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#openttd IRC Logs for 2022-01-14

---Logopened Fri Jan 14 00:00:28 2022
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05:55<_dp_>btw, it would be nice to see some improvements of opengfx sprites
05:55<_dp_>it feels kinda abandoned at this point
05:56<_dp_>not sure what the procedure would be though
05:57<_dp_>maybe some kind of woting for all gpl sprites?
06:10<reldred>nah just get someone to make a captains call
06:10<reldred>the same amount of people will be angry regardless of the outcome or the means
06:10<LordAro>same as any new feature in OTTD - if a dev likes it, it gets in
06:11<LordAro>i would imagine
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06:19<_dp_>somehow it doesn't seem to work that way
06:19<_dp_>there was almost no improvement of sprites since 2012
06:19<_dp_>only like 2 or 3 commits
06:20<_dp_>I mean improvement of graphics, it's all either new sprites or some technicall stuff
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06:26<LordAro>well someone does actually need to draw them
06:27<LordAro>there's been a couple of proposed improvements, but not really that much
06:28<_dp_>it's not like no one is drawing sprites, there are plenty of house newgrfs
06:28<_dp_>people just don't even seem to consider proposing them as opengrf improvements
06:30<_dp_>Even for trees, I was surprised to find some improvements in opengfx+ landscape
06:31<_dp_>lol, just made a new map to check sprites and noticed terragen derping up:
06:31<_dp_>15/23 farms on the map are in that pit
06:32<_dp_>for snowline reasons it seems
06:52<LordAro>yeah, snowline makes things real wonky
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07:38<andythenorth>BAD FEATURE
07:39<andythenorth>who is the OpenGFX maintainer? :P
07:40*andythenorth is contributor #5 so it can't be me
08:05<LordAro>andythenorth: pretty sure it's pm :p
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08:41-!-mode/#openttd [+v glx] by ChanServ
08:43<Barrotes>i'm trying to run ottd but i get a white screen window and nothing else, help
08:43<Barrotes>Windows 10
08:53<+glx>can you try to start with "-v win32" ?
08:55<@DorpsGek>[OpenTTD/team] glx22 commented on issue #287: [zh_CN] Translator access request
08:57<Barrotes>trying right now
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09:02<supermop_Home>i got my hotel in ogfx last year
09:02<supermop_Home>but that was thanks to andy's muscle on it
09:02<supermop_Home>and the old hotel being universally despised
09:03<supermop_Home>there are a few things in Hale that are less 'tropical flair' and more 'finally replace this Ogfx sprite that I hate
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09:05<supermop_Home>trolleybi was supposed to be a proposal for adding electric RVs to OGFX+ RVs, but it went nowhere so i eventually just made it a whole RV set and moved away from the ogfx style
09:06<supermop_Home>lso last year i drew 'improved' monorail and maglev stations, and even opened an ogfx issue, but that went nowhere
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09:14<supermop_Home>_dp_ most of the 'worst' ogfx sprites are the ones that came from 'everyone contribute your gpl house sprites'
09:15<+glx>main issue with opengfx is the non unified style
09:15<supermop_Home>like various clamped palette rendered sprites dumped in from the old 32bpp base set effort
09:16<supermop_Home>which had no unified style, just many various people making a few assorted buildings in different styles, and rendering them with different workflows
09:17<supermop_Home>tropic suffered the worst from this i feel, which is part of why I've long wanted to make a partial replacement static grf
09:17<supermop_Home>and now i have!
09:18<supermop_Home>i just have to replace the tall garish CC colored arctic office tower that gets reused in tropic, and i'll have all of the clamped rendered sprites replaced!
09:18<_dp_>bad initial sprites wouldn't have been such a problem if improvement didn't stop there
09:20<supermop_Home>_dp_ one issue is that anyone motivated enough to draw a bunch of sprites in a unified style has generally preferred to just make their own house set rather than try to match the ogfx style and be limited by the housetypes in the base set
09:20<_dp_>imo opengfx temperate is more or less fine but everything else is kinda meh
09:20<supermop_Home>_dp_ ^ that's why i made Hale
09:21<+glx>I'm not a fan of the GUI icons
09:22<supermop_Home>you'd think base sprite replacement would be easier, but its frustratingly limiting to try to squeeze houses into the very few base tropic types
09:22<+glx>and some tropic sprites are shared with subarctic
09:23<supermop_Home>only these few have CC recoloring, only this shop has brick recoloring, not that house where it would be useful
09:23<supermop_Home>this office has to look good in tropic AND arctic
09:23<supermop_Home>this apartment building has to somehow look appropriate from year 0 to 50000
09:24<supermop_Home>as an artist, just making your own simple house set is much much easier
09:25<@DorpsGek>[OpenTTD/OpenTTD] glx22 updated pull request #9761: Change: add a timestamp in name of crash files
09:26<supermop_Home>i'm not bragging when i say that to my knowledge, I am the first person to draw a focused replacement of ogfx tropic buildings in the ~12 years since the set was released
09:26<supermop_Home>it's just not that attractive of a problem for most people
09:27<supermop_Home>and to that end, I've been thinking of and wanting to draw something for this since 2014, I only just now got around to doing it
09:28<+glx>IIRC there's a tile border issue with some tunnel entrances (a missing pixel causing a hole) but it's a pain to check the sprites :)
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09:32<supermop_Home> - too tan?
09:32<supermop_Home>i swear this building looks tan not grey on a sunny day, and it's always sunny in ottd
09:33<supermop_Home>also thanks again for tips on drawing lava rock
09:33<Barrotes>thank you glx for helping set the game up. +1 Like
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09:44<supermop_Home>apparently one of my PS slices has been like 5x as wide as its supposed to be this whole time
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10:39<@DorpsGek>[OpenTTD/OpenTTD] glx22 commented on pull request #9745: Fix #9720: Delay start of GS/AI to after loading of savegame
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11:45<frosch123>more firs porks :p
11:46<frosch123>or pirs forks
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12:07*andythenorth playing
12:07<andythenorth>Pikka has a server up
12:08<andythenorth>Railway Ate My Aliens
12:08<andythenorth>I can dm the password
12:09<frosch123>i assume it's firs graphics + new nfo code, right?
12:09<andythenorth>seems to be :)
12:09<andythenorth>might be nml dunno
12:09<frosch123>i can't imagine pikka using pynml, nml or firs nfo output :p
12:15<andythenorth>frosch123 join the game :)
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13:14<Wolf01>Meh, cities skylines got modular airports before us
13:29<_dp_>yeah, pirs doesn't look nml compiled...
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13:50<@DorpsGek>[OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master
13:50<@DorpsGek> - Update: Translations from eints (by translators)
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16:20<andythenorth>is naptime?
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16:47<supermop_Home>SEEMS A BIT LATE FOR A NAP
16:48<TrueBrain>I AGREE
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17:08<supermop_Home>hmm the Hawaiian town name set just seems to be a list of names of Hawaiian towns
17:08<supermop_Home>not concatenated name parts
17:09<frosch123>how many towns are on hawaii?
17:09<supermop_Home>not sure i know enough about Hawaiian etymology to fix this
17:09<frosch123>i have no idea about it, it feels like a citystate, but i guess it isn'T
17:10<supermop_Home>frosch123 i guess it depends if you count the villages and place names that became neighborhoods of one of the larger cities
17:11<supermop_Home>you could get a couple dozen names just from parts of Honolulu, but some of those were not 'towns' before being absorbed into the city
17:11<supermop_Home>but basically each valley strip of land from sea to mountain would have a name
17:12<supermop_Home>the US census has it at just 151 'census designated places'
17:13<supermop_Home>but those would be independent municipalities
17:14<supermop_Home>oh that was old
17:14<supermop_Home>now its 163
17:14<frosch123>what, they are founding cities?
17:15<supermop_Home>if some land developer turns a bunch of cow ranch land into a housing development in the middle of the island, basically yes
17:15<supermop_Home>most of the land area is not in any 'town zone' tho
17:16<supermop_Home>so list of census designated places is a lot of names, but not nearly enough to fill a large size map in the game
17:17<supermop_Home>i feel 163 is much too few
17:18<supermop_Home>no census designated places on the entire island of niihau!
17:18<supermop_Home>that whole island is basically a privately owned ranch though
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17:26<supermop_Home>hmm it seems very sparse on 2048*2048 and high number of towns, but i did not get an error about it running out of names
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17:50<Barrotes>hey guys, i find the stations information a bit complicated, is there any way I can revert the menus to something more simple or close to the original ?
17:57<FLHerne>Barrotes: I'm not sure which menu you mean, but the answer is probably "no"
17:57<FLHerne>Are you playing stock OpenTTD without cargo distribution enabled? I didn't think the order UI had changed dramatically
17:59<Barrotes>im playing OpenTTD with the files from the original TDD. I'm trying to play it as closely as possible to the original.
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21:45<reldred>OpenTTD is not TTD
21:45<reldred>oh woops he already left
21:45<reldred>nevermind me
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---Logclosed Sat Jan 15 00:00:30 2022