--- | Log | opened Wed Jan 19 00:00:35 2022 |
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09:52 | <supermop_work> | yo |
09:52 | <supermop_work> | back at office |
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10:55 | <supermop_work> | what are people's thoughts on buildings not being orthogonal to the tile? |
10:56 | <supermop_work> | i feel like its weird if a wall faces the camera directly |
11:49 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler opened pull request #9792: Feature: Remember the last-used signal between games https://github.com/OpenTTD/OpenTTD/pull/9792 |
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11:59 | <LordAro> | what a new and interesting idea in #9792 |
12:00 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler updated pull request #9792: Feature: Remember the last-used signal between games https://github.com/OpenTTD/OpenTTD/pull/9792 |
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12:09 | <andythenorth_> | yo |
12:10 | <@peter1138> | What am I meant to do with a bottle of Prosecco? |
12:10 | <LordAro> | pretend you've won a race |
12:11 | <andythenorth_> | put it in a pie |
12:11 | <TrueBrain> | Time to close that new PR, it adds a setting. Right? :p |
12:11 | <@peter1138> | Christ that's never going to happen. |
12:11 | <andythenorth_> | drink it? |
12:11 | <andythenorth_> | whilst complaining? |
12:11 | <andythenorth_> | that's what I do |
12:11 | <dale> | Drink the whole bottle and submit PRs? |
12:11 | <TrueBrain> | You do it without the drinking :D |
12:20 | <@peter1138> | Maybe bike ride |
12:20 | <LordAro> | bit dark |
12:20 | <@peter1138> | Got lights |
12:21 | <@peter1138> | Although a bit tired from 4 hours driving |
12:23 | <LordAro> | that's a lot |
12:29 | <wiscii> | how can somebody not know what to do with a bottle of prosecco ? |
12:29 | <wiscii> | if you don't drink then gift it |
12:41 | <andythenorth_> | make a sauce for duck |
12:42 | <wiscii> | why ruin a duck and a bottle of wine ? |
12:43 | <dale> | What if the sauce is for a duck to put on duck food? |
12:44 | <wiscii> | what if the duck is a concert pianist .. |
12:47 | <dale> | With just a beak and webbed feet? I'm very impressed, I can barely do chopsticks. |
12:53 | <andythenorth_> | _dp_ so GSObjectType.NewGRFResolveID() ? |
12:53 | <wiscii> | duck needs fingers to pour the sauce ? |
12:53 | <_dp_> | yep |
12:53 | <andythenorth_> | hmm |
12:54 | <andythenorth_> | wonder if there's anything to copy from elswhere |
12:54 | <andythenorth_> | e.g. neighbouring tile checks |
12:56 | <_dp_> | oh, btw, also probably GSIndustryType, not GSIndustry |
12:57 | <andythenorth_> | yup |
12:57 | <andythenorth_> | dunno if I can patch this or not :P |
12:57 | <andythenorth_> | limited brain |
12:58 | <TrueBrain> | limited editions are nice |
13:15 | <andythenorth_> | true editions |
13:15 | <andythenorth_> | did anyone NFT a grf yet? |
13:16 | <frosch123> | you can register your grfs on bananas, using a unique grfid |
13:18 | <andythenorth_> | git is almost a blockchain |
13:20 | <LordAro> | is it not? latest value depends on all the previous values |
13:20 | * | LordAro does not know blockchain |
13:30 | <andythenorth_> | me neither, but I tried "isn't git just a blockchain" and apparently I won't be going to the moon with that negative attitude |
13:31 | <nielsm> | git is missing the critical property of requiring to competitively guess at solutions to math problems to be permitted to add a new revision |
13:32 | <andythenorth_> | I was told it was the immutability of history, rather than proof of work that was missing |
13:33 | <andythenorth_> | git is trivial to rewrite? |
13:33 | <nielsm> | as long as you can get everyone else who wants to use the same history to agree on the rewrite |
13:33 | * | andythenorth_ waits for someone to point out blockchains are often trivial to rewrite |
13:34 | <andythenorth_> | and get forked due to politics, or theft |
13:34 | <dwfreed> | which is no different than forks on crypto blockchains :P |
13:34 | <andythenorth_> | DUDE HERESY |
13:34 | <andythenorth_> | blockchain is immutable store of value! |
13:34 | <andythenorth_> | beyond governments or banks |
13:35 | <andythenorth_> | but not beyond those with the root keys |
13:35 | <andythenorth_> | definitely crypto bros are much more trustworthy than government or banks |
13:35 | <andythenorth_> | when society collapses, you will be able to place your trust in coin |
13:36 | <+glx> | without electricity ? |
13:36 | <andythenorth_> | well the electricity will keep magically arriving |
13:36 | <andythenorth_> | nothing to do with society |
13:36 | <andythenorth_> | the generators are run by elves |
13:37 | <andythenorth_> | and driven by pixie dust |
13:37 | <andythenorth_> | ok so GS resolving the grf id |
13:37 | <LordAro> | nielsm: i find guessing at the correct programming solutions to be more interesting |
13:37 | * | andythenorth_ looks for code to copy |
13:38 | <andythenorth_> | hmm not even sure what needs compared with what |
13:39 | <andythenorth_> | searching 'grffile' seems a good place to find similar code |
13:39 | * | andythenorth_ wonders if Github copilot can extend GS for us |
13:41 | <wiscii> | is with 1984 being a warning not an instruction manual .. same goes for crypto-currency |
13:41 | <andythenorth_> | GetObjectIDAtOffset is where I am looking now |
13:42 | <andythenorth_> | I don't understand how the openttd internal ID for a grf item is found |
13:42 | <andythenorth_> | it just position in some list? |
13:42 | <andythenorth_> | is * |
13:42 | <+glx> | yes, index in the pools |
13:42 | <+glx> | or something |
13:43 | <andythenorth_> | so to resolve that with a grfid and id-in-the-grf, walk the pool, comparing? |
13:43 | <andythenorth_> | then return the pool index? |
13:44 | <andythenorth_> | the intended interface is something like GSObjectType.NewGRFResolveID(grfid, id_in_grf) -> id |
13:44 | <andythenorth_> | the term id here is so overloaded |
13:44 | <+glx> | main issue with id from grf is to be sure it's the correct grf file |
13:45 | <frosch123> | andythenorth_: "internal ObjectSpec index" = _object_mngr.GetID(grf_local_id, grf_id); |
13:46 | <frosch123> | repeat with similar _mngr objects |
13:47 | <andythenorth_> | ok so grf_local_id is the simple term :) |
13:47 | <andythenorth_> | helps a lot |
13:56 | <@peter1138> | Okay, apparently I napped. |
13:56 | <andythenorth_> | is that literally paste that line and return index? |
13:56 | <andythenorth_> | or do I need to adapt? |
13:58 | <TrueBrain> | hmm .. any reason NML doesnt have industry var64 listed? (Distance-to-industry) |
13:58 | <andythenorth_> | wondered if I could just do |
13:58 | <andythenorth_> | return _object_mngr.GetID(grf_local_id, grf_id); |
13:58 | <andythenorth_> | but with some validation for case of item not found |
13:59 | <andythenorth_> | TrueBrain I'll look :P |
13:59 | <andythenorth_> | is industry_distance not var 64? |
13:59 | <TrueBrain> | 67 |
14:00 | <TrueBrain> | "You may note that this variable can be used instead of variable 64." |
14:00 | <TrueBrain> | right |
14:00 | <andythenorth_> | superseded by 67 |
14:00 | <andythenorth_> | no case for 64 I am aware of |
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14:05 | <TrueBrain> | I hate 67 and 68 already :P |
14:06 | <TrueBrain> | I don't want to add support for that :D Fuck other NewGRFs :P |
14:07 | <frosch123> | the are surprisingly similar to what andy wants to do with gs :p |
14:08 | <andythenorth_> | I am waiting for the first person to point out I'm trying to make grf in GS |
14:08 | <andythenorth_> | which I'm not |
14:08 | <andythenorth_> | but this channel has certain predictable patterns |
14:09 | <frosch123> | i am waiting for what pynut will look like |
14:10 | <andythenorth_> | why wait? https://github.com/andythenorth/firs/tree/gs-is-real/src/gs |
14:11 | <frosch123> | poor zuu |
14:11 | <andythenorth_> | I should change the readme eh |
14:12 | <andythenorth_> | fixed :) |
14:13 | <TrueBrain> | hmm .. var71 .. isn't that just 6c/6d in percentage? |
14:14 | <andythenorth_> | I think it's there for convenience |
14:14 | <frosch123> | TrueBrain: yes |
14:14 | <TrueBrain> | good |
14:15 | <frosch123> | the PR which added all the 60+x variable for 16 in/out cargos specifically left it out, because it was useless |
14:15 | <frosch123> | then people complained it was missing, and added a separare PR |
14:15 | <TrueBrain> | and I am not going to implement it again :P |
14:16 | <andythenorth_> | stuff and things |
14:16 | <TrueBrain> | with RPN it is easy enough to do it yourself |
14:16 | <TrueBrain> | saves me from dealing with a 0..255 bla :P |
14:17 | <andythenorth_> | I am enjoying this small compact elegant pynut code which 'reads' the value of one grf parameter https://github.com/andythenorth/firs/blob/gs-is-real/src/gs/firs.pynut |
14:17 | <andythenorth_> | I mean...we have grfid check and grfversion check for GS |
14:17 | <andythenorth_> | but parameters didn't make it so far :) |
14:17 | <andythenorth_> | I guess we're in for months of me asking very basic C++ and openttd src questions eh :) |
14:18 | <TrueBrain> | why does 60..66 have these offsets? What is the usecase? |
14:18 | <andythenorth_> | so you can walk around the layout |
14:19 | <andythenorth_> | or outside it |
14:19 | <TrueBrain> | ah, like that |
14:19 | <andythenorth_> | FIRS uses it for fences for example |
14:19 | <TrueBrain> | well, no negative offsets |
14:19 | <TrueBrain> | so outside is a bit hard in all sense of the word |
14:19 | <TrueBrain> | so how about the town manhattan distance? |
14:19 | <TrueBrain> | how is offset important there? |
14:19 | <andythenorth_> | oh maybe FIRS doesn't use those |
14:19 | <andythenorth_> | those are industry vars |
14:19 | <frosch123> | i think some of them were signed |
14:19 | <frosch123> | -8..7, -8..7 |
14:19 | <TrueBrain> | lol, yeah, I just spotted some are frosch123 :P |
14:20 | <TrueBrain> | the Town ones are |
14:20 | <andythenorth_> | I think FIRS uses https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Industry_Tiles#Land_info_of_nearby_tiles_.2860.29 |
14:20 | <TrueBrain> | I just don't see why it matters whether you check one tile vs the other of distance to town? |
14:20 | <TrueBrain> | is that really relevant? |
14:20 | <frosch123> | maybe you can triangulate the position of the town, if you measure the distance from 3 tiles |
14:21 | <andythenorth_> | I'm unclear why these vars are useful |
14:21 | <frosch123> | TrueBrain: where is the distance-to-town in 60? |
14:22 | <andythenorth_> | not seeing I've ever used them yet? |
14:22 | <frosch123> | var60 is mostly for construction check |
14:22 | <frosch123> | like those ecs castles |
14:22 | <frosch123> | puzzle games etc |
14:22 | <andythenorth_> | maybe it lets you change production if center tile is too far from town |
14:22 | <andythenorth_> | or something |
14:22 | <TrueBrain> | frosch123: var65 |
14:24 | <andythenorth_> | 65 signed eh |
14:24 | <frosch123> | no idea, those vars were added before i joined, so they must be for ECS |
14:24 | <andythenorth_> | these don't look like nonsense, but they don't look massively useful |
14:24 | <TrueBrain> | I think I will just force it to 0, and await feedback on it :D |
14:24 | <andythenorth_> | I could guess some use cases, but eh |
14:25 | <frosch123> | oh, it's also possible that at that time just noone had any idea about newgrf |
14:26 | <TrueBrain> | if we in this comity can agree it is pointless and "0" is fine too, works for me :P |
14:26 | <frosch123> | 2007 added some weird things to newgrf, which already existed elsewhere, just noone knew after patchman elft |
14:27 | <TrueBrain> | that happens :) |
14:27 | <andythenorth_> | 'can always extend later' is a very powerful tool for progress :P |
14:27 | <andythenorth_> | big fan |
14:27 | <TrueBrain> | so offsets .. hmm ... |
14:27 | <TrueBrain> | industry:tile_id 1 [] 2 [] |
14:28 | <frosch123> | ah, i can't wait until tb arrives at vehicles :) industries will appear so well-designed then |
14:28 | <TrueBrain> | or industry:tile_id 0x12 [] |
14:28 | <frosch123> | nml has built-ins for that stuff |
14:29 | <frosch123> | so industry:tile_id 1 2 _built_in_tileoffset() [] |
14:29 | <TrueBrain> | lol, so tempted to use that name now :P |
14:29 | <TrueBrain> | but yeah, sounds good |
14:30 | <frosch123> | hmm, gcc prefix is __builtin_ though :p |
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14:35 | <frosch123> | RPN is weird... builtins appear to be just string-replacements |
14:36 | <frosch123> | s/__builtin_tileoffset/0xF & 4 << |/g |
14:38 | <frosch123> | hmm, that is only one int4 cast, it needs two |
14:38 | <frosch123> | do you have some stack-rotation instructions? |
14:38 | <TrueBrain> | no(t yet) :P |
14:39 | <TrueBrain> | but I guess I need to allow functions to return values ... I can now, pretty easy now honestly. So I can just create a library of sorts that is always made available :D |
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14:39 | <TrueBrain> | but first ... how do I make this enum available in RPN, without duplicating it all .. hmm |
14:41 | <frosch123> | which enum this time? |
14:41 | <TrueBrain> | https://github.com/TrueBrain/TrueGRF/blob/main/truegrf-rs/src/grf/actions/variable/industry.rs |
14:41 | <TrueBrain> | these |
14:42 | <TrueBrain> | I can use Rust magic |
14:42 | <TrueBrain> | but .. hmm |
14:43 | <frosch123> | ah, okay, i assumed you were copying lists from nml :) i wanted to suggest to parse ottd source instead :p |
14:45 | <TrueBrain> | pff, I am not crazy! :D |
14:46 | <TrueBrain> | okay, FIRS economy compiles .... :o :o |
14:46 | <TrueBrain> | now I need to make some other modifications before it becomes useful .. like, a primary that accepts cargo |
14:48 | <frosch123> | the sliders in truegrf do not work for me |
14:48 | <frosch123> | they do not store their value when moved, so later revert to the old value |
14:49 | <TrueBrain> | they should update the text while sliding |
14:49 | <TrueBrain> | that doesn't happen either? |
14:49 | <frosch123> | nope, browser too old? |
14:49 | <TrueBrain> | any errors on your console? |
14:50 | <frosch123> | it's so empty that i am unsure whether i am using it correctly :p |
14:50 | <TrueBrain> | :D |
14:50 | <frosch123> | usually there is always some error shown :p |
14:50 | <TrueBrain> | what OS is that? |
14:50 | <frosch123> | firefox 91.5.0esr |
14:51 | <TrueBrain> | will check that out in the weekend or something :) |
14:51 | <frosch123> | hmm, chromium doesn't work either |
14:52 | <TrueBrain> | broken for me too |
14:52 | <TrueBrain> | weird ... didn't touch that lately :P |
14:52 | <andythenorth> | frosch123 I already gave TrueBrain the vehicle refittability diagram, but he thought it was april fool's |
14:53 | <frosch123> | andythenorth: would anyone notice if you used it as cargoflow graph in some economy? |
14:53 | <andythenorth> | XIS users might not :) |
14:53 | <andythenorth> | it is considerably cleaner than FIRS Extreme was |
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15:01 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler commented on issue #9786: [Bug]: Terragenesis Mountainous setting does nothing for Tropic landscape https://github.com/OpenTTD/OpenTTD/issues/9786 |
15:02 | <@peter1138> | New map gen when? |
15:07 | <andythenorth> | yes |
15:10 | <LordAro> | sure. |
15:11 | <TrueBrain> | does it add new settings? |
15:11 | <LordAro> | oh, then no |
15:15 | <TrueBrain> | right .. can I now export FIRS economy per industry, is the question .. lets find out! |
15:17 | <andythenorth> | o_O |
15:18 | <TrueBrain> | can't actually remember what economy part I converted :P |
15:18 | <TrueBrain> | I think only primary industries |
15:18 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler commented on issue #6544: Put into the AI company when loading savegame https://github.com/OpenTTD/OpenTTD/issues/6544 |
15:20 | <TrueBrain> | it compiled :o |
15:21 | <TrueBrain> | a Bulk Terminal does 272 tonnes of aluminium on game-start |
15:21 | <TrueBrain> | that feels wrong |
15:22 | <andythenorth> | it's probably correct though |
15:23 | <TrueBrain> | seems so |
15:23 | <TrueBrain> | I just don't randomize yet |
15:23 | <TrueBrain> | that is the main difference |
15:23 | <TrueBrain> | and because secondary industries aren't working, you can't make engineering supplies .. so I cannot test if it actually works :D |
15:25 | <TrueBrain> | now to figure out why sliders stopped working .. really odd |
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15:40 | <TrueBrain> | right, guess this weekend I will convert secondary and tertiary economy from FIRS .. so I can playtest if RPN is actually working :D |
15:41 | <TrueBrain> | also really curious if I can now make the Bulk Terminal be placed in the right position .. but that requires callbacks on tiles, not industry .. which is a bit tricky atm :D |
15:44 | <TrueBrain> | frosch123: deployed new version, should fix sliders :D |
15:46 | <frosch123> | aw, i had hopes i would understand the diff |
15:46 | <TrueBrain> | the diff is really easy :P But why it is needed, I do not know :) |
15:46 | <TrueBrain> | Svelte binding, that is all :) Svelte is nice :) |
15:47 | <TrueBrain> | "random_switch" <- I was not allowed to implement that, right? :D |
15:47 | <frosch123> | hmm, the gh deploy action is done, yet truegrf is down for me :/ |
15:47 | <TrueBrain> | you are not wrong; that is a white screen |
15:47 | <TrueBrain> | grrr |
15:47 | <frosch123> | TrueBrain: correct |
15:47 | <frosch123> | TrueBrain: you use var 5F instead |
15:48 | <frosch123> | for reading |
15:48 | <frosch123> | triggers are a separate lesson on their own |
15:48 | <TrueBrain> | was looking for https://github.com/andythenorth/firs/blob/master/src/templates/randomise_primary_production_on_build.pynml |
15:49 | <frosch123> | well, the thing with random-switch is... it is bad in nfo... but nml makes it worse :p |
15:51 | <frosch123> | in this case you would use "var5F & 0xF" which gives you 16 random cases, and then you assign them to match the desired probabilities |
15:51 | <TrueBrain> | hmm .. seems that the wrong folder got pushed to GitHub pages .. what is going on there .. hmm .. |
15:51 | <TrueBrain> | frosch123: sounds good to me, tnx :D |
15:52 | <TrueBrain> | don't you just hate when locally something works that remotely doesn't :P |
15:52 | <frosch123> | oh wait, i always get var5F wrong, you need some addition shift by 8 |
15:53 | <frosch123> | var5F 8 >> 0xF & |
15:56 | * | andythenorth did not patch GS yet :P |
15:56 | <andythenorth> | played tanks |
16:02 | <TrueBrain> | ah .. one of my dependencies broke a certain setting ... lets see if that can be fixed easily :D |
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16:15 | <supermop_work> | kind of need to model things in 3d to trace for all these cylindrical building types |
16:17 | <TrueBrain> | frosch123: https://truebrain.github.io/TrueGRF/ <- it is back alive! :D |
16:17 | <TrueBrain> | I love the changelog ... markdown escaping going wrong :D |
16:18 | <frosch123> | yay, sliders |
16:18 | <TrueBrain> | \o/ :D |
16:18 | <TrueBrain> | right, sleepy time! |
16:22 | <andythenorth> | good idea |
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18:13 | <@DorpsGek> | [OpenTTD/OpenTTD] glx22 commented on issue #6544: Put into the AI company when loading savegame https://github.com/OpenTTD/OpenTTD/issues/6544 |
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18:22 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler opened pull request #9793: Fix #9020: Update station coverage highlight when adding/removing tiles https://github.com/OpenTTD/OpenTTD/pull/9793 |
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18:40 | <Gustavo6046> | What if information screens used more icons, with tooltips to explain what they meant? |
18:40 | <Gustavo6046> | Then again, icons can be too abstract |
18:41 | <Gustavo6046> | I mean like, what would be a running cost icon? |
18:41 | <Gustavo6046> | Or a tractive effort icon? |
18:41 | <Gustavo6046> | What the heck does tractive effort even mean in practice? |
18:52 | <@DorpsGek> | [OpenTTD/OpenTTD] 2TallTyler opened pull request #9794: Fix #6544: Don't join AI company when loading network game in singlep… https://github.com/OpenTTD/OpenTTD/pull/9794 |
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20:21 | <@DorpsGek> | [OpenTTD/OpenTTD] JGRennison commented on pull request #9793: Fix #9020: Update station coverage highlight when adding/removing tiles https://github.com/OpenTTD/OpenTTD/pull/9793#issuecomment-1017024165 |
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--- | Log | closed Thu Jan 20 00:00:37 2022 |