylength https://git.io/Jus1L |
11:06 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler commented on discussion #8397: Daylength https://git.io/Jus1L |
11:09 | <bkilm[m]> | I would remind anybody with an account on #feneas:feneas.org that it is advisable to register a new matrix account on another instance, because it will get switched off. einar |
11:26 | <TrueBrain> | What a weird place to announce that on IRC, lol ... |
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11:53 | <bkilm[m]> | Sorry for the noise. There are a few matrix users in here via the automatic matrix-IRC bridge. |
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12:14 | <TrueBrain> | So whisper them ... don't bother all ther other 95% with this :p |
12:15 | <TrueBrain> | Such a weird thing to do :) |
12:15 | <TrueBrain> | For a moment I thought it was spam, but there was no kline following ;) |
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13:21 | <bkilm[m]> | 😱 |
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13:21 | <bkilm[m]> | Sorry for that. Honestly I do play OpenTTD. I even mentioned a few more cheats in the wiki some time ago. 👼 |
13:22 | <bkilm[m]> | Although, I was never a very good player. |
13:22 | <bkilm[m]> | And unfortunately I dislike too much micromanagement nowadays, so I only play rarely. |
13:22 | <Wolf01> | <TrueBrain> So whisper them ... don't bother all ther other 95% with this :p <- too bad the 95% seem to be matrix users :_D |
13:23 | <TrueBrain> | Haha, yet they never speak :p |
13:24 | <bkilm[m]> | By the way, despite what platform you are present on this channel from, you might have a feneas account as well that I don't know of, hence why it might be useful for others. |
13:24 | <TrueBrain> | I am really happy they fixed the bridges to not disconnect all at once |
13:24 | <TrueBrain> | Thar was a relieve :) |
13:24 | <bkilm[m]> | Yes, we migrated out channels to Matterbridge because of that bug. |
13:32 | <bkilm[m]> | s/out/our/ |
13:32 | <bkilm[m]> | By the way, getting back a little on topic: can OpenTTD run in P2P mode already or does it still require hosting a publicly routable server 24/7 somewhere? |
13:32 | <bkilm[m]> | (For each map) |
13:33 | <supermop_Home> | bring back tto null modem games |
13:34 | <+glx> | no need to have open ports |
13:34 | <bkilm[m]> | I mean, you can do a lot by just relying on WebRTC (I mean: ICE/TURN/STUN) |
13:34 | <+glx> | TURN and STUN are used |
13:34 | <bkilm[m]> | And also: what is the maximum amount of latency that allows playability? |
13:35 | <bkilm[m]> | So we can play a game with 2 friends without having to run a server at a public place? |
13:35 | <+glx> | yes there's an invite only mode |
13:35 | <bkilm[m]> | Is it a recent addition? |
13:36 | <+glx> | since 12.0 |
13:36 | <supermop_Home> | really? |
13:36 | <supermop_Home> | tbh i just installed 12.0 today |
13:36 | <+glx> | https://www.openttd.org/news/2021/09/26/new-multiplayer-experience |
13:36 | <bkilm[m]> | Oh, great. That will take a few more years to ripple to us, though. |
13:37 | <+glx> | it's available on steam :) |
13:37 | <bkilm[m]> | Actually I think I read that article back then but forgot. |
13:38 | <bkilm[m]> | Made me a bit sad that it causes so much traffic for you, making it less sustainable (unless you make some good cash from Steam, fingers crossed! 🤞 🙏 ). |
13:39 | <+glx> | lol, it's free on steam, as everywhere else |
13:39 | <bkilm[m]> | It's a bit puzzling that nobody requested this all this decades. |
13:40 | <supermop_Home> | i think people did |
13:40 | <bkilm[m]> | So do you have any insight on the question about latency sensitivity? I would expect it to be much more forgiving than an FPS. Is my hunch spot on? |
13:40 | <+glx> | TURN users are not the most frequent ones |
13:40 | <supermop_Home> | requesting something is different that mobilizing the effort to implement it though |
13:42 | <bkilm[m]> | I was wondering whether a kind of clunky batch or P2P neighborhood based proxy'ing might work if it introduced a few seconds of latency. |
13:48 | <frosch123> | factorio tried some fancy networking in the beginning, it had all kind of issues, so they simplified it to what ottd does |
13:49 | <@DorpsGek> | [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JSQ3x |
13:49 | <@DorpsGek> | - Update: Translations from eints (by translators) |
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14:24 | <dale> | That news page on STUN/TURN is a nice explanation. My "expensive NAT" that breaks STUN is OpenBSD. :) |
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15:04 | <supermop_Home> | hmm i need a few more aloha shirt options |
15:04 | <supermop_Home> | need to open an issue that the CEO needs more that 4 shirt options |
15:05 | <supermop_Home> | hmm there are 6 ties tho |
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17:12 | <@DorpsGek> | [OpenTTD/OpenTTD] Kuhnovic updated pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JitGY |
17:13 | <@peter1138> | Hmm, should I use my old broken mudguard to ended the new mudguard... |
17:16 | <@DorpsGek> | [OpenTTD/OpenTTD] Ufiby commented on discussion #8397: Daylength https://git.io/Jus1L |
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17:32 | <@DorpsGek> | [OpenTTD/OpenTTD] Kuhnovic commented on pull request #9642: Feature: Orientation of rail and road depots can be changed https://git.io/JS7v3 |
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18:17 | <@DorpsGek> | [OpenTTD/OpenTTD] TinCanTech commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C |
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18:19 | <@DorpsGek> | [OpenTTD/OpenTTD] elcosomalo1 commented on discussion #8420: Network Improvements (read: no more passwords!) https://git.io/Jny9C |
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19:16 | <Gustavo6046> | hmm |
19:17 | <Gustavo6046> | what if spacing out timetables with ctrl-clicking Start Date doesn't work because you have to ctrl-click the "Set Date" button *after* it? |
19:17 | <Gustavo6046> | Or both? |
19:17 | <Gustavo6046> | Surely the c++ source would tell us more about it |
19:18 | <Gustavo6046> | Also, is there no 2cc road vehicle newGRF with mail trucks? |
19:18 | <Gustavo6046> | I do like trams |
19:18 | <Gustavo6046> | Just not sure what the best way to station them out is |
19:24 | <Gustavo6046> | Augh, it doesn't work with my ships |
19:24 | <Gustavo6046> | It's so weird |
19:54 | <Gustavo6046> | hmm |
19:54 | <Gustavo6046> | when to bus, and when to tram? |
20:07 | <Gustavo6046> | so those three cities I want to link with a small railway... is it worth having a train for these? I'm also having a bit of a hard time picturing how I'm going to lay out the stations and the rails connecting the cities. There's not a lot of room for two-lane rails and fancy junctions... https://i.imgur.com/rs1uPts.png |
20:07 | <Gustavo6046> | I mean, that is some of the fun part of OpenTTD, absolutely! Figuring out the layouts |
20:33 | <supermop_Home> | what does hardware acceleration do? |
20:34 | <supermop_Home> | definitely worth a train, but probably a simple line |
20:44 | <_aD> | Gustavo6046: defo worth trains IMO. n.b. I am a raving train fan. |
20:45 | <Gustavo6046> | right! but it's 2cc trains and they're expensive and the running costs are pretty big |
20:45 | <Gustavo6046> | supermop_Home, so one train? |
20:45 | <_aD> | aha. No harm in growing with buses first :-) |
20:45 | <Gustavo6046> | also, hardware acceleration I think moves some of the rendering work to OpenGL and the GPU |
20:45 | <_aD> | hardware acceleration replaces the software engines in the trains with CPUS. |
20:45 | <Gustavo6046> | growing with buses? o.o |
20:45 | <Gustavo6046> | that sounds inappropriate |
20:45 | <Gustavo6046> | almost |
20:45 | <_aD> | speculate to accumulate! |
20:46 | <_aD> | trams, perhaps. |
20:47 | <Gustavo6046> | trammies! :D |
21:18 | <_aD> | What train drivers wear to bed, when they need a rest from the trains. |
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22:20 | <supermop_Home> | who wants to go on vacation? https://imgur.com/a/TlXwjsy |
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--- | Log | closed Fri Jan 07 00:00:18 2022 |