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#openttd IRC Logs for 2022-01-08

---Logopened Sat Jan 08 00:00:20 2022
00:15<@DorpsGek>[OpenTTD/team] chupper100 opened issue #285: [vi_VN] Translator access request https://git.io/J93HI
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04:02<andythenorth>yo
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05:12<TrueBrain>battling Rust lifetime
05:12<TrueBrain>always fun :)
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06:02<TrueBrain>and ... we are back to "read past end of pseudo-sprite" :P
06:02<TrueBrain>stupid varaction2 chains
06:24<TrueBrain>the annoying part ... it seems to be fine :P Even looking at the grfcodec decompile it seems what I expect it to be :)
06:24<TrueBrain>grrr
06:26<TrueBrain>ugh, no I am a potato .. the "another operator is following" flag is just in a weird place
06:26<TrueBrain>I always forget ...
06:29<LordAro>TruePotato
06:29<TrueBrain>yes!
06:29<TrueBrain>now it doesn't fail, but doesn't work either :P
06:30<TrueBrain>IMPROVEMENTS!
06:30<@DorpsGek>[OpenTTD/team] glx22 commented on issue #285: [vi_VN] Translator access request https://git.io/J93HI
06:32<@DorpsGek>[OpenTTD/team] glx22 commented on issue #284: [hr_HR] Translator access request https://git.io/J9Y53
06:42<TrueBrain>owh, lol, totally unrelated change I made that was causing that
06:42<TrueBrain>LALALALAA :D
06:43<TrueBrain>a switch with no cases in NewGRF doesn't want to take my default .. hmm .. what did I do wrong :D
06:46<TrueBrain>ah .. "special case"
06:46<TrueBrain>jollygood
07:00<+michi_cc>Isn't all of NewGRF a single "special case"? :p
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07:04<TrueBrain>Haha, very true :)
07:10<frosch123>every grf generator so far fell for that trap
07:10<frosch123>firs probably three times
07:12<frosch123>"This sender has been verified from Openttd safe senders list" <- i love scams
07:13<FLHerne>I like the ones that are from 'flherne.uk network administrator' -- i.e. me :p
07:13<TrueBrain>But in good news, RPN to NewGRF is functional, with somewhat sane code :D now to extend it to support local variables :)
07:14<TrueBrain>Rust is really nice for this kind of parsing
07:14<TrueBrain>And it indeed is a single-pass compiler, what I was hoping for
07:14<frosch123>the text is even more funny: Breanneh Spears BookKeeper has made a payment of $107,980.89 to invoice C43252.
07:14<frosch123>i guess if you read that aloud it's Britney
07:14<TrueBrain>We are rich!
07:16<frosch123>we were rich
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07:19<TrueBrain>Awh :(
07:28<andythenorth>hmm
07:28*andythenorth played tanks
07:28<andythenorth>instead of FIRS 5
07:28<andythenorth>why does this happen? :P
07:30<TrueBrain>because why not?
07:44<TrueBrain>hmm .. now the question, am I going for reduced NewGRF filesize, or for easy programming
07:44<TrueBrain>callbacks can use the same functions
07:45<TrueBrain>so I could put those in a set, and reuse that
07:45<TrueBrain>orrrrrrr ... I could just ignore that completely, and for every industry every callback just generate the full chain
07:46<andythenorth>FIRS is more fun long term
07:46<andythenorth>but more work
07:46<andythenorth>tanks no sense of reward, but easy :P
07:47<frosch123>TrueBrain: nfo size is dominant for 8bpp newgrfs, but dwarfed by the sprites in 32bpp newgrf
07:47<frosch123>imho ignore filesize, rather optimise for runtime
07:47<TrueBrain>which runtime .. TrueGRF or OpenTTD? :P
07:48<TrueBrain>pretty sure speed is the same for both solutions; it is just about reducing filesize or not, where with the latter I can be lovely lazy :)
07:48<frosch123>openttd ofc :p runtime probably prefers long va2 over deeply nested va2
07:48<TrueBrain>hmm, inline functions you say? Hmm
07:48<TrueBrain>did not consider that yet
08:19<TrueBrain>right ... now how do I return for normal callbacks, let's find out!
08:19<TrueBrain>I guess this is the empty switch part :P
08:37<TrueBrain>Callback 0x15f returned unknown/invalid result 0x1
08:37<TrueBrain>awh
08:39<frosch123>hey, you reached the age of useful error messages :)
08:39<TrueBrain>except that I don't understand it
08:39<TrueBrain>so not -that- useful :P
08:40<frosch123>why do you use cb 15f though :p
08:40<TrueBrain>https://newgrf-specs.tt-wiki.net/wiki/Callbacks#Set_initial_production_level_on_construction_.2815F.29
08:40<TrueBrain>FIRS is doing that .. :P
08:41<TrueBrain>but what is wrong with a result of 1?
08:41<andythenorth>best callback ever
08:41<andythenorth>can be used for ... other things :P
08:41<TrueBrain>owh, range must be 04..80h
08:41<TrueBrain>right
08:41<+michi_cc>"Production level; must be in range 04..80h!
08:41<+michi_cc>Too slow :)
08:42<frosch123>"< 04" means "industry closure"
08:42<frosch123>blame CS
08:42<TrueBrain>did not expect such a weird error in that case :)
08:42<TrueBrain>in good news, it works! :D \o/
08:47<TrueBrain>what I do now, really childish: the result is stored in temp register 0
08:47<TrueBrain>and the last chain fetches that register and uses no switches to return it
08:47<TrueBrain>pretty sure that can be done smarter
08:47<TrueBrain>but .. shrug
08:55<andythenorth>ok, let's add industry regions
08:55<andythenorth>not just clusters
08:55*andythenorth starts
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08:58<TrueBrain>okay, 5 industry callbacks are functional. Now I just need to add functions, local variables, and more industry variables before the FIRS variant starts to kick in :D
08:58<TrueBrain>baby steps
08:59<frosch123>how fluid are you in translating firs pynml into rpn?
08:59<TrueBrain>see the gist
08:59<TrueBrain>up to you to decide how fluent that is :P
08:59<frosch123>the gist scares me :)
08:59<TrueBrain>pyNML doesn't? :)
09:02<TrueBrain>but yeah, I think it was pretty simple
09:02<TrueBrain>RPN takes a bit getting used ot, but that is about it
09:02<TrueBrain>so I think I did a 1-to-1 conversion
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09:03<andythenorth>I have NFI how you convert pynml to rpn :P
09:03<andythenorth>there's a lot of loop expansion and conditionals in the templating
09:05<TrueBrain>the reason RPN supports loops :)
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09:34<andythenorth>hmm 392 instances of industry.economy_variations to refactor :P
09:34<andythenorth>eh oh
09:38<@DorpsGek>[OpenTTD/team] frenchiveruti opened issue #286: [es_ES] Translator access request https://git.io/J9soW
09:41<jlx_>If you have a savegame and you need to resize the map (because you already connected to all cities), is there a map resizer?
09:41<jlx_>(I know, I asked a while ago, but maybe someone did this in the meantime)
09:43<nielsm>no, it's absurdly difficult to resize maps
09:43<nielsm>so one doesn't exist
09:44<jlx_>what's the difficulty? just append some tiles here and there...
09:44<nielsm>all coordinates of everything everywhere has to be remapped
09:44<jlx_>isn't this simple math?
09:45<nielsm>coordinates for the most part are in tile numbers, not (x,y) pairs
09:46<nielsm>it's "simple", but there's so many different kinds of game objects that need to be taken into account that making a map resizer would be a huge task with lots of room for mistakes where you forget some detail on some object
09:47<nielsm>which might only lead to issues long after the game has been converted and played for a while, making it hard/impossible to trace back to the cause
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10:52<@DorpsGek>[OpenTTD/OpenTTD] Berbe opened issue #9782: [Bug]: Dedicated server requires useless client_name https://git.io/J9s6r
11:47<@DorpsGek>[OpenTTD/OpenTTD] J0anJosep opened pull request #9783: Cleanup #9725: Replace cmd_helper related functions and remove cmd_helper.h https://git.io/J9sPm
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12:21<@DorpsGek>[OpenTTD/team] glx22 commented on issue #286: [es_ES] Translator access request https://git.io/J9soW
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12:48<TrueBrain>meh, function support is annoying .. means I need to be able to clone objects ..
12:48<TrueBrain>a function might be used more than once
12:48<TrueBrain>and so for inlining I need the ability to clone :P
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13:03<TrueBrain>right, that works .. now conditions .. pam pam pammm
13:03<TrueBrain>meh, not tonight :)
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13:10*andythenorth just got on a roll with FIRS :P
13:50<@DorpsGek>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/J9s7B
13:50<@DorpsGek> - Update: Translations from eints (by translators)
14:02<andythenorth>hmm
14:38<andythenorth>code is fun
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15:37<@peter1138>hm
15:42<andythenorth>yes
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16:51<@peter1138>Hmm, do I have to be foolish tomorrow?
16:51<TrueBrain>only if you want to!
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17:05<LordAro>OFTC having a bad time this evening
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17:06<TrueBrain>you see that rarely these days
17:12<supermop_Home>could i add base set sprite numbers to this? https://newgrf-specs.tt-wiki.net/wiki/NML:List_of_default_house_properties
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---Logclosed Sun Jan 09 00:00:21 2022